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  1. #1
    Uber Completionist Azriel_Angelus's Avatar
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    Default Staff Wielding Destruction

    Hello Firstly I am adding this build to the list of builds shown here not as competition since I know a thousand people are going to compare it to the Zeus build posted by Haek which sadly I can not come up with a name to compete and so am just going to call it _______ (any suggestions would be great here), I am posting what i believe to be a stronger build in damage and even in survivability in my own opinion (25% Incorp made it to where i could blitz in ee Stormhorns, before I had that 28% dodge and displace clickies were simply not enough.) I agree that the Zeus build is an excellent build and think mine compares rather well with it and is really just a difference of a few levels and human instead of bladeforged.

    What it gains: 25% Incorp and 1 min invis, 28% dodge, movement speed, Stronger Crits, Reflex Save, Fists of Iron, PRR is same if in earth stance

    What it looses: Reconstruct (Replaced with Rujuv Cocoon), Weapon Attachment, extra damage vs. helpless (but neither mine nor did i see the Zeus build have abilities to make people helpless), fortification (biggest loss in my opinion), Kip Up (not a big loss as its a high strength build and only gets knocked down on 1's if overran, which kip up doesn't protect you from anyway), 1 base Sneak Attack Die, PRR is low in stances other than Earth

    Here it is

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Azrielah The Angel of Death
    Level 28 Lawful Good Human Female
    (4 Paladin \ 6 Monk \ 10 Rogue \ 8 Epic) 
    Hit Points: 466
    Spell Points: 285 
    BAB: 15\15\20\25\25
    Fortitude: 25
    Reflex: 26
    Will: 25
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             17                 30                   31
    Dexterity            10                 17                   17
    Constitution         16                 23                   23
    Intelligence          9                 16                   16
    Wisdom                8                 15                   15
    Charisma             16                 23                   23
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    +5 Tome of Strength used at level 18
    +5 Tome of Dexterity used at level 18
    +5 Tome of Constitution used at level 18
    +5 Tome of Intelligence used at level 18
    +5 Tome of Wisdom used at level 18
    +5 Tome of Charisma used at level 18
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               4                 21                   37
    Bluff                 3                  6                   16
    Concentration         3                 24                   40
    Diplomacy             7                 24                   34
    Disable Device        3                 26                   39
    Haggle                3                  6                   18
    Heal                 -1                 17                   30
    Hide                  0                  3                   13
    Intimidate            3                  6                   19
    Jump                  3                 10                   26
    Listen               -1                  2                   12
    Move Silently         0                  3                   13
    Open Lock             4                 17                   27
    Perform               n/a               n/a                  n/a
    Repair               -1                  3                   16
    Search                3                 26                   39
    Spellcraft           -1                  3                   13
    Spot                  3                 19                   29
    Swim                  3                 10                   20
    Tumble                4                  8                   24
    Use Magic Device      7                 21                   34
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Force of Personality
    Feat: (Selected) Magical Training
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Rogue)
    Feat: (Selected) Cleave
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Completionist
    
    
    Level 7 (Paladin)
    Feat: (Deity) Follower of the Sovereign Host
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    
    
    Level 9 (Rogue)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Master of Forms
    Feat: (Monk Bonus) Mobility
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Spring Attack
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Pierce Damage Reduction (Adamantine)
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Reflexes
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Remove Disease (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Tumbler (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Lunge (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Vault (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Way of the Clever Monkey (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 1)
    Enhancement: Shintao (Mnk) - Exemplar (Rank 1)
    Enhancement: Shintao (Mnk) - Exemplar (Rank 2)
    Enhancement: Shintao (Mnk) - Exemplar (Rank 3)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    My build runs in earth stance to pick up an additional crit multiplier but actually would work greatly in air stance for double strike as well.

    Gear:
    Weapon: Fully Upgraded Sireth (Slotted with Positive Energy Spellpower)
    Body: Fully Upgraded Black Dragonscale Robe (Slotted +2 Good Luck Augment)
    Helm: EE Black Dragon Helm (Ins Con +3)(Slotted: True Globe of Imperial Blood and Fortification 100% (Fort is here as well as this helm is for both my Monkcher and the staff build)
    Trinket: Planar Focus of Subterfuge (Ins Dex +3/Wis +3)
    Quiver: Quiver of Alacrity
    Bracers: Greater Convalescent Bracers of Superior Parrying/ EE Bracers of Twisting Shade for Search/ Disable Device
    Gloves: EE backstabber Gloves (Slotted +8 Cha (Because its shared with Monkcher))/ EE Nether Grasps for Open Lock
    Boots: EE Goatskin Boots (Fortification 115% Speed XV Augment: Constitution +8 (because its shared with the monkcher))
    Necklace: Charisma +10 Resistance +10
    Goggles: Deadly +10 of Accuracy +10
    Belt: EE Arkats Cord (Slotted +35 Hitpoints and +200 Spellpoints)
    Cloak: Adamantine Cloak of the Wolf
    Ring 1: Epic Guardians Ring
    Ring 2: Epic Skirmishers Ring

    Items to carry:
    Scrolls: Greater Heroism, Raise Dead/ Resurrect, Nightshield/Shield, Fire Shield, Heal/Restoration, Invis, True Sight
    Greensteel Displacement Clickies, I made mine staves and I carry 6 of them with the eventual goal to have 10 so I can go the longest without shrining
    A decent Lvl 24 Spell-touched shuriken for when you need a ranged wep
    Thieves tools

    Epic Destiny: Legendary Dreadnought
    Twists:
    Rejuvenation Cocoon (Primal Avatar)
    A Dance of Flowers (Grandmaster of Flowers)
    Unearthly Reactions (Magister)
    After U21 drops in 4th slot: Dragonhide (Draconic Incarnation)
    Also after last Shadar-Kai Life switch Unearthly Reactions for Impregnable Mind (Magister)
    The reason behind the switch is I will have max dodge no fail saves in all three saves, and can already phase through enemies out of the rogue tree

    Most Useful Epic Past Life Feats:
    Divine: Brace
    Arcane: Enchant Weapons
    Primal: Colors of the Queen
    Martial: All of these are useful most useful imo: Fortification if in Wheloon/Stormhorns, DoubleStrike otherwise, Skill focus when trapping in ee stormhorns as dcs are not quite no fail

    If you have any questions about how to modify this build because of a lack of past lives/Tomes/Gear shoot me a message and I will do my best to help.
    Last edited by zachxr100; 03-07-2014 at 03:45 AM. Reason: grammar
    Ultimate Completionist
    ~Cannith~
    "I Will Never be a Memory"

  2. #2
    Community Member kuro_zero's Avatar
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    Few points regarding enhancements:

    Attack boost not damage boost? With Power of the Forge, it allows BF to dual action boost like humans.
    Also, enhancements as presented is missing Divine Might - that's kinda big :P

    Earth stance is appealing but giving up quite a bit of double strike. First 10% vs Wind, and 8% with need to slot Gtr Convalescent bracers over Skirmisher Bracers.

    I don't think the Zeus had enhancements/twist to boost damage vs Helpless. I believe the recommended twist was Grim Precision (Shadow Dancer) to stack as much fort bypass as possible (45% vs 30% here)

    Minor nit-picks: Human version loses 6dmg from loss of Improved PA enhancements, also the +2 racial seeker.

    Not sure why so many feats improving Dodge when Blitzing will take you to your dodge cap. Also if running Earth stance Grandmaster of Forms seems to be marginally useful feat. Toughness/Epic toughness might be worthwhile options instead.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  3. #3
    Uber Completionist Azriel_Angelus's Avatar
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    Quote Originally Posted by kuro_zero View Post
    Few points regarding enhancements:

    Attack boost not damage boost? With Power of the Forge, it allows BF to dual action boost like humans.
    Also, enhancements as presented is missing Divine Might - that's kinda big :P

    Earth stance is appealing but giving up quite a bit of double strike. First 10% vs Wind, and 8% with need to slot Gtr Convalescent bracers over Skirmisher Bracers.

    I don't think the Zeus had enhancements/twist to boost damage vs Helpless. I believe the recommended twist was Grim Precision (Shadow Dancer) to stack as much fort bypass as possible (45% vs 30% here)

    Minor nit-picks: Human version loses 6dmg from loss of Improved PA enhancements, also the +2 racial seeker.

    Not sure why so many feats improving Dodge when Blitzing will take you to your dodge cap. Also if running Earth stance Grandmaster of Forms seems to be marginally useful feat. Toughness/Epic toughness might be worthwhile options instead.
    attack boost is incorrect and is my mistake i'll fix that
    same with divine might, i did something wrong in there

    Loss of 6 damage is easily covered by being able to spam fist of iron which is almost the same as momentum swing

    The dodge feats are there as DDO had broken blitz giving dodge multiple times before and this build allows me to have permanent 28% dodge which helps in its usefulness while not blitzing, especially since there is evidence showing that turbine might not have fixed blitz disappearing going through portals

    25% incorp adds the most usefulness as it completely stacks with dodge so now your 50% displaced + 28% dodge + 25% incorp

    I take grand-master as I switch stances often while not being great for earth stance grandmaster does benefit water and wind forms extremely well

    Greater conv bracers allow me to heal more and also increase my saves by an additional 4, I had no fail saves and found that kept me alive more than anything else.

    His enhancements do include no mercy (additional damage to helpless mobs but has no way of making it so), ans you saw that several feat slots could easily be changed to allow for grim precision

    Sorry for the mistake and good eye i'll correct those in the original post in a moment
    Ultimate Completionist
    ~Cannith~
    "I Will Never be a Memory"

  4. #4
    Uber Completionist Azriel_Angelus's Avatar
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    original post corrected
    Ultimate Completionist
    ~Cannith~
    "I Will Never be a Memory"

  5. #5
    Community Member kuro_zero's Avatar
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    Quote Originally Posted by zachxr100 View Post
    His enhancements do include no mercy (additional damage to helpless mobs but has no way of making it so)
    The Zeus enhancements doesn't have No Mercy.

    Quote Originally Posted by zachxr100 View Post
    ans you saw that several feat slots could easily be changed to allow for grim precision
    Twist. Not sure what it could replace without ruining the "no fail on 1" theme you got going.

    Quote Originally Posted by zachxr100 View Post
    Sorry for the mistake and good eye i'll correct those in the original post in a moment
    No worries. Solid build, just hesitant of relying on Cocoon for healing "in the thick of things" so to speak.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  6. #6
    Uber Completionist Azriel_Angelus's Avatar
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    Quote Originally Posted by kuro_zero View Post
    The Zeus enhancements doesn't have No Mercy.
    Its in the text file but looking at the picture it doesn't include them that was a mistake on my part


    Quote Originally Posted by kuro_zero View Post
    No worries. Solid build, just hesitant of relying on Cocoon for healing "in the thick of things" so to speak.
    it actually is pretty good because with the things taken in my build it ticks for roughly over 100 and can crit for a good amount more also i have unlimited uses if absolutely necessary (really dislike shrining), this also is helped by that 25% incorp as its less likely to get taken away from some blundering troll.
    Ultimate Completionist
    ~Cannith~
    "I Will Never be a Memory"

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