As you walk by a lone corridor, you notice an aura eminating from a distance. You feel your sweat on your forehead, feeling the huge heat coming from that aura. And as you walk closer, you notice a creature inside a fire sphere. The creature looks at you, but doesn't act aggressively against you. You do notice a lot of corpses laying on the floor, burning from the aura. You feel also a minor quake shaking beneath your feet. In a blink of an eye, the creature disappears. As you walk to the place where the creature was, you notice that the corpses also had a very big fractions on their heads, bones sitcking out of the skin. It seems the creature used also some kind of a blunt weapon to kill these monsters... And effectively, too.
Goals for this build:
- Self-Sufficiency
- Good saves with evasion
- Good DPS
- Fine spell damage
- Qstaff using mostly, but others can be used thanks to Fighter lvl if not in GMoF ED
17 druid/2 monk/1 fighter Half-Orc
Lawful Neutral
32-point build
18 STR (+ level-ups)
12 DEX
14 CON
8 INT ( eat +2 INT tome ASAP )
16 WIS
6 CHA
If 34-point build, put 2 points into DEX, or INT. If 36-point build, put 2 points into both DEX and INT.
Feats:
Toughness (Monk class feat)
Power Attack
Cleave
THF line (THF taken as monk class feat and GTHF takes as fighter class feat)
Improved Critical: Bludgeoning
Enpower Healing
Maximize
Quicken
( Epic feats: Greater Cleave and Overwhelming Critical )
Skills:
Max out Intimidate, Concentration and UMD. Add 1 point into Tumble at start (put 3 points into UMD) After eaten the +2 tome (or if TR with 10 INT, start), add always 1 point into Balance. If both TR with 10 INT and +2 tome eaten, your call.
Your enhancements are very short, but try to get almost all DPS related enhancements like STR, Power Attack and Aptitude enhancements with also the prestige Season's Herald.
Epic Destiny:
Mostly I've been thinking of Legendary Dreadnaught or GrandMaster of Flowers. Feel free to experiment.
(My own thought is that while using Qstaff, I'd twist Running with Wind or Walking with Waves, Hail of Blows and Dance of Flowers, but be in Legendary Dreadnaught and pick at least Momentum and Lay Waste. )
Below is an example:
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Half-Orc Male
(1 Fighter \ 2 Monk \ 17 Druid)
Hit Points: 299
Spell Points: 1158
BAB: 14\14\19\24
Fortitude: 17
Reflex: 9
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 27
Dexterity 12 12
Constitution 14 14
Intelligence 8 10
Wisdom 16 16
Charisma 6 6
Tomes Used
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 8
Bluff -2 -2
Concentration 6 25
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 3 3
Hide 1 1
Intimidate 0 18
Jump 4 8
Listen 3 3
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 3
Swim 4 8
Tumble 2 2
Use Magic Device -0.5 9
Level 1 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Toughness
Level 2 (Druid)
Level 3 (Druid)
Feat: (Selected) Empower Healing Spell
Feat: (Druid Wild Shape) Wild Shape: Bear
Level 4 (Druid)
Level 5 (Druid)
Level 6 (Druid)
Feat: (Selected) Cleave
Feat: (Druid Wild Shape) Wild Shape: Wolf
Level 7 (Monk)
Feat: (Monk Bonus) Two Handed Fighting
Level 8 (Druid)
Level 9 (Druid)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
Level 11 (Druid)
Level 12 (Druid)
Feat: (Selected) Quicken Spell
Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Level 14 (Druid)
Level 15 (Druid)
Feat: (Selected) Maximize Spell
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
Level 16 (Druid)
Level 17 (Druid)
Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 19 (Druid)
Level 20 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Beastial Nature III
Enhancement: Druid Crown of Summer
Enhancement: Druid Season's Herald I
Enhancement: Druid Season's Herald II
Enhancement: Druid Spring's Resurgence
Enhancement: Druid Winter's Heart
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Melee Damage II
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Orcish Great Weapon Aptitude I
Enhancement: Orcish Great Weapon Aptitude II
Enhancement: Orcish Great Weapon Aptitude III
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Druid Energy of the Locus I
Enhancement: Druid Energy of the Locus II
Enhancement: Druid Energy of the Locus III
Enhancement: Druid Eminence of Hoarfrost I
Enhancement: Druid Eminence of Hoarfrost II
Enhancement: Druid Eminence of Hoarfrost III
Enhancement: Druid Eminence of the Sun I
Enhancement: Druid Eminence of the Sun II
Enhancement: Druid Eminence of the Sun III
Enhancement: Druid Eminence of Life I
Enhancement: Druid Eminence of Life II
Enhancement: Druid Eminence of Life III
Enhancement: Druid Eminence of Life IV
Enhancement: Druid Strength I
Enhancement: Druid Strength II
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
Enhancement: Druid Toughness III
Suggestions and feedback appreciated