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  1. #1
    Founder
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    Jan 2006
    Posts
    979

    Default Paladin 14/Ranger 6 Furyshot

    I have a monkcher that I don't enjoy because I hate the downtime when you can't manyshot/10k stars. This is what I was thinking of playing (vs pure paladin as my other consideration) after the next update (holy sword TWF melee in heavy armor/shadow docent when furyshot is on cooldown).

    Bladeforged Paladin 14/Ranger 6 (finish ranger levels by level 18)
    S 8
    D 14 + 5 tome (required for IPS for furyshot)
    C 16
    I 18 + 5 tome + 7 level ups + 11 item + 3 insight + 1 exceptional + 2 ship buff + 4 enh + 1 ED = 52
    W 6
    C 12 (8 if 32 point build)

    Feats:
    1 Adamantine body
    3 Precision
    6 Insightful reflexes
    9 IC pierce
    12 IC ranged
    15 PBS
    18 GTWF
    21 OC
    24 IPS
    26 PTWF
    27 Blinding speed
    28 First blood

    Enhancements:
    Harper 26 ap - strategic combat I/II, know the angles 3, +4 int, versatile adept I/II/III 9 MP/RP
    AA 32 ap - core 3, energy of the wild 3, arrow of slaying
    bladeforged 11 ap - imp fort 50%, repair amp 15%, communion of scribing 3
    kotc 11 ap - core 3 (2d6 light damage), 4 extra smites, exalted cleave

    ED: FOTW (18MP, 250 slayer arrow x 4 crit x 5 adrenaline x 4 manyshot = 20k before other damage)
    Twists (14 fate points): Balanced attacks or Grim precision (6), Pin (5), +1 int (3)

    +21 int mod would be:
    +21 hit
    +31 damage primary hand, +20 damage offhand (about the same as +34 mod normally or 78 strength)
    +31 damage with bows (about the same as a 72 strength but you can "ignore" dex)
    +21 reflex saves
    lots of skill points

    It lost 9 MP/RP in the last lamannia build.

  2. #2
    Community Member Handi_Smith's Avatar
    Join Date
    Apr 2006
    Posts
    329

    Default could this build be modified to use great axes ??

    I ask because I already have greensteel and epic antique and Cleave as well as the Pinion....Good weapons to cast aside.
    Alts are Handie Handee Handeee Handi Handii Handiii Handey Handyy Handyyy Handijr , HandiSr and Handiee

  3. #3
    Community Member the_one_dwarfforged's Avatar
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    Oct 2013
    Posts
    1,818

    Default

    why would you go int based? on a paladin especially...

    going str based has more sources of short duration buffs, and also means you dont have to spend as many points in harper. plus kta is sp based, and there is lots of sp drain in the new raid.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  4. #4
    Build Constructionist unbongwah's Avatar
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    Jul 2009
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    19,465

    Default

    How is going INT-based on this build superior to a conventional STR+CHA build? Particularly since you're hurting your saves with low-ish CHA, you still have access to more STR bonuses than INT (e.g., Ram's Might, SD defensive stance or Primal Scream), you waste a feat on IR, and you tie up a lot of APs in Harper.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member Alternative's Avatar
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    Sep 2009
    Posts
    1,059

    Default

    Quote Originally Posted by maddong View Post
    I have a monkcher that I don't enjoy because I hate the downtime when you can't manyshot/10k stars.
    So you make an archer that has even more downtime between manyshots? Melees in fury are worse than LD/DC I hear.

    A monkcher has enough feats to spec for twf wraps or shortswords, especially now that you won't need cleaves for OC.

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