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  1. #101
    Community Member Ellihor's Avatar
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    Well, was excepting a light in end of tunnel for dc casting with ETR. /disappointed

  2. #102
    Community Member Hathorian's Avatar
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    Quote Originally Posted by Ellihor View Post
    Well, was excepting a light in end of tunnel for dc casting with ETR. /disappointed
    +1. I am also disappointed. Maybe it is for the best though. This way to don't need to ETR (which seems like a huge grind anyway).

  3. #103
    Founder lostgunman's Avatar
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    Really disappointed in the Epic Past Lives. Most of the effects are barely noticeable...even if it doesn't take a feat, it still takes MASSIVE amounts of XP to get one.

    Iconics:

    - Bladeforged: Active is ****, Passive should be 10%/20%/30% to even be decent.
    - MorningLord: Passive is total junk.
    - Shadar-kai: Passive should be double, active is total junk.
    - PDK: Active is ****, Passive should be double.

    Martial Sphere: (ALL passives are junk...AC is practically useless)

    - Doublestrike: 3% should make it more useful.
    - Skill Mastery: Total junk.
    - Fortification: Double at LEAST, more like 20/40/60 for an ACTIVE.


    Divine: (PRR is much more useful than AC...but still 3 is a bit of a joke and isn't very DIVINE, maybe stacking 5% positive healing?)

    - Healing Power: Useful...but ONLY for healers...should be more generic?
    - Brace: +1 to saves just isn't worth an active...
    - Block Energy: ok, but should be ALL the time, not just while blocking.


    Primal: (passive should be better, +5 and +5 per 5 levels.)

    - Doubleshot: Same as doublestrike, should be more, like 3%
    - Fast Healing: ok, this is the ONLY one I like as is.
    - Colors of the Queen: Fun, but if it doesn't stack with Shiradi...junk.


    Arcane: (Not even close to decent passive, bump it to 5%)

    - Energy Criticals: Prefer 3% so it's noticable
    - Enchant Weapon: junk
    - Arcane Alacrity: 3/6/10%? Really? Total ****. 10% should be the FIRST step, then 20% then 30%...otherwise as an active it's not worth it.

  4. #104
    Community Member Shmuel's Avatar
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    Quote Originally Posted by Vargouille View Post
    To clarify, none of the new Epic Past Lives or Iconic Past Lives require spending a feat slot to gain any of the benefits. This is intentionally different from Heroic Past Lives.
    And also for clarification- Is it correct to say that other than thanking us for the feedback, you did not change a single thing based upon that feedback?
    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  5. #105
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by lostgunman View Post
    Really disappointed in the Epic Past Lives. Most of the effects are barely noticeable...even if it doesn't take a feat, it still takes MASSIVE amounts of XP to get one.

    Iconics:

    - Bladeforged: Active is ****, Passive should be 10%/20%/30% to even be decent.
    - MorningLord: Passive is total junk.
    - Shadar-kai: Passive should be double, active is total junk.
    - PDK: Active is ****, Passive should be double.

    Martial Sphere: (ALL passives are junk...AC is practically useless)

    - Doublestrike: 3% should make it more useful.
    - Skill Mastery: Total junk.
    - Fortification: Double at LEAST, more like 20/40/60 for an ACTIVE.


    Divine: (PRR is much more useful than AC...but still 3 is a bit of a joke and isn't very DIVINE, maybe stacking 5% positive healing?)

    - Healing Power: Useful...but ONLY for healers...should be more generic?
    - Brace: +1 to saves just isn't worth an active...
    - Block Energy: ok, but should be ALL the time, not just while blocking.


    Primal: (passive should be better, +5 and +5 per 5 levels.)

    - Doubleshot: Same as doublestrike, should be more, like 3%
    - Fast Healing: ok, this is the ONLY one I like as is.
    - Colors of the Queen: Fun, but if it doesn't stack with Shiradi...junk.


    Arcane: (Not even close to decent passive, bump it to 5%)

    - Energy Criticals: Prefer 3% so it's noticable
    - Enchant Weapon: junk
    - Arcane Alacrity: 3/6/10%? Really? Total ****. 10% should be the FIRST step, then 20% then 30%...otherwise as an active it's not worth it.
    got to pay attention Double strike/Doubleshot/Energy Criticals have all been increased to 3% as posted in the OP

  6. #106
    Community Member Wizza's Avatar
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    Quote Originally Posted by Shmuel View Post
    And also for clarification- Is it correct to say that other than thanking us for the feedback, you did not change a single thing based upon that feedback?
    It's a pretty common thing here on Lamannia.

    Just look at the New Items or EK.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  7. #107
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    Quote Originally Posted by Shmuel View Post
    And also for clarification- Is it correct to say that other than thanking us for the feedback, you did not change a single thing based upon that feedback?
    No, it isn't. And most people reading the thread telling you you're right haven't even read the thread.

  8. #108
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    Quote Originally Posted by lostgunman View Post
    Really disappointed in the Epic Past Lives. Most of the effects are barely noticeable...even if it doesn't take a feat, it still takes MASSIVE amounts of XP to get one.

    Iconics:

    - Bladeforged: Active is ****, Passive should be 10%/20%/30% to even be decent.
    - MorningLord: Passive is total junk.
    - Shadar-kai: Passive should be double, active is total junk.
    - PDK: Active is ****, Passive should be double.

    Martial Sphere: (ALL passives are junk...AC is practically useless)

    - Doublestrike: 3% should make it more useful.
    - Skill Mastery: Total junk.
    - Fortification: Double at LEAST, more like 20/40/60 for an ACTIVE.


    Divine: (PRR is much more useful than AC...but still 3 is a bit of a joke and isn't very DIVINE, maybe stacking 5% positive healing?)

    - Healing Power: Useful...but ONLY for healers...should be more generic?
    - Brace: +1 to saves just isn't worth an active...
    - Block Energy: ok, but should be ALL the time, not just while blocking.


    Primal: (passive should be better, +5 and +5 per 5 levels.)

    - Doubleshot: Same as doublestrike, should be more, like 3%
    - Fast Healing: ok, this is the ONLY one I like as is.
    - Colors of the Queen: Fun, but if it doesn't stack with Shiradi...junk.


    Arcane: (Not even close to decent passive, bump it to 5%)

    - Energy Criticals: Prefer 3% so it's noticable
    - Enchant Weapon: junk
    - Arcane Alacrity: 3/6/10%? Really? Total ****. 10% should be the FIRST step, then 20% then 30%...otherwise as an active it's not worth it.
    Well, first off, the 2%ers have been changed. Secondly, I am so tired of "PRR isnt divine"

    Do you know where unyielding sentinel is?

    I hate the idea of running in an off destiny.
    But I hate nonsense more.

  9. #109
    Community Member Airgeadlam's Avatar
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    Quote Originally Posted by Vargouille View Post
    To clarify, none of the new Epic Past Lives or Iconic Past Lives require spending a feat slot to gain any of the benefits. This is intentionally different from Heroic Past Lives.
    Oh! Then I got it totally wrong, sorry and thanks for letting me know! Still a good chunk of xp, but it's certainly an improvement!

  10. #110
    Community Member lyrecono's Avatar
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    Quote Originally Posted by Vargouille View Post
    To clarify, none of the new Epic Past Lives or Iconic Past Lives require spending a feat slot to gain any of the benefits. This is intentionally different from Heroic Past Lives.
    good to know, Epic past lives still not good enough for the effort needed, please rethink them

  11. #111
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    Imho quite the opposite from many other posters here: Quite a few of the epic past lives are too good. 6% doublestrike from 3 past lives is pretty **** good. Faster cooldowns of spells is nice, 30% fortification is awesome - means I can skip brace for impact or free up an item on most toons etc

  12. #112
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    Some points that I feel I must say at the beginning:
    We might not even get the extra fate point until the first patch of U20 as it stands now in the release notes. The wording is a tad confusing since it likely says that this will be fixed in Lam in a patch. My mains are casters and one Monk so this is my point of view. I usually run a pure sorcerer soloing for most parts unless I get lonely.

    Morninglord: Active I see only the casting Druids using and the Divine Disciple Clerics who use light spells. Passive I would have gotten during the time when I was aim for the true highest heal but except for that then not worth getting to 28 for.
    Shadar-Kai: Active I want it. I sit currently at 10% incorporeality due to Ghostly and the bonus would be nice for the times when heal scroll is on timer and getting beaten too much for Healing cocoon to due much. The 2 minute cooldown is fine with me since I don't get to such a precarious position so often although if it could be shorter since it might have activated when it was not needed. Passive if you get it for the reason I will likely get it then it's a nice bonus, sorcerers don't get much dodge bonus if they are pure.

    Doublestrike: I want the active. My Monk would jump out of the screen and QP me if I don't. Passive I would use for my monk since he has high AC already and would not feel as squish going on Water for the extra DCs on EE's.
    Skill Mastery: Will get it for the passive but the stance is lacking, perhaps add more reflex save or fortification bypass? This should really be a passive and not an a stances, don't know who thought of this. The bonuses for the other actives are by 3 to a maximum of 9, why is this the exception?
    Fortification: Bad, won't change Doublestrike for it.

    Healing Power: Active for both mains. Cleric for obvious reasons and Sorc for better HC and PRR.
    Brace: No good.
    Block Energy: No one blocks, you run around with your head cut off. Adding to passive would be best. Maybe 1d3 good damage toogle, max 3d4.

    Doubleshot: Not using it on ranger. Would rather get the passive from Color of the Queen since toggle is useful.
    Fast Healing: Will get it since the 120 base will be nice since one of my mains has a lot of heal amp, Sorc, and one of the main alts, Monk, has heal amp also. Might be able to switch to two handed staves for a bit on my Sorc, good good good. Hp is nice.
    Colors of the Queen: Don't use Shiradi but will get it over Doubleshot for passive maybe.

    Energy Critical: 9% more Crit Chance is a nice flat bonus. Absorption is nice but won't actively go through the tree to get it.
    Enchant Weapon: 9% more damage seems underwhelming.
    Arcane Alacrity: If it worked for Burst or Dragon Breath will get, otherwise no.

    Overall I find that each tree has one ability that I like and will certainly get for one character but not sure if the time needed to get the stack of passives makes them worth it. The only reason I will try to get as many HP or PRR passives on my Sorc is because there's nothing else for him to do. Sorc will ETR too much, 18 times just to get 66 hp and 21 PRR. For now on 4 characters will do 6-7 martial, 10 divine, 6-7 primal and 3 arcane ETRs. If it were not for having nothing much to do at end game and because I like epic quests so much I would not be even doing so many ETR's. If they are stupidly difficult to get the tokens for the Heart of Wood then I will just likely not do anything much until an endgame.

    If there was anything fun to do at 28 I would likely just go 3 times for each character in their main spheres or focus only on my Sorcerer. If only the xp needed to ETR was the 3.96M xp, 2 destines capped worth or only level 26. While this goes against the reincarnation being at max level the bonuses are too little. I'm in the minority that will do the ETR regardless it seems since I really enjoy epic level quests but even doing the 25 or so lives makes me question the worth of staying since by then I will burn out the thing I enjoy most in the game currently. Either before I or anyone else burns out new end game that is enjoyable will come out and ETR will be swept under the rug for most people or even more people leave the game.

    So many hits with a stick is making getting me think a sliver of chocolate is great.
    Last edited by Altrelo; 11-12-2013 at 07:04 AM.

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