Is there anything that will apply your DEX modifier to damage w/ hand wraps?
Is there anything that will apply your DEX modifier to damage w/ hand wraps?
nope
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Technically, there should be but stuff like improved weapon finesse is bugged for unarmed combat, I've even tried using ninja spy whilst in wolf form (wolf form which deals piercing damage) and that doesn't work either.
So until they fix these bugs the answer is no which is a huge shame because Monks are all about using their agility and wisdom in battle but apparently in DDO monks must all look like this
Originally Posted by Cordovan
There used to be a brief period after the enhancement pass when spiked wraps gave you dex to dmg with ninja spy enhancements.
I ran a dex monk up to lvl 8 then they changed it as the ninja enhancement working with wraps was not WAI.
I guess wolf forms piercing dmg does not work for the same reason: it is not a weapon damage.
We can use Dex (or even INT-I have a PhD I smack You dead wiv my gretaxe-) to dmg with two hander weapons but not without weapons...
Last edited by kanordog; 12-07-2014 at 11:01 PM.
ninjas are not just dex-to-damage via weapons (instead of unarmed). The ninja poison only works with weaponized monks and it is very powerful (especially on bosses where you need it). Also, I believe that the rogue/drow venomed blades do not work unarmed. Ninjas are specced to be weaponized, stealthy (dex) poisoners--if you go pure, play drow since venom scales with melee power.
Spencerian's book of synclectica has been discussing this a lot lately.
The two big downsides to weaponizing a monk are 1) no stunning fist and 2) no faster unarmed attack speed. The good side includes a better crit profile, especially for pures with brush hooks. Better crit means more poison buildup.
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It is a bug.
Monk unarmed is supposed to be treated like a weapon per pnp.
Many effects in ddo treat unarmed as a weapon. Some effects specifically say that they do not affect unarmed. If you ask me, every effect that affects weapons but not unarmed is a bug, unless it specifies that unarmed doesn't count.
It is not a bug. This is working as intended by DDO, which is based on pen-and-paper rules but doesn't and sometimes can't abide by them. I know what you mean, but DDO doesn't code them as such and so there's little point to debate that.
The Monk's body is the weapon, both here and on the class article in this D&D wiki article as well as the article you noted. In fact, your article, the one I noted and the DDO version are nearly identical and say the same thing: the Monk's body is treated as a weapon. Nowhere on that page you noted are handwraps mentioned, although additional ki weapons that DDO doesn't support are noted.
If you open the inventory screen and to the Details section, you'll see "Unarmed" and damage information on an unarmed Monk, including crit ranges and the like. Same is actually true for any class if no weapon is equipped. The Monk gains feats and enhancements to boost their unarmed effectiveness.
Even without handwraps equipped, a Monk delivers damage because of this dynamic. Handwraps are more like trinkets or any other items that add to melee damage as a secondary effect unless otherwise stated. (Many Epic Destinies explicitly warn that many of their effects do not work while unarmed for this reason.) Handwraps themselves show no damage detail information in their info screen because they don't work as weapons do.
Perhaps the devs did this change over pnp because it would make the class overpowered when the class was first introduced, because they couldn't get the coding right at the time--I don't know. This seems supported by the fact that we still have no Green Steel handwraps, although there have been several crafting options that allow crafted handwraps for players long since.
Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
To add the specific blog posts for anyone that's interested, here's a link to a recent post on the build's detail, and a second with video on it tearing through "Diplomatic Impunity" on Elite with level 4 weapons laced with Poison (the Tiefling Assassin's Blade).
I compensate for fast unarmed speed with massive CON/Fort and subsequent Poison DoTs. Many red-names are not immune to Poison. A Ninja Spy with shortswords and DEX-to-hit/damage do very well. And mine isn't quite specced for better DEX yet. I use several dark finishers that easily make me forget that I don't use Stunning Fist.
Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide(Stormreach Shadows updates are in indefinite hiatus.)The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
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