After I liked what I saw with my previous build, The Sorcerous Smackdown, I brought the build to my friends, who I usually runa three man group with. We got to thinking though, what if we all had one of these multiclass builds that really worked with each other and yet were all different? So I got to thinking about it. An ideal party would have trap skills, buffs from the different classes, high dps, and survivability.We wanted our builds to be new and different and not a cookie cutter shiradai sorcerer. So I got to looking around at things. We had wizard buffs via my previous build as mentioned above, and Lurzifer's excellent juggernaut build provided artificer buffs. So the main kind that remained was divine buffs.
First and foremost: This build requires at least access to monk, and a +1 dex tome by lvl 3 (if you follow my starting stats and level up order). 32 point build is highly recommended, 36 would be best, and as many tomes as possible never hurt (23 STR needed for overwhelming crit, you will need some kind of tome depending on starting strength) and TRing into this build solves a few problems.I prefer to use warforged (or bladeforged) simply because it synergizes well with my questing buddies' reconstructs.
Goals: High sustained melee DPS; self healing and buffing; usefulness in a party via buffing, healing, raising dead and being awesome; good defenses through evasion, PRR, dodge, and AC (at least until it becomes useless); and epic elite viable saves
Pros/Cons:
+ Self healing through Heal spell and potentially bladeforged reconstructs
+ High defenses and saves
+ Evasion
+ Tons of flexibility on how to make this build. Heck, be an elf with 12 cleric levels if you want.
+ Self and Party Buffs
+ Max BAB
+ Good sustained DPS
+ Crowd control against casters
- Lacks trap skills
- Gets Heal late in the game (has healing spells from lvl 1, bladeforged get reconstruct SLA)
- Limited UMD (unless you have an int tome or are willing to go full melee, or disregard my recommended intelligence in which case this problem goes away)
Race: Warforged, Bladeforged, or Human (though honestly with very few modifications any race works)
Alignment: Lawful Good (necessary for Paladin levels)
Starting stats:
32 point build human:
Str 16 <---- All level up points here
Dex 12 (need to get a 13 for dodge somehow)
Con 16
Int 10
Wis 8
Cha 14
32 point build WF:
Str 16
Dex 12
Con 16
Int 10
Wis 6
Cha 14
Skills (in order of importance)
Heal
Concentration
UMD
Balance
Level up order
F M M P P F F F F F P P P P F F F F F F
Feats
Feats are as followed considering the leveling chain above. (Free Feats FvS/Monk feats)
1. PA / Follower of **** (Human Bonus: Force of Personality)
2. Dodge
3. Cleave / Two Handed Fighting / evasion
4. Aura of Good
5. Divine Grace / Lay on Hands
6. Great Cleave
7. Child of ****
9. Improved Two Handed Fighting / Fire Resistance
10. (Active Feat based on Deity)
12. IC: Slash (or bludgeon if you decide to be centered)
15. Empower Healing Spell
18. Quicken Spell
21. Overwhelming Critical (requires 23 Str)
24. Force of Personality (Humans who already have it: Greater Two Handed Fighting)
Not going to talk about the last few levels, lots of choices, up to you.
Enhancements
Warforged: 8
3 core: 4
2 healer's friend: 4
Human: 5
2 core: 3
1 improved recovery: 2
Warpriest: 38 (human 40)
4 core: 4
3 divine might: 3
1 (3) toughness: 1 (3)
1 righteous weapon: 2 (WF only)
1 smite weakness: 2
3 wall of steel: 3
3 inflame: 3
3 inflame: saving throws: 3
3 inflame: energy absorption: 3
2 Cha: 4
1 ameliorating strike: 2
1 divine power: 2
3 divine vessel: 3
3 magic backlash: 3
(1 divine intervention: 2) Human only
Ninja Spy: 11
1 core: 1
3 acrobatic: 3
2 sneak attack training: 4
3 agility: 3
Angel of Vengence: 4
1 core: 1
3 angelic Resistance: 3
Sacred Defender: 18 (quick note: Humans who decide to remain uncentered may want to invest in the enhancements to increase max dex bonus for dodge)
3 core: 3
3 resilient defense: 3
1 extra lay on hands: 1
3 durable defense: 3
3 bulwark aura: 3
3 resistance aura: 3
1 Cha: 2
Shintao: 1
1 core: 1
Humans should have 1 extra point to put somewhere, I haven't figured out where I'd put it.
Epic Destinies
I prefer legendary dreadnaught with this build, especially when soloing. Fury works well in groups as well.
All the usual stuff, haste boosts, momentum swing, lay waste, pulverizer, master's blitz, volcano's edge, seeker, etc etc. as a LD. In Fury, primal scream, sense weakness, glancing blow damage, fury eternal, unbridled fury, etc etc.
Twists
As LD: Unearthly Reactions, Primal Scream, Sense Weakness
As Fury: Uearthly Reactions, Momentum Swing, Haste Boost
Disregarding gear list what with new content that I can never keep up with. Anyway, just good stuff, resistance, Con, Dex, Str, Cha, deadly, fortification, wizardry, health, etc etc. Make sure you have a devotion item, in a red slot on a weapon if possible. I'm running around like a fool with a Hunter's Slayer slotted with devotion. (Good weapon, but I'm always running around like a fool)
Accomplishments: self and party buffs such as FoM and DW, nice melee DPS, not cookie cutter (I think), knocking casters on their butts sometimes, helpful to parties via universal healing, good dodge, high saves (got in the 70s on lammania), first life compatible, customizable for your own changes
Before I finish, a note on this character's performance. It isn't as high DPS as The Sorcerous Smackdown due to a los of doublestrike and manyshot, and it doesn't have shadow fade. However, this build can achieve some MASSIVE saves due to its paladin levels, and it is more party friendly and a better questing partner in PUGs due to its healing ability and party oriented buffs. Overall, I can compare the two all I want, but they aren't the same. Yes, they can both be in groups, but this build is better at being a team player. Yes, they can both solo, but The Sorcerous Smackdown is better at it. Both builds are fun to play, so if you want to make one but can't decide which would be better, don't think about it like that and think more about how you like to play. That's all.
So what do you guys think? Any edits that the build needs? Or do y'all think it deserves its own little place on the scrap heap?