Little rant first. Most games balance survivability and damage - the more damage you do the easier you are to kill. Within this framework they usually also balance between saves and hp, meaning a person with high hp and low saves will survive just as well as someone with lower hp and high saves. DDO doesnt seem to do this.

I have 2 fighters, 1 pure and 1 18/2 rogue. The one with reflexes/evasion is pretty hard to kill while the pure is an sp black hole for healers. I would just multiclass him but am waiting for the enhancement redo to see if they will make the fighter capstone worth while.

In the meantime, what is the best way to increase my saves?