Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis
Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
My Builds : Abbot Raid Manual : Weapon Damage Modeler : My Trades
Feel free to crtique it as much as possible I had to do it for myself the enhacments are all your choice and skill points into what you want. i just want to know if this build for a 1st life toon would be viable on a 32 point build.
Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Level 25 Lawful Good Warforged Male (2 Paladin \ 2 Monk \ 16 Artificer \ 5 Epic) Hit Points: 519 Spell Points: 1105 BAB: 15\15\20\25\25 Fortitude: 22 Reflex: 16 Will: 14 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 25) (Level 25) Strength 16 26 26 Dexterity 15 19 19 Constitution 18 22 24 Intelligence 12 16 19 Wisdom 6 10 11 Charisma 6 10 11 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +4 Tome of Strength used at level 20 +4 Tome of Dexterity used at level 20 +4 Tome of Constitution used at level 20 +4 Tome of Intelligence used at level 20 +4 Tome of Wisdom used at level 20 +4 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 25) Balance 2 10 Bluff -2 6 Concentration 4 14 Diplomacy -2 6 Disable Device n/a n/a Haggle -2 6 Heal -2 6 Hide 2 10 Intimidate -2 6 Jump 3 14 Listen -2 6 Move Silently 2 10 Open Lock n/a n/a Perform n/a n/a Repair 1 10 Search 1 10 Spot -2 6 Swim 3 14 Tumble n/a n/a Use Magic Device n/a 10 Notable Equipment Alchemist's Pendant Cloak of Resistance +5 Belt of Greater False Life Minos Legens Beholder Plate Docent Bracers of Disabling +13 Epic Treasure Hunter's Spyglass Clever +6 Visor Charismatic +6 Ring Dexterous +6 Ring Cannith Boots of Propulsion Gloves of Titan's Grip Level 1 (Artificer) Feat: (Selected) Stunning Blow Feat: (Automatic) Artificer Construct Mastery Feat: (Automatic) Artificer Knowledge: Scrolls Feat: (Automatic) Attack Feat: (Automatic) Composite Plating Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow Feat: (Automatic) Heroic Durability Feat: (Automatic) Inscribe Artificer Scroll Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Light Fortification Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Rapid Reload Feat: (Automatic) Revive Iron Defender Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Trapfinding Feat: (Automatic) Unleash Iron Defender Feat: (Automatic) Warforged Traits Level 2 (Monk) Feat: (Monk Bonus) Toughness Feat: (Automatic) AC Bonus Feat: (Automatic) Defensive Fighting Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Unarmed Strike Level 3 (Monk) Feat: (Selected) Cleave Feat: (Monk Bonus) Power Attack Feat: (Automatic) Divine Grace Feat: (Automatic) Evasion Feat: (Automatic) Lay on Hands Feat: (Automatic) Meditation Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 4 (Paladin) Ability Raise: STR Feat: (Automatic) Aura of Good Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Smite Evil Level 5 (Paladin) Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Level 6 (Artificer) Feat: (Automatic) Artificer Craft Mastery Feat: (Automatic) Artificer Knowledge: Potions Feat: (Automatic) Artificer Rune Arm Use Level 7 (Artificer) Feat: (Automatic) Artificer Knowledge: Wands Level 8 (Artificer) Ability Raise: STR Feat: (Artificer Bonus) Point Blank Shot Feat: (Automatic) Trapmaking Level 9 (Artificer) Feat: (Selected) Great Cleave Feat: (Automatic) Artificer Knowledge: Arms and Armor Feat: (Automatic) Retain Essence Level 10 (Artificer) Level 11 (Artificer) Feat: (Automatic) Artificer Knowledge (ALL) Level 12 (Artificer) Ability Raise: STR Feat: (Selected) Improved Critical: Slashing Weapons Feat: (Artificer Bonus) Quicken Spell Level 13 (Artificer) Level 14 (Artificer) Level 15 (Artificer) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 16 (Artificer) Ability Raise: STR Feat: (Artificer Bonus) Rapid Shot Level 17 (Artificer) Feat: (Automatic) Skill Mastery Level 18 (Artificer) Feat: (Selected) Manyshot Level 19 (Artificer) Level 20 (Artificer) Ability Raise: STR Feat: (Artificer Bonus) Maximize Spell Level 21 (Artificer) Feat: (Selected) Overwhelming Critical Feat: (Automatic) Epic Skills Level 22 (Artificer) Level 23 (Artificer) Level 24 (Artificer) Feat: (Selected) Epic Toughness Feat: (Artificer Bonus) Extend Spell Level 25 (Artificer) Enhancement: Artificer Damage Boost I Enhancement: Artificer Damage Boost II Enhancement: Artificer Damage Boost III Enhancement: Artificer Damage Boost IV Enhancement: Paladin Saves Boost I Enhancement: Artificer Crossbow Attack I Enhancement: Artificer Crossbow Damage I Enhancement: Artificer Crossbow Damage II Enhancement: Artificer Battle Engineer I Enhancement: Artificer Item Defense I Enhancement: Way of the Patient Tortoise I Enhancement: Paladin Extra Smite Evil I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Improved Use Magic Device I Enhancement: Improved Use Magic Device II Enhancement: Improved Use Magic Device III Enhancement: Improved Use Magic Device IV Enhancement: Repair Manipulation I Enhancement: Repair Manipulation II Enhancement: Repair Manipulation III Enhancement: Repair Manipulation IV Enhancement: Repair Manipulation V Enhancement: Repair Manipulation VI Enhancement: Repair Manipulation VII Enhancement: Artificer Energy of Creation I Enhancement: Artificer Energy of Creation II Enhancement: Artificer Energy of Creation III Enhancement: Paladin Charisma I Enhancement: Artificer Intelligence I Enhancement: Artificer Intelligence II Enhancement: Artificer Intelligence III Enhancement: Monk Wisdom I Enhancement: Paladin Toughness I Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Enhancement: Warforged Power Attack III
You didnt select a feat at level 6 but one additional on lvl 24 where u wont get another Artificer bonus feat.
Maximize is absolutely useless for the build.
Extend is not really useful either, only spell it works on is tensers and thats something you dont want to be lasting too long.
Stunning Blow on a first life ist tricky, the DC wont be as high as with some Fighter pastlifes or more points to spend on. So maybe even drop that.
You started with 15 dex and listed a +4 tome that qualifies for IPS, so i would go into that direction picking up precise shot and improved precise shot. The last feat i would recommend you on Mithral Body.
So Feats would be:
1. PBS 2. Toughness 3. PA/Cleave 6. Great Cleave 8.Rapid shot 9.Mithral Body 12. Imp crit ranged / Manyshot 15. imp crit slash or bludgeon 16. Quicken 18. precise shot 20. Imp precise shot 21. Overwhelming Crit 24. Epic Toughness
Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis
My thought on this right now is to scrap the ranged portion of the build in order to fit in 2WF. I can exchange Completionist, Epic Toughness, and the 2 ranger levels for fighter levels to gain 4 feats with which to take the 2WF line of feats plus exotic proficiency: khopesh. The Artificer bonus feats then would go to Quicken, Mithral Body, and 3x Mithral Fluidity.
Can you convince me to hold onto ranged, possibly at the loss of 1 more feat (stunning blow) to pick up manyshot? The 3 mithril fluidities can then be swapped for PBS, IC:R, and Rapid Shot. I will have 2 fighter past lives on the toon, though, for stun DCs, as well as access to 1 more DC from fighter enhancements.
Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
My Builds : Abbot Raid Manual : Weapon Damage Modeler : My Trades
You are turning the build into something completly different. Good Ranged offensive with the bow is worth having, if you think otherwise than id say go for it :P
Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis
Ty for your help man, I made my own buld which ill be posting i'd like your crtiszem i actually made a melle arti before i saaw your build instead of the monk it was two ftr hopefully you will like this build :P Didn't go into Enhancements again , too lazy once more and nerfed charisma due to first life build but on my ftr version he still hit 38 umd
Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Level 20 Lawful Neutral Warforged Male (2 Monk \ 17 Artificer \ 1 Druid) Hit Points: 290 Spell Points: 968 BAB: 13\13\18\23 Fortitude: 15 Reflex: 11 Will: 17 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 8 10 Constitution 18 21 Intelligence 14 16 Wisdom 12 14 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance -1 -6 Bluff -2 0 Concentration 8 10 Diplomacy -2 0 Disable Device 6 10 Haggle -2 0 Heal 1 3 Hide -1 -6 Intimidate -2 0 Jump 3 0 Listen 1 3 Move Silently -1 -6 Open Lock 3 5 Perform n/a n/a Repair 2 4 Search 6 10 Spot 5 7 Swim 3 -7 Tumble n/a n/a Use Magic Device 2 6 Level 1 (Artificer) Feat: (Selected) Power Attack Level 2 (Monk) Feat: (Monk Bonus) Toughness Level 3 (Monk) Feat: (Selected) Cleave Feat: (Monk Bonus) Toughness Level 4 (Druid) Level 5 (Artificer) Level 6 (Artificer) Feat: (Selected) Insightful Reflexes Level 7 (Artificer) Feat: (Artificer Bonus) Quicken Spell Level 8 (Artificer) Level 9 (Artificer) Feat: (Selected) Great Cleave Level 10 (Artificer) Level 11 (Artificer) Feat: (Artificer Bonus) Extend Spell Level 12 (Artificer) Feat: (Selected) Empower Spell Level 13 (Artificer) Level 14 (Artificer) Level 15 (Artificer) Feat: (Selected) Improved Critical: Slashing Weapons Feat: (Artificer Bonus) Mithral Body Level 16 (Artificer) Level 17 (Artificer) Level 18 (Artificer) Level 19 (Artificer) Feat: (Artificer Bonus) Adamantine Body Level 20 (Artificer)
The fascinated me that much that i TRed my tank into a pally splash version of the build. Our guild doesnt raid anyway and the build wasnt very self-sufficient, so he was the char I played least.
Some of the gear (eAGA, min II hp goggles, tier 3 spare hand, ring of the stalker) and the unlocked destinies (sentinel to dreadnought) and past lives (barb and fighter) fit into the build. Unfortunately, he hasnt got a tome of experience so it will be slow leveling, but I might rerun stuff when helping guildies. Since its not my main, there is no need to bring him to cap quickly.
str 16
dex 14
con 16
int 14 (a bit high but only a +2 tome)
cha 12
wis 8
I went the first 2 levels arti since I wanted runearms early, and am switching between repeater and thf now. With only 2 arti levels self-heal is mainly pots and wands, but that will change as the arti levels increase. As low lvl bow, I have a bow of sinew which seems ok at levels below epic.
Is the ring of the master artificer worth getting and using for this build? Can you make suggestions for budget endgame gear (commendations/ehard stuff/challenge gear)?
Early endgame gear on char so far:
eAGA
Min II hp goggles
Spare Hand slotted with +6 cha
Ring of the Stalker ?
PDK helm (gloves dont make much sense anymore?)
Cannith boots (probably high road boots are better)
On Thelanis: Makkuroi - Heroic+Epic completionist, 30+ Past lives - Guild: Zeugen der Dreizehn
Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
My Builds : Abbot Raid Manual : Weapon Damage Modeler : My Trades
Well this thread seems to be generating alot of interest(which includes me as well). Since i have a capped Arty which xbow dmg is so-so, might just wanna LR into tis build. Here's my take for a 1st life toon.
Tomes are applied 1 lvl earlier so to get the skill points.
Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Level 25 Lawful Good Warforged Male (2 Paladin \ 2 Monk \ 16 Artificer \ 5 Epic) Hit Points: 494 Spell Points: 1045 BAB: 15\15\20\25\25 Fortitude: 20 Reflex: 15 Will: 16 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 25) Strength 16 25 Dexterity 14 18 Constitution 16 23 Intelligence 14 18 Wisdom 6 10 Charisma 10 14 Tomes Used +1 Tome of Strength used at level 2 +1 Tome of Dexterity used at level 2 +1 Tome of Constitution used at level 2 +1 Tome of Intelligence used at level 2 +1 Tome of Wisdom used at level 2 +1 Tome of Charisma used at level 2 +2 Tome of Strength used at level 6 +2 Tome of Dexterity used at level 6 +2 Tome of Constitution used at level 6 +2 Tome of Intelligence used at level 6 +2 Tome of Wisdom used at level 6 +2 Tome of Charisma used at level 6 +3 Tome of Strength used at level 10 +3 Tome of Dexterity used at level 10 +3 Tome of Constitution used at level 10 +3 Tome of Intelligence used at level 10 +3 Tome of Wisdom used at level 10 +3 Tome of Charisma used at level 10 +4 Tome of Strength used at level 14 +4 Tome of Dexterity used at level 14 +4 Tome of Constitution used at level 14 +4 Tome of Intelligence used at level 14 +4 Tome of Wisdom used at level 14 +4 Tome of Charisma used at level 14 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 25) Balance 2 22 Bluff 0 8 Concentration 3 14 Diplomacy 0 8 Disable Device 6 33 Haggle 0 8 Heal -2 6 Hide 2 10 Intimidate 0 8 Jump 3 13 Listen -2 6 Move Silently 2 10 Open Lock 6 33 Perform n/a n/a Repair 2 10 Search 6 33 Spot 2 29 Swim 3 13 Tumble 4 12 Use Magic Device 4 35 Level 1 (Artificer) Feat: (Selected) Point Blank Shot Level 2 (Monk) Feat: (Monk Bonus) Toughness Level 3 (Monk) Feat: (Selected) Cleave Feat: (Monk Bonus) Power Attack Level 4 (Paladin) Level 5 (Paladin) Level 6 (Artificer) Feat: (Selected) Great Cleave Level 7 (Artificer) Level 8 (Artificer) Feat: (Artificer Bonus) Precise Shot Level 9 (Artificer) Feat: (Selected) Rapid Shot Level 10 (Artificer) Level 11 (Artificer) Level 12 (Artificer) Feat: (Selected) Manyshot Feat: (Artificer Bonus) Quicken Spell Level 13 (Artificer) Level 14 (Artificer) Level 15 (Artificer) Feat: (Selected) Improved Critical: Slashing Weapons Level 16 (Artificer) Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons Level 17 (Artificer) Level 18 (Artificer) Feat: (Selected) Bow Strength Level 19 (Artificer) Level 20 (Artificer) Feat: (Artificer Bonus) Improved Critical: Ranged Weapons Enhancement: Artificer Damage Boost I Enhancement: Artificer Damage Boost II Enhancement: Artificer Damage Boost III Enhancement: Artificer Damage Boost IV Enhancement: Artificer Extra Action Boost I Enhancement: Artificer Extra Action Boost II Enhancement: Artificer Crossbow Attack I Enhancement: Artificer Crossbow Damage I Enhancement: Artificer Battle Engineer I Enhancement: Way of the Patient Tortoise I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Improved Use Magic Device I Enhancement: Improved Use Magic Device II Enhancement: Improved Use Magic Device III Enhancement: Improved Use Magic Device IV Enhancement: Reconstructive Spellcasting I Enhancement: Reconstructive Spellcasting II Enhancement: Reconstructive Spellcasting III Enhancement: Reconstructive Spellcasting IV Enhancement: Reconstructive Spellcasting V Enhancement: Mighty Reconstruction I Enhancement: Mighty Reconstruction II Enhancement: Mighty Reconstruction III Enhancement: Mighty Reconstruction IV Enhancement: Mighty Reconstruction V Enhancement: Repair Manipulation I Enhancement: Repair Manipulation II Enhancement: Repair Manipulation III Enhancement: Repair Manipulation IV Enhancement: Repair Manipulation V Enhancement: Repair Manipulation VI Enhancement: Repair Manipulation VII Enhancement: Paladin Toughness I Enhancement: Artificer Wand and Scroll Mastery I Enhancement: Artificer Wand and Scroll Mastery II Enhancement: Artificer Wand and Scroll Mastery III Enhancement: Artificer Wand and Scroll Mastery IV Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Healer's Friend I Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Enhancement: Warforged Power Attack III Level 21 (Artificer) Feat: (Selected) Overwhelming Critical Level 22 (Artificer) Level 23 (Artificer) Level 24 (Artificer) Feat: (Selected) Epic Toughness Level 25 (Artificer)
Ah. I started playing in late 2010, fell in love with warforged, and so rolled the big rock candy which was completed in mid 2011 and have been waiting patiently for warforged to become good melee / tanks but that never ever came. Same with my LoB FVS which was completed late 2011. The 'wait' since then brought me much hatred of turbine and I pledged to spend no money until the races were balanced again. Let's see if this build changes my mind v
Leveling a TWF variant now. Will see how it compares to yours Haek
Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
My Builds : Abbot Raid Manual : Weapon Damage Modeler : My Trades
What do juggernauts wear in glove/bracer/neck slot? My former tank was wearing healing amp gear in his last life, but it doesnt make much sense when self-repairing. Is there a gear setup somewhere in this thread? I wouldnt like to farm for a torc (again).
On Thelanis: Makkuroi - Heroic+Epic completionist, 30+ Past lives - Guild: Zeugen der Dreizehn
I hate copying builds but it seems that this is the type of toon I want to play. OP, how big is the micro managemnet on this toon? Do I have to become a piano/Monk player to play this build to its full potential or is gear swap/clicky usage minimum to moderate at most?
Characters on Orien:
Wanzer/ Klingtanz/ Incanta Superior/ Mercantus
Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
My Builds : Abbot Raid Manual : Weapon Damage Modeler : My Trades