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  1. #1341
    Community Member bbqzor's Avatar
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    Quote Originally Posted by Aletys View Post
    It is "second wind". I've run into it in HE in Korthos. It kicks in when they get below a certain level of health, and every champion I saw it on also had the damage boost on top of that.
    Thanks for the assist. That must be it then. I thought it was EE only, just means I havent seen (or noticed) it in HE. Guess this means the "elite" ability table spans both heroic and epic elite, which is a mistake in my opinion. Id rather have a heroic and epic split for them as well, there are more interesting things they could do in that scenario with 4 tables rather than 2. At any rate, I have yet to see this buff on the "hard" table. Its just out of line the way it multiplies out. It needs nuked from orbit, its the adrenaline situation all over again... you can deal with it, but how is it any fun. Cheers.

  2. #1342
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    Quote Originally Posted by Scrabbler View Post
    Yup, aside from whatever else might be wrong with it, Monster Champions used up an excessive amount of developer time. (And will need more before it's fixed)

    Given that the problem was that monsters were too easy to fight, the simplest approach would've been to globally give all monsters a little better damage and a little better defense. That's the end objective, after all: more damage and more defense. But instead of implementing that result directly, they made a multi-layered system of randomness to apply the modifications in a nonuniform, inconsistent way.

    A complicated random system can possibly get the right result, but it's a harder design job than adjusting the simple existing stats.
    Disagree, removing some of the gap between the new players, vets and completionists should be the goal, and something like this is in the right ballpark. Universal stat inflation is just dumb and boring for almost everyone, what you want is something that negates past lives, quest knowledge and gear to some degree.

  3. #1343
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    champion is a very bad idea...

    I laugh when I see people talking about the past times...
    Before the marketplace was destroyed and reconstructed (You are too recent to the game if you do not see what I am talking about) I was already able to duo elite quest of my level. The only change since the game became F2P, is that VIP subscription allows to open directly quest in elite. And CM really change the game, duo an elite at his level is more thant difficult it's near impossible without hireling and going tho the shop. I think some of complaint like "yesterday it was much harder" just forget, or just do not have the potential to do elite at their begining. And today if they are able to find easy elite in solo without champ, it's not just because of their ability to play, but also their knowledge of the game mechanics and the instances, the power of their toons after a hudge amount of play etc.

    I love DDO because of few points :
    1/ I can enjoy every time I play because unlike other MMO there is no boriying griding to the end-game. Because the endgame is not the goal and the only thing with interst in the game. You every time play an instance with trash mobs and technical bosses (a little bit technical in comparison of other MMO instances, but great technics appear in raids) there is traps, puzzles etc. You have an efficient toon since the first level, you do not have to wait to have a funny play with it. You do not have to run in a giant open world to kill 10 wolfs then 10 yack and so on. Very immersive play.
    2/ mobs use in general the same game rules as our toons and are coherent. They are not static in front of you and flee away to cast spells etc. They have same spells and abilities and you have something to counter them at the same level than they have.
    3/ there are 3 level of difficulty and each mean something. The difference betwen each difficulty is not only the power or the HP of the mob but the power of the traps, the spells they used etc. You can plan, try, try again, test etc.

    Now the Champion :
    1/ no immersion with a crowned rat... Nor a Crowned random kobold/orc/troll/wolf/undead/elemental... In some quest there is a king-of-something, and it's a boss, not a random encounter...
    2/ no logic... some of CM are just silly... A troll with fire resist??? A undead with light resist??? a rusty monster with 3xhp but nothing else?
    3/ no fun to be one-shooted randomly because just you have no chance, this random crowned mob just here have random buffs to kill you and your mate in instant. I mean, when you are killed by a vampyr-boss because you have no deathward/deathblock, ok, I can understand. When you are killed by a dragon because your are a mage and stand in front of the dragon, ok I can understand. When you are killed by a beholder because you failed a JP, ok it's the DD principe and you KNOW beholder/vampyr/dragon are hard and specific. But just because the mob has a random buff he can deal twice (or more) your max life each time he shoot? There is not a question of PPR, resist, maximize HP, nor a question of teamplay, CC, gear when a random just kill you because he deal twice your life!
    4/ no challenge CM are randomly hard, once the quest can be near impossible because of one specific CM whith a random combinaison of buff/mob, and the same quest would be more easy the next time with other CM with an other random combinaison of buff/mob. You can plan nothing you can just suffer and pray and die if BAD LUCK.

    Do not forget that the most of the quest are for the leveling! not for the end game!!!
    Do not forget that if some of the players are borying by repeating the quest with a powerfull toon and a big knowledge of the game mechanics/quests/items, it's simply not the same feeling every body especialy ones without a powered toons.

    At this time the dev try to improve the game for powered toons. Do not forget that players always want powered toons and after are boriying because the game became too easy... Do not forget some of you ask for the power you have now and cause your borying pre-CM.

    If the game is too easy for everybody in regard of the add-on since the release, just add a % dps/hp to all mobs to equilibrate and stay coherent/immersive/logical! And for those who want to be surprised, let the CM and add a thick box.
    But if the game is too easy just for the powered toons augment the difficulty just for powered toons!

    At this time CM are not very challenging for powered toons because some of them said continuing solo, other find them just perfect to add surprise and group. But most of the new players, casuals and permadeath are just saying it's not a good system because it destroy their game pleasure. Listen a little bit of them and accept to let them having a different play.

  4. #1344
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    Default Really thank you, devs!

    Thank you for returning back some toughness into game. No any sarcasm, really thank you!

    Even Terminal Delirium EE can be made shortmen if use teamplay of proper classes. 1st day completed it in 2 ppl, on other day made it 3 ppl with druid's EQ in mirror room..

    About Champions - please leave them as they are on EH/EE difficulties, maybe remove on EN to let casual/new players to play as they want. And cut twice champion's dmg/HP on heroic. That's all, ty
    Last edited by noble_pirate; 12-16-2014 at 06:19 AM.
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  5. #1345
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    Cant say this to often :

    If u feel like Elite Difficulty is to hard for you then simply run a lower difficulty mode. They do exist. Just use them.

    There is no need for a 5th difficulty mode. That would change nothing. It would not take a week until the same guys would cry about that this mode is to hard and their toon needs to get buffed to do this.

    We already have Casual, Normal, Hard and Elite. One of them is not even in use.

    Seems some guys are just to snobby to admit that Elite doesn't fit their play style.

    When i first reached Epic levels Hard was the common difficulty mode ppl where running in. Elite was something real special in Epic levels.
    We where running it with full groups, on max level, with maxed best ED and at least good fitting gear.

    Before the last update Epic Elite felt boring as hell with my toon.
    I felt absolutely immortal.
    Im glad that this mode got something back wich makes me have fun playing it again.

    Im pretty sick of players who are complaining like lower difficulty modes do not even exist.

    There is nothing wrong in running quests on hard to get a challenge if the toon is not ready for Elite jet.

    With a totally new toon i wouldn´t go EE immediately. Thats just silly.

    Cant say much about Champions in Heroic levels.
    Maybe there are a bit to tough.
    Running an HE Streak is really common to get fast TR´s and that should not be changed in my opinion.
    Heroic Elites feld already harder then Epic Elites. Mid level Game should not be tougher then Engame if u ask me.
    Last edited by Glascanon; 12-16-2014 at 05:54 AM.

  6. #1346
    Community Member Robai's Avatar
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    Quote Originally Posted by Severlin View Post
    Extreme challenge dungeons are extreme. That adventure is there to push you to the limit to find out ways to beat it if you up the difficulty. We wouldn't want to reflexively change champions based on extreme challenge dungeons meant to push parties to the limit.

    Sev~
    Extreme challenges are fine, but it has nothing to do with Champs.
    Champs shouldn't hit you 5-10 times harder than their non-champ versions (even if it's after debuff).
    I'm talking about melee players ofc, champs aren't a problem for my casters or ranger (there is no difference at all if a mob is a champ or not, except that it has more hp).

    Champs increased game difficulty for melee players only.
    And it's not +20%, it's like +200% harder now, not to mention annoying (who likes to die?).

    The main problem with champions is that they hit too hard (which has little effect for players who kill mobs at range), not to mention that they have true seeing and probably ignore fortification on top of that.
    To balance things out here I suggested champs having immunities instead (actually I was waiting for immunities in this game for a long time and champs is a perfect way to implement that, but I'm up for any other idea as well, which doesn't increase difficulty for melee players only).
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  7. #1347
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    Quote Originally Posted by TheRobai View Post
    Champs increased game difficulty for melee players only.
    WRONG!

    my bard feel himself absolutely comfortable against pack of 7-9 evil eyes in ee fashion madness(with 2-3 champs among them), while same pack of evil eyes can easily get down my dc-based wizard(who rules in other places/dungeons)..

    if you are soloing - use another tactic than zerging, if you are party playing - think twice now which classes you want to see in teamplay.. or really drop down difficulty from EE to lower one.
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  8. #1348
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    Quote Originally Posted by noble_pirate View Post
    WRONG!

    my bard feel himself absolutely comfortable against pack of 7-9 evil eyes in ee fashion madness(with 2-3 champs among them), while same pack of evil eyes can easily get down my dc-based wizard(who rules in other places/dungeons)..

    if you are soloing - use another tactic than zerging, if you are party playing - think twice now which classes you want to see in teamplay.. or really drop down difficulty from EE to lower one.
    Don't think they were saying it was too tough, just generally harder on melee than other builds. Care to elaborate on what type of wizzy you have and which champions are specifically troublesome compared to your bard? Also is your wizzy generally having a harder time with champs than your melee bard or is it just those eyes?

  9. 12-16-2014, 06:04 AM


  10. #1349
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    Quote Originally Posted by Glascanon View Post
    Cant say this to often :

    If u feel like Elite Difficulty is to hard for you then simply run a lower difficulty mode. They do exist. Just use them.
    Elite difficulty was'nt too high since 7 years and suddenly CM change all the game

    There is no need for a 5th difficulty mode. That would change nothing. It would not take a week until the same guys would cry about that this mode is to hard and their toon needs to get buffed to do this.
    Yes this is a need for new difficulty mode, else there was no CM now. The game was too easy for powered toons but works perfect for 28pts first life who want challenge at their level

    We already have Casual, Normal, Hard and Elite. One of them is not even in use.
    Play in low level with new first-life and come back to tell me if they never use these mode.... They already used theses modes upon the quest. the normal was easy to achieved, the hard hard and the elite harder. If the quest was too challenging they could adapt the difficulty mode, now they cannot, because the CM was designed for powered toons not to challenging 28pts first-life

    Seems some guys are just to snobby to admit that Elite doesn't fit their play style.
    I've said that my play style allowed me to play elite in duo at my level since before the market was destroy. I have not suddenly change my way to play, it's just the CM novelty

    When i first reached Epic levels Hard was the common difficulty mode ppl where running in. Elite was something real special in Epic levels. We where running it with full groups, on max level, with maxed best ED and at least good fitting gear.

    Before the last update Epic Elite felt boring as hell with my toon.
    I felt absolutely immortal.
    Im glad that this mode got something back wich makes me have fun playing it again.
    You are glad to have a difficulty mode for you, you said you felt your toon immortal, it's not the same for 28pts-first-life toons. And giving this new difficulty mode for you stole the difficulty mode for 28pts-first-life

    Im pretty sick of players who are complaining like lower difficulty modes do not even exist.
    Lower difficulty mode exist, but intermediate doesn't exist anymore. Pre-U24 higher difficulty mode did'nt exist for powered toons, elite was designed high difficulty for 28pts-first-life. the CM are not designed for 28pts-first-life, so now they have no choice : normal mode or bad-luck one-shoot

    There is nothing wrong in running quests on hard to get a challenge if the toon is not ready for Elite jet.
    I repeat, my play style allowed me to play elite in duo at my level since before the market was destroy. I have not suddenly change my way to play, it's just the CM novelty

    With a totally new toon i wouldn´t go EE immediately. Thats just silly.
    It's not silly if you play style permit it, as I can play since before the market place was destroyed... if the normal seem to easy you try the hard and if you think you can go on elite you go on elite, and suddenly you have no choice : just normal or hard/elite with CM that are not designed for new toons.

    Cant say much about Champions in Heroic levels.
    Maybe there are a bit to tough.
    Running an HE Streak is really common to get fast TR´s and that should not be changed in my opinion.
    Heroic Elites feld already harder then Epic Elites. Mid level Game should not be tougher then Engame if u ask me.
    Since the begining I am talking about HE because I am speaking about new toons, quest for xp and not end game
    ..
    One-shoot example : Threnal lvl9 quest in elite with a lvl 12 bard & 12 ranger : 273 & 262 frost damage from the first encounter who was invisible before killing us.
    Other example : a smal problem, lvl 5 quest, in elite with same toons fire elemental always have a crown, one of them make a 412 fire damage... Wolf at the end of the quest 2/3 have a crown and was immune or restist ALL to bard-song, ottos sphere, we have aggro for all of them 2 rounds latter dead then Brawnpits dead => echec

    one example why we do not go on normal even 2 lvl higher : trap DC
    elite increase the traps DC, the traps damages, more much as level do
    why plaing rogue or build with some rogue levels if the trap became optional?

    Waste of time to try playing in such conditions
    Last edited by doucefeuille; 12-16-2014 at 06:34 AM.

  11. #1350
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    Quote Originally Posted by TheRobai View Post
    Champs increased game difficulty for melee players only.
    And it's not +20%, it's like +200% harder now, not to mention annoying (who likes to die?).
    Just Stun, Trip or use other crowd control on the Champ in the pack. If there are too of them let another player Stun, trip or use other crowd control on the other mob.
    The crown just shows u wich target u should get while hitting the crowd control Buttons. The Game has tonns of that stuff. An Adrenaline trips the mob and makes him Helpless. No Save!

    The last few updtes cut the incoming damage for many melee builds in half and pretty much doubles the incoming heal as well. Thats 4 times the survivability they had before.
    By adding a few mobs wich do 3 times the damage of a normal mob the survivability is still increased in compare.
    All the Defense upgrades and the new Healing Amp buff totally makes a well build and geared melee able to survive the rest of the pack if u are able to focus the dangerous ones.

    If u are not able to pick the mob with the crown out of the pack and focus it EE is maybe not a fitting difficulty mode.

    The Champions do not push the melees back to the status they where a few updates before. Its just simply less trivialized AOE dps spamming.
    Just use your ability's to take champs out of the game quick.
    Last edited by Glascanon; 12-16-2014 at 06:39 AM.

  12. 12-16-2014, 06:31 AM


  13. #1351
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    Quote Originally Posted by Vargouille View Post
    To clarify a possible misconception: The reduction mentioned in Severlin's earlier post is compared to how many Champions are spawning right now. So a 40% reduction in a dungeon with 10 Champions would mean there would then be 6 Champions, for instance.

    The current chance for normal monsters to be Champions is far below 40%. But orange name chance to be Champions is quite a bit higher than 40% right now, and we are likely to lower the amount of orange name champions more significantly.



    Please bug report any situations where you are sure a Champion has 10x as many hitpoints as similar non-Champions around him (same exact monster). That is definitely unintended. (Please include quest, /loc location, difficulty & level. Thanks!)



    Hey, there's always someone who wants to be King of the Rats!
    I'm more of the opposite, I want only orange named champions. Not all of them of course - but those are the ones that SHOULD be champions. Champion zombies are so anti climactic. Silly. Champion tiny spiders. Champions shadow rats.

    Random is not bad - in most cases a champion here and there is fully manageable, the issue is that sometimes you run into areas with 3 'regular' champions and you get situations where you know if you were not on your vanguard/whatever with consecrated ground healing the snot out of you - you would be toast.

    Like the other day in Detour - with those rogue that have normally armor piercing. One mob had 3 and every dang hit shaved off a third of my HP (and that of hirelings). And that was just ONE guy. Now multiplied with 3 of them in the mobs and it was painful. But due to the heal ticks of about 130 plus every 1 or 2 seconds I managed to survive. Without it and on another toon I'd be toast alongside the hirelings. Because there was no way I could get those 3 and everything else down fast enough. That has not been the experience before and it's due to the champion effect.

    To me champion should be something non mundane and manageable. It should be a question of tactical choices and not turning every single simple creature into HP bags. That is what breaks the illusion of immersion for me. It gets trivial and silly and the compounding issue of randomness isn't adding to the challenge - it makes some of it simply put cheesy.

    I like the idea of champions. But not for the idea of balancing player power with increased critter random power explosions. Because that'll leave some classes completely robbed of the opportunity and others without even noticing the big deal. Facing a champion should be something really extra. It should be a CHALLENGE - something you face, overcome and develop strategies for. Not just a random road block where one time there's 1 and othertimes there's 3. And I don't mind dying - but dying should come from facing an obstacle I could best but failed do to my lack of skills - not because I was ambushed by a bunch of random champions in a mob that takes me from 700 HP to zero in 2-3 hits with little chance for me to do anything about it.

    And finally; it's not rewarding. Facing down these new threats - even when the problem is compounded by more champions than normal in some larger mobs - there's no additional reward other then perhaps a random chest. And that's not enough.

    Challenges should feel rewarding. It should feel like an obstacle you want to overcome, not an obstacle you have to beat but is nothing more than a random roadblock you never asked for.

  14. #1352
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    Quote Originally Posted by Glascanon View Post
    Just Stun, Trip or use other crowd control on the Champ in the pack. If there are too of them let another player Stun, trip or use other crowd control on the other mob.
    The crown just shows u wich target u should get while hitting the crowd control Buttons. The Game has tonns of that stuff. An Adrenaline trips the mob and makes him Helpless. No Save!

    All the Defense upgrades and the new Healing Amp buff totally makes a well build and geared melee able to survive the rest of the pack if u are able to focus the dangerous ones.

    If u are not able to pick the mob with the crown out of the pack and focus it EE is maybe not a fitting difficulty mode.
    Stun and trip are pretty broken right now, stripping down to only 36 DC I can both trip and stun worgs and orcs on all but a roll of one in EE WGU, every single spider I saw while levelling I could also trip on all but a one, Couldn't stun/trip while red alerting too I guess with grazes but meh.

    Melee tactics are broke ATM, unless this change is intentional which I doubt. Really wouldn't want to assume that all melee can trip for free or stun for the cost of a feat with no real investment with incoming patches.
    Last edited by Ayseifn; 12-16-2014 at 06:43 AM.

  15. #1353
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    Quote Originally Posted by Ayseifn View Post
    Stun and trip are pretty broken right now, stripping down to only 36 DC I can both trip and stun worgs and orcs on all but a roll of one in EE WGU, every single spider I saw while levelling I could also trip on all but a one, Couldn't stun/trip while red alerting too I guess with grazes but meh.

    Melee tactics are broke ATM, unless this change is intentional which I doubt. Really wouldn't want to assume that all melee can trip for free or stun for the cost of a feat with no real investment with incoming patches.
    Its totally possible to get DC´s about 50-60+. If your reflex save isnt high enoth that doesn't mean that evasion s broken.
    Check the abilities u have to increase the DC of tactical feats like improved trip feat.
    Twist legendary Tactics from Dreadnought if u not already running in that ED.
    Equipment bonuses and exeptional Equipent bonuses.
    If your tactical feat isn´t even close to maxed out u should not expect it to work on the highest difficulty mode.

    There are also some abilitys wich do not even alow a save like Sap feat wich works great for the solo players. Adrenaline knockdown.
    The DC of Rogue Traps are equal their Trapping skills wich brings the crowd control to the level of Bards.

    And soloing EE with every possible mix or non mixed class with randomized Feats should not be the base of "balance" in an MMO. Wich means "Massive Multiplayer Online" game.

    And if u want to make your toon to be able to solo EE´u might just took other feats then just "boo ya DPS!!!" and simply invest more in Defense and Tactical Ability's.

    And if u can not handle Red alert don't pull tat many mobs! Dude seriously! U are saying that Champs are to hard because u cant stun them in red alert? Common!?!
    If u are stil zerging EE´s and die in red alert its not an indicator that Champions are to powerful.
    It just shows that u need to slow down if there is no Tank in your Party.
    Last edited by Glascanon; 12-16-2014 at 07:21 AM.

  16. #1354
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    Quote Originally Posted by Ayseifn View Post
    Stun and trip are pretty broken right now, stripping down to only 36 DC I can both trip and stun worgs and orcs on all but a roll of one in EE WGU, every single spider I saw while levelling I could also trip on all but a one, Couldn't stun/trip while red alerting too I guess with grazes but meh.

    Melee tactics are broke ATM, unless this change is intentional which I doubt. Really wouldn't want to assume that all melee can trip for free or stun for the cost of a feat with no real investment with incoming patches.
    og, you really have big problems with your char ))

    stun and freeze mobs by bard warchanter's tree abilities with DCs 76-80 works everywhere on EE at the moment.. friend of mine (pure monk) also have not any problems with stunning and killing mobs on ee..

    so plz tell us more that melee tactics are broken )) just LOL
    Last edited by noble_pirate; 12-16-2014 at 07:21 AM.
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  17. #1355
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    Quote Originally Posted by Glascanon View Post
    Its totally possible to get DC´s about 50-60+. If your reflex save isnt high enoth that doesn't mean that evasion s broken.
    Check the abilities u have to increase the DC of tactical feats like improved trip feat.
    Twist legendary Tactics from Dreadnought if u not already running in that ED.
    Equipment bonuses and exeptional Equipent bonuses.
    If your tactical feat isn´t even close to maxed out u should not expect it to work on the highest difficulty mode.

    There are also some abilitys wich do not even alow a save like Sap feat wich works great for the solo players. Adrenaline knockdown.
    The DC of Rogue Traps are equal their Trapping skills wich brings the crowd control to the level of Bards.

    And soloing EE with every possible mix or non mixed class with randomized Feats should not be the base of "balance" in an MMO. Wich means "Massive Multiplayer Online" game.

    And if u want to make your toon to be able to solo EE´u might just took other feats then just "boo ya DPS!!!" and simply invest more in Defense and Tactical Ability's.

    And if u can not handle Red alert don't pull tat many mobs! Dude seriously! U are saying that Chaps are to hard because u cant stun them in red alert? Common!?!
    I think you missed my point, geared up properly I have a stun/trip DC of around 70, getting rid of all my equipment so I only have 36DC meant I could still stun and trip everything. A DC above 36 is not required for some of the hardest content in the game.

    Tacticals are broken ATM, they hit all. the. time.

    The point about red alert was just additional information, but honestly now that I think about it a bit it's also something in casters favor. When it hits red I can only graze red nameds with a to-hit of 100+, spells on the other hand don't get any more difficult to land.
    Last edited by Ayseifn; 12-16-2014 at 07:25 AM.

  18. #1356
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    Quote Originally Posted by noble_pirate View Post
    WRONG!

    my bard feel himself absolutely comfortable against pack of 7-9 evil eyes in ee fashion madness(with 2-3 champs among them), while same pack of evil eyes can easily get down my dc-based wizard(who rules in other places/dungeons)..

    if you are soloing - use another tactic than zerging, if you are party playing - think twice now which classes you want to see in teamplay.. or really drop down difficulty from EE to lower one.
    Your wiz rules in other dungeons (as you say) and there is a quest where he has problems, in which your bard doesn't.
    What it has to do with Champions if I may ask?
    New quest is not the best way to compare, I mean maybe your Wiz would have a problem there even without Champs?

    The comparison should be made in the table:
    (Melee vs non Champ) vs (Melee vs Champ)
    vs
    (Wiz vs non Champ) vs (Wiz vs Champ)

    I haven't played much EEs this weekend, but did some test runs on:
    FvS, Clr, Ranger, Pally

    The result was:
    1. FvS and Clr easily cleared mobs with BB, Camps or non Champ was no difference at all except took slightly longer to kill Champ, but it has no impact since was kiting like 10 mobs at once until they died. Casters (Champs or not) were more annoying since they moved slower. I was one-shotted by one caster though, but then I learned how to avoid the damage. In the end, champ or not, casters died too.
    With lvl 26 FvS was a cake walk since he has all maxed out EDs.
    lvl n20 Clr had to be more careful (he was one-shotted once), took longer to kill mobs, but he had little risk.

    2. With my lvl 25 Ranger I like to melee, but in EEs he usually go ranged, just to be safe (especially when solo). With manyshot he can clear several mobs (champs or not) very fast. When manyshot is off can safely kite and slowly kill mobs one by one (or pin, paralyze etc., but that toon is not built for 100% ranged attacks). Champs made no difference on that toon unless he go melee.

    3. With my lvl 21 Pally I had big problems vs Champs. After died twice in a row I quit testing him on EEs vs Champs.
    Non Champs was not a problem for him though.

    All EE tests did in The Mask of Deception (lvl 32 quest).
    Sadly can't play the game atm, will do more tests in the next weekend.
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  19. #1357
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    Quote Originally Posted by Ayseifn View Post

    Tacticals are broken ATM, they hit all. the. time.

    The point about red alert was just additional information, but honestly now that I think about it a bit it's also something in casters favor. When it hits red I can only graze red nameds with a to-hit of 100+, spells on the other hand don't get any more difficult to land.
    My fighter splash character is stunning / tripping everything. I tripped scorpions on EE, was a lol moment. I really wants to test her on a dragon, but I think all dragon in game red/purple named, would be funny when a halfling girl trips a dragon.

  20. #1358
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    Quote Originally Posted by Ayseifn View Post
    I think you missed my point, geared up properly I have a stun/trip DC of around 70, getting rid of all my equipment so I only have 36DC meant I could still stun and trip everything. A DC above 36 is not required for some of the hardest content in the game.

    Tacticals are broken ATM, they hit all. the. time.

    The point about red alert was just additional information, but honestly now that I think about it a bit it's also something in casters favor. When it hits red I can only graze red nameds with a to-hit of 100+, spells on the other hand don't get any more difficult to land.
    So u cant run Epic Elite Naked? Well y maybe Champs really need to get nerved! *rolleyes*

    Or do u saying Tactical Feats are working great anyway no matter wich DC u have? So where is the Problem vs Champs then?

    I havent noticed the same experience about Tactical feats u are talking about.
    Last edited by Glascanon; 12-16-2014 at 07:33 AM.

  21. #1359
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Ayseifn View Post
    I think you missed my point, geared up properly I have a stun/trip DC of around 70, getting rid of all my equipment so I only have 36DC meant I could still stun and trip everything.A DC above 36 is not required for some of the hardest content in then game.

    Tacticals are broken ATM, they hit all. the. time.

    The point about red alert was just additional information, but honestly now that I think about it a bit it's also something in casters favor. When it hits red I can only graze red nameds with a to-hit of 100+, spells on the other hand don't get any more difficult to land.
    This actually a good point about red alerts. Melees are at a greater disadvantage than casters. Casters can still mass kill or land individual spells just as easily without alert.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  22. #1360
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    Quote Originally Posted by Glascanon View Post
    So u cant run Epic Elite Naked? Well y maybe Champs really need to get nerved! *rolleyes*

    Or do u saying Tactical Feats are working great anyway no matter wich DC u have? So where is the Problem then?

    I havent noticed the same experience about Tactical feats u are talking about.
    I was just trying to bring up how tacticals are borked atm and to not think they're the saviour of all melees, nothing about running EE's naked or the like(I'd die fast).

    Hotbar trip, go into a quest close to your level with spiders(insanely hard to trip before the update) and try it on them, if it doesn't work on all but a roll of one then I'm the luckiest man in the world because it does that for me. Also fails on red alert sometimes from grazes everywhere, grazes wont allow stuns/trips so don't jack up the DA too much.

    Oh and yes I have already bugged this.

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