Hi everyone!

With the new changes to the rogue class I took a look on my fine quarterstaff collection, and my urge for bounce and trip came back. I want to build a halfling acrobat to remind those funny days, but all became too good, too shiny, and honestly I'm not sure about what to pick in the rogue's enhancement trees.

I post here my build to ask your opinion about what can be done to improve it. Even if it's sub-optimal, I want to keep two things: be a halfling, and be pure rogue. Everything else is open to discussion.

Acrobat
Rogue 20
True Neutral Halfling


Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt . . Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ---- . . ----. . .--------
Strength. . . . 13. . . .13 . . . 13. . . .13. . . .+4 . . . 4: DEX
Dexterity . . . 18. . . .18 . . . 18. . . .18. . . .+4 . . . 8: DEX
Constitution. . 14. . . .14 . . . 14. . . .14. . . .+4 . . .12: DEX
Intelligence. . 12. . . .14 . . . 14. . . .14. . . .+4 . . .16: DEX
Wisdom. . . . . .8. . . .10 . . . 12. . . .14. . . .+4 . . .20: DEX
Charisma. . . . .8. . . . 8 . . . .8. . . . 8. . . .+4 . . .24: DEX
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: DEX


Skills
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Open Lo . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Search. . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spot. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Bluff . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Jump. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Hide. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Move Si . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Tumble. . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Balance . . . . . . . . . . 1 .1. 1 .1. 1 .1. 1 .1. 2 .2. 2 .2. 2 .2. 20
. . . . .------------------------------------------------------------
. . . . .40 10 10 10 10 10 11 11 11 11 11 11 11 11 12 12 12 12 12 12



Feats

.1. . . . : Dodge
.3. . . . : Precision
.6. . . . : Mobility
.9. . . . : Two Handed Fighting
10 Rogue. : Improved Evasion
12. . . . : Improved Critical: Bludgeoning
13 Rogue. : Defensive Roll
15. . . . : Improved Two Handed Fighting
16 Rogue. : Opportunist
18. . . . : Greater Two Handed Fighting
19 Rogue. : Skill Mastery
21 Epic . : Overwhelming Critical
24 Epic . : Improved Sneak Attack
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Reflexes
28 Destiny: Elusive Target


Enhancements (80 AP)

Halfling (6 AP)
  • Halfling Luck, Dexterity, Halfling Luck II, Dexterity II

Assassin (5 AP)
  • Knife in the Darkness
    1. Shiv I, Stealthy III

Mechanic (10 AP)
  • Arbalester
    1. Mechanics III, Awareness III
    2. Wand and Scroll Mastery III

Thief-Acrobat (59 AP)
  • Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
    1. Acrobat Staff Training, Thief Acrobatics III, Sly Flourish III, Fast Movement
    2. Acrobat Staff Training, Trip Focus III, Subtlety III, Quick Strike III, Haste Boost III
    3. Acrobat Staff Training, Shadow Dodge III, Sweeping Strikes III, Dexterity
    4. Acrobat Staff Training, Improved Defensive Roll III, Dexterity
    5. Acrobat Staff Training, Staff Specialization, Spinning Staff Wall


Destiny (24 AP)

Shadowdancer
  1. Technician III, Dexterity
  2. Lithe III, Dexterity
  3. Shrouding Strike III, Meld into Darkness III, Grim Precision III
  4. Improved Invisibility III
  5. Sealed Soul

Twists of Fate (15 fate points)
  1. Piercing Clarity (Tier 4 Flowers)
  2. Rejuvenation Cocoon (Tier 1 Primal)
  3. Legendary Tactics (Tier 1 Dreadnought)



Thank you for your time and your answers.