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  1. #1
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    Default Green Steel Stacking

    I've been getting different answers everywhere I look.

    A Green Steel dagger with the tier two Exceptional Intelligence +1 bonus and the tier three Insightful Intelligence +2 bonus...do these two stack with each other?

    From what I understand, they are supposed to, being different bonuses; however, I have heard that the detail display is wrong: they are actually the same type of bonus, and do not stack.

    Does anybody know for a fact whether or not such a dagger would give me a total of +3 Intelligence?

  2. #2
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    don't know for sure about now but in the past it would have.


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  3. #3

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    Exceptional bonuses should stack with insightful. There are few sources of the two in heroic content but plenty in epic.

    This is a rare question though since most would advise against ability bonuses on GS weapons since they would be redundant in epic content (then again, GS items are not used much in epics outside the blur/displacement/hp.) I assume you are trying to boost an assassinate DC? I think you can do this with INT skill boosts on GS gear (gear not weapons) but not sure if that INT skill boost affects assassinate. It will help your search and disable anyway!
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  4. #4
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    Quote Originally Posted by Saekee View Post
    This is a rare question though since most would advise against ability bonuses on GS weapons since they would be redundant in epic content
    They're great for Heroic TRing. I made Int, Wis, and Cha versions for caster lives.

    And, yes, they stack.
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  5. #5
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    Yes, they're for casters. Heroic TRing.

    I don't believe that the INT skill bonus affects Assassinate, but I haven't tried.

    Found this on ddowiki:

    Notes:

    Since U14 some Exceptional bonuses have changed to Insight bonuses. The Green Steel Altars will now apply Insight bonuses however, the Shard descriptions on screen may still show them as Exceptional bonuses (bug). Insight bonuses do not stack. Previously crafted Green Steel items do not appear to have changed.
    But I'm trying to see if this refers to ability bonuses; it never clarifies which exceptional bonuses have changed. And if I ask people that have had their GS weapons since before U14, it would seem as if theirs' would, but not newly created ones. Oh well. I'll let it sit for a bit, make other GS things first, try to get a bit more confirmation before I possibly waste mats.
    Last edited by mechanicalpear; 06-14-2015 at 09:56 PM. Reason: Typo

  6. #6
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    Dang it. I thought I had previously asked this as well, but I cannot recall, and I want to make sure.


    If I make a GS weapon that has +10%, +20%, and +30% Healing Amp, then they do all stack, correct? I wouldn't be left with just +30%, right?

  7. #7

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    Quote Originally Posted by mechanicalpear View Post
    Dang it. I thought I had previously asked this as well, but I cannot recall, and I want to make sure.


    If I make a GS weapon that has +10%, +20%, and +30% Healing Amp, then they do all stack, correct? I wouldn't be left with just +30%, right?
    yes--although their stacking with other gear is varied. The 30% will not stack with stuff like Iron Mitts (afaik) and the hamp on the mysterious cloaks/bracers seems to be typed the same way as GS--not sure.

    I use a GS shortsword with just the first two tiers and couple it on my shortcut bar with Heal scrolls.
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  8. #8
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    Quote Originally Posted by mechanicalpear View Post
    I've been getting different answers everywhere I look.

    A Green Steel dagger with the tier two Exceptional Intelligence +1 bonus and the tier three Insightful Intelligence +2 bonus...do these two stack with each other?

    From what I understand, they are supposed to, being different bonuses; however, I have heard that the detail display is wrong: they are actually the same type of bonus, and do not stack.

    Does anybody know for a fact whether or not such a dagger would give me a total of +3 Intelligence?
    The transition of description has not been clean.
    Back in the day...
    Exceptional bonuses stack with everything except themselves .. so if you equipped two exceptional +1 items they would not stack, but a exceptional +1 and an exceptional +2 would stack giving a +3.

    When stand alone +3 was to come out DDO changed the mechanics.. they didn't want the add to give +6 as this would be over powered..
    So, all exceptional +2 became Insight +2 since Insight bonuses do not stack, only highest applies.
    The +1 remained Exceptional and the +2 became insight.. so they still stacked together to give +3..
    This allowed the implementation of +3 Insight which would override the Insight +2 not add to it and still stack with the Exceptional +1.


    as to the dagger.. yes it will still give +3. +1 from Exceptional, and +2 from Insight (different bonus types stack)
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  9. #9
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    Quote Originally Posted by mechanicalpear View Post
    Dang it. I thought I had previously asked this as well, but I cannot recall, and I want to make sure.


    If I make a GS weapon that has +10%, +20%, and +30% Healing Amp, then they do all stack, correct? I wouldn't be left with just +30%, right?
    Yes it does.
    The bonuses have changed in how they apply..
    Old school 10/20/30 stacked multiplicatively.. so 1.10x1.20x1.30 giving a healing amp of approx. +72%

    New format changed it to additive (and doubled the bonus) changed the type at each tier so it still stacks.
    20exceptional/40equipment/60competence giving +120% ( same type bonuses don't stack only highest applies)

    The healing bonus is higher in the new format for those that did not invest into healing amp, the change benefitted everyone except those that invested heavily into healing amp items..
    In the old system a heavily invested healing amp build would see greater benefit from the multiplicative system.. new system tightens up the range.


    Healing amp Revamp 2014..
    https://www.ddo.com/forums/showthread.php/450117
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  10. #10
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    Quote Originally Posted by mechanicalpear View Post
    Yes, they're for casters. Heroic TRing.

    I don't believe that the INT skill bonus affects Assassinate, but I haven't tried.

    Found this on ddowiki:



    But I'm trying to see if this refers to ability bonuses; it never clarifies which exceptional bonuses have changed. And if I ask people that have had their GS weapons since before U14, it would seem as if theirs' would, but not newly created ones. Oh well. I'll let it sit for a bit, make other GS things first, try to get a bit more confirmation before I possibly waste mats.
    I think you are confusing the Int stat bonus with the Int skills.

    The Int stat bonus is on weapons, skills bonus is on gear.

    Assassinate is based on DC (10 + Rogue level + the greater of Intelligence or Dexterity bonus + bonuses to Assassinate)
    The Int Stat bonus from the weapon would add to this since every +2 to Int adds +1 to the DC.
    ( so the +1 exceptional and +2 insight could give a +2 to DC if the +3 brought your Int score to a Even number.. no 1/2 DC's)

    The int skills from gear items will not help assassinate, it does help with search/disable skills. old system was additive.. 1/2/3 for a total of +6..
    new system base number is doubled and not additive only highest applies.. 2/4/6.
    Last edited by JOTMON; 06-15-2015 at 09:38 AM.
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  11. #11
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    Quote Originally Posted by JOTMON View Post
    I think you are confusing the Int stat bonus with the Int skills.

    The Int stat bonus is on weapons, skills bonus is on gear.

    Assassinate is based on DC (10 + Rogue level + the greater of Intelligence or Dexterity bonus + bonuses to Assassinate)
    The Int Stat bonus from the weapon would add to this since every +2 to Int adds +1 to the DC.
    ( so the +1 exceptional and +2 insight could give a +2 to DC if the +3 brought your Int score to a Even number.. no 1/2 DC's)

    The int skills from gear items will not help assassinate, it does help with search/disable skills. old system was additive.. 1/2/3 for a total of +6..
    new system base number is doubled and not additive only highest applies.. 2/4/6.
    The bit about Assassinate was only in reference to a previous post. The rest went back to talking about the actual Intelligence score.

    But thanks all who have answered, and quite thoroughly. I made my +10/+20/+30% HAmp short sword (I had the same idea: pair it with Heal scrolls), but as my last life was Repairing WF, I hadn't tested the exact amount it increased. If it does massively boost it (120%?), then wow. It's kinda what's up.

    I've already TRed, and didn't make a casting stick (total +3, on top of the normal +6, to a casting stat), but will probably build up an alt (that's now level 15) to grind GS mats.

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