Oh, I thought DP and other BAB increasing stuff capped at 20 like in pnp D&D... How many things one learns...
With less ranks in Search, Open Lock and Disable (all of which are cross class when it matters) I have many more skill points at my disposal!
Hmmm, suddenly I might afford 13 INT (with a +3 tome) and still have many ranks into MS. 13 STR instead of 14 and I can start with 16 WIS. Now I just need that +3 DEX tome.
Code:
Skills (13 INT, +3 Tome)
MRA ARRRRRRMMMMMMMMMMMMA Tot
*** Concent. 41111111111111111111 23
* Disable 4111111 1111 1 15
** Move S. 1 11222222222 21
* Open L. 4 2 6
** Search 41111111111 11112 20
*** Spot 122221 10
* Tumble 1 1
* UMD 41111111111111111111 23
Well, this satisfies my hunger for skills!
I hope not to blow up any traps, at least my gear is good with +20s and stuff, maybe I'll also craft some single shard +int (fire) and +dex (air) shroud items to swap if needed and I get a haste clickie maybe also human versatility to temporarily raise skills, that should be enough.
I don't like to rely on madstone rage, beause it completely shuts off UMD and you never know when you might need to quickly use a heal or raise scroll. Oh well, I'll keep some DP clickies handy for when I need max DPS and force myself to use them
Thanks for the skill planning, you solved my main issue with the monk based build so +1 to you! I think we'll see a new 10k star monk around Khyber as soon as I finish TR'ing my wizard and find that dex tome.
EDIT:
This is my build on the planner.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Half-Elf Male
(12 Monk \ 6 Ranger \ 2 Artificer)
Hit Points: 288
Spell Points: 383
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 18
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 13 15
Dexterity 16 21
Constitution 14 16
Intelligence 13 16
Wisdom 16 25
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Dexterity used at level 10
+3 Tome of Intelligence used at level 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 9
Bluff -1 0
Concentration 6 28
Diplomacy -1 0
Disable Device 5 19
Haggle -1 0
Heal 3 7
Hide 3 9
Intimidate -1 0
Jump 1 4
Listen 3 7
Move Silently 3 30
Open Lock 7 11
Perform n/a n/a
Repair 1 4
Search 5 24
Spot 3 17
Swim 1 2
Tumble n/a 8
Use Magic Device 3 24
Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Use Magic Device (+4)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot
Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Level 4 (Ranger)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Level 5 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 8 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Zen Archery
Level 9 (Monk)
Skill: Concentration (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Precision
Feat: (Selected) Stunning Fist
Level 10 (Monk)
Skill: Concentration (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 11 (Monk)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 12 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+2)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Dodge
Level 14 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+2)
Skill: Use Magic Device (+1)
Level 15 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot
Level 16 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Move Silently (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 17 (Monk)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 18 (Monk)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Monk)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 20 (Artificer)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Static Charge
Enhancement: Ten Thousand Stars
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Artificer Energy of Creation I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
Enhancement: Artificer Wand and Scroll Mastery I
APs are very tight but it's doable
Missing Greater Adaptability Strength and Favored Damage II, but I got Human Versatility IV which is very useful and versatile.