Page 3 of 6 FirstFirst 123456 LastLast
Results 41 to 60 of 101
  1. #41
    The Hatchery DarkForte's Avatar
    Join Date
    Dec 2009
    Posts
    804

    Default

    Quote Originally Posted by LafoMamone View Post
    I even play the Jaws theme when I swim through the first part of Sleeping Dust.
    I'm not sure if I should be happy or sad that you don't have voice chat so I don't get to see that.
    Nerdrage/Endgame ~ Sarlona
    Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
    Buy my stuff!

  2. #42
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    I cannot believe that there is disagreement about the usefulness of these yellow slots. Everyone of them Suck.

    Resists? Ship buffs. Die? Get the relevant ones off a friendly caster OR swap in the relevant one on a different item for the remainder of the quest. You won't ever slot all 6 anyway, so even still you'll need a buff if you need more than 1 or 2. So, this is moot.

    Deathblock? Swap it in when you need it. Plenty of Items out there. For 99% of all endgame content, a simple deathward suffices.

    Greater focuses? Spell mastery +2 orb/cloak covers all of your DC's, as well as the other hand or robe of shadow for +3 majors.

    Only limited to casters on this one as well.

    What else?

    Feather fall? Get outta here. This should be a colorless. I won't touch this easily swappable item.

    Poison? Disease? underwater action? Blindness? Laughable

    Striding? Get some haste clickies

    Archmagi? Who cares - use 250 sp from conflux set or wizardry 10 off shadowmail when you zone in, spend your spellpoints then swap out to a better setup for the remainder of the quest. I'll NEVER slot this.

    Now...the useful stuff that I would like - Greater false life, how about you add +8 stats/insightful 3 stats for yellow slot for super customizability? How about exceptional fortification? How about 3% doublestrike? Lesser guard effects? Stunning/Vertigo/Shatter/Tendon Slice 6-8% ?

    I can get MUCH more creative with what kind of things to put into yellow than this crappy system.

    Sorry for sounding off a bit harsh, but this could be so much better than it is now. There is nothing that yellow provides that I would want permanently. I'll end up using them as a colorless

    Blue Augments >> Colorless slot Augments > Yellow Slots right now
    Last edited by Durnak; 01-19-2013 at 05:12 PM.

  3. #43
    Community Member FestusHood's Avatar
    Join Date
    Oct 2011
    Posts
    2,707

    Default

    Once again you folks seem to not realize that the devs make this game for everybody that plays it, not just you elitist types. I don't care that you can hit umd of 100 at level 4 on your barbarian. Most people can't. You must be awfully fast at the crucible swim if you can manage it without a UA item. Bravo for you!

    You say that all of these effects are easily slotted elsewhere if you want them. So are all of the things that you are asking for. If you want the highest available effect for the level you are, then put it in a gear slot. These are for extras, and i for one would not really like to see them completely make every other gear effect obsolete at all levels.

  4. #44
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by FestusHood View Post
    Once again you folks seem to not realize that the devs make this game for everybody that plays it, not just you elitist types. I don't care that you can hit umd of 100 at level 4 on your barbarian. Most people can't. You must be awfully fast at the crucible swim if you can manage it without a UA item. Bravo for you!

    You say that all of these effects are easily slotted elsewhere if you want them. So are all of the things that you are asking for. If you want the highest available effect for the level you are, then put it in a gear slot. These are for extras, and i for one would not really like to see them completely make every other gear effect obsolete at all levels.
    huh, this post doesn't make much sense to me

    Do crucible swim without a ua item? Swap one on instead of having it permanently. Do you need ua in detour or caught in the web?

    All these affects aren't easily slotted elsewhere, they're easily swapped into on a need by need basis instead of wasting mats for permanent additions that are useful in only niche situations.

    Work put in: Grinding for Mats
    Reward: superior gear consolidation (which leads to build uniqueness)

    Where in this interplay are gear effects obsolete, especially at ALL levels?

    This system has nothing ot do with elite vs. casual players. A more involved system caters to all players. Removing GFL from yellow slots is a detriment to casuals as well.
    Last edited by Durnak; 01-19-2013 at 06:23 PM.

  5. #45
    The Hatchery Habreno's Avatar
    Join Date
    Sep 2009
    Posts
    1,145

    Default

    Quote Originally Posted by Durnak View Post
    Blue Augments >> Colorless slot Augments > Yellow Slots right now
    Only part I disagree with. You can at least throw something else in a Yellow (granted, maybe not worth much, but you can still do it) and even still, a Yellow can always take a Colorless.

    I'd probably (knowing how useful* Yellows are) say:

    Blue >> Yellow ~ Colorless


    * Sarcasam check. Roll 5d20. Roll of 100 or lower fails.
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  6. #46
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Habreno View Post
    Only part I disagree with. You can at least throw something else in a Yellow (granted, maybe not worth much, but you can still do it) and even still, a Yellow can always take a Colorless.

    I'd probably (knowing how useful* Yellows are) say:

    Blue >> Yellow ~ Colorless


    * Sarcasam check. Roll 5d20. Roll of 100 or lower fails.
    Heh, thats why I wrote colorless augments instead of colorless augment slots

    What I meant was that all of the augments that go into a colorless slot are better than the exclusively yellow ones imo

  7. #47

    Default

    Quote Originally Posted by FestusHood View Post
    Once again you folks seem to not realize that the devs make this game for everybody that plays it, not just you elitist types.
    I don't understand this comment.

    Yellow got worse.

    All the players you apparently hate are already sorting out how they're going to get green slots where they currently have yellow to make up for the move in gfl/resist/prot that comes with this change.

    The people who are going to be most disadvantaged are not the people you think will be.
    Brenna, Tzanna, and Tzinna Wavekin
    The Dancing Rogues of Argonnessen
    Ascent

  8. #48
    Community Member FestusHood's Avatar
    Join Date
    Oct 2011
    Posts
    2,707

    Default

    Quote Originally Posted by Durnak View Post
    huh, this post doesn't make much sense to me

    Do crucible swim without a ua item? Swap one on instead of having it permanently. Do you need ua in detour or caught in the web?

    All these affects aren't easily slotted elsewhere, they're easily swapped into on a need by need basis instead of wasting mats for permanent additions that are useful in only niche situations.

    Work put in: Grinding for Mats
    Reward: superior gear consolidation (which leads to build uniqueness)

    Where in this interplay are gear effects obsolete, especially at ALL levels?

    This system has nothing ot do with elite vs. casual players. A more involved system caters to all players. Removing GFL from yellow slots is a detriment to casuals as well.
    I have no disagreement with adding greater false life to a yellow slot. What i don't like is the blanket statement that all of these augments are completely useless, made several times in this thread. Sure, let's put every desirable effect into a slot. Heal amp? sure. Archmagi at level 5? Why not.

    Again, these slots are meant to be something extra.

    Here is a list of the current on live available effects for yellow slots.

    Greater false life
    Underwater Action
    Featherf alling
    Wizardry 6
    Proof against Poison +6
    Proof against Disease +6
    Blindness Immunity
    Fear Immunity
    Spell focus

    Notice that they are the same augments? So why all the big fuss that the NEW augments suck. Apparently, the yellow augments have always sucked.

    Now you can slot some of these effects, in a lesser version pre-epic. No way that's not a win.

    Now i know all you ubers don't think anyone actually plays the game below level 25, but believe me, out here with the Helots, there are plenty.

    One thing i want to say about blindness immunity. All of my toons have it by level 5, period. Back when i first started playing, i ran the quest Faithful Departed. During the endfight, i had about 20 cure blindness pots. The spammage of blindness was so extreme that they were useless, because as soon as i drank one i was blinded again before i could move. I used up all 20 pots in less than a minute, and was still blind.

  9. #49
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by FestusHood View Post
    I have no disagreement with adding greater false life to a yellow slot. What i don't like is the blanket statement that all of these augments are completely useless, made several times in this thread. Sure, let's put every desirable effect into a slot. Heal amp? sure. Archmagi at level 5? Why not.

    Again, these slots are meant to be something extra.

    Here is a list of the current on live available effects for yellow slots.

    Greater false life
    Underwater Action
    Featherf alling
    Wizardry 6
    Proof against Poison +6
    Proof against Disease +6
    Blindness Immunity
    Fear Immunity
    Spell focus

    Notice that they are the same augments? So why all the big fuss that the NEW augments suck. Apparently, the yellow augments have always sucked.

    Now you can slot some of these effects, in a lesser version pre-epic. No way that's not a win.

    Now i know all you ubers don't think anyone actually plays the game below level 25, but believe me, out here with the Helots, there are plenty.

    One thing i want to say about blindness immunity. All of my toons have it by level 5, period. Back when i first started playing, i ran the quest Faithful Departed. During the endfight, i had about 20 cure blindness pots. The spammage of blindness was so extreme that they were useless, because as soon as i drank one i was blinded again before i could move. I used up all 20 pots in less than a minute, and was still blind.
    Extra? Us "elitists" have a current setup that is getting shafted, how is this extra? I want my current stuff compensated first before I try to squeeze out anything "extra".

    And no, yellow augments haven't "always" sucked, because today yellow has false life and resistance. Tomorrow it won't, and resistance got bumped up to blue. Hence, yellow got worse. FURTHERMORE - toughness is removed COMPLETELY.

    Whatever, I give up. According to feather's response rate, my feedback isn't going to change anything anyway it seems. Enjoy your new system.
    Last edited by Durnak; 01-19-2013 at 09:39 PM.

  10. #50
    Community Member
    Join Date
    Sep 2009
    Posts
    921

    Default

    GFL is serious business.

  11. #51
    Community Member FestusHood's Avatar
    Join Date
    Oct 2011
    Posts
    2,707

    Default

    Quote Originally Posted by SableShadow View Post
    I don't understand this comment.

    Yellow got worse.

    All the players you apparently hate are already sorting out how they're going to get green slots where they currently have yellow to make up for the move in gfl/resist/prot that comes with this change.

    The people who are going to be most disadvantaged are not the people you think will be.
    You mention resistance. It's +4. Are people really slotting that? Protection is +4. Most people that care about these effects are slotting them with higher values.

    Nightshield gives plus 3 to saves. Most people consider that bonus to be too low to be worth considering. But not being able to slot plus 4 is worth rage posting?

    You can readily buy protection plus 3 potions and plus 4 and 5 versions aren't that uncommon. Shield of faith goes up to plus 5.

    As i said before, i agree losing greater false life is rough. It's the complaints about the other stuff, like elemental resists being useless that bothers me. No more useless than the resistance and protection you can currently slot.

  12. #52

    Default

    Quote Originally Posted by FestusHood View Post
    As i said before, i agree losing greater false life is rough.
    It's not rough, it's annoying. That's all.

    I simply pointed out that you're further polarizing the conversation with this "elitist" nonesense.

    Quote Originally Posted by FestusHood View Post
    It's the complaints about the other stuff, like elemental resists being useless that bothers me. No more useless than the resistance and protection you can currently slot.
    The rhetoric could use a bit of a tone down; help with that.
    Brenna, Tzanna, and Tzinna Wavekin
    The Dancing Rogues of Argonnessen
    Ascent

  13. #53
    Community Member FestusHood's Avatar
    Join Date
    Oct 2011
    Posts
    2,707

    Default

    Quote Originally Posted by SableShadow View Post
    It's not rough, it's annoying. That's all.

    I simply pointed out that you're further polarizing the conversation with this "elitist" nonesense.



    The rhetoric could use a bit of a tone down; help with that.
    I'll tell you why i use the term elitist in this way, and in almost all cases it stems from the assumption that everyone can use umd easily.

    In this thread specifically, it is in response to the stated point that caster level 11 resist wands are easy to get therefore being able to slot elemental resistance in a yellow slot is completely useless.

    I decided to try this umd thing, so i made a fighter with a level of bard, so that he could take full ranks in umd. He also has the feat skill focus umd, a persuasion item, and a charisma of 20. He is level 16, and guess what? He STILL cannot reliably umd a caster level 11 resist wand, or a heal scroll obviously.

    The assumption is, apparently that he will, of course have a charisma skills greensteel item to boost his umd. No fighter is going to make a charisma skills item before a hp item. No fighter is going to make a charisma skills item before he makes a weapon. Therefore it follows that all melee characters have at least 3 pieces of greensteel.

    I'm saying that assuming this as de rigeur is an elitist attitude.

    Swapping in a dedicated elemental resistance item means swapping out something else that is otherwise more useful.
    If you can't cast the spell, yellow slotting something like fire resistance, which is useful almost all the time, seems better to me than yellow slotting a low level saves resistance. Ditto with protection plus 4. Blindness immunity is highly useful, as is fear immunity.

    So in summation, when i said earlier that the game is made for everybody, i meant that it was even meant for gimpy players who don't have 3 pieces of greensteel.

  14. #54

    Default

    Quote Originally Posted by FestusHood View Post
    I'll tell you why i use the term elitist in this way, and in almost all cases it stems from the assumption that everyone can use umd easily.
    Yes, no one has mentioned groups, pots, House P, or guild buffs yet.

    Quote Originally Posted by FestusHood View Post
    I'm saying that assuming this as de rigeur is an elitist attitude.
    I think you're just fitting this entire thread into your existing worldview.

    If your whole argument is "but now I can get resists!" ... why didn't you have them before? The new stuff isn't going to be free any more than the old options were.

    Plenty of folks I run with can't wand a resist; that's part of why I'm there, to back them up.

    Assuming the don't carry resist pots.

    Quote Originally Posted by FestusHood View Post
    Blindness immunity is highly useful, as is fear immunity.
    I find slots for those on my guys. Too handy if you're in a dispel rich environment.

    Quote Originally Posted by FestusHood View Post
    So in summation, when i said earlier that the game is made for everybody, i meant that it was even meant for gimpy players who don't have 3 pieces of greensteel.
    Like I said, fitting it into your worldview.

    The biggest improvement with the change is deathblock and striding, imo.

    And the fact that augments are now drops as well as purchasable, which adds a random "omg! awesome drop!" element instead of a generic token grind.

    The most annoying part is the move of false live to blue; but that's all it is, annoying.
    Last edited by SableShadow; 01-19-2013 at 11:55 PM.
    Brenna, Tzanna, and Tzinna Wavekin
    The Dancing Rogues of Argonnessen
    Ascent

  15. #55

    Default

    Quote Originally Posted by SableShadow View Post
    The most annoying part is the move of false live to blue; but that's all it is, annoying.
    For me the move of resistance from yellow to blue is equally annoying.

  16. #56
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by FestusHood View Post
    You mention resistance. It's +4. Are people really slotting that? Protection is +4. Most people that care about these effects are slotting them with higher values.

    Nightshield gives plus 3 to saves. Most people consider that bonus to be too low to be worth considering. But not being able to slot plus 4 is worth rage posting?

    You can readily buy protection plus 3 potions and plus 4 and 5 versions aren't that uncommon. Shield of faith goes up to plus 5.

    As i said before, i agree losing greater false life is rough. It's the complaints about the other stuff, like elemental resists being useless that bothers me. No more useless than the resistance and protection you can currently slot.
    Take a look at the resistance +4 augment in the new system. Useful or not, use it as an apples to apples comparison. Its being removed as a potential yellow slot filler and turned into a potential blue slot filler. Resistances 5,6, and 7 subsequently appear as slot fillers for higher and higher level characters - yet the slot remains blue where it otherwise could have been yellow with the same attribute progression.

    As far as resists are concerned, nobody ever said to remove them. If you like them, by all means slot them. My concern is with regard to these abilities being the ONLY ones available in that list, and to me they suck.

    Again, whether yellow is better or worse isn't up to opinion - its obviously worse.

    Whether the existing augments are crappy or not IS up to opinion, and my opinion is that they are pretty bad. Therefore, I advocate for the addition of more useful ones in addition to these, including the reversion of false life, so that we can both benefit from this system. I'm not advocating for their removal, in fact I think that resists should be colorless upgrades instead, they are a fairly trivial buff to obtain in my opinion.

    This system has absolutely nothing, zilch, nada to do with casual vs "elitist" gamers. This is a system that all of us are being forced into.

  17. #57

    Default

    Quote Originally Posted by EllisDee37 View Post
    For me the move of resistance from yellow to blue is equally annoying.
    I follow you. I've toyed with it from time to time, but I don't currently have resist slotted. Doesn't mean it doesn't bork up someone else's build, tho.

    Quote Originally Posted by Durnak View Post
    This system has absolutely nothing, zilch, nada to do with casual vs "elitist" gamers. This is a system that all of us are being forced into.
    Won't matter, man; even pointing out that it screws him over more than it does you or I doesn't phase him.

    Talk about cutting off your nose to spite your face ...
    Last edited by SableShadow; 01-20-2013 at 12:08 AM.
    Brenna, Tzanna, and Tzinna Wavekin
    The Dancing Rogues of Argonnessen
    Ascent

  18. #58
    Community Member FestusHood's Avatar
    Join Date
    Oct 2011
    Posts
    2,707

    Default

    Quote Originally Posted by SableShadow View Post
    Yes, no one has mentioned groups, pots, House P, or guild buffs yet.
    My guys do carry the resist pots, they take up a lot of space and they only last for what? 7 minutes? Most of the times i remember to renew them is after i am hit with a spell i wish i'd had a resist on for.


    Quote Originally Posted by SableShadow View Post
    I think you're just fitting this entire thread into your existing worldview.
    Everyone posting in this thread is basing their comments on their existing worldview.

    Quote Originally Posted by SableShadow View Post
    If your whole argument is "but now I can get resists!" ... why didn't you have them before? The new stuff isn't going to be free any more than the old options were.
    It absolutely will be free, since it will be able to be placed into the auxiliary slot of an item, which, prior to this update, would not have had a slot.

    Quote Originally Posted by SableShadow View Post
    Plenty of folks I run with can't wand a resist; that's part of why I'm there, to back them up.
    I don't have the luxury of always partying with an ideal group. Most of the time i roll short man or even solo and often resists spells aren't available.

    Quote Originally Posted by SableShadow View Post
    I find slots for those on my guys. Too handy if you're in a dispel rich environment.
    Blindness immunity i agree. It will be nice to get it off of the goggles, and not to take up a prefix with it. Fear immunity? How do you slot that? I've never looted it on an item and i don't think it can be crafted. If you mean epic yellow slots i agree. It will be nice to be able to slot it before then.

    Quote Originally Posted by SableShadow View Post
    Like I said, fitting it into your worldview.
    As always.

    Quote Originally Posted by SableShadow View Post
    The biggest improvement with the change is deathblock and striding, imo.
    These i actually don't care much about. Deathblock really is easy to swap in, i don't find it needed all that often. The striding values are too low. I just usually wear 30% boots, or cast expeditious retreat, which actually is easy to umd or get on a clicky.

    Quote Originally Posted by SableShadow View Post
    And the fact that augments are now drops as well as purchasable, which adds a random "omg! awesome drop!" element instead of a generic token grind.
    Yes. I like that both are available. I like getting drops, but i also like not having to depend on them if i really want something.

    Quote Originally Posted by SableShadow View Post
    The most annoying part is the move of false live to blue; but that's all it is, annoying.
    For my toons that don't have cove hats with superior false life, i suppose being able to yellow slot this would be good. I generally dedicate an item slot to it. So i guess slotting this would be good.

  19. #59

    Default

    Quote Originally Posted by FestusHood View Post
    For my toons that don't have cove hats with superior false life, i suppose being able to yellow slot this would be good. I generally dedicate an item slot to it. So i guess slotting this would be good.
    Then what is problem?
    Brenna, Tzanna, and Tzinna Wavekin
    The Dancing Rogues of Argonnessen
    Ascent

  20. #60

    Default

    Quote Originally Posted by FestusHood View Post
    Fear immunity? How do you slot that? I've never looted it on an item and i don't think it can be crafted. If you mean epic yellow slots i agree. It will be nice to be able to slot it before then.
    I generally umd GH scrolls for that.

Page 3 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload