Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS
i say this...
you come back with this...
Try again to read what I said.
You want Epic to be Champion City? Fine. I like Champions. Epic is Epic. Deal
You want Elite to be Champion City? Fine. i like Champions. Elite is Elite. Deal.
BUT NORMAL IS BEYOND A JOKE!
Don't tell me anyone stuck on NORMAL will stay around.
How long does a school that gets no new students continue to teach?
How long does a restaurant that gets no new customers continue to serve?
How long does a business that hires no new staff stay open?
Not very long!
Leave Heroic Hard alone, and if you ask me, crowns should not show up until after Korthos and the Harbor minimum.
And lastly, I didn't say a level two Sorc was more powerful. I said this...
A level two Sorc may have a few more SP to spare with SLAs and may have a few better gear choices but they are infinitely worse off as far as the grouping situation, party dynamics, and general attitude of the vets they will group with compared to the past.
I'm pretty sure the "No-one to teach because i can't find a party I can hang with" situation will trump the +10 Spell Power. ;-)
Last edited by phillymiket; 12-15-2014 at 04:02 PM.
BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.
A Champion Gulf
So I am not a great player, but I am also not new to the game.
My son and I ran Outbreak on Hard. He has a level 18 WF PM/Monk (second life) and I am running a 18th level PDK Fighter/Rogue to support him (doing fairly respectable damage for low gear and a first life). Not elite, we know our limitations, but not shabby. We know this quest, we know the first room.
Well we used to. 3 Champions are there and both of us and our hirelings are dead in seconds. An argument ensues, we discuss tactics, we reenter and try again. 2 Champions, dead again. One last time, 3 Champions. Same result. Due the high numbers of mobs in the first room, I am guessing that the drop-rate for Champions is naturally high, which means we are never going to get very far in this quest. Sure, we could do it with a group, but I shouldn't have to. Hard is a fine post-school challenge before making dinner.
So we back out and try it on Normal, and it's the cake-walk we expected, almost boring. I took two work calls while dropping a Wood Woad. I heard my son yawning. It wasn't the challenge we wanted, but it wasn't the Eternal Circle of Death either.
Is this the gulf that we have to play now? Too Easy Normal and Unplayably Hard? Where's the middle ground?
Is this what new and nearly new players have to deal with? If so, then watch them run from this game faster than you can say ''I died again''.
The following are not my ideas, but surely:
A Champion means there can only be one, right?
And s/he is probably not more powerful than the Boss, or s/he would be the Boss, right?
And if the Champion is harder to fight than the occasional random orange-named mob, s/he would be worth XP, right?
Right?
Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS
Don't know if it's actually double (though on some quests I think it may be close to that), but it's significantly higher, especially when you do all the optionals, which we usually do. And, if it keeps me from having to do some rather odious quests more than once, I'll happily take some extra time to do it on elite.
Considering the difficulty increase between normal & elite, no.
So, do you think they're going to take the time to increase the XP on the lower difficulties for every quest in the game? Or would you prefer they nerf the elite XP for every quest in the game? That would probably be easier for them.
No, they are not complaining about the wrong things. The champion introduction is a major change to the game, so much so that it makes it a completely different game than what we had before U24. If I wanted to play a Diablo-style game, I'd play Diablo. I'm not, I'm playing DDO, and before this change it was a game I enjoyed. Now I'm not enjoying it very much.
And do you actually believe they'd completely revamp the favor system? They haven't fixed serious bugs that have been there for several updates, some have been there since before I started playing. They apparently don't have either the staff or the desire to do so. So if they're not fixing major bugs, what makes you think they're going to take the time & resources to do such a major revamp?
They took the easy way out on the champion system, simply throwing in a few formulas & applying it across the board to all quests. If they'd implemented it in a more intelligent fashion, it wouldn't be such a disaster. Of course, that would have required resources they may not have, and they might not have done champions at all.
Besides, then we'd have the "it's too easy" crowd complaining that they're making things even easier.
You may have not used your pdk favor, but a lot of us have. Just because you don't find it worthwhile doesn't mean that others don't. And while Coin Lord may not be the best example, a lot of folks really like the Silver Flame pots (I noticed you didn't say anything about Silver Flame favor). I personally don't use them, but that doesn't mean I devalue them because I don't. Besides, want to earn a 32 point build? On normal? Good luck. There aren't enough quests in the entire game to accomplish that.
No it's not, and for you and for me it's certainly not the only reason we took it. But, for a lot of folks it's the main reason they became VIP. Especially for those long time players who had already purchased most or all of the packs before they became VIP. I have several guildies in that situation. They'll simply cancel their VIP. They don't need it if they're only running on normal.
That is very true. But, I'm afraid that in this case, folks are already starting to quit. I'm seeing it. I personally will wait and see. But when the game is no longer fun, why bother to play. That's really the bottom line. With champions as they are currently implemented, the game is not very much fun to play for a lot of us. It's just frustrating.
For me, playing on elite was fun. Normal had become boring most of the time. But if I can't play on the higher difficulties where it's challenging, why bother? This is the only MMO I've ever had any interest in playing. I'll just go back to single player games or do other things entirely. It's not the end of the world, though I will certainly miss the social part of the game, and getting together with the friends I've made.
Folks are giving real feedback. They're providing statistics, suggestions for changes, etc. I'm carefully recording what I encounter, down to the buffs I see on the champions (when we're not completely overwhelmed & have no time to check buffs), and keeping a log with the statistics. I have already reported on some of it. The 10% no. is simply incorrect. It is often much, much higher. One champion per encounter is not typical. On lower heroics I'm often seeing three (and sometimes more). On epics I've seen whole mobs of them, not always, but enough to feel that it's not that unusual.
But, if the feedback doesn't cause the devs to change anything, why bother? That's the general feeling out there, I think.
All we're getting from the devs is "we're looking at it". It's nasty enough that I think it should be rolled back until they come up with something better. Right now it's a just a miserable mess for most of us. We feel that we're being forced to be alpha testers (not beta, this was not ready for beta), and that is simply not right. We're paying to play a game, not to be their QA department.
<bad spanish accent>You keep using that logic, I don't think it means what you think it means.</bad spanish accent> I used to play 1-2 hours per week assuming I didn't get killed by the lag monster. Frankly if monsters are killing me with 1 shot while lagging I'll get frustrated and annoyed. I admit I don't have an uber top of the line gaming system with tons of memory but when the game came out originally it ran relatively fine. Now I can't go more than two steps without rubber-banding. I don't see the point in being that frustrated. I'd rather do something else.
Cannith - Falconsbane(8 - 3rd life), NeedOil (14), NeedMead, Needfood, hobbitarcher(5)
Sarlona - Zebidiahh (19.8), Anotherpers(20), Smurgh(16), Falconsbane(14), Needoil(15)
The first rule of the trashcan guild is expect to die...
There is no second rule.
I'm not talking about lootgen. I'm talking about unique/named loot. Either way, you're still missing the point (probably intentionally).
That's fine if you don't think so, but don't be surprised when people leave because it isn't the game they signed up for.And "I like it that way because thats the way its always been" doesn't hold up IMO.
Please do NOT implement a check box on whether you want champs or not. Everyone should be playing the same game. You should NOT get as much favor as I do if I am running an elite quest with champs and you are to busy complaining about it so you want to click an "I win" button so you can get your easy free favor.
Sorry peeps but I have no issues with Turbine upping the difficulty of getting favor. It doesn't matter if they are doing it strictly for the money. If you want the BEST favor then win on the HARDEST setting. If champions are in the game then that includes them.
1) I have no issues with maybe not putting in champions until lvl 8 or something so early levels are easier. Fine.
2) If they are suppose to be 10% of the total mob count then fine...reduce the current 10-40% to straight 10%.
3) If you don't want to be 1 hit by a champ fine...reduce that ONE mobs high DPS number and increase EVERY other mob. It is ONE mob...I have been 1 shot a couple times and I come back ****ed to kill him. I have no issues with a mob being able to 1 shot me. I 1 shot them ALL the time so its a little pay back.
4) Do NOT increase rewards for champions or add more xp. They should just be part of Elite quests
5) If people hate them in Hard difficulties so much...fine make them Elite only. Newer players can run hard quests and I think we established that the difference between HH and HE is about 26% xp with HH being much quicker to complete so it averages out.
6) You don't want to have to run a quest twice so you can get Elite favor? Fine grow a pair and beat it on Elite or get help.
7) You are a permadeath player and don't want the champions to be so tough because you die to easy? Then play the game as it was made. You CHOOSE to play by your own rules then you have to live with the consequences.
Some quick points I am sure a lot of people will be offended by...
Toons - Ziffin / Hirtz / Mheka / Duskh
Guild - High Lords of Malkier
Server - Sarlona
Put me in the 'so uninterested in champions I've cancelled my subscription' camp.
I've got a completionist toon - wears light armor, uses blur/displace/ghostly/dodge as a significant portion of damage mitigation, some PRR(~75) and this toon was EE capable in U23. She is now EH capable if she gets lucky with the champion spawns. Perfectly capable of getting effortlessly wiped by champions in EH now, if I get unlucky with the spawns. In an EE Spinner, a crowned Jarilith was hitting for around 500-600 damage (after ~40% mitigation via PRR) with almost automatic knockdown.
I've got a swashbuckler build - he was a blast to play in U23, but he's on the shelf now. As is my tempest (U23 didn't help him much) who just gets taken out too easily due to insufficient PRR/MRR and average saves.
That's 3 of my 4 mains that I don't really want to play now due to this stupid mechanic. Only my light-nuker build will be even vaguely viable against this new system, particularly on EE.
I could HTR them and start again - but that raises the issue of getting back through heroic levels with this random **** all the way through them.
Here's my 2c worth:
- a monster buff system which completely invalidates entire build philosophies overnight (most champs I encountered seemed to have true seeing and damage boost, meaning that light melees turn into a light snack) is a good way to get people to leave the game.
- if you think mobs need 10x the hp they usually have and the ability to wipe characters (particularly melee toons) with massive damage spikes, you may have forgotten the TWO BIGGEST COMPLAINTS THAT LED TO U23 IN THE FIRST PLACE. U23 allowed us a lot more build freedom and the chance to play light melees again - and you've just snatched most of it away with a big fat dose of random.
- ridiculously overpowered uber-mobs that wipe my group because of random = the worst game mechanic ever. If I pulled this **** on my P&P group they would be pulling out a copy of mechwarrior and starting to roll characters, because my game would be dead and buried right there and then. This is NOT how a good RPG plays.
- people saying that 10% of mobs being champions is a good number to aim for - I suggest otherwise. A normal coal chamber has 450 kills - so around 50 champions. That quest takes long enough as it is and there is only 1 res shrine - bring extra raise scrolls, and hope you don't get too unlucky with the champs. Random! Our group didn't especially look forward to running coal chamber before - this will just make it so we don't want to at all. You know it's a great, well thought out mechanic where vet players start not wanting to run their favourite content because it may have turned into a frustrating grind because... RANDOM!
So to those who embrace champions, good luck. I'll check back in a few weeks and if the system has been adjusted to the point where it might be the slightest fun to play most of my toons, I may pick up where I left off.
For those of you in this thread that keep saying 'there is always normal' - I respond with this: why should I be reduced to playing this game that I've been playing on hard and elite for 4 years on the beginner level just because I'm adverse to wasting my gameplay time either wiping to trashmobs with good random abilities or constantly raising other toons or ferrying them between res shrines? How does that make my gameplay experience more fun or rewarding? Fun is what I'm here for, long-term goals notwithstanding. I run in a small group, at Asia-Pacific time. When I log in, there are often 3-4 LFMs up in total. Finding anyone to group with at that time can be difficult - moreso if you're not running a difficulty people actually want to play.
If you're not finding the game challenging enough, try building a non-twink non-min/max toon and not gearing him to the absolute limit. I was enjoying doing just that - my toons were fun to play and found EE a moderate challenge. Now, they might well not make it past the first set of mobs in a quest on either EE or EH, just based on getting unlucky with the champion spawns. But hey, I can always release, repair, rebuff, reset, re-enter, and hope I get luckier next time. Woo Random!
That level of variation in a globally applied mechanic is just awful and makes the game one I will probably not waste my leisure time playing - certainly not one that I will pay money for.
For all the vets that are saying that this reminds them of the fun they had when they were new, this is a very important point. When you were new, you still had lots of room to grow, you could increase the power of you character a ton, and there was still a lot you could learn about the game itself.
People mention remembering being one shot by mobs when they were new. How long did that go on before you took steps to prevent it. Remember when the advise was to get more hit points, get false life item, don't dump con? Once you did that, you stopped getting one shotted right?
The problem with this new system is, that now the mobs are one shotting people who HAVE all that stuff. What is the point of even trying to get more hit points, more prr, more of anything really, if it won't make a tangible difference in the game?
The game has now changed to one where it's basically you get hit, you die. There is almost nobody with the skill level to play at that level in this game. So the result will be that yes, people will resort to cheesy "tactics" because there will be no other option. Then once people have learned to do that, what next? There will be no reason to progress your character, because only the "tactics' will matter. That's fine in a game that is designed that way, but it's a terrible mechanic for a game whose main appeal is character development.
It brings a refreshing new level of challenge to quests, and (to me) even more importantly a bit of randomness to quests that I end up repeating a lot.
It does need quite a bit more fleshing out though. I'm assuming the current implementation is purposefully bare-bones so that you can test the community reaction. I hope in the future you can give more appropriate rewards and a bit more variety.
Some suggestions:
More buff variety in the champions. As of now it is pretty much just a straight "they have more hp and hit harder". I would like it if champions demanded that I change my tactics beyond "Needs more facepunch faster"
Give spellcaster champions an increased (and relevant) spell selection, and include fully dispellable self cast buffs.
Give ALL champions a small random chance to drop chests. Currently chest dropping favors quests with a large number of orange/red named mobs. Other quests just have increased difficulty for zero reward.
Make the loot from champion chests somehow tied to the buffs they recieved (or at least a chance to get loot tied to said buffs). I.E., a champion with fire immunity buff drops items with fire absorption. I feel like this would make seeing a completely uber champion a good thing, rather than "Well, better recall out and reset"
Guild: PD Halls of Valhalla on Ghallanda Level 63, Website: http://valhallans.proboards.com/
Casualnarc Epic TR 2nd Life Level 9, Repentnarc 16, Gatlingnarc 15, Snipernarc 14, Banknarc 13, Airnarc 12, Braverynarc 11, Lednarc 11, Tempestnarc 11, Holynarc 9, Repeatnarc 6, Ebuttonnarc 6 <-ALL WITH ZERO DEATHS
When you frame it like this, it occurs to me that a checkbox might actually work:
[ ] Champions and bravery
[ ] No champions and no bravery
The "no bravery" would simply suppress your streak, not break it, similar to how having someone overlevel in the party works.
I'm just quoting this for posterity.
Remember, people: Sorcs are infinitely worse off than they were three years ago!