So I'm onto what I've decided will be my monk life on my long term completionist toon but I've landed in a fast moving TR group within my guild. I have ranger and artificer past lives and already have consumed a +3 supreme tome.
My goal is to be as high dps as possible with some healing amp but I also need to be the evasion trapper of the group. My first inclination was to go with the 12/6/2 ranger/rogue build but I found myself spread a little too thin as far as getting full trap skills and having the APs I'd like to have to spread around.
I was thinking along the lines of 12 monk and 8 rogue or even 7 rogue and 1 fighter for the extra feat and to open some tactics DCS and toughness I for more HPs. That got me thinking that Helf with the fighter dilly would be ideal. Sure it takes away a feat (gained back by the one fighter level) but it allows me access to a STR boost and 2 levels of Stunning DC.
I can easily be talked out of this, but can you all help tell me this build is pretty good given my situation, or talk me into something better... I've left the level 18 feat out as I have some options. It could be another toughness if I'm finding that I'm too squishy. If UMD is a problem the skill focus is viable there as well as a few other options. If the Stun/ToD DCs aren't high enough I could also swap dillys over to Barb to beef up the HPs a good bit at the cost of some strength and completely redo the APs to eek out situationally supreme DPS as well as more healing amp.
Code:
Level 20 Lawful Neutral Half-Elf Male
(1 Fighter \ 12 Monk \ 7 Rogue)
Hit Points: 310
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 18
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 15 20
Dexterity 15 20
Constitution 15 18
Intelligence 11 14
Wisdom 15 26
Charisma 9 12
Tomes Used
+1 Supreme Tome used at level 3
+2 Supreme Tome used at level 7
+3 Supreme Tome used at level 11
Skills
Balance Almost Max
Concentration MAX
Disable Device MAX
Jump Some
Open Lock Some
Search MAX
Spot Some
Swim perhaps some
Tumble a few
Use Magic Device MAX
Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Level 3 (Fighter)
Feat: (Selected) Stunning Fist
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 4 (Monk)
Feat: (Monk Bonus) Toughness
Level 5 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 6 (Monk)
Feat: (Selected) Stunning Blow
Level 7-8 (Monk)
Feat: (Monk Bonus) Dodge
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10-12 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13-15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Level 17-18 (Rogue)
Feat: UNDECIDED
Level 19-20 (Rogue)
Enhancements
Rogue Haste Boost III
Half-Elf Strategy (Stunning Blow) II
Human Adaptability Dexterity I
Human Greater Adaptability Strength I
Human Improved Recovery I
Human Versatility II
Static Charge
Way of the Patient Tortoise II
Touch of Death
Porous Soul
All-Consuming Flame
Monk Improved Recovery I
Monk Ninja Spy II
Void Strike II
Winter's Touch
Adept of Wind
Master of Thunder
Adept of Rock
Racial Toughness II
Rogue Sneak Attack Accuracy I
Rogue Sneak Attack Training I
Improved Jump II
Improved Tumble II
Rogue Dexterity I
Half-Elf Fighter Strength I
Monk Wisdom III
Fighter Toughness I
Rogue Wand and Scroll Mastery I
Worth noting - I have my GS HP item, a CHA/Raise Dead clickie, a decent stack of situational wraps including the stonedust vampiric ones (no mabar on this toon), and of course a set of tools for each of the major levels to maximize my rogue skills.