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  1. #181
    Community Member Lurzifer's Avatar
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    Quote Originally Posted by scoobmx View Post
    for the ESOS version of this, if you have no pally PL and no completionist, could you take adamantine body instead?

    Is there a 2WF version of this build, say with khopeshes?
    Adamantine Body will block Evasion from working and besides some PRR gain will shut off the dodge bonuses.

    There is a 2wf version of the build but some secrets i want to keep until its finished
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  2. #182
    Community Member scoobmx's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Adamantine Body will block Evasion from working and besides some PRR gain will shut off the dodge bonuses.

    There is a 2wf version of the build but some secrets i want to keep until its finished
    Awesome, keep me updated as my old warforged evasion tank was lookin to TR. As it is now I'll have to TR my FVS so I don't waste the khopeshes on my tank.

    Sorry I meant 'Mithril Body' instead of Adamantine Body
    Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
    My Builds : Abbot Raid Manual : Weapon Damage Modeler : My Trades

  3. #183
    Community Member Aluxairos's Avatar
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    Default 1st life Idea?

    Feel free to crtique it as much as possible I had to do it for myself the enhacments are all your choice and skill points into what you want. i just want to know if this build for a 1st life toon would be viable on a 32 point build.


    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Good Warforged Male
    (2 Paladin \ 2 Monk \ 16 Artificer \ 5 Epic) 
    Hit Points: 519
    Spell Points: 1105 
    BAB: 15\15\20\25\25
    Fortitude: 22
    Reflex: 16
    Will: 14
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 25)           (Level 25)
    Strength             16                 26                   26
    Dexterity            15                 19                   19
    Constitution         18                 22                   24
    Intelligence         12                 16                   19
    Wisdom                6                 10                   11
    Charisma              6                 10                   11
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +4 Tome of Strength used at level 20
    +4 Tome of Dexterity used at level 20
    +4 Tome of Constitution used at level 20
    +4 Tome of Intelligence used at level 20
    +4 Tome of Wisdom used at level 20
    +4 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               2                    10
    Bluff                -2                     6
    Concentration         4                    14
    Diplomacy            -2                     6
    Disable Device        n/a                  n/a
    Haggle               -2                     6
    Heal                 -2                     6
    Hide                  2                    10
    Intimidate           -2                     6
    Jump                  3                    14
    Listen               -2                     6
    Move Silently         2                    10
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair                1                    10
    Search                1                    10
    Spot                 -2                     6
    Swim                  3                    14
    Tumble                n/a                  n/a
    Use Magic Device     n/a                   10
    
    Notable Equipment
    Alchemist's Pendant 
     Cloak of Resistance +5 
     Belt of Greater False Life 
     Minos Legens 
     Beholder Plate Docent 
     Bracers of Disabling +13 
     Epic Treasure Hunter's Spyglass 
     Clever +6 Visor 
     Charismatic +6 Ring 
     Dexterous +6 Ring 
     Cannith Boots of Propulsion 
     Gloves of Titan's Grip 
      
     Level 1 (Artificer)
    Feat: (Selected) Stunning Blow
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    Feat: (Automatic) Warforged Traits
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Unarmed Strike
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Power Attack
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Evasion
    Feat: (Automatic) Lay on Hands
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Smite Evil
    
    
    Level 5 (Paladin)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 6 (Artificer)
    Feat: (Automatic) Artificer Craft Mastery
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Artificer Rune Arm Use
    
    
    Level 7 (Artificer)
    Feat: (Automatic) Artificer Knowledge: Wands
    
    
    Level 8 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Point Blank Shot
    Feat: (Automatic) Trapmaking
    
    
    Level 9 (Artificer)
    Feat: (Selected) Great Cleave
    Feat: (Automatic) Artificer Knowledge: Arms and Armor
    Feat: (Automatic) Retain Essence
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    Feat: (Automatic) Artificer Knowledge (ALL)
    
    
    Level 12 (Artificer)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Artificer Bonus) Quicken Spell
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Rapid Shot
    
    
    Level 17 (Artificer)
    Feat: (Automatic) Skill Mastery
    
    
    Level 18 (Artificer)
    Feat: (Selected) Manyshot
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Ability Raise: STR
    Feat: (Artificer Bonus) Maximize Spell
    
    
    Level 21 (Artificer)
    Feat: (Selected) Overwhelming Critical
    Feat: (Automatic) Epic Skills
    
    
    Level 22 (Artificer)
    
    
    Level 23 (Artificer)
    
    
    Level 24 (Artificer)
    Feat: (Selected) Epic Toughness
    Feat: (Artificer Bonus) Extend Spell
    
    
    Level 25 (Artificer)
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Damage Boost III
    Enhancement: Artificer Damage Boost IV
    Enhancement: Paladin Saves Boost I
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Crossbow Damage II
    Enhancement: Artificer Battle Engineer I
    Enhancement: Artificer Item Defense I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Use Magic Device I
    Enhancement: Improved Use Magic Device II
    Enhancement: Improved Use Magic Device III
    Enhancement: Improved Use Magic Device IV
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Repair Manipulation IV
    Enhancement: Repair Manipulation V
    Enhancement: Repair Manipulation VI
    Enhancement: Repair Manipulation VII
    Enhancement: Artificer Energy of Creation I
    Enhancement: Artificer Energy of Creation II
    Enhancement: Artificer Energy of Creation III
    Enhancement: Paladin Charisma I
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Artificer Intelligence III
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III

  4. #184
    Community Member Forzah's Avatar
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    Quote Originally Posted by Aluxairos View Post
    Feel free to crtique it as much as possible I had to do it for myself the enhacments are all your choice and skill points into what you want. i just want to know if this build for a 1st life toon would be viable on a 32 point build.
    Don't neglect cha.... if you don't go for improved precise shot, dump dex to 14 and con to 17 and put the 4 new points into cha.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  5. #185
    Community Member Lurzifer's Avatar
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    You didnt select a feat at level 6 but one additional on lvl 24 where u wont get another Artificer bonus feat.

    Maximize is absolutely useless for the build.
    Extend is not really useful either, only spell it works on is tensers and thats something you dont want to be lasting too long.
    Stunning Blow on a first life ist tricky, the DC wont be as high as with some Fighter pastlifes or more points to spend on. So maybe even drop that.

    You started with 15 dex and listed a +4 tome that qualifies for IPS, so i would go into that direction picking up precise shot and improved precise shot. The last feat i would recommend you on Mithral Body.

    So Feats would be:
    1. PBS 2. Toughness 3. PA/Cleave 6. Great Cleave 8.Rapid shot 9.Mithral Body 12. Imp crit ranged / Manyshot 15. imp crit slash or bludgeon 16. Quicken 18. precise shot 20. Imp precise shot 21. Overwhelming Crit 24. Epic Toughness
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  6. #186
    Community Member Purkilius's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Adamantine Body will block Evasion from working and besides some PRR gain will shut off the dodge bonuses.

    There is a 2wf version of the build but some secrets i want to keep until its finished
    Keep us posted pls, I am also interested in this 1 when my druid life is finished
    Argo: Hilmir - Purkilius - Jinu - Vignir

  7. #187
    Community Member Loriac's Avatar
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    Quote Originally Posted by Lurzifer View Post
    Adamantine Body will block Evasion from working and besides some PRR gain will shut off the dodge bonuses.

    There is a 2wf version of the build but some secrets i want to keep until its finished
    I finally TR'd my arti, and decided to go down the TWF path on the ranger variant myself - I'll be curious to see how my take compares to your build once you publish it

  8. #188
    Community Member scoobmx's Avatar
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    My thought on this right now is to scrap the ranged portion of the build in order to fit in 2WF. I can exchange Completionist, Epic Toughness, and the 2 ranger levels for fighter levels to gain 4 feats with which to take the 2WF line of feats plus exotic proficiency: khopesh. The Artificer bonus feats then would go to Quicken, Mithral Body, and 3x Mithral Fluidity.

    Can you convince me to hold onto ranged, possibly at the loss of 1 more feat (stunning blow) to pick up manyshot? The 3 mithril fluidities can then be swapped for PBS, IC:R, and Rapid Shot. I will have 2 fighter past lives on the toon, though, for stun DCs, as well as access to 1 more DC from fighter enhancements.
    Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
    My Builds : Abbot Raid Manual : Weapon Damage Modeler : My Trades

  9. #189
    Community Member Lurzifer's Avatar
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    You are turning the build into something completly different. Good Ranged offensive with the bow is worth having, if you think otherwise than id say go for it :P
    Haek N' Slay (©ompletionist Juggernaut / Zeus Life 61 of 61)My Toon is better than your toon.Mitis Mors - Thelanis

  10. #190
    Community Member Aluxairos's Avatar
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    Default Level 19 is bugged on it ignore that feat

    Quote Originally Posted by Lurzifer View Post
    You are turning the build into something completly different. Good Ranged offensive with the bow is worth having, if you think otherwise than id say go for it :P
    Ty for your help man, I made my own buld which ill be posting i'd like your crtiszem i actually made a melle arti before i saaw your build instead of the monk it was two ftr hopefully you will like this build :P Didn't go into Enhancements again , too lazy once more and nerfed charisma due to first life build but on my ftr version he still hit 38 umd

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Warforged Male
    (2 Monk \ 17 Artificer \ 1 Druid) 
    Hit Points: 290
    Spell Points: 968 
    BAB: 13\13\18\23
    Fortitude: 15
    Reflex: 11
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity             8                    10
    Constitution         18                    21
    Intelligence         14                    16
    Wisdom               12                    14
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -6
    Bluff                -2                     0
    Concentration         8                    10
    Diplomacy            -2                     0
    Disable Device        6                    10
    Haggle               -2                     0
    Heal                  1                     3
    Hide                 -1                    -6
    Intimidate           -2                     0
    Jump                  3                     0
    Listen                1                     3
    Move Silently        -1                    -6
    Open Lock             3                     5
    Perform              n/a                    n/a
    Repair                2                     4
    Search                6                    10
    Spot                  5                     7
    Swim                  3                    -7
    Tumble               n/a                   n/a
    Use Magic Device      2                     6
    
    Level 1 (Artificer)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Toughness
    
    
    Level 4 (Druid)
    
    
    Level 5 (Artificer)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 7 (Artificer)
    Feat: (Artificer Bonus) Quicken Spell
    
    
    Level 8 (Artificer)
    
    
    Level 9 (Artificer)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    Feat: (Artificer Bonus) Extend Spell
    
    
    Level 12 (Artificer)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Artificer Bonus) Mithral Body
    
    
    Level 16 (Artificer)
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    
    
    Level 19 (Artificer)
    Feat: (Artificer Bonus) Adamantine Body
    
    
    Level 20 (Artificer)

  11. #191
    Community Member tekkentroop's Avatar
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    The fascinated me that much that i TRed my tank into a pally splash version of the build. Our guild doesnt raid anyway and the build wasnt very self-sufficient, so he was the char I played least.

    Some of the gear (eAGA, min II hp goggles, tier 3 spare hand, ring of the stalker) and the unlocked destinies (sentinel to dreadnought) and past lives (barb and fighter) fit into the build. Unfortunately, he hasnt got a tome of experience so it will be slow leveling, but I might rerun stuff when helping guildies. Since its not my main, there is no need to bring him to cap quickly.

    str 16
    dex 14
    con 16
    int 14 (a bit high but only a +2 tome)
    cha 12
    wis 8

    I went the first 2 levels arti since I wanted runearms early, and am switching between repeater and thf now. With only 2 arti levels self-heal is mainly pots and wands, but that will change as the arti levels increase. As low lvl bow, I have a bow of sinew which seems ok at levels below epic.

    Is the ring of the master artificer worth getting and using for this build? Can you make suggestions for budget endgame gear (commendations/ehard stuff/challenge gear)?

    Early endgame gear on char so far:
    eAGA
    Min II hp goggles
    Spare Hand slotted with +6 cha
    Ring of the Stalker ?
    PDK helm (gloves dont make much sense anymore?)
    Cannith boots (probably high road boots are better)

    On Thelanis: Makkuroi - Heroic+Epic completionist, 30+ Past lives - Guild: Zeugen der Dreizehn

  12. #192
    Community Member Bacab's Avatar
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    Quote Originally Posted by scoobmx View Post
    My thought on this right now is to scrap the ranged portion of the build in order to fit in 2WF. I can exchange Completionist, Epic Toughness, and the 2 ranger levels for fighter levels to gain 4 feats with which to take the 2WF line of feats plus exotic proficiency: khopesh. The Artificer bonus feats then would go to Quicken, Mithral Body, and 3x Mithral Fluidity.

    Can you convince me to hold onto ranged, possibly at the loss of 1 more feat (stunning blow) to pick up manyshot? The 3 mithril fluidities can then be swapped for PBS, IC:R, and Rapid Shot. I will have 2 fighter past lives on the toon, though, for stun DCs, as well as access to 1 more DC from fighter enhancements.
    Just play a Monster.

    12FTR/6RNG/2MNK

    That seems to be what you are wanting to play.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  13. #193
    Community Member scoobmx's Avatar
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    Quote Originally Posted by Bacab View Post
    Just play a Monster.

    12FTR/6RNG/2MNK

    That seems to be what you are wanting to play.
    There are warforged monsters? I must have been living in a cave
    Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
    My Builds : Abbot Raid Manual : Weapon Damage Modeler : My Trades

  14. #194
    Community Member apekzz's Avatar
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    Well this thread seems to be generating alot of interest(which includes me as well). Since i have a capped Arty which xbow dmg is so-so, might just wanna LR into tis build. Here's my take for a 1st life toon.
    Tomes are applied 1 lvl earlier so to get the skill points.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Good Warforged Male
    (2 Paladin \ 2 Monk \ 16 Artificer \ 5 Epic) 
    Hit Points: 494
    Spell Points: 1045 
    BAB: 15\15\20\25\25
    Fortitude: 20
    Reflex: 15
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             16                    25
    Dexterity            14                    18
    Constitution         16                    23
    Intelligence         14                    18
    Wisdom                6                    10
    Charisma             10                    14
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               2                    22
    Bluff                 0                     8
    Concentration         3                    14
    Diplomacy             0                     8
    Disable Device        6                    33
    Haggle                0                     8
    Heal                 -2                     6
    Hide                  2                    10
    Intimidate            0                     8
    Jump                  3                    13
    Listen               -2                     6
    Move Silently         2                    10
    Open Lock             6                    33
    Perform               n/a                   n/a
    Repair                2                    10
    Search                6                    33
    Spot                  2                    29
    Swim                  3                    13
    Tumble                4                    12
    Use Magic Device      4                    35
    
    Level 1 (Artificer)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Power Attack
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 9 (Artificer)
    Feat: (Selected) Rapid Shot
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Feat: (Selected) Manyshot
    Feat: (Artificer Bonus) Quicken Spell
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Artificer)
    Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Bow Strength
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Damage Boost III
    Enhancement: Artificer Damage Boost IV
    Enhancement: Artificer Extra Action Boost I
    Enhancement: Artificer Extra Action Boost II
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Battle Engineer I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Use Magic Device I
    Enhancement: Improved Use Magic Device II
    Enhancement: Improved Use Magic Device III
    Enhancement: Improved Use Magic Device IV
    Enhancement: Reconstructive Spellcasting I
    Enhancement: Reconstructive Spellcasting II
    Enhancement: Reconstructive Spellcasting III
    Enhancement: Reconstructive Spellcasting IV
    Enhancement: Reconstructive Spellcasting V
    Enhancement: Mighty Reconstruction I
    Enhancement: Mighty Reconstruction II
    Enhancement: Mighty Reconstruction III
    Enhancement: Mighty Reconstruction IV
    Enhancement: Mighty Reconstruction V
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Repair Manipulation IV
    Enhancement: Repair Manipulation V
    Enhancement: Repair Manipulation VI
    Enhancement: Repair Manipulation VII
    Enhancement: Paladin Toughness I
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Enhancement: Artificer Wand and Scroll Mastery III
    Enhancement: Artificer Wand and Scroll Mastery IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    
    
    Level 21 (Artificer)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Artificer)
    
    
    Level 23 (Artificer)
    
    
    Level 24 (Artificer)
    Feat: (Selected) Epic Toughness
    
    
    Level 25 (Artificer)

  15. #195
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by scoobmx View Post
    There are warforged monsters? I must have been living in a cave
    The original Monster Build posted to the forums was Warforged.
    Smrti on Khyber

  16. #196
    Community Member scoobmx's Avatar
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    Quote Originally Posted by Blank_Zero View Post
    The original Monster Build posted to the forums was Warforged.
    Ah. I started playing in late 2010, fell in love with warforged, and so rolled the big rock candy which was completed in mid 2011 and have been waiting patiently for warforged to become good melee / tanks but that never ever came. Same with my LoB FVS which was completed late 2011. The 'wait' since then brought me much hatred of turbine and I pledged to spend no money until the races were balanced again. Let's see if this build changes my mind v

    Leveling a TWF variant now. Will see how it compares to yours Haek
    Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
    My Builds : Abbot Raid Manual : Weapon Damage Modeler : My Trades

  17. #197
    Community Member tekkentroop's Avatar
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    Dec 2010
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    What do juggernauts wear in glove/bracer/neck slot? My former tank was wearing healing amp gear in his last life, but it doesnt make much sense when self-repairing. Is there a gear setup somewhere in this thread? I wouldnt like to farm for a torc (again).

    On Thelanis: Makkuroi - Heroic+Epic completionist, 30+ Past lives - Guild: Zeugen der Dreizehn

  18. #198
    The Hatchery zwiebelring's Avatar
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    Sep 2009
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    I hate copying builds but it seems that this is the type of toon I want to play. OP, how big is the micro managemnet on this toon? Do I have to become a piano/Monk player to play this build to its full potential or is gear swap/clicky usage minimum to moderate at most?
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  19. #199
    Hero
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    Quote Originally Posted by tekkentroop View Post
    What do juggernauts wear in glove/bracer/neck slot? My former tank was wearing healing amp gear in his last life, but it doesnt make much sense when self-repairing. Is there a gear setup somewhere in this thread? I wouldnt like to farm for a torc (again).
    For the Sireth version, Nether Grasps and Bracers of the Sun Soul. Still noodling out goggle and neck slots, though one of them is likely to be 45 Shroud HP/Min II.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  20. #200
    Community Member scoobmx's Avatar
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    Quote Originally Posted by tekkentroop View Post
    What do juggernauts wear in glove/bracer/neck slot? My former tank was wearing healing amp gear in his last life, but it doesnt make much sense when self-repairing. Is there a gear setup somewhere in this thread? I wouldnt like to farm for a torc (again).
    Claw and PDK sets are good.. For neck you probably want the new raid necklace from fall of truth. The u16 gloves and bracers are good too.
    Scoobmx Scoobshot Arcscoob Beefscoob : Imperial Assassins : Argonnessen
    My Builds : Abbot Raid Manual : Weapon Damage Modeler : My Trades

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