Page 1 of 2 12 LastLast
Results 1 to 20 of 285

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default U27 Loot thread (unofficial)

    just to get it started.

    Loot (most of it) is available in the Dojo from the center cabinet in the loot room (not that loot room - the other one).

    Over 50 items (25 with two versions - heroic and epic). Seems to be following the eOrchard Template (btc for raid loot, bta for all other).

    Some interesting items in there - - for all classes (yes, warlock, rogue, fighter, cleric, and all others)



    First I want to say thank you for all the
    constructive feedback.

    Then I want to remind everyone that this list is NOT complete nor exhaustive. There are more items coming that didn't make it into this build.

    I also want to remind everyone that the items that are showing are still Lamannia versions - and we should realize they are not finished. (ie FF clicky not working etc.). Kindly bug report them.

    Then I want to also remind everyone that the Dev's did not have to share this with us - and so show some decorum and be polite and respectful.

    Finally do keep posting feedback - questions and bugs. Just kindly post reasons as well as opinions.

    Thank you to those who updated the WIKI: Update 27 named items (thanks Cru for posting the original link in this thread)

  2. #2
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Still BtA? Sigh. Temple at least got half of it right, with half of the items being unbound.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  3. #3
    Community Member fmalfeas's Avatar
    Join Date
    Apr 2009
    Posts
    1,118

    Default

    Quote Originally Posted by UurlockYgmeov View Post
    just to get it started.

    Loot (most of it) is available in the Dojo from the center cabinet in the loot room (not that loot room - the other one).

    Over 50 items (25 with two versions - heroic and epic). Seems to be following the eOrchard Template (btc for raid loot, bta for all other).

    Some interesting items in there - - for all classes (yes, warlock, rogue, fighter, cleric, and all others)
    That druid cloak could become near-mandatory gear for druids. Primal bonus to damage equal to half your Wilderness Lore feats when in Wild Shape? That's +10 damage at druid 20 so long as you aren't in human form. That makes Earthquake followed by wading in with a scimitar and hacking them up while they can't defend themselves even more attractive.

  4. #4
    Court Jester hi_sa1nt's Avatar
    Join Date
    Aug 2012
    Posts
    126

    Default

    Quote Originally Posted by UurlockYgmeov View Post
    just to get it started.

    Loot (most of it) is available in the Dojo from the center cabinet in the loot room (not that loot room - the other one).

    Over 50 items (25 with two versions - heroic and epic). Seems to be following the eOrchard Template (btc for raid loot, bta for all other).

    Some interesting items in there - - for all classes (yes, warlock, rogue, fighter, cleric, and all others)
    Pics for those of us not able to log into test realm?

  5. #5
    Community Member arkonas's Avatar
    Join Date
    Sep 2009
    Posts
    2,333

    Default

    Quote Originally Posted by hi_sa1nt View Post
    Pics for those of us not able to log into test realm?
    yeah i was wondering the same thing myself.

  6. #6

    Default

    Any powerful non-handwrap monk weapons? Shortswords, long swords, etc.?
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  7. #7
    Community Member
    Join Date
    Nov 2010
    Posts
    97

    Default

    I clicked the center cabinet and only received 38 pieces of items. 6 of them are btc which I suppose are raid gears, the rest are bta and all have heroic version and epic version. It seems less than OP said. Is the cabinet giving out random pieces?

  8. #8
    Community Member
    Join Date
    Jan 2007
    Posts
    71

    Default Pics of level 13 and 28 versions of loot.

    BTA gear is from the quests, BTC gear is from the raid. Lots of really awesome stuff here!


  9. #9
    Community Member
    Join Date
    Jan 2007
    Posts
    71

    Default

    There are a total of 36 items so far but i'm just not up to trimming down all the screenshots i took of them.

  10. #10

    Default

    Quote Originally Posted by domnslave View Post
    There are a total of 36 items so far but i'm just not up to trimming down all the screenshots i took of them.
    thx for posting some of them <wipes drool off of shuriken image>
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  11. #11
    Community Member Xahtep's Avatar
    Join Date
    Apr 2013
    Posts
    126

    Default

    Quote Originally Posted by domnslave View Post
    BTA gear is from the quests, BTC gear is from the raid. Lots of really awesome stuff here!

    Snip....
    Good looking items, just wanted to point that the epic and heroic buckler of the demonic soldier shows as a small shield despite the name. Is that a oversight or a typo?


    Also, whats the name of the tower shield and can you post the heroic version of it?

  12. #12
    Developer Steelstar's Avatar
    Join Date
    May 2011
    Posts
    0

    Default

    Quote Originally Posted by UurlockYgmeov View Post
    just to get it started.

    Loot (most of it) is available in the Dojo from the center cabinet in the loot room (not that loot room - the other one).
    Thanks for kicking off the discussion while I was away, Uurlock! Yes, there are a few items not in the cabinet yet; a few (like the Handwraps and Rune Arm) are in the quests but not the cabinet, and there are likely a few more coming at some point before Live.

    Quote Originally Posted by LeonAureo View Post
    Good looking items, just wanted to point that the epic and heroic buckler of the demonic soldier shows as a small shield despite the name. Is that a oversight or a typo?

    Also, whats the name of the tower shield and can you post the heroic version of it?
    There are two versions of the Shield, a Small and a Buckler. It looks like both are Small right now. We'll get that fixed! As for the Tower shield, it's a Raid item and the U27 Raid is Epic-only.

    Quote Originally Posted by jakeelala View Post
    This shuriken is literally worse than a Tier 1 Thunderforged with Touch of Flames on it, let alone a Tier 2 or Tier 3.
    The Shuriken should not necessarily be more powerful than a T2 or 3; it's not a Raid item. It should stack up better when compared with a T1 Thunderforged Shuriken though; we'll take a look at it.

    Quote Originally Posted by EnziteBob View Post
    +5 stats on a level 13 item. Should be +6.
    Noted. Taking a look at this.

    Quote Originally Posted by poltt48 View Post
    Pendant of the quiet movements: Personally think sucks there 10 better necks out there much lower level and easier to get.
    With Heroic, perhaps; there's some decent competition in that level range for the neck slot. As for Epic, well... I'd love to see that list. The Neck slot at ML25+ has relatively little competition when you look at what's actually being worn.

    Quote Originally Posted by cru121 View Post
    * Sheltering 3 is... not much. Bump it at least to the value that level-appropriate augment does.
    It's very comparable to the Sheltering other named items in that range have - Not many items in middle-Heroics provide PRR at all, and most of them are Shields. Yes, the Augment is bigger. Which is OK, if you happen to have it.

    Quote Originally Posted by cru121 View Post
    * Reflex/Fort/Will +5 is... bad. Players can slot +4 resistance augment at this level, or use dedicated Resistance 6 items, or crafted superior stability. Bump it to +8, or +10 just like Trace of Madness items.
    Taking a look.

    Quote Originally Posted by cru121 View Post
    * Spell Power could be bumped to 72. Named items should be better than random loot? Rune arm already has 72.
    Rune Arm has +72 because it has one fewer effect compared to most of the items in the pack. For the two kinds of Spell Power on the other items (Devotion and Impulse), other ML13 Named Items have +66.

    Quote Originally Posted by cru121 View Post
    * Spell Focus should be bumped to +2 OR even +3.
    Correct me if I'm wrong, but the lowest-level +2 Focus items are ML 15.

    Quote Originally Posted by EllisDee37 View Post
    If you can craft masterful craftsmanship, cannith challenge gear offers 90 spell power at ML13.
    Which does not, in turn, mean that a new ML13 item should offer 90. ML15 gear with Masterful Craftsmanship is still ML15 gear, balance-wise, and getting that particular combination requires a lot of Challenge runs and navigating two different crafting systems. Apples and oranges.

    Quote Originally Posted by Qhualor View Post
    it looks like at least most of those heroic items are only going to be good for a couple levels or so anyways.
    Frankly, that's true of most Heroic items in general.

    Quote Originally Posted by richieelias27 View Post
    Heroic version of tireless aid: Densewood
    Epic version of tireless aid: Planeforged Steel

    This is the fanciest middle finger to druids that I have ever seen.
    The simplest answer is often the truth: This is a bug. Thank you for telling us about this bug. We will fix this bug.

    Quote Originally Posted by Unsmitten View Post
    From testing, the sounding(on harmful spellcast: 4d6 Sonic) from the U27 necklace Resonation is exclusive(overrides) the Radiant Glory(on harmful spellcast:6d6 Light) on Lantern Ring. So the necklace is a weaker side-grade.
    That shouldn't happen. Bug. We'll look into it.

    Quote Originally Posted by jakeelala View Post
    Here are some suggestions:
    -Where is the light damage mitigation?
    -Where is the alignment and metal bypassing? These items are for fighting against planar demons and devils
    -Why dont they all have some sort of banishing? Make up something interesting in this regard
    -One of these items should provide teleportation
    -No bows?
    -No handwraps?
    -Stop putting Seeker 12 on EVERYTHING
    -How many items do we already have for 11 Dexterity? How many do we have for other stats? Do the math. We don't need any more 11 Dex items
    -We need more Insight 4 Items besides Necklace from HH. Stop inventing new stacking categories and just round out the selection of +3/4 Insight items/stats
    -We need more Body sources of Deception V-X, and Insight Deception
    -Find more places for Armor Piercing. The new cloak is a nice start
    -How about items that provide increasing vulnerability to damage types via stacks? Maybe Light Vuln
    -Put a 45 sec. cooldown Rejuv Coc. clicky on the Cloak affected by Pos Spell Power
    -Make some gloves that give a Dex or Int based chance to throw an extra projectile with throwing weapons when equipped (but not Shuriken)
    There are handwraps, they aren't in the dojo crate right now. Beyond that, some good ideas in this piece.

    Quote Originally Posted by rmi View Post
    Please devs, do not assume that, every single player in the game has grinded the **** out of every high lvl Raid.
    We don't. We want to make sure that there are options for both sets. There are always going to be new items that the Raiding crowd will consider useless, but cover a niche for those who don't raid.

    Quote Originally Posted by JOTMON View Post
    it is a disgrace...
    seriously.. wthef.
    omg.. what are you guys thinking...
    it *****... come on.. its supposed to be level 28 and most recent release of content .. not contempt.....
    This kind of unhelpful feedback and hyperbolic language is the quickest way to not get questions answered. Not only does it not tell us what you don't like about the item or provide anything to help us make it better, it just generally gets old. Avoid if possible. There are constructive ways to frame the same feelings that help both us and you. Moving on!

    Quote Originally Posted by patang01 View Post
    Green slot for the large shield is sorta worthless. There's very little DPS to it - altho it looks like a 'healer' shield on the surface it would be great for tank (such as Warlock tank that can't really 'afford' to use anything bigger because of spell failure). That should be a purple or red at a minimum.

    Also, all helmets I tried out (thinking the item art would be even cooler on the toon) gives you the schroom hat.
    It is meant to be a healer/tank shield, it's not meant to be fantastic DPS. Also, all the hats have new appearances - They didn't make it into this build.

    Quote Originally Posted by Wizza View Post
    1) No assassin stuff, no bows, no wraps
    There are wraps, and Assassins have gotten a lot compared to some other archetypes in the last two years.

    Quote Originally Posted by Wizza View Post
    2) Seeker here, seeker there, seeker up here, seeker for every item!
    There are three Seeker items. If that's too many in one update, we're up for recommendations on what to swap it with on any of those three.

    Quote Originally Posted by Wizza View Post
    3) No Devil thematic stuff.
    Mechanically or thematically? Both? Would love more on this. The content is framed more around Archons than Devils in this pack, so we put more of our focus there.

    Quote Originally Posted by Wizza View Post
    4) No unique loot besides Linguistics (who even uses skills?)
    See my signature. Social skills are more useful than most give them credit for, especially in Heroics.

    Quote Originally Posted by Wizza View Post
    6) Why are you giving us Insightful Illusion Focus? I guess for that only one Spell, Phantasmal Killer, that noone uses? Well, thank you Turbine! Who would ever want a Necro, Evocation, Transmutation focus.
    See my signature again.

    Quote Originally Posted by Wizza View Post
    7) Why Kinect Lore is 20% on the club?
    Why is anything on anything? It's a generally useful Force caster item.

    Quote Originally Posted by Wizza View Post
    8) Why Strenght is +12 on the boots?
    Because Trip DCs, and Raid loot. If people think it could be +11 and still stand up OK, we can do that.

    Quote Originally Posted by bbqzor View Post
    I just wanted to comment that you should not remove the clicky. People that do not want to use it, can simply not hotbar it and not click it. There is zero reason to bother paying attention to that concern at all. Rather, it should be made CL20 as is appropriate for items of that level (or CL10 for heroic one), so that those who would/do enjoy them may utilize them at the level this items appear. While I can agree with the sentiment that of all the clickies possible, ff would be pretty near the bottom, its better than nothing and unlike many cases this is one where there is essentially no trade off for it being there.

    I will provide further item feedback when I get time, but dont want to see things removed needlessly when all they do is offer options on the table without costing anything in relative itemization. Its not like its going to suddenly get mnemonic or forcefield clickies instead or something. Just let people who enjoy it use it, and if you dont slot a ff aug. No reason to take the clicky off the table for players who prefer them. Thanks.
    This is a fair point, and after consideration we're probably going to leave it. There's a perception in some cases that an "unfavorable" effect (for instance, the FF Clicky) makes an item worse because it's taking up the space a "favorable" effect could take instead. That's not the case here - If we did anything, we'd be removing it, not replacing it. Since it's unobtrusive to the item itself if you don't want to use the clicky, and some people want it, we'll probably leave it.

    Thanks for the feedback so far, everyone.
    Last edited by Steelstar; 07-13-2015 at 06:53 AM. Reason: Formatting fix
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  13. #13
    Community Member
    Join Date
    Oct 2009
    Posts
    6,035

    Default

    Quote Originally Posted by Steelstar View Post
    It's very comparable to the Sheltering other named items in that range have - Not many items in middle-Heroics provide PRR at all, and most of them are Shields. Yes, the Augment is bigger. Which is OK, if you happen to have it.

    Correct me if I'm wrong, but the lowest-level +2 Focus items are ML 15.
    Thanks for your reactions.

    Regarding sheltering - I think you guys should do a balancing pass on sheltering, items have rather random amount. I also think we don't need 35 sheltering on the raid item, if other ML28 raid items offer 30. Some consistency would be nice. Save 35 for ML29-30 loot. and why 35, and not let's say 36, to have some progression (24 - 30 - 36).

    Regarding spell focus - In random loot, +2 focus items are available around ML10 (probably ML8 with masterful craftmanship). With cannith crafting, you can have +2 on ML4 shields. Random +3 focus items start appearing on ML20 random loot - I am using a ML16 Potency 60/Necro focus III caster stick (masterful craftmanship and festival frost). Shadowfell brought a ML15 +4 evocation focus item, but that's an obvious outlier.

  14. #14

    Default

    Just to emphasize the lore/theme element, I would enjoy seeing a demonic soldier weapon (like shield) that neg levels good aligned characters wearing it. I imagine it as a general's weapon that it uses against Archons, so whatever traits attributes would be most effective. The heroic version could be a fun Running with the Devils weapon.

    For named Shuriken, perhaps expand its threat range like the snowstar? If not, lower its min level?

    Nonhandwrap monk weapons? Short sword, long sword--maybe with expanded threats or multipliers since these are crappy weapons anyway.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  15. #15
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    First of all, I'm glad we have an actual Developer talking to us this time around.

    Quote Originally Posted by Steelstar View Post
    There are wraps, and Assassins have gotten a lot compared to some other archetypes in the last two years.
    Yeah but you just revamped Assassins. And what about Bows then?

    Quote Originally Posted by Steelstar View Post
    There are three Seeker items. If that's too many in one update, we're up for recommendations on what to swap it with on any of those three.
    Good, I'll throw some quick ideas:

    - Armbands of the Silenced Ones (Bracers): Dexterity +11, Dodge +11%, Seeker XII, Reflex Save +2, Green Augment Slot

    I don't think Seeker fits in here. This seems like an item towards Assassins. What could be a nice idea would be some stacking Dodge Bonus, stacking MDB bonus, a +4 Insighful Dexterity, upgrade the +11 Dex to +12.

    - Eloquence (Helmet): Linguistics 10% (This item reduces the cooldowns of your Socal skills (Diplomacy, Bluff, Intimidate) by 10%. This does not stack with the Negotiator ability.), Bluff +20, Intimidate +20, Good Luck +3, Seeker XII, Green Augment Slot

    What's the point of Seeker here? This is a purely skill Helmet, how about some stacking Skill bonuses? +4 Determination Skill bonus

    - Pendant of Quiet Movements (Necklace): Lesser Displacement, Dodge +11%, Insightful Will Save +2, Seeker XII, Yellow Augment Slot

    I like Seeker on a Necklace but it doesn't fit thematically and mechanically imho.

    Quote Originally Posted by Steelstar View Post
    Mechanically or thematically? Both? Would love more on this. The content is framed more around Archons than Devils in this pack, so we put more of our focus there.
    Both mechanically and thematicallly. I see no items that reminds me of Archons, Devils or anything else. Got no ideas at the moment on this side.


    Quote Originally Posted by Steelstar View Post
    Why is anything on anything? It's a generally useful Force caster item.
    I think you misunderstood me. My main gripe was that this should be a 22 or 23% Lore.

    Quote Originally Posted by Steelstar View Post
    Because Trip DCs, and Raid loot. If people think it could be +11 and still stand up OK, we can do that.
    Why is Strenght always the first one to get the new boost? Either give us every item with +12 Stat or not. And if you want, this Raid would live way longer if it had 5 more items with one +12 Stat each.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  16. #16
    Community Member Thar's Avatar
    Join Date
    Jan 2006
    Posts
    2,073

    Default

    Quote Originally Posted by Wizza View Post

    Good, I'll throw some quick ideas:

    - Armbands of the Silenced Ones (Bracers): Dexterity +11, Dodge +11%, Seeker XII, Reflex Save +2, Green Augment Slot

    I don't think Seeker fits in here. This seems like an item towards Assassins. What could be a nice idea would be some stacking Dodge Bonus, stacking MDB bonus, a +4 Insighful Dexterity, upgrade the +11 Dex to +12.
    And if you want, this Raid would live way longer if it had 5 more items with one +12 Stat each.
    seeker is fine as it boosts crit damage more appliable to dex users. remember rangers also are dex based although lost in the class updates...

    and agreed the raid needs more than 5 items or it will be a 20 runs and done for only select characters. It needs something for everyone.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  17. #17
    Community Member Gralhota's Avatar
    Join Date
    Sep 2009
    Posts
    240

    Default Plz DEVs its not a offense

    Any DEV can tell me when come next update ?

    I am caster (WIZARD) this update is another useless update for me.

    Sorry but I will not argue about my opnion I and other wizards we doing this for months .

    Wizards already have a bad design for the game and the items are well below those melees .

    I just want know when i can back to look if game issues for caster are fixed.

  18. #18
    Community Member
    Join Date
    Jul 2010
    Posts
    1,115

    Default no insightful wis +4 why ?

    all i got to say is still no insightful wis +4
    may i ask why ?

    your friend sil

  19. #19
    Community Member Steve_Howe's Avatar
    Join Date
    May 2015
    Posts
    1,333

    Default

    Quote Originally Posted by Gralhota View Post
    Any DEV can tell me when come next update ?
    Later this month most likely. Probably during the last week of July.
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  20. #20
    Community Member IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default

    Quote Originally Posted by Wizza View Post
    - Eloquence (Helmet): Linguistics 10% (This item reduces the cooldowns of your Socal skills (Diplomacy, Bluff, Intimidate) by 10%. This does not stack with the Negotiator ability.), Bluff +20, Intimidate +20, Good Luck +3, Seeker XII, Green Augment Slot

    What's the point of Seeker here? This is a purely skill Helmet, how about some stacking Skill bonuses? +4 Determination Skill bonus

    - Pendant of Quiet Movements (Necklace): Lesser Displacement, Dodge +11%, Insightful Will Save +2, Seeker XII, Yellow Augment Slot

    I like Seeker on a Necklace but it doesn't fit thematically and mechanically imho.
    Honestly I like 12 seeker and I'd like there to be more than 1 way to obtain it.

    I like some flexibility in loot and none of those items offend me or feel underpowered of course I have many alts and play a variety of builds so my viewpoint reflects that.

    IMO some people just want to find things to criticize because that's the mood they're in at the time or the temperament they have in general. People who never do anything but find fault are just as bad as people who never see any faults IMO. Personally I don't see a lot wrong with this loot in general it reminds me of eOrchard loot in many ways: there's lots of loot and it's got flexibility and utility to many possible build types. I can and will nit pick some of it, the Greataxe is sad for example. The Staff is rubbish clearly inferior to epic bloom, The Tower Shield is missing its +[W] making it woefully under powered. The Khopesh could be some other weapon type, it's not like the game needs to cater to the strongest melee weapon type any more than it already does. Make it a Dwarven Axe or something that makes a poor Thunderforged weapon like a Battleaxe or Warhammer.

    Now all that said to Steel: have you considered making some items that regress in affix numbers in favor of having 1 REALLY kick ass affix?

    If you made a simple necklace with 30 seeker on it and an augment slot I think it would make an interesting item... because you're trading 3, 4 or even 5 affixes for one very potent affix that never appears in that quantity. Exceptional Combat Mastery 10 appearing on a ML26 item with no other affix might be an example.

    Other examples:
    Deadly in a really large number
    +5 Insightful stat
    +3 profane bonus to a specific stat with no taint of evil
    19-20X1 critical multiplier that stacks with all other sources
    Sovereign Vorpal on a wearable item
    40 heal amp and 20 heal amp on the same item

    These are affixes that I suspect most people would seek out even if they appeared "naked"
    Last edited by IronClan; 07-15-2015 at 09:53 AM.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload