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  1. #1
    Community Member Zakan's Avatar
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    Default The Divine Demolition- (12 FvS/6 Pally/2 Monk)

    After I liked what I saw with my previous build, The Sorcerous Smackdown, I brought the build to my friends, who I usually runa three man group with. We got to thinking though, what if we all had one of these multiclass builds that really worked with each other and yet were all different? So I got to thinking about it. An ideal party would have trap skills, buffs from the different classes, high dps, and survivability.We wanted our builds to be new and different and not a cookie cutter shiradai sorcerer. So I got to looking around at things. We had wizard buffs via my previous build as mentioned above, and Lurzifer's excellent juggernaut build provided artificer buffs. So the main kind that remained was divine buffs.

    First and foremost: This build requires at least access to monk, and a +1 dex tome by lvl 3 (if you follow my starting stats and level up order). 32 point build is highly recommended, 36 would be best, and as many tomes as possible never hurt (23 STR needed for overwhelming crit, you will need some kind of tome depending on starting strength) and TRing into this build solves a few problems.I prefer to use warforged (or bladeforged) simply because it synergizes well with my questing buddies' reconstructs.

    Goals: High sustained melee DPS; self healing and buffing; usefulness in a party via buffing, healing, raising dead and being awesome; good defenses through evasion, PRR, dodge, and AC (at least until it becomes useless); and epic elite viable saves

    Pros/Cons:
    + Self healing through Heal spell and potentially bladeforged reconstructs
    + High defenses and saves
    + Evasion
    + Tons of flexibility on how to make this build. Heck, be an elf with 12 cleric levels if you want.
    + Self and Party Buffs
    + Max BAB
    + Good sustained DPS
    + Crowd control against casters
    - Lacks trap skills
    - Gets Heal late in the game (has healing spells from lvl 1, bladeforged get reconstruct SLA)
    - Limited UMD (unless you have an int tome or are willing to go full melee, or disregard my recommended intelligence in which case this problem goes away)

    Race: Warforged, Bladeforged, or Human (though honestly with very few modifications any race works)
    Alignment: Lawful Good (necessary for Paladin levels)

    Starting stats:

    32 point build human:
    Str 16 <---- All level up points here
    Dex 12 (need to get a 13 for dodge somehow)
    Con 16
    Int 10
    Wis 8
    Cha 14

    32 point build WF:
    Str 16
    Dex 12
    Con 16
    Int 10
    Wis 6
    Cha 14

    Skills (in order of importance)
    Heal
    Concentration
    UMD
    Balance

    Level up order
    F M M P P F F F F F P P P P F F F F F F

    Feats
    Feats are as followed considering the leveling chain above. (Free Feats FvS/Monk feats)
    1. PA / Follower of **** (Human Bonus: Force of Personality)
    2. Dodge
    3. Cleave / Two Handed Fighting / evasion
    4. Aura of Good
    5. Divine Grace / Lay on Hands
    6. Great Cleave
    7. Child of ****
    9. Improved Two Handed Fighting / Fire Resistance
    10. (Active Feat based on Deity)
    12. IC: Slash (or bludgeon if you decide to be centered)
    15. Empower Healing Spell
    18. Quicken Spell
    21. Overwhelming Critical (requires 23 Str)
    24. Force of Personality (Humans who already have it: Greater Two Handed Fighting)

    Not going to talk about the last few levels, lots of choices, up to you.

    Enhancements

    Warforged: 8
    3 core: 4
    2 healer's friend: 4

    Human: 5
    2 core: 3
    1 improved recovery: 2

    Warpriest: 38 (human 40)
    4 core: 4
    3 divine might: 3
    1 (3) toughness: 1 (3)
    1 righteous weapon: 2 (WF only)
    1 smite weakness: 2
    3 wall of steel: 3
    3 inflame: 3
    3 inflame: saving throws: 3
    3 inflame: energy absorption: 3
    2 Cha: 4
    1 ameliorating strike: 2
    1 divine power: 2
    3 divine vessel: 3
    3 magic backlash: 3
    (1 divine intervention: 2) Human only

    Ninja Spy: 11
    1 core: 1
    3 acrobatic: 3
    2 sneak attack training: 4
    3 agility: 3

    Angel of Vengence: 4
    1 core: 1
    3 angelic Resistance: 3

    Sacred Defender: 18 (quick note: Humans who decide to remain uncentered may want to invest in the enhancements to increase max dex bonus for dodge)
    3 core: 3
    3 resilient defense: 3
    1 extra lay on hands: 1
    3 durable defense: 3
    3 bulwark aura: 3
    3 resistance aura: 3
    1 Cha: 2

    Shintao: 1
    1 core: 1

    Humans should have 1 extra point to put somewhere, I haven't figured out where I'd put it.

    Epic Destinies
    I prefer legendary dreadnaught with this build, especially when soloing. Fury works well in groups as well.
    All the usual stuff, haste boosts, momentum swing, lay waste, pulverizer, master's blitz, volcano's edge, seeker, etc etc. as a LD. In Fury, primal scream, sense weakness, glancing blow damage, fury eternal, unbridled fury, etc etc.

    Twists
    As LD: Unearthly Reactions, Primal Scream, Sense Weakness
    As Fury: Uearthly Reactions, Momentum Swing, Haste Boost

    Disregarding gear list what with new content that I can never keep up with. Anyway, just good stuff, resistance, Con, Dex, Str, Cha, deadly, fortification, wizardry, health, etc etc. Make sure you have a devotion item, in a red slot on a weapon if possible. I'm running around like a fool with a Hunter's Slayer slotted with devotion. (Good weapon, but I'm always running around like a fool)

    Accomplishments: self and party buffs such as FoM and DW, nice melee DPS, not cookie cutter (I think), knocking casters on their butts sometimes, helpful to parties via universal healing, good dodge, high saves (got in the 70s on lammania), first life compatible, customizable for your own changes

    Before I finish, a note on this character's performance. It isn't as high DPS as The Sorcerous Smackdown due to a los of doublestrike and manyshot, and it doesn't have shadow fade. However, this build can achieve some MASSIVE saves due to its paladin levels, and it is more party friendly and a better questing partner in PUGs due to its healing ability and party oriented buffs. Overall, I can compare the two all I want, but they aren't the same. Yes, they can both be in groups, but this build is better at being a team player. Yes, they can both solo, but The Sorcerous Smackdown is better at it. Both builds are fun to play, so if you want to make one but can't decide which would be better, don't think about it like that and think more about how you like to play. That's all.

    So what do you guys think? Any edits that the build needs? Or do y'all think it deserves its own little place on the scrap heap?
    Last edited by Zakan; 02-09-2014 at 07:18 PM. Reason: Incorrect Formatting

  2. #2
    Community Member Zakan's Avatar
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    Default New version! The Divine Demolition F2P! 12 cleric/6 pally / 2 rogue

    So when I showed this build to my friend, I realized that he didn't have the FvS class. Easy to fix. But then I thought: why not make it F2P? So I changed it to Human 12 cleric/ 6 pally/ 2 rogue. Start with a rogue level, rank up heal, search, DD, and umd if you have points. WIS becomes dump stat-ish (still need it for cleric spells), start with 14 INT for skills. If you have +2 tomes, those work great at skills. I took my second rogue level at lvl 10-ish to rebalance those skill points (mainly UMD, which I had not raised since level one in favor of search and DD) At endgame, finish with a very usable UMD, trap skills, most of the old goodies, and potentially more sneak attack if you invest in the assassin tree. My experience was that this build is inferior to the previous version due to less dps and saves, but still entirely playable. 32 point build is very helpful with this one, but with some proper stat lowering, not necessary. So enjoy!

  3. #3
    Community Member Noritine's Avatar
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    Default

    If you were to do bladeforged, how would you change your leveling? Take first level pally then stay the same or change ot all together?
    proud member of the Blackmoor Defenders
    Almost solely play Noritine (imagine that)
    Ghallanda

  4. #4
    Community Member Zakan's Avatar
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    Default Bladeforged leveling order

    I would go

    P M M P F F F F F F P P P P F F F F F F

    Pretty easy to mess with Bladeforged due to starting at level 15. Just make sure that you have enough BAB for those feats that require it.

  5. #5
    Community Member Noritine's Avatar
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    Default

    Almost to level 20 with this build (sorta)
    I went pdk so I didnt have my monk.levels for heroics.
    I will use my +3 lr stone to lose the fighter level and go with monk

    Dps is solid throughout the little bit of heroics I did.
    Saves were meh but that was due to gear(or lack.of effort)
    proud member of the Blackmoor Defenders
    Almost solely play Noritine (imagine that)
    Ghallanda

  6. #6
    Community Member kuro_zero's Avatar
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    Default

    I think I responded to your build thread in the Custom Char build forums. My take on this is to swap pal and monk levels, use the extra feat for Master of Forms (would require shuffling). Go earth stance with Iron Skin in Shintao to make up for lost PRR of defender stance and gain shadow veil and +1 mult on 19-20.

    Without going for exalted smite I see little reason to go past 2 pal since you can get divine might in warpriest. earth stance+shadow veil can make up for not having defender stance.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  7. #7
    Community Member Zakan's Avatar
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    Default

    Quote Originally Posted by kuro_zero View Post
    I think I responded to your build thread in the Custom Char build forums. My take on this is to swap pal and monk levels, use the extra feat for Master of Forms (would require shuffling). Go earth stance with Iron Skin in Shintao to make up for lost PRR of defender stance and gain shadow veil and +1 mult on 19-20.

    Without going for exalted smite I see little reason to go past 2 pal since you can get divine might in warpriest. earth stance+shadow veil can make up for not having defender stance.
    I thought of that idea too, and it will probably work, but I decided I wanted to make a greatsword build, or at least a build that wasn't so similar to my other build. Also, I found that aura to be at the very least helpful to my buddies (or rather me, since my buddy was playing this build) That is one of my favorite things about this build is just how customizable it is, take a piece of it that you like and edit around it a bit for something even better for yourself. Another idea could be to replace those two pally levels and take ranger for manyshot. Seriously, do what you'd like to with it.

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