Originally Posted by
Forzah
Just showing that there is a useful alternative for yellow slots; there's also loads of immunities that are very useful.
To be honest, we wouldn't see this complaint if false life had been on a blue slot before. The complaint arises merely because you are used to false life being a yellow slot enchantment, which is not a very good reason in itself. I think the division of enhancements between yellow and blue slots is pretty balanced, actually. On my melee I would want 5 blue slots (false life, resistance, PRR, good luck, heavy fort) and 8 yellow slots (5 resistances, deathblock, blindness immunity, striding), ideally.