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  1. #21

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    I know one of my quotes is in there, but one thing to consider...Why do you think it will be impossible to slot GFL in yellows in the future?
    They are not available as trade in slots, but that doesn't mean there won't be GFL or even SFL slot-ins for whatever color (including yellow).

    I mean just take a look at the globe of imperial blood. Who knows what we will see being slottable in what color...
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  2. #22
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    Quote Originally Posted by Forzah View Post
    Just showing that there is a useful alternative for yellow slots; there's also loads of immunities that are very useful.

    To be honest, we wouldn't see this complaint if false life had been on a blue slot before. The complaint arises merely because you are used to false life being a yellow slot enchantment, which is not a very good reason in itself. I think the division of enhancements between yellow and blue slots is pretty balanced, actually. On my melee I would want 5 blue slots (false life, resistance, PRR, good luck, heavy fort) and 8 yellow slots (5 resistances, deathblock, blindness immunity, striding), ideally.
    I strongly disagree with you there, I think we would see (and would already have seen) an equal amount of complaining about the lack of strength of yellow augments compared to blue (like http://forums.ddo.com/showthread.php?t=404897&page=5). They'd just be spread out over 5 years of ddo. Of course it is all subjective, but you are the first person I've heard that values elemental resistances, blindness immunity and deathblock equal to the benefits of the blue augments. I'd rather run with a melee that has heavy fort and some blindness pots, than one without and permaimmunity.

    But besides that, I'm arguing that 'because you are used to false life being a yellow slot' IS in fact a very good reason in itself. I would have a problem with a change* even if both situations were equally desirable (both because of a feeling of consistency and because it's not just people being used to the old system, it's also items will continue existing that are already slotted that old system). A change for the worse is just double bad.


    *unless it is always changing, making things more interesting, in a "the only constant is change itself" line of thinking (if, for example, we'd get a different set augments to work with rotating twice a year, that would be a system that could be fun). But this is not the case here.
    Last edited by RoelHeeswijk; 02-11-2013 at 10:53 AM.

  3. #23
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    Quote Originally Posted by Eth View Post
    I know one of my quotes is in there, but one thing to consider...Why do you think it will be impossible to slot GFL in yellows in the future?
    They are not available as trade in slots, but that doesn't mean there won't be GFL or even SFL slot-ins for whatever color (including yellow).

    I mean just take a look at the globe of imperial blood. Who knows what we will see being slottable in what color...
    Then why bother with the change at all? Leave it alone or if you MUST take it away, do it as soon as you release these "maybe in the future-awesome-augments"

  4. #24
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    Quote Originally Posted by Eth View Post
    I know one of my quotes is in there, but one thing to consider...Why do you think it will be impossible to slot GFL in yellows in the future?
    They are not available as trade in slots, but that doesn't mean there won't be GFL or even SFL slot-ins for whatever color (including yellow).

    I mean just take a look at the globe of imperial blood. Who knows what we will see being slottable in what color...
    Well, theoretically yes. It just wouldn't be very elegant. Colorless can already be slotted in blue and yellow. I don't think it would be good for the system to start doing that, but technically it's possible.
    But honestly, if that was the goal, wouldn't it make a LOT more sense to not change FL to blue first? They could instead at some point release FL in blue as additional option...

  5. #25
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    Quote Originally Posted by Tid12 View Post
    This "in the future..we might..maybe..will.." formula has to stop, for both Devs and Community.

    They are removing Toughness NOW to add it LATER as named augment? Why can't you add the named augment NOW?
    Removing GFL from yellow cause MAYBE IN THE FUTURE they will add more augments? Then remove it later.

    Either release everything now or do everything later, including Augments revamp. Less drama, less complaints, less difficulties.
    I hear you, but if everything is released at once then it'll be much later for everything.

  6. #26
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    Quote Originally Posted by patang01 View Post
    I hear you, but if everything is released at once then it'll be much later for everything.
    I'd rather have much later everything than half now. Like Enhancements pass, they are doing everything (I hope) MUCH MUCH later but at least it will be finished.

  7. #27
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    Quote Originally Posted by Tid12 View Post
    I'd rather have much later everything than half now. Like Enhancements pass, they are doing everything (I hope) MUCH MUCH later but at least it will be finished.
    That would also mean the delay of the augment system. Personally I'm glad that they're doing this and releasing as is now. Maybe HP should be in the yellow slot but it's also clear that there are a lot of potential for more added augments in the future and not only named. The release of the thougness one in u18 is a shame. And hopefully that'll be a yellow augment.

    We'll see.

  8. #28
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    Quote Originally Posted by patang01 View Post
    That would also mean the delay of the augment system. Personally I'm glad that they're doing this and releasing as is now. Maybe HP should be in the yellow slot but it's also clear that there are a lot of potential for more added augments in the future and not only named. The release of the thougness one in u18 is a shame. And hopefully that'll be a yellow augment.

    We'll see.
    Mind you, I'm looking forward to see the named augments, specially if they are gonna be awesome as the Globe.

  9. #29
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    This subject makes me a sad panda. Yellow augments should have the false life option at the very least for backward compatibility. Deciding against overwhelming player consensus on a subject that is not even remotely game balance threatening is just bad business.
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  10. #30
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    Default bump -- official comment from someone @ Turbine for this please? Thanks!

    bump -- official comment from someone @ Turbine for this please? Thanks!

    Can we get reasoning explaining *why* this decision was made? Thanks so much in advance!

    Cheers! Keep up the great work! :P! !
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