Results 1 to 15 of 15

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default The Huntress (aka Revisiting the Amazon)

    Another one of my efforts to update obsolete builds for the current DDO system, the Amazon is an oldie-but-goodie: TWF barb 12 / rgr 6 / rog 2. Having recently seen 300:Rise of an Empire, Eva Green's Artemisia put me in a mood to (re)create her character's "dual-wielding + bows" usage. So, I continue the grand DDO tradition of naming a build after a superhero.

    A lot's changed in the 4 1/2 years since Anthios8888 posted the Amazon, but the basic premise is still the same: TWF w/90% offhand procs, Manyshot, Evasion, UMD. One of the nice things about the Amazon is it can be adapted to any race, weapon sets, and # of build pts you like. On the plus side, the U19 Enhancement overhaul means you can drop the Dodge feat chain (no longer Tempest pre-reqs), which makes room for other feats. The main drawback is barb 12 isn't as strong as it once was, as barbs have become even more front-loaded than before.

    What follows is a build outline of what ought to be included, as well as ways in which you can tweak things, followed by a couple of sample builds.

    Stats: The stat pre-reqs are relatively modest compared to a lot of builds; with tomes you need DEX 17 for GTWF, STR 23 for Overwhelming Crit. You'll want good CON, both for extra HPs and longer Rage duration. Apart from that, what you do with your remaining stat pts is up to you.

    Feats: at a minimum you'll want the usual melee suspects (i.e., Power Atk, Cleave, Gt Cleave, Improved Crit, GTWF, Overwhelming Crit). That leaves 2 heroic feats (3 if human) and 2 epic feats to tweak things to your liking. You might want extra ranged feats such as IC:Ranged and PBS; or tactics feats like Stunning Blow; or survivability feats like Dodge, Toughness, etc.

    Enhancements: here's where you have lots of flexibility, because the only "hard" requirement is +10% offhand from Tempest (6 APs). Everything else is wide-open, depending on what you want to emphasize. The following build focused on Ravager to pick up Bully + Crit Rage, but that's just one option among many.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 True Neutral Human Female
    (12 Barbarian \ 2 Rogue \ 6 Ranger \ 8 Epic) 
    Hit Points: 418
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 15
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             18                    26
    Dexterity            14                    17
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +3 Tome of Dexterity used at level 11
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Ravager (Bar) - Furious Rage (Rank 1)
    Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
    Enhancement: Ravager (Bar) - Demoralizing Success (Rank 1)
    Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
    Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 1)
    Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 2)
    Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 3)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 1)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 2)
    Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 3)
    Enhancement: Ravager (Bar) - Hardy Rage (Rank 1)
    Enhancement: Ravager (Bar) - Hardy Rage (Rank 2)
    Enhancement: Ravager (Bar) - I Like Pain (Rank 1)
    Enhancement: Ravager (Bar) - I Like Pain (Rank 2)
    Enhancement: Ravager (Bar) - I Like Pain (Rank 3)
    Enhancement: Ravager (Bar) - Cruel Cut (Rank 1)
    Enhancement: Ravager (Bar) - Cruel Cut (Rank 2)
    Enhancement: Ravager (Bar) - Cruel Cut (Rank 3)
    Enhancement: Ravager (Bar) - Action Boost: Damage (Rank 1)
    Enhancement: Ravager (Bar) - Action Boost: Damage (Rank 2)
    Enhancement: Ravager (Bar) - Action Boost: Damage (Rank 3)
    Enhancement: Ravager (Bar) - Festering Wound (Rank 1)
    Enhancement: Ravager (Bar) - Festering Wound (Rank 2)
    Enhancement: Ravager (Bar) - Festering Wound (Rank 3)
    Enhancement: Ravager (Bar) - I Hit Back! (Rank 1)
    Enhancement: Ravager (Bar) - I Hit Back! (Rank 2)
    Enhancement: Ravager (Bar) - I Hit Back! (Rank 3)
    Enhancement: Ravager (Bar) - Dismember (Rank 1)
    Enhancement: Ravager (Bar) - Dismember (Rank 2)
    Enhancement: Ravager (Bar) - Dismember (Rank 3)
    Enhancement: Ravager (Bar) - Bully (Rank 1)
    Enhancement: Ravager (Bar) - Bully (Rank 2)
    Enhancement: Ravager (Bar) - Bully (Rank 3)
    Enhancement: Ravager (Bar) - Critical Rage (Rank 1)
    Enhancement: Ravager (Bar) - Critical Rage (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Die Hard (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Toughness (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Frenzy (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 3)
    Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 1)
    Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 2)
    Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 3)
    Enhancement: Occult Slayer (Bar) - Weapon Bond (Rank 1)
    Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 1)
    Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 2)
    Enhancement: Occult Slayer (Bar) - Extend Rage (Rank 3)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Improved Sunder
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: First Blood
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Reserved
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member kuro_zero's Avatar
    Join Date
    Feb 2006
    Posts
    875

    Default

    Have you thought about swapping the ranger and barb levels? As you say, barb doesn't give you a whole lot and heavily front loaded unless going upto 18 for death frenzy (IMO). 12 ranger gives you 100% offhand and IPS and evasion allowing for some flexibility in the 3rd class at the cost of trapping.

    Not sure how the AP works out but thinking along the lines of 12rgr/4barb/4fvs for divine might and amoriating strike. You would lose access to tier5 barb enhancements however and UMD. Giving up AS, you could go upto 14rgr for FoM and 5barb for imp uncanny Dodge and tier5s.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by kuro_zero View Post
    Have you thought about swapping the ranger and barb levels?
    Yes, but that's a different build in need of updating.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member Teh_Troll's Avatar
    Join Date
    Apr 2013
    Posts
    4,382

    Default

    That Amazon build was never actually any good.

    This one . . . I need to look at your APs as just getting the basic junk you need to make a 'ranger' viable ain't gonna leave much for the barb stuff. And with barbarian rage killing your ability to self-heal . . . this concept looks like a n00b-trap.

  6. #6
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Teh_Troll View Post
    this concept looks like a n00b-trap.
    Sssssshhhhh! You'll give away my master plan!
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member Grailhawk's Avatar
    Join Date
    Oct 2009
    Posts
    2,865

    Default

    Quote Originally Posted by Teh_Troll View Post
    That Amazon build was never actually any good.

    This one . . . I need to look at your APs as just getting the basic junk you need to make a 'ranger' viable ain't gonna leave much for the barb stuff. And with barbarian rage killing your ability to self-heal . . . this concept looks like a n00b-trap.
    Primal Scream still counts as rage, and doesn't prevent self healing right? If Primal Scream counts as rage for crit rage from ravager that might make things slightly more interesting.

    Its still probably like 10-15 AP short of what it needs.

    Not the same build but I bet a 15/5 or 14/5/1 (ranger/barb) could work. IMO Ranger has better trees and better class perics then Barbarians these days especially for a Two Weapon Fighter.

    Something like
    12 AP Human: 20% Healing Amp (this is the outch), Damage Boost
    23 AP Tempest: +4 Hit/Damage +100% Offhand proc, Haste boost
    11 AP Stalker: +50 Devotion, Sniper Shot, 3d6 Sneak Attack*
    34 AP Ravager: +2 Crit Threat Range, +3 Power Attack, +6 Damage (Core I)**


    *Release notes say Stealthy has had its cost lowered to 1 AP per tier.

    **With 100% off hand attack fast enough that with only 5% miss chance you will still miss more then once every six seconds.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload