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  1. #1
    Community Member
    Join Date
    Aug 2014
    Posts
    16

    Default Horc Pure Paladin Build Assistance

    Greetings, Gentlemen & Women.

    I'm looking for assistance on some details for my Horc Pally.

    My main objectives for doing this are
    For it to be fun
    To do decent DPS &
    To have good Survivability.

    A Paladin seemed like a good idea for survivability, whereas a Half-Orc seemed good for DPS.
    I could, with my limited knowledge, be very wrong though!

    I'd prefer to do a Two-Handed fighting style.

    So, here's what I'm working with:
    +4 Tomes to all Stats

    Past Lives-
    Cleric
    Artificer

    3 Possibilities for Starting Stats-
    Stat: Set 1 / 2 / 3

    Dex, Int, & Wis are most likely always dumped.
    My primary concern is which allocation of stat points among Str, Con, & Cha is best.

    36-Point Build:
    Str: 18 / 20 / 18
    Dex: 8
    Con: 16 / 16 / 18
    Int: 6
    Wis: 8
    Cha: 16 / 14 / 14

    Feats-
    1: THF
    Religion: Sovereign Host
    3: PA
    6: ITHF
    9: IP Slash
    12: GTHF
    15: ???
    18: ???

    Any and all feedback, tips, suggestions are greatly appreciated.

  2. #2
    Founder & Hero cdbd3rd's Avatar
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    Jan 2006
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    0

    Default

    I'm no help with pally stuff, but kudos for making a go with an off-flavor build like this - especially going Horc.
    CEO - Cupcake's Muskateers, Thelanis
    Collectibles

  3. #3
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Another option:
    Code:
    Character Plan by DDO Character Planner Version 04.23.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Half-Orc Female
    (20 Paladin \ 8 Epic) 
    Hit Points: 460
    Spell Points: 371 
    BAB: 20\20\25\30\30
    Fortitude: 24
    Reflex: 14
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             19                    31
    Dexterity             9                    13
    Constitution         16                    20
    Intelligence          8                    12
    Wisdom                8                    12
    Charisma             14                    22
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance              -1                     9
    Bluff                 2                    14
    Concentration         3                    13
    Diplomacy             2                    14
    Disable Device       n/a                   n/a
    Haggle                2                    14
    Heal                 -1                     9
    Hide                 -1                     9
    Intimidate            6                    37
    Jump                  4                    18
    Listen               -1                     9
    Move Silently        -1                     9
    Open Lock            n/a                    n/a
    Perform               n/a                  n/a
    Repair               -1                    10
    Search               -1                    10
    Spellcraft           -1                     9
    Spot                 -1                     9
    Swim                  4                    18
    Tumble               n/a                    n/a
    Use Magic Device      n/a                  25
    
    Level 1 (Paladin)
    Skill: Intimidate (+4)
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Cleric
    Feat: (Selected) Power Attack
    
    
    Level 2 (Paladin)
    Skill: Intimidate (+1)
    
    
    Level 3 (Paladin)
    Skill: Intimidate (+1)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+1)
    
    
    Level 5 (Paladin)
    Skill: Intimidate (+1)
    
    
    Level 6 (Paladin)
    Skill: Intimidate (+1)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 7 (Paladin)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+2)
    
    
    Level 9 (Paladin)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    Skill: Intimidate (+2)
    
    
    Level 11 (Paladin)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+2)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 13 (Paladin)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Paladin)
    Skill: Intimidate (+2)
    
    
    Level 15 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Precision
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Half-Orc - Orcish Fury (Rank 1)
    Enhancement: Half-Orc - Orcish Strength (Rank 1)
    Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
    Enhancement: Half-Orc - Extra Action Boost (Rank 1)
    Enhancement: Half-Orc - Extra Action Boost (Rank 2)
    Enhancement: Half-Orc - Extra Action Boost (Rank 3)
    Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
    Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
    Enhancement: Half-Orc - Brutality (Rank 1)
    Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Slayer of Evil III (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Champion of Good (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Passion (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Empowered Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
    Enhancement: Sacred Defender (Pal) - Item Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
    Enhancement: Sacred Defender (Pal) - Instinctive Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Swift Defense (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Improved Sunder (or Stunning Blow)
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: First Blood (or Perfect Two Handed Fighting)
    Since there's a lot of undead in current endgame, I thought having Precision might be a worthwhile backup to Power Atk. Plus it lets me do something useful with that +4 DEX. Then I would take either Imp Sunder or Stunning Blow, depending on whether you can hit viable S.Blow DCs.

    You may wish to shift 8 APs from Sacred D. into Harper (if you have it); that buys you Enchantment (+1 bonus), +1 CHA (or some other filler), and +3 Melee Power while keeping Tenacious Defense (+20% HPs).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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