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  1. #21
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    Default 18 Rogue / 2 Pally

    Name: Ashenblade
    Class Split: 18 Rogue / 2 Pally (1: Rog; 2-3: Pally; 4-20 Rog)
    Race: Human

    Abilities:
    Str: 28/32-- (13 base +6 tome +2 Completionist +1 GoTIB +2 Profane +2 ship +2 Lasting / +4 Tenser’s)
    Dex: 54 / 60 -- (18 base +6 tome +7 Levels +2 completionist +1 Enh +11 item +2 insight +1 GoTIB +2 insight +2 profane +2 ship +2 lasting / +4 Tenser’s +2 Yugo)
    Con: 42/48 -- (14 base +6 tome +2 completionist +3 ED +10 item +2 insight +1 GoTIB +2 profane +2 Ship +2 lasting / +4 Tenser’s)
    Int: 38 -- (13 base +6 tome +2 completionist +1 GoTIB +8/11 Item +2 Insight +2 ship +2 Lasting)
    Wis: 34 -- (9 base +6 tome +2 completionist +8 item +1 GoTIB +2 profane +2 insight +2 ship +2 lasting)
    Cha: 36 -- (11 base +6 tome +2 completionist +8 item +2 insight +1 GoTIB +2 profane +2 ship +2 lasting)

    Feats:
    Passive Past Life: Paladin x3, Monk x3, Ranger x3, Rogue x3, Completionist, PDK x3
    Epic Past Life: Doublestrike x3, Brace x3, Colors x3, Weapon x3, PoL&D x3, Deflect Energy x1
    Base: Power Attack (1), Cleave (1), Completionist (3), Great Cleve (6), Two Handed Fighting (9), IC: Bludgeoning (12), Improved THF (15), Greater THF (18), Overwhelming Critical (21), Improved Sneak Attack (24), Epic Reflexes (27)
    Destiny: Perfect Two-Weapon Fighting (26), Perfect Two-Handed Fighting (28)
    Rogue: Opportunist (12), Defensive Roll (15), Slippery Mind (18)

    Enhancements:

    Harper (11 ap)
    C: Agent of Good (1)
    I: Harper Enchantment (2), Traveler's Toughness II (2)
    II: Know the Angles III (3), Versatile Adept III (3)

    Rogue: Assassin (21 ap)
    C: Knife in the Darkness (1), Dagger in the Back (1), Assassin’s Trick (1), Nimbleness (1),
    I: Sneak Attack Training (2), Faster Sneaking II (2),
    II: Sneak Attack Training (2), Damage Boost III (3), Venomed Blades III (3)
    III: Sneak Attack Training (2), Dex (2), Critical Mastery I (1)

    Rogue: Thief-Acrobat (45 ap)
    C: Staff Control (1), Stick Fighting (1), Tumbler (1), Kip Up (1), Cartwheel Charge (1)
    I: Acrobat Staff Training (2), Thief Acrobatics III (3), Fast Movement (2)
    II: Acrobat Staff Training (2), Quick Strike III (6), Haste Boost III (3)
    III: Acrobat Staff Training (2), Improved Glancing Blows III (3), Sweeping Strikes III (3)
    IV: Acrobat Staff Training (2), Improved Defensive Roll III (3), Staff Lunge I (1)
    V: Acrobat Staff Training (2), Staff Specialization (2), Vault (2), Spinning Staff Wall (2)

    Human: (3 ap)
    C: Human Versatility: Damage (1)
    I: Improved Recovery (2)

    Core Stats:
    HP: 839 Standing | 923 self-buffed
    Positive Spell Power: 297 (138 Devotion + 45 Implement +74 heal skill +25 Ardor potion (Alchemical) +15 guild)
    Healing Amp: 315% ((30 pally PLs + 60 Shroud + 40 Bracers +45 Exceptional +20 guild +20 Human) +100) / 100
    Average Healing: Large Silver Flame: 788 hp | Cocoon: ~164hp | Sovereign (Anniversary/Store) Pot: 410hp + 123 hp per tick
    Incorp: 10%
    Max Dodge: 38 (25 base [19 armor +2 Mobile +2 Augment +2 Ship] +5 Spinning Staff +6 TA +2 Airship)
    Dodge:24% standing; 34% max - (10% item +4% Imp Uncanny +5% Spinning Staff +3% Unearthly Reactions +2% Mobile +10% Nimbleness)
    PRR: 116 (166 w/ SSW) / 54% (62%) mitigation (10 Armor +16 Proficiency +30 sheltering +21 Divine ETRs +9 PDK PL +30 Blitz)
    MRR: 65 / 39.4% Mitigation (10 Armor + 30 Sheltering +25 Insight)
    Total Mitigation: 86.3% (Displacement) | 78% (Standing) | 72.5% (no concealment)
    Defensive Roll: 85% chance to reduce damage by 50% when below 50% health.
    Fort: 185% (130 Item + 40% brace for impact +15% ship)

    Saves:
    Fort: 72 (9 Base +4 Epic +19 Con +4 Morale +11 Resistance +2 Luck +1 Competence +3 Guild +13 Divine Grace +1 Aura of Good +4 Insightful +3 Brace -2 Litany)
    Ref: 89 (11 Base +4 Epic +25 Dex +4 Morale +11 Resistance +2 Luck +1 Competence +3 Guild +13 Divine Grace +1 Aura of Good +4 Insightful +3 Brace +1 Shadow Killer +6 Unearthly Reactions -2 Litany +2 feat)
    Will: 62 (69 vs enchantment spells) (6 Base +4 Epic +12 Wisdom +4 Morale +11 Resistance +2 Luck +1 Competence +3 Guild +13 Divine Grace +1 Aura of Good +4 Insightful +3 Brace -2 Litany|| +4 Raging Focus +2 Bard PL)

    Epic Destiny –Legendary Dreadnought
    I: Extra Action Boost III (3), Con (2)
    II: Momentum Swing III (3), Improved Power Attack (2), Con (2)
    III: Lay Waste (1), Critical Damage III (3), Con (2)
    IV:
    V: Devasting Critical (2), Advancing blows (2)
    VI: Masters Blitz (2)
    Twists: Wild Weapons (4) or Grim Precision (3), Hail of Blows (2) or Brace for Impact (1), Unearthly Reactions (1), Cocoon (1)

    Gear:
    Trinket: Epic Litany [eldrich saves ritual] (Green: Good Luck +2|Blue/Yellow: +8 Wis)
    Head: Dragon Masque (Yellow: Draconic Soul Gem | Colorless: Globe of True Imperial Blood )
    Neck: Shroud of the Ardent (Green: Golem’s Heart| Blue/Yellow: +2 iWis)
    Goggles: Epic Mentau’s (Green: +2 iDex |Yellow: Blindness Immunity)
    Bracers: HA 40 of Superior Parry
    Body: Flawless Shadow Dragonhide: Shadow Killer (Green: +2 MDB |Blue: False Life 40)
    Cloak: Mysterious Cloak: 45 HA and 25 MRR (Green: Colorless: ) | Swap prismatic Cloaks
    Ring: Cannith Crafted: Mobile Ring of True Seeing (Yellow: +2 iCon |Colorless: Vitality 20)
    Ring: Health 10 or Dodge 10%
    Boots: Epic Boots of the Innocent (Green: +8 Cha | Blue: +2 iCha)
    Gloves: EE Backstabbers (Yellow: +8 Int)
    Belt: Battlerager’s harness (Green: 250 Spell points)
    Quiver: Epic Quiver of Alacrity
    Weapon: Thunder Forged Q-Staff Touch of Flames/Dragon’s Edge/Mortal Fear (Orange: Meteoric Star Ruby | Red: Devotion 138 | Colorless: Heal +15) Or Sireth

    DPS Calcs: Single Target only, not factoring in Momentum Swing or Special Attacks

    EE Bruntsmash test: TBC (I'll run it once it hits Lamania)
    DPS Thunder Forged: ~4,817 Blitz | ~5,440 MP boosted | 6,199 Haste+MP
    DPS Sireth: ~5,364 Blitz | ~6,127 MP boosted | 7,016 Haste+MP

    Weapon: (with mods): +18 6.25[1d6] 17-20x3|19-20x5 Thunder Forged Quarterstaff: Touch of Flames/Dragon’s Edge/Mortal Fear (Orange: Meteoric Star Ruby; Red: 138 Devotion; Colorless: +15 heal)
    Weapon: (with mods): +12 4.75[1d10] 13-20x3|19-20x5 Sireth, Spear of the Sky (Red: 138 Devotion)


    Melee Power: 136 (24 Epic power + 18 LD Cores + 70 Blitz + 6 Combat Style +5 Assassin cores +10 Tier V Acrobat Training +3 Harper)
    Damage Mod: 112 / 106 for Sireth (+17 / +11 weapon + 11 deadly + 4 profane +45 Str +10 Power Attack +1 Divine Favor +2 Alchemical +5 Advancing Blows +3 monk +2 Guild (Hobgoblin)
    Fortification Bypass: 75% standing | 90% when needed (25% Assassin's Trick +35% Dragons Edge +10% Opportunist +5% Airship | +15% Grim Precision)
    Double Strike: 77% (25% quick strikes (10 sec out of 12) +3% Opportunist +5% Perfect TWF +9 Epic PL +12% Item +3% Hail of Blows +20% TA Cores)
    Seeker: 25 (10 Seeker +2 exc seeker +6 airship +6 ED +1 Assassin)
    SA damage: 76 per swing (17 dice +3 past lives +8 SA +9 iSA)
    Deception proc: ~76.37% (+10% improved deception) ^~13.7 swings per 4 sec window) – 3.42 swings per sec
    Last edited by Andoris; 04-25-2015 at 01:18 PM.

  2. #22
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    Default 18 Rogue / 2 Monk

    Name: Ashenblade
    Class Split: 18 Rogue / 2 Monk (1: Monk; 2-7: Rog; 8 Monk; 9-20 Rog)
    Race: Human

    Abilities:
    Str: 30/34-- (15 base +6 tome +2 Completionist +1 GoTIB +2 Profane +2 ship +2 Lasting / +4 Tenser’s)
    Dex: 58 / 64 -- (18 base +6 tome +7 Levels +2 completionist +1 Enh +11 item +2 insight +1 GoTIB +2 insight +2 profane +2 ship +2 lasting +4 Stance / +4 Tenser’s +2 Yugo)
    Con: 42/46 -- (14 base +6 tome +2 completionist +3 ED +10 item +2 insight +1 GoTIB +2 profane +2 Ship +2 lasting / +4 Tenser’s)
    Int: 38 -- (13 base +6 tome +2 completionist +1 GoTIB +8/11 Item +2 Insight +2 ship +2 Lasting)
    Wis: 34 -- (9 base +6 tome +2 completionist +8 item +1 GoTIB +2 profane +2 insight +2 ship +2 lasting)
    Cha: 33 -- (8 base +6 tome +2 completionist +1 GoTIB +2 profane +2 ship +2 lasting)

    Feats:
    Passive Past Life: Paladin x3, Monk x3, Ranger x3, Rogue x3, Completionist, PDK x3
    Epic Past Life: Doublestrike x3, Brace x3, Colors x3, Weapon x3, PoL&D x3, Deflect Energy x1
    Base: Cleave (1), Dodge (1), Completionist (3), Adept of Forms (6), Improved Two Handed Fighting (9), IC: Bludgeoning (12), Master of Forms (15), Grand Master of Forms (18), Overwhelming Critical (21), Improved Sneak Attack (24), Greater Two Handed Fighting (27)
    Destiny: Perfect Two-Weapon Fighting (26), Perfect Two-Handed Fighting (28)
    Rogue: Opportunist (12), Defensive Roll (15), Slippery Mind (18)
    Monk: Power Attack (1), Two Handed Fighting (8)

    Enhancements:

    Harper (11 ap)
    C: Agent of Good (1)
    I: Harper Enchantment (2), Traveler's Toughness II (2)
    II: Know the Angles III (3), Versatile Adept III (3)

    Rogue: Assassin (21 ap)
    C: Knife in the Darkness (1), Dagger in the Back (1), Assassin’s Trick (1), Nimbleness (1),
    I: Sneak Attack Training (2), Faster Sneaking II (2),
    II: Sneak Attack Training (2), Damage Boost III (3), Venomed Blades III (3)
    III: Sneak Attack Training (2), Dex (2), Critical Mastery I (1)

    Rogue: Thief-Acrobat (45 ap)
    C: Staff Control (1), Stick Fighting (1), Tumbler (1), Kip Up (1), Cartwheel Charge (1)
    I: Acrobat Staff Training (2), Thief Acrobatics III (3), Fast Movement (2)
    II: Acrobat Staff Training (2), Quick Strike III (6), Haste Boost III (3)
    III: Acrobat Staff Training (2), Improved Glancing Blows III (3), Sweeping Strikes III (3)
    IV: Acrobat Staff Training (2), Improved Defensive Roll III (3), Staff Lunge I (1)
    V: Acrobat Staff Training (2), Staff Specialization (2), Vault (2), Spinning Staff Wall (2)

    Human: (3 ap)
    C: Human Versatility: Damage (1)
    I: Improved Recovery (2)

    Core Stats:
    HP: 859 Standing | 943 self-buffed
    Positive Spell Power: 297 (138 Devotion + 45 Implement +74 heal skill +25 Ardor potion (Alchemical) +15 guild)
    Healing Amp: 315% ((30 pally PLs + 60 Shroud + 40 Bracers +45 Exceptional +20 guild +20 Human) +100) / 100
    Average Healing: Large Silver Flame: 788 hp | Cocoon: ~164hp | Sovereign (Anniversary/Store) Pot: 410hp + 123 hp per tick
    Incorp: 10%
    Max Dodge: 38 (25 base +5 Spinning Staff +6 TA +2 Airship)
    Dodge: 31% standing; 38% max - (10% item +5% Imp Uncanny +5% Spinning Staff +3% Unearthly Reactions +3% Dodge +2% Mobile +10% Nimbleness +4% Centered)
    PRR: 94 (144 w/ SSW) / 48% (59%) mitigation (+30 sheltering +21 Divine ETRs +9 PDK PL +30 Blitz +4 Armor)
    MRR: 59 / 35% Mitigation (30 Sheltering +25 Insight +4 Armor)
    Total Mitigation: 85.6% (Displacement) | 78.4 % (Standing) | 71.2% (no concealment)
    Defensive Roll: 79% chance to reduce damage by 50% when below 50% health.
    Fort: 215% (150 Item + 40% brace for impact +15% ship)

    Saves:
    Fort: 59 (9 Base +4 Epic +18 Con +4 Morale +11 Resistance +2 Luck +1 Competence +3 Guild +4 Insightful +3 Brace)
    Ref: 79 (14 Base +4 Epic +27 Dex +4 Morale +11 Resistance +2 Luck +1 Competence +3 Guild +4 Insightful +6 Unearthly Reactions +3 Brace)
    Will: 52 (59 vs enchantment spells) (8 Base +4 Epic +12 Wisdom +4 Morale +11 Resistance +2 Luck +1 Competence +3 Guild +4 Insightful +3 Brace|| +4 Raging Focus +2 Bard PL)

    Epic Destiny –Legendary Dreadnought
    I: Extra Action Boost III (3), Con (2)
    II: Momentum Swing III (3), Improved Power Attack (2), Con (2)
    III: Lay Waste (1), Critical Damage III (3), Con (2)
    IV:
    V: Devasting Critical (2), Advancing blows (2)
    VI: Masters Blitz (2)
    Twists: Wild Weapons (4) or Grim Precision (3), Dance of Flowers (1), Unearthly Reactions or Brace for Impact (1), Cocoon (1)

    Gear:
    Trinket: Epic Litany [eldrich saves ritual] (Green: Good Luck +2|Blue/Yellow: +8 Wis)
    Head: Dragon Masque (Yellow: Draconic Soul Gem | Colorless: Globe of True Imperial Blood )
    Neck: Shroud of the Ardent (Green: Golem’s Heart| Blue/Yellow: +2 iWis)
    Goggles: Epic Mentau’s (Green: +2 iDex |Yellow: Blindness Immunity)
    Bracers: HA 40 of Superior Parry
    Body: ToEE Robe (Blue: False Life 40)
    Cloak: Mysterious Cloak: 45 HA and 25 MRR (Green: Colorless: ) | Swap prismatic Cloaks
    Ring: Cannith Crafted: Mobile Ring of True Seeing (Yellow: +2 iCon |Colorless: Vitality 20)
    Ring: Health 10 or Dodge 10%
    Boots: Epic Boots of the Innocent (Green: +8 Cha | Blue: +2 iCha)
    Gloves: EE Backstabbers (Yellow: +8 Int)
    Belt: Battlerager’s harness (Green: 250 Spell points)
    Quiver: Epic Quiver of Alacrity
    Weapon: Thunder Forged Q-Staff Touch of Flames/Dragon’s Edge/Mortal Fear (Orange: Meteoric Star Ruby | Red: Devotion 138 | Colorless: Heal +15) Or Sireth

    DPS Calcs: Single Target only, not factoring in Momentum Swing or Special Attacks

    EE Bruntsmash test: TBC (I'll run it once it hits Lamania)
    DPS Thunder Forged: ~5,097 Blitz | ~5,760 MP boosted | 6,567 Haste+MP
    DPS Sireth: ~5,795 Blitz | ~6,623 MP boosted | 7,590 Haste+MP

    Weapon: (with mods): +18 7.75[1d6] 17-20x3|19-20x5 Thunder Forged Quarterstaff: Touch of Flames/Dragon’s Edge/Mortal Fear (Orange: Meteoric Star Ruby; Red: 138 Devotion; Colorless: +15 heal)
    Weapon: (with mods): +12 6.25[1d10] 13-20x3|19-20x5 Sireth, Spear of the Sky (Red: 138 Devotion) -- Low fort bosses only.


    Melee Power: 136 (24 Epic power + 18 LD Cores + 70 Blitz + 6 Combat Style +5 Assassin cores +10 Tier V Acrobat Training +3 Harper)
    Damage Mod: 115 / 109 for Sireth (+17 / +11 weapon + 11 deadly + 4 profane +45 Str +10 Power Attack +1 Divine Favor +2 Alchemical +5 Advancing Blows +3 monk +2 Guild (Hobgoblin)
    Fortification Bypass: 75% standing | 90% when needed (25% Assassin's Trick +35% Dragons Edge +10% Opportunist +5% Airship | +15% Grim Precision)
    Double Strike: 84% (25% quick strikes (10 sec out of 12) +3% Opportunist +5% Perfect TWF +9 Epic PL +12% Item +20% TA Cores +10% GMoA)
    Seeker: 25 (10 Seeker +2 exc seeker +6 airship +6 ED +1 Assassin)
    SA damage: 72.5 per swing (15 dice +3 past lives +8 SA +9 iSA)
    Deception proc: ~77.68% (+10% improved deception) ^~14.2 swings per 4 sec window) – 3.56 swings per sec
    Last edited by Andoris; 04-25-2015 at 02:17 PM.

  3. #23
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    Default Comparison

    Two Monk Vs Two Pally

    DPS: Monk Gains ~8% DPS boost with Serith and ~6% with TF

    Saves: Pally Gains: 13 Fort Save, 10 Reflex Save, 10 Will saves which puts the pally variant into the no-fail range for all saves (Monk is only no-fail for Ref)

    HP: Pally gains +28 hp for

    Damage Mitigation: Mathematically equal, however Monk damage will be more spikey as increased mitigation is from Dodge vs PRR

    Other: Monk recall is cool. Can wear ToEE armor for 20% more Fortification and +4 PRR

    While no fail saves is nice.. it is hard to pass up a 8% dps boost and monk recall. I think that for myself I will likely go with the Monk version.
    Last edited by Andoris; 04-25-2015 at 02:18 PM.

  4. #24
    Community Member Doutrinador's Avatar
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    Default

    What about taking Execute: Melee Assassinate attack: +3[W] damage. If the target is below 30% health, deal 500 damage. This damage scales with 400% Melee Power. (Cooldown: 15 seconds) ?

    18 rogue/ 1 druid/ 1 FVS would be an option for STR based?

  5. #25
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    Why not twist bane of undead on the 18r/2p version and pick up divine might?

  6. #26
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    Also, 18 rogue / 1 Monk / 1 FvS felt like the competing 18r build to me. Even without insanely high CHA (no pal saves) it's a huge damage boost.

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