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  1. #1
    Community Member
    Join Date
    Oct 2014
    Posts
    4

    Default Sorcerer/pal/FVS

    Currently playing a lvl 13 warforged sorcerer. I dipped 2 levels of paladin for the commonly known bonus to saves (from divine grace) and LoH, then 2 favored soul for the temporary SP on a fire/force crit and extra spellpower. I'm finding that my spells are just as potent as they were my first life as a pure sorcerer, and I'm virtually never going to run out of SP. With max empower and heighten on my fire SLAs, I'm dishing out more than ample damage, and proc'ing the temporary SP almost every spell. For single targets, scorching ray almost guarantees a crit with 3 attacks. Great opener in a fight to gain the temp SP then start in on SLAs. Also, firewall has been great for tic'ing more crits. Each one grants the SP again. It's great! I mostly play without max on firewall, but I think I can be more lax with my SP now. I need to test this more, but I was gaining temporary SP against monsters immune to fire damage! Threw out a firewall and some hell hounds spawned. Every few seconds I gained +10-13 SP. Started hitting them with magic missile and kept it all going.

    Starting stats are (2nd life)
    8/14/18/10/8/16
    Have +3 supreme tome all bumps in cha

    Maximize, empower, heighten, toughness, SF evo (later greater SF and force of personality)

    Took the paladin/FVS levels from 10-13, but I wish I'd started at 9.

    I'd appreciate any feedback on this! Anyone else enjoying the same things I am? Any perceived fatal flaws? Let me know what you think!


    I'm amazed at how much I can spam like this. I'm inclined to call it the Fire Engine.

  2. #2
    Founder Kambuk's Avatar
    Join Date
    Jan 2006
    Posts
    6

    Default

    I have 15 Sorc 3 Pal 2 Fvs in Divine Crusader - Energy Burst Twisted in
    Fire Savant
    Adamantium Body
    Tower Shield Proficiency, Shield Mastery & Shield Deflection (Skyvault)
    Shadowforged Docent with the 30/DR
    Normally have over 1,000 hp's 160 PRR and 99 MRR, Fire Spellpower gets up over 500
    Can gather up large numbers of creatures on EE quests (The high level ones Stormhorns etc) drop Crusade (250 fire and 250 good damage and 150 or so healing) and shield block, and spam scorching ray etc and everything dies very quickly.
    Can solo pretty much everything on EE with this build, although Inferno was a pain, had to kill Cinnis with magic missile which too a really long time...
    Had to 2 box GoP with an alt spamming heal scrolls on me, that took a really long time. EE What goes up around an hour.

    Spam scorching Ray with no metamagic active on it costs 7? SP and has 3 chances to crit and get spellpoints back, does lots of damage no save.

    Probably going to suck when they do epic Vale however....

    See this post for more ideas:
    https://www.ddo.com/forums/showthrea...vs-Shiradi%29?

    Kambuk
    Last edited by Kambuk; 03-02-2015 at 03:14 PM.

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