Hello Firstly I am adding this build to the list of builds shown here not as competition since I know a thousand people are going to compare it to the Zeus build posted by Haek which sadly I can not come up with a name to compete and so am just going to call it _______ (any suggestions would be great here), I am posting what i believe to be a stronger build in damage and even in survivability in my own opinion (25% Incorp made it to where i could blitz in ee Stormhorns, before I had that 28% dodge and displace clickies were simply not enough.) I agree that the Zeus build is an excellent build and think mine compares rather well with it and is really just a difference of a few levels and human instead of bladeforged.
What it gains: 25% Incorp and 1 min invis, 28% dodge, movement speed, Stronger Crits, Reflex Save, Fists of Iron, PRR is same if in earth stance
What it looses: Reconstruct (Replaced with Rujuv Cocoon), Weapon Attachment, extra damage vs. helpless (but neither mine nor did i see the Zeus build have abilities to make people helpless), fortification (biggest loss in my opinion), Kip Up (not a big loss as its a high strength build and only gets knocked down on 1's if overran, which kip up doesn't protect you from anyway), 1 base Sneak Attack Die, PRR is low in stances other than Earth
Here it is
Code:
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page
Azrielah The Angel of Death
Level 28 Lawful Good Human Female
(4 Paladin \ 6 Monk \ 10 Rogue \ 8 Epic)
Hit Points: 466
Spell Points: 285
BAB: 15\15\20\25\25
Fortitude: 25
Reflex: 26
Will: 25
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 28) (Level 28)
Strength 17 30 31
Dexterity 10 17 17
Constitution 16 23 23
Intelligence 9 16 16
Wisdom 8 15 15
Charisma 16 23 23
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 4 21 37
Bluff 3 6 16
Concentration 3 24 40
Diplomacy 7 24 34
Disable Device 3 26 39
Haggle 3 6 18
Heal -1 17 30
Hide 0 3 13
Intimidate 3 6 19
Jump 3 10 26
Listen -1 2 12
Move Silently 0 3 13
Open Lock 4 17 27
Perform n/a n/a n/a
Repair -1 3 16
Search 3 26 39
Spellcraft -1 3 13
Spot 3 19 29
Swim 3 10 20
Tumble 4 8 24
Use Magic Device 7 21 34
Level 1 (Rogue)
Feat: (Human Bonus) Force of Personality
Feat: (Selected) Magical Training
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Level 3 (Rogue)
Feat: (Selected) Cleave
Level 4 (Rogue)
Ability Raise: STR
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Completionist
Level 7 (Paladin)
Feat: (Deity) Follower of the Sovereign Host
Level 8 (Rogue)
Ability Raise: STR
Level 9 (Rogue)
Feat: (Selected) Great Cleave
Level 10 (Paladin)
Level 11 (Monk)
Feat: (Monk Bonus) Dodge
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Master of Forms
Feat: (Monk Bonus) Mobility
Level 16 (Rogue)
Ability Raise: STR
Level 17 (Rogue)
Level 18 (Paladin)
Feat: (Selected) Grandmaster of Forms
Level 19 (Paladin)
Level 20 (Rogue)
Ability Raise: STR
Feat: (Rogue Bonus) Opportunist
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Spring Attack
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Pierce Damage Reduction (Adamantine)
Level 27 (Epic)
Feat: (Selected) Epic: Epic Reflexes
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Remove Disease (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Tumbler (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Lunge (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Vault (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Clever Monkey (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 1)
Enhancement: Shintao (Mnk) - Exemplar (Rank 1)
Enhancement: Shintao (Mnk) - Exemplar (Rank 2)
Enhancement: Shintao (Mnk) - Exemplar (Rank 3)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
My build runs in earth stance to pick up an additional crit multiplier but actually would work greatly in air stance for double strike as well.
Gear:
Weapon: Fully Upgraded Sireth (Slotted with Positive Energy Spellpower)
Body: Fully Upgraded Black Dragonscale Robe (Slotted +2 Good Luck Augment)
Helm: EE Black Dragon Helm (Ins Con +3)(Slotted: True Globe of Imperial Blood and Fortification 100% (Fort is here as well as this helm is for both my Monkcher and the staff build)
Trinket: Planar Focus of Subterfuge (Ins Dex +3/Wis +3)
Quiver: Quiver of Alacrity
Bracers: Greater Convalescent Bracers of Superior Parrying/ EE Bracers of Twisting Shade for Search/ Disable Device
Gloves: EE backstabber Gloves (Slotted +8 Cha (Because its shared with Monkcher))/ EE Nether Grasps for Open Lock
Boots: EE Goatskin Boots (Fortification 115% Speed XV Augment: Constitution +8 (because its shared with the monkcher))
Necklace: Charisma +10 Resistance +10
Goggles: Deadly +10 of Accuracy +10
Belt: EE Arkats Cord (Slotted +35 Hitpoints and +200 Spellpoints)
Cloak: Adamantine Cloak of the Wolf
Ring 1: Epic Guardians Ring
Ring 2: Epic Skirmishers Ring
Items to carry:
Scrolls: Greater Heroism, Raise Dead/ Resurrect, Nightshield/Shield, Fire Shield, Heal/Restoration, Invis, True Sight
Greensteel Displacement Clickies, I made mine staves and I carry 6 of them with the eventual goal to have 10 so I can go the longest without shrining
A decent Lvl 24 Spell-touched shuriken for when you need a ranged wep
Thieves tools
Epic Destiny: Legendary Dreadnought
Twists:
Rejuvenation Cocoon (Primal Avatar)
A Dance of Flowers (Grandmaster of Flowers)
Unearthly Reactions (Magister)
After U21 drops in 4th slot: Dragonhide (Draconic Incarnation)
Also after last Shadar-Kai Life switch Unearthly Reactions for Impregnable Mind (Magister)
The reason behind the switch is I will have max dodge no fail saves in all three saves, and can already phase through enemies out of the rogue tree
Most Useful Epic Past Life Feats:
Divine: Brace
Arcane: Enchant Weapons
Primal: Colors of the Queen
Martial: All of these are useful most useful imo: Fortification if in Wheloon/Stormhorns, DoubleStrike otherwise, Skill focus when trapping in ee stormhorns as dcs are not quite no fail
If you have any questions about how to modify this build because of a lack of past lives/Tomes/Gear shoot me a message and I will do my best to help.