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  1. #1
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    Default 11 ranger/6 fighter/3 rogue Build

    Hello guys. Im quite a new player, but i've decided to try it and make my own build, im pretty sure it sux that's why i need you guys to correct me ! 11 lvls of ranger for the favored enemies + free TWF feats, 3 lvls of rogue for the evasion + trap disabling, 6 levels of fighter for the bonus feats etc.
    Im aiming to get high dps TWF trapper. Here is what i've got, enjoy :
    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Longviel 
    Level 20 Lawful Neutral Human Male
    (6 Fighter \ 3 Rogue \ 11 Ranger) 
    Hit Points: 248
    Spell Points: 125 
    BAB: 19\19\24\29\29
    Fortitude: 14
    Reflex: 14
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    23
    Dexterity            15                    15
    Constitution         12                    12
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     6
    Bluff                -1                    -1
    Concentration         1                     1
    Diplomacy            -1                    -1
    Disable Device        6                    25
    Haggle                3                     5
    Heal                 -1                    -1
    Hide                  6                    20
    Intimidate           -1                    -1
    Jump                  8                    12
    Listen                2                     2
    Move Silently         6                    16
    Open Lock             6                    24
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    25
    Spellcraft            2                     2
    Spot                  3                     7
    Swim                  4                     6
    Tumble                3                     3
    Use Magic Device      3                    19
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Combat Expertise
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Power Attack
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Rogue)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Dodge
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 9 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Whirlwind Attack
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 15 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 16 (Fighter)
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 18 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Improved Trip

  2. #2
    Community Member redspecter23's Avatar
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    A few comments.

    How set are you on 3 rogue? Would you be willing to drop two rogue levels and pick up 2 more fighter? Fighter 8 offers some great enhancements in the Kensei tree including keen edge which adds to your critical threat range, making your Khopesh 15-20 x3. Unless you are heavily into ranged combat, you'll get very little from the ranger tier 5's and you'll need 8 fighter levels to get Greater Weapon Focus to fill the prerequisites of Kensei 5. Remember that you'll have evasion from 9 levels of ranger so you don't need it from the rogue levels.

    I'd drop Combat Expertise. Unless you are very defensively oriented, you get only very small defensive returns. Since you already have power attack, you can't use both at the same time. You'll be much better off with Power Attack, Cleave, Great Cleave, Overwhelming Critical instead. So I'd say drop CE, Imp Trip and Mobility and Spring Attack. Dodge isn't a horrible choice and can be kept without any major losses. Yes Improved Trip is a very nice feat. If you're extremely set on that feat, go ahead and keep CE and Imp Trip, but I'm wondering if just going with Stunning Blow instead might just be a better choice (which also only costs one feat). Oversized two weapon fighting also has minimal usefulness overall. I can't see you having any real issues to hit later on, especially if you invest in both kensei and tempest enhancements.
    Last edited by redspecter23; 02-22-2014 at 09:58 AM.
    Kaarloe - Degenerate Matter - Argonnessen

  3. #3
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    Quote Originally Posted by redspecter23 View Post
    A few comments.

    How set are you on 3 rogue? Would you be willing to drop two rogue levels and pick up 2 more fighter? Fighter 8 offers some great enhancements in the Kensei tree including keen edge which adds to your critical threat range, making your Khopesh 15-20 x3. Unless you are heavily into ranged combat, you'll get very little from the ranger tier 5's and you'll need 8 fighter levels to get Greater Weapon Focus to fill the prerequisites of Kensei 5. Remember that you'll have evasion from 9 levels of ranger so you don't need it from the rogue levels.

    I'd drop Combat Expertise. Unless you are very defensively oriented, you get only very small defensive returns. Since you already have power attack, you can't use both at the same time. You'll be much better off with Power Attack, Cleave, Great Cleave, Overwhelming Critical instead. So I'd say drop CE, Imp Trip and Mobility and Spring Attack. Dodge isn't a horrible choice and can be kept without any major losses. Yes Improved Trip is a very nice feat. If you're extremely set on that feat, go ahead and keep CE and Imp Trip, but I'm wondering if just going with Stunning Blow instead might just be a better choice (which also only costs one feat). Oversized two weapon fighting also has minimal usefulness overall. I can't see you having any real issues to hit later on, especially if you invest in both kensei and tempest enhancements.
    So you're saying to change 2 lvls of rogue for 2 more lvls of fighter. Combat Expertise, Spring Attack and Mobility are preq for Whirlwind Attack. So basicaly you're telling me to drop 5 feats now(with Improved Trip out too), and pick Cleave, Greater Cleave and OC(power attack has been taken at level 1). So what are your suggestions then ? we have 2 free feat slots now.

  4. #4
    Community Member redspecter23's Avatar
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    Quote Originally Posted by letthal View Post
    So you're saying to change 2 lvls of rogue for 2 more lvls of fighter. Combat Expertise, Spring Attack and Mobility are preq for Whirlwind Attack. So basicaly you're telling me to drop 5 feats now(with Improved Trip out too), and pick Cleave, Greater Cleave and OC(power attack has been taken at level 1). So what are your suggestions then ? we have 2 free feat slots now.
    This is how I'd build it

    Human, Ranger 11/Fighter 8/Rogue 1

    Feats
    1 Power Attack
    1 (human) Cleave
    3 Khopesh proficiency
    6 Great Cleave
    9 Dodge
    12 Toughness
    15 Improved Crit: slash
    18 Improved Crit: ranged
    F1 Weapon Focus: slash
    F2 Stunning Blow
    F4 Weapon Specialization: slash
    F8 Greater Weapon Focus: slash
    21 Overwhelming Critical
    24 ?
    27 Blinding Speed

    This was thrown together quickly so forgive any mistakes. Yes, my personal opinion is to remove the whirlwind chain altogether. I don't find it as useful as the other feats listed. Whirlwind is nice, but it's basically just a slightly ramped up cleave. I'd rather have two slightly less powerful cleaves instead. If you want it as a personal choice, that's your call. I find this feat selection provides more overall power.
    Kaarloe - Degenerate Matter - Argonnessen

  5. #5
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    Quote Originally Posted by redspecter23 View Post
    This is how I'd build it

    Human, Ranger 11/Fighter 8/Rogue 1

    Feats
    1 Power Attack
    1 (human) Cleave
    3 Khopesh proficiency
    6 Great Cleave
    9 Dodge
    12 Toughness
    15 Improved Crit: slash
    18 Improved Crit: ranged
    F1 Weapon Focus: slash
    F2 Stunning Blow
    F4 Weapon Specialization: slash
    F8 Greater Weapon Focus: slash
    21 Overwhelming Critical
    24 ?
    27 Blinding Speed

    This was thrown together quickly so forgive any mistakes. Yes, my personal opinion is to remove the whirlwind chain altogether. I don't find it as useful as the other feats listed. Whirlwind is nice, but it's basically just a slightly ramped up cleave. I'd rather have two slightly less powerful cleaves instead. If you want it as a personal choice, that's your call. I find this feat selection provides more overall power.
    Anything in exchange for improved ranged ? i would rather focus on 100% meele.

  6. #6
    Community Member redspecter23's Avatar
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    Quote Originally Posted by letthal View Post
    Anything in exchange for improved ranged ? i would rather focus on 100% meele.
    You've got manyshot so even if you only pull your bow out for that against bosses, it's worth it. However, if you have no interest, you could perhaps put Combat Expertise and Improved Trip back in and make use of the extra "?" epic feat slot. You could shuffle things around a bit to get CE and Imp Trip a bit earlier.
    Kaarloe - Degenerate Matter - Argonnessen

  7. #7

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    12 ranger gets some nice goodies on the enhancement tree--not only the other 10% offhand but also Deflect arrows. Furthermore, the deflect arrows coupled with this:

    Improved Defense: Your Shield of Whirling Steel grants +1/+2/+3 additional AC and if you possess Deflect Arrows it can trigger once every 4/3/2 seconds

    means that archers are far less a nuisance. I found that it procced often.
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  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by redspecter23 View Post
    Human, Ranger 11/Fighter 8/Rogue 1
    From a DPS perspective, I'd say rgr 12 / ftr 8 is better: +10% offhand procs from lvl 12 Tempest beats a little SA. Plus as mentioned Deflect Arrows is actually useful now.
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  9. #9
    Community Member redspecter23's Avatar
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    Quote Originally Posted by unbongwah View Post
    From a DPS perspective, I'd say rgr 12 / ftr 8 is better: +10% offhand procs from lvl 12 Tempest beats a little SA. Plus as mentioned Deflect Arrows is actually useful now.
    True, but I was trying to keep the build as close in flavor to the original. Dropping rogue changes the way the build would play a bit too much. It's likely a better choice power wise but changing too much changes the build to the point that the OP might not be interested anymore. From an EE pure power perspective, even the 12/8 split isn't optimal. Overthink things too much and you probably end up with a 12fighter/6monk/2pally build anyway. It is really the ultimate min/max combination right now.
    Kaarloe - Degenerate Matter - Argonnessen

  10. #10
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    Quote Originally Posted by redspecter23 View Post
    True, but I was trying to keep the build as close in flavor to the original. Dropping rogue changes the way the build would play a bit too much. It's likely a better choice power wise but changing too much changes the build to the point that the OP might not be interested anymore. From an EE pure power perspective, even the 12/8 split isn't optimal. Overthink things too much and you probably end up with a 12fighter/6monk/2pally build anyway. It is really the ultimate min/max combination right now.
    A lot of truth here. Some notes:

    For the 12/8 build (I ran one last life) or 12/6/2 (F/Rng/M) or 11/8/1 (rng/f/monk or rogue) you might search for my Ginsu thread. It plays quite well bt probably does fall short of the 12/6/2 f/m/p split.

    If you really want a ranger/rogue build I'd go 5 rogue and dagger specialization. The tempest tier 5s are disappointing anyway and daggers will out dps, and you have better trap skills. Probably 14/5/1 rng/rog/ftr or just 15/5.

  11. #11
    Community Member redspecter23's Avatar
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    Quote Originally Posted by Inoukchuk View Post
    A lot of truth here. Some notes:

    For the 12/8 build (I ran one last life) or 12/6/2 (F/Rng/M) or 11/8/1 (rng/f/monk or rogue) you might search for my Ginsu thread. It plays quite well bt probably does fall short of the 12/6/2 f/m/p split.

    If you really want a ranger/rogue build I'd go 5 rogue and dagger specialization. The tempest tier 5s are disappointing anyway and daggers will out dps, and you have better trap skills. Probably 14/5/1 rng/rog/ftr or just 15/5.
    I agree that's certainly another route the OP could go. Bump rogue up to 5 levels and spec in daggers. You get 15-20 x3 critical which is the same as what he would get with 8+ fighter levels using khopesh. It's all dependent on how much rogue is desired in the build I guess. More sneak attack, fewer feats from fighter. Fair tradeoffs.
    Kaarloe - Degenerate Matter - Argonnessen

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