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  1. #1
    Community Member
    Join Date
    Jun 2010
    Posts
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    Default Jelliebean Jenkins| Half Elf (18 cleric / 2 Monk)

    My first attempt at a cleric. I would appreciate any suggestions or advice.


    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Jelliebean Jenkins
    Level 20 Lawful Neutral Half-Elf Female
    (2 Monk \ 18 Cleric) 
    Hit Points: 324
    Spell Points: 1465 
    BAB: 14\14\19\24
    Fortitude: 20
    Reflex: 11
    Will: 26
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                 10                   10
    Dexterity             8                 10                   10
    Constitution         15                 18                   18
    Intelligence         11                 14                   14
    Wisdom               18                 26                   30
    Charisma             13                 16                   16
    
    Tomes Used
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 11
    +2 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -1                  0                    0
    Bluff                 1                  3                    3
    Concentration         6                 27                   27
    Diplomacy             1                  3                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  3                    3
    Heal                  4                 10                   12
    Hide                 -1                  0                    0
    Intimidate            1                  3                    3
    Jump                 -1                 18                   18
    Listen                4                 10                   10
    Move Silently        -1                  0                    0
    Open Lock            n/a                n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  2                    2
    Search                0                  2                    2
    Spot                  4                 10                   10
    Swim                 -1                  0                    0
    Tumble               n/a                n/a                   n/a
    Use Magic Device      3                 14.5                 14.5
    
    Level 1 (Cleric)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Empower Healing Spell
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+3)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mental Toughness
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Undying Call
    Enhancement: Follower of the Undying Court
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III

  2. #2

    Default

    Couple of things...

    1. The character planner is a VERY nice tool to plan out your characters but it is a terrible way to present your build in my opinion. A better way would be to present stats, then feats, enhancements, skills, etc.

    2. You can't just throw the character planner sheet at us with no comment. I don't want to help someone who doesn't take 20 seconds to write what he wants to do with his build. Splashing 2 monk can mean getting evasion, getting decent melee output damage for no mana cost, or it can also mean you saw an 18/2 build that did really well and you want a similar build.
    Describe what you want to do with this build. My guess is an instakiller and traditionnal healer build with evasion & good saves.

    3. Evasion with poor reflex save is useless, but a good reflex save without evasion is great. As a basis, I don't see the point of splashing 2 monk to get evasion if you aren't taking advantage of it. Might as well go 18 cleric / 1 monk / 1 wizard OR traditional pure cleric.

    4. Finally, Epic destinies have really changed the way we build characters so explaining what you are trying to build will help people giving advice on ED's and twists.

    Sith.

    Sithali-1 ~ 31/31 Lives ~ Completionist
    OMNIPRESENCE
    The Sith Project ~ Youtube channel ~ Sithali, King of Burst DPS ~ Pyrene, the Endgame Paladin ~ Facebook!

  3. #3

    Default

    Something else I noticed afterwards - with the feats you chose it looks like you are going for a caster build, but you chose half-elf and 2 monk splash, which is the way most melee divines go (3d6 SA damage, 2 extra feats for toughness/Stunning fist freeing up space for TWF line).

    Sithali-1 ~ 31/31 Lives ~ Completionist
    OMNIPRESENCE
    The Sith Project ~ Youtube channel ~ Sithali, King of Burst DPS ~ Pyrene, the Endgame Paladin ~ Facebook!

  4. #4
    Community Member Myrrae's Avatar
    Join Date
    Feb 2006
    Posts
    224

    Default

    Monk 2 also gives extra wisdom in Water stance which is more caster goodness. Also, paladin dilly seems like it will help with the lousy saves.

    I can't add too much advice because the only clonk I've played to date has been a Valiance build and I only got her to level 8. I think there may be some advantages to level 3 monk and light path for a caster build, but based soley on my forum viewing this looks reasonable.

    I'd probably take Stunning fist instead of two Toughness though. You'll have decent DCs for stunning fist with the wis bonuses and will probably do more for your survival than the extra toughness. Not sure if you need Mental toughness, but I'd probably take it sooner and Quicken later (close to the time when you get Mass Heal or Blade Barrier). Depending on how much you want to instakill you may want to swap Mental Toughness for Spell Pen/Greater Spell Pen or Spell Focus: Evocation, but it really depends on how things play out. You can always start that way and do feat swaps as you figure out what works best for you.

    You may also want to ditch Empower for SF: Evocation - while I think you can apply it to your bursts, at the end of the day if you're going for Blade barrier damage (which would be the main reason to go 2 monk instead of pure as a caster cleric) I think it might add more. Of course, you can always go 17 cleric, 2 monk, 1 wiz for an extra feat Or human... of course, as noted you lose out on saves for evasion as human. Just something to throw out there though!

  5. #5
    Community Member Myrrae's Avatar
    Join Date
    Feb 2006
    Posts
    224

    Default

    Oh yeah, as Symerith noted, you really need a good reflex save for evasion. (although EDs make it a little easier). That being the case you might want to revisit your enhancements as well. Not much point in going paladin dilly if you're not putting enhancements in it and it's not raising your reflex to a reasonable level. May as well go human for the extra feat at that point.

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