
Originally Posted by
jakeelala
More in depth:
Core Abilities
1 AP, class level 1: Swift Strikes: Passive: +1% Dodge.
5 AP, class level 3: Swashbuckling: Defensive Stance: You gain 1% Doublestrike and Doubleshot as well as +1 to the Enhancement Bonus of the weapon in your main hand. Swashbuckling requires wielding a Finesseable or Thrown weapon in your main hand, wielding a Buckler or nothing in your off hand, and wearing Light Armor or no armor. (Druids cannot Swashbuckle while in animal forms.) Please add a "Throwing Expertise" Here a la Monk so that someone might actually consider throwing something other than Shuriken with Monk levels
Passive: In addition, while Swashbuckling, you gain +1 Damage, and the weapon in your main hand gains a Competence bonus to Critical Damage Multiplier that makes it x3 (ignoring other bonuses) and Critical Threat Range that makes it 18-20 (ignoring other bonuses). You can get this threat range basically with Rogue Tier 5 Knife in the Back or whatever for 15-20x3 knives. WIthout about 120% Doubleshot however, it still can't keep up with a Shuriken Thrower with 10k. That's why I say there needs to be a more general Throwing Expertise feat.
10 AP, class level 6: Uncanny Dodge: You gain the Uncanny Dodge feat. Passive: Swashbuckling grants an additional 1% Doublestrike, 1% Doubleshot, and +1 Damage.
20 AP, class level 12: Panache: While Swashbuckling, you gain +1% Dodge, 1% Doublestrike, 1% Doubleshot, +1 Damage, +1 Reflex Saving Throw, and the weapon in your main hand gains an additional +1 to its Enhancement bonus.
30 AP, class level 18: Roll with the Punches: While Swashbuckling, you gain +5 Insight Bonus to Character Dodge Cap, the Slippery Mind feat, +1% Doublestrike, 1% Doubleshot, and +1 Damage.
41 AP, class level 20: Evasive Maneuvers: +2 CHA, +2 DEX.While Swashbuckling, you gain the Evasion feat, +1% Doublestrike, 1% Doubleshot, +1 Damage, and the weapon in your main hand gains an additional +1 to its Enhancement bonus. Evasion should come MUCH sooner. Monk and Rogue Splashes give it at level 2. I suggest moving Evasion to Core 3; Level 6.