Hey all
I've decided to roll a tank. been toying with the idea for quite some time, but the lack of dps really put me off. anyways, decided to roll one.
after thinking it over, I came up with an odd mix. please let me know what you think (and if there's something I'm missing)
looking at the available options (pally / fighter) the fighter tree seems to provide more dps, and with dps being my main concern, fighter became the natural choice.
when trying to decide just how much fighter levels to take, I noticed that the cores (12/18/20) seem (to me) to give very little benefit. so... 6 fighter?
let's move on.
evasion, or at least the option of evasion when needed, seemed crucial to me. monk gives feats, better saves, and has +3% dodge, +3 reflex, and a +5% heal amp over the rogue option, all within easy reach in its trees. so 2 monk for dirty evasion. done.
this leaves 12 levels untapped.
and here comes the interesting part, 12 levels are a ton of freedom, and the best use for them I could see was the fvs class.
12 fvs levels gives:
self divine buffs
quickened empowered heal (a tank self casting heal? yes please!)
divine might + divine favor (for the love of dps)
AC / hp / prr from the warpriest tree (+ sanctuary core)
divine punishment for some added hate/dps (or does the tank stance make the cooldowns longer?)
so ended up with a split far different than the one I was expecting when I started out (thought it'd probably be 18 fighter 2 pally or some other split of the 2)
my question is, is there any real advantage to going mostly fighter/pally as most tank builds do?
if so, why would a more "normal" split make the better tank?