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coup de grace has a long list of conditions that make it workable, ( trip, stun, dance, etc ) many that are difficult to defend against for non-red-named or some enemy that is of a immune type such as undead.
enthrallment (75% of the time thanks to bug), slap in the face( nothing in other hand), low blow(buckler in other hand), or just cast Otto's Irresistable Dance ( no save but spell resistance ). And that coup de grace doesn't work with fascinate is actually a bug ( in the known issue list ) they are working on fixing as coup de grace does not work on anything that wakes the enemy up upon being hit. Once that is fixed then guardbreaking or the sap feat ( no save ) will likely work as well.
Last edited by elvesunited; 06-22-2014 at 10:47 AM.
Slap in the Face and Low Blow are balanced because they have a 18 seconds cooldown and the effect only lasts for 3 seconds. It is some kind of Stunning Blow/Trip for the poor bard.
However since the Frozen Fury effect will be used in three different abilities (One with AOE) I do not think it would be wise to use Perform for a DC in this case. I would prefer if the devs change the DC similar to Stunning Fist.
Other than this, there still needs to be more incentive to go T5 in WC, more incentive to take the lvl 18/20 cores and the level 20 core need to be changed, so that is not longer attached to the annoying song animation from Inspire Heroism.
Mostly yes. There are some things like level difference (iirc, stunning fist goes up with epic levels since character level, frozen wouldnt since epic levels arent bard levels, and how this impacts multiclassing), probable past lives (most wc probably dont have +3 dc from fighter lives sitting around, I know tons of monks who do), destiny options (monks can sit in gmof easily, wc not so much), and potentially race (dwarf and wf and horc arent the most popular bard races with the cha penalty), that will lead to some measure of practical difference in EE (where the last few dc matter).
Thats the sort of stuff where the bard is very likely to wind up 10ish dc (call it 2 for stance, 3 gmof, 4 epic levels, 1 from past lives or stat differences or cap going to 30 or what not... more depending on how reasonable you feel past lives or race changes done in light of a change are) down... I know I am generalizing here but its what will stop the ceiling below monk. That said, the gap isnt such a large one (tactics basically puts it at spellcasting dc range, but not to monk fist range), but I dont expect bards to be able to build around one ability as tightly as monks who get a whole group of things for the costs, as they would begin to lose ground in other areas (like spellcasting or feats for ED feat, etc).
And yes. Discussion when people have their ducks in a row is exactly what is helpful about forums. If multiple of us are saying "DC is low, gotta go up" and we are all seeing the same kinds of cap or cost issues (even post change it could be more, and those changes have huge costs attached to even get that high), its more likely there are few or no mistakes.
I think WC having area cc cleave is not only thematic with the flavor (icy skald warrior poet wading in), AND the pre concept (support focused, freezing a group of mobs is a cool way to support ppl), AND does not do anything new or op (singers get mass hold, casters have mass hold, sound burst running off cha/wis gives paladins/sorcs/monks/fvs etc mass stun... including, likely, bards)... but its awesome! So for anyone to spend AP on it, reinventing the wheel in a cool way for their guy, it needs to work. So it should work. I hope its fixed up to be something people look for WC to bring to the table.
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Oh boy, a passive 20% movement speed is absurdly powerful. Especially since this class already gets passive speed boosts (Swashbuckler tier2, which all Bards can afford). But even without the Swashbuckler effect, this thing would be crazy strong. A player would have to be crazy to pick the other multiselector option instead of this.
Hint: The purpose of "Action Boost" typed bonuses is for temporary boosts...
Adding half Bard level to the DC is nice, and something that should be considered for other enhancements in other classes. But I strongly suggest you also add half Epic level to DC. (Maybe conditional on being in an Arcane destiny, maybe not).
That would let it progress similarly to Monk Stunning Fist, which keeps growing DC through Epic advancement (as long as you stayed pure Bard, which is a limitation Monks don't have). Of course you should also consider adding Sunder items or Transmution focus to the DC...
I sorta dislike the +1 CON option because it's primary function is as a gift to caster/healer/swashbuckler Bards, and not something Warchanters would be as likely to use. Non-melee Bards will absolutely pick up the +1 Con for some hitpoints, as will those using Different Tact. But for actual Warchanters it's harder to take, and the Constitution would interfere with a defining feature...
PS. Do you have a comment on a feature that's been requested: Tier 5 Warchanter allowing you to cast Bard spells while under Barbarian Rage?
Enough to make a player dizzy...lol...
Hey, I am pushing the weak spots and hanging on to the good ones when I can.
Hoping to see an additional ally fast healing aura maybe with healing amp {music type} of Bard caster level / 2
or the like added.
Also pushing for some thematic flair, stirring up ideas backstage, hoping for some to inspire the Devs.
Ok, but I think that's a combination that could use some boosting. Not nearly as much as Kensei-Monk, which takes it way too far (since a Kensei without Monk levels is doing it wrong). But it would be nice if Warchanter-Barbarian basically made sense.
Currently the reason to splash Bard on a Barbarian is for Swashbuckling stance (if you want to SWF). And the reason for Bard to take Barb is for running speed. Both of those motivations are pretty slim and entail only 1 or 3 levels of the class... and notably, they're based on Barb-Bard, Barb-Swash, or Barb-Spellsing synergy. There's no substantial game mechanic that lets Barbarian and Warchanter specifically work together in a character build.
Classes like Fighter or Ranger who splash Bard levels at least get some fast UMD from it, but Barbarian practically doesn't, since the Rage feature prohibits most UMD functions. Thus Bard levels make less sense for Barbarians than for other warrior classes. I don't see a problem with relaxing those kinds of restrictions (at least for builds dedicated into Warchanter)
EDIT:
Look at it thing way. If a Bard build wants to take 1-2 levels of another class to get more Strength and weapon damage, what should he pick? The correct answer is Cleric or FVS. Barbarian just doesn't work for that purpose, and that's bad. If Warchanter could cast spells during Rage (and also added Bard levels into Rage duration), then that would still probably turn out weaker than the Cleric strength buff overall... but at least it'd be something in the desired direction.
EDIT 2:
Thinking about Cleric splashes reminded me of a really good ability to add to Warchanter tier 5, core 4, core 5, or capstone: Something that gives an Insight bonus to Strength equal to your Charisma mod. No need to explain why that'd be great, right?
Last edited by Scrabbler; 06-23-2014 at 12:31 PM.
Some sort of bonus for TWF/THF Warchanters to give us a reason to stay as bards would be nice. It doesn't necessarily have to be cross-class synergy.
Spellsingers are getting better at DC casting. Swashbucklers are the best SWF and are looking like they may become the best melee option for bards. Meanwhile, Warchanters are getting better at... healing(which is traditionally a Spellsinger thing) and buffing (which is impossible to suck at as a bard)? Either I've missed the point of Warchanter for two years by playing a bard who swings a mean axe, or you're reducing the capabilities of current Warchanters by taking the enhancements in another direction. The phrase "proxy nerf" is pointless and vague, but if everyone else is getting better at what they do to combat the rise in power needed for day to day questing, what else would you call what this heralds for non-SWF melee bards?
I guess that's all fine and dandy if you're looking to take Warchanter in a new direction. But I hope for my bard's sake you're going to introduce a War Reaver/Dirge Singer tree so Warchanters who fit the current status quo aren't left out in the cold.
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I'm sorry, but bards are already Waaaay to much about watching the buff timers and adding buffs to other players. I would like to see warchanter have a lot more added to inspire courage and have less independent buffs.
1. Add a bard effect to glancing blows as an option
2. Keep the medium armor proficiency but give a -30% spell failure instead of "no spell failure in medium armor" this will have more synergy more with other builds.
3. The capstone is horrible. There are so many better things that "Warmaster" can and should be. Please avoid short buffs as much as possible. PLEASE! AS MUCH AS POSSIBLE!! And especially single target buffs....
4. Give them an Intimidate (DC based on perform skill) that debuffs the enemy's BAB somewhere in T1 or T2 that expends the use of a song.
5. I hope you realize how silly it is to have the "Greater Heroism" AOE song effect and still keep inspire heroics. Could you not merge the two songs, a 5 minute "Greater Heroism"+"Inspire Heroics" and make it AOE.
6. Better short AOE buff skills would be:
a) a Haste boost song 30 seconds that applies to everyone in range.
b) Damage boost 30 second song AOE
c) Displacement buff for 30 seconds AOE
Instead of complaining that there are no healers, go roll one...
So make it even broader than that...give sufficiently-invested WCs (T5?) the ability to cast spells under *any* condition that usually disallows it - Rage, Antimagic, Feeblemind, that one undead's debuff for Divine spells, etc. The "lore" being that a Warchanter of sufficient skill, having trained at using his magic in the throes of physical combat, can weave any spell into Song magic which is unaffected by things that interfere with Arcane or Divine magic. Some high-level raid boss effects excepted, of course, as necessary (not sure if there are any current bosses that block casting).
That'd definitely give Warchanters a special role in combat against Beholders and other high-danger targets, and allow for synergistic Bard-Barb splits without making it effectively a cross-class tree.
The new tree looks much improved. However I was really hoping to see something that incentivizes combat styles other than SWF. As it stands Warchanter is going to make SWF Bards even better, but does not provide any unique benefits to THF, TWF, or ranged Bards. So perhaps I am being utterly crazy here, but how about something like this for Warchanter:
Tier 5:
NEW: Multiple Choice: (2 AP, 1 rank)
Dirge of Furor: You gain access to the Frenzied Berserker enhancement tree.
Sword Dancer: You gain access to the Tempest enhancement tree.
Singing on the Wind: You gain access to the Arcane Archer enhancement tree.
Circus Performer: You gain access to the Thief Acrobat enhancement tree.
There's a precedent in Elf Arcane Archer, and this would give access to improved THF, TWF, and Ranged combat options for Warchanters. In this case the Bard has already taken tier 5 in Warchanter so (s)he would be locked out of tier 5 in the selected tree, which keeps these from being too good. AP are a scarce resource so forcing the Bard to delve into another tree to improve their combat style requires sacrifices in the other Bard trees, which provides some balance. I would think that requiring higher minimum levels like Elf Arcane Archer would make sense too, although the tier 5 lockout is more important and as a tier 5 ability the Bard has to be level 12 already before taking this so that may not matter as much.
I thought about adding one of the Fighter trees in too but discarded that idea. The Kensei concept doesn't seem to fit the Bard archetype very well, and Stalwart Defender may be too good alongside Swashbuckler.
Also, I am not a fan of Kingly Recovery. I realize that you want to do things that are easy to code so as to get as much done as possible in as short a time as possible, and reusing the Unyielding Sovereignty code is easier than doing something new, but Warchanters could use something a bit more unique for their tier 5s. KR and US are slightly different since Bards would get charges rather than US's long cooldown, but this is essentially a copy of a free feat for many Clerics and Paladins, and of a tier 3 Radiant Servant enhancement.
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I can definitely see the need to make it something that is independently worth it and good if you have both.
Like Caprice is mentioning, I think Swashbuckler should be your swf tree, and warchanter should have its focus be twf and thf. I am sure though, that thf in general needs more drive for it. Everyone gets a thf weapon, but not many people take the feats due to how little they give.
For thf in general, I think it should be changed to the following, much more simple formula...
No feat: Two handed fighting weapons get 5% of their damage in glancing blows (both main weapon damage and any effects)
Two handed fighting: +20% to the 5% base added to glancing blows, making it do 25% total on glancing blows. Get 1.5 times str to damage.
Improved two handed fighting: Add 20% more, totaling 45% in glancing blows. Get 2 times str to damage
Greater two handed fighting: Add 20% more, totaling 65% in glancing blows. Get 2.5 times str to damage.
Then hopefully in enhancements, past lives, and destinies, you can get that other 35%, so you have 100% damage in glancing blows. Make the epic feat get that last set of percentages, and the steps from 65 on should be in 5's or 10's. No more secondary rolls to determine if an effect procs; it just does less damage and scales as you take feats.
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