Hello all
Since the changes involving AC (which is a lot less effective than pre U14), the introduction of PRR, Epic Destinies, Epic Levels and such and with the availability of a free lesser reincarnation, i thought to rebuild my benedictha a little bit to be more effective.
I want to point out that the feat progression is NOT optimal for someone who want to grow it up from lv 1 to 20 since this is just LR!
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 True Neutral Human Male
(20 Fighter)
Hit Points: 486
Spell Points: 0
BAB: 20/20/25/30/30
Fortitude: 18
Reflex: 7
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 30
Dexterity 10 13
Constitution 18 22
Intelligence 10 13
Wisdom 8 10
Charisma 8 11
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Charisma used at level 11
Level 1 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Paladin
Feat: (Human Bonus) Toughness
Feat: (Human Bonus) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Attack
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Cleave
Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Shield Mastery
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Handed Fighting
Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Great Cleave
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Shield Mastery
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Past Life: Berserker's Fury
Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Trip
Feat: (Selected) Past Life: Soldier of the Faith
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+3)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Stalwart Defender III
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Fighter Item Defense I
Enhancement: Fighter Item Defense II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
EPIC LEVELS:
For epic lv I'm thinking about epic toughness and overwhelming critical
The epic destinies I chose to fulfill are: Dreadnought (dps) and Sentinel (tank).
Dreadnought :
Str (2)
Extra Action Boost (2)
Improved Power Attack
Improved Combat Expertise (nice to twist while in sentinel stance)
Momentum Swing (1)
Lay Waste
Critical Damage (3)
Volcano's Edge
Devasting Critical
Advancing Blows
Master's Blitz
Sentinel :
Costitution (6)
Shield Prowess (3)
Legendary Shield Mastery (3)
Purify Weapon
Hardened (2)
Undying Vanguard
I'm a little bit uncertain about what get with twist of fate but surely I'll get Primal Scream from fury of the wild in both situations and Improved Combat Expertise, as said, when in tank mode.
AC:
Said that once u hit some lv of AC its increment of effectiveness drastically go down, I'll try to stay as up as I can without sacrifice too much.
A rough count is here (wish I didn't mess it up too much!):
10 base
13 shield (I've a levik's atm but I wish to get a better one soon... but for now... :\)
* 18 with S.D. 40% increment
** 24 with Shield Prowess 50% increment (I counted +6 from base shield stat)
27 armor (Cavalry)
* 37 with S.D. 40% increment
5 dex
6 natural
3 S.D.
4 S.D. stance
2 stone rituals
3 abishai
3 ship
2 S.D. Set
5 Sacred Natural Armor from sentinel
6 untyped from sentinel
____________________
113 AC
+10% more from Combat Expertise feat
____________________
123 +/- AC
STATS:
Str : 18 start+5 lv up+3tome+3 abi+2ship+4 enhanc+6 item+6stance+2epic+2yugo+2exc+5primal = 58 Str
Cos : 18 start+1enhanc+3tome+7item+6stance+2ship+5primal= 42 Cos
HP:
250 levels
450 cos
40 GFL
45 shroud
50 enhanc
10 draconic
20 heroic
20 toughness item
86 feats (toughs x 3 / barb active pl)
75 stance
_______________
1046 hp
+20% S.D. stance
_______________
1255 hp
I can add more life with yugo pots and I'll get some more from both destinies (roughly 60+20% from dreadnought and 100/150+20% from sentinel) but I think this is a nice amount anyway ^^
HEAL AMPLIFICATION:
Simply a lot:
+5% from pl
+10% from sentinel stance
+30% from human enhancement
+30% AT LEAST from item (Glove's of the claw)
EQUIPMENT :
Some swap will be necessary from tank situations and dps situation (in blue tank, in red dps)
Head : Epic Helm of Frost
Goggles : Crafted +2 dodge/ Large slot (20 hp)
Bracers : Bracers of the Wind (+3 dodge, crafted +1 dodge)
Boots : Epic Boots of Corrosion
Gloves : Epic Gloves of the Claw
Belt : Shroud Min II 45 hp
Cloak : Epic Envenomed Cloak
Necklace : Stalwart set
Trinket : Epic Gem of Many Facet
Ring1 : Stalwart set (+2exc cos or +20 heal amp)
Ring2 : Epic seal of earth (or random +6 natural armor&+6 dex)
Armor : Cavarly plate (+1 AC slotted)
Shield : Leviks atm
Weapon : Got an Epic Chimera's Fang but not sure if it's worthed without the dragonmarks
Thinking about using a seal of dun-robar for +4% dodge instead of seal of earth and a wall of wood for +5 nat. armor, 20% heal amp (so i could slot +2 cos on stalwart ring) and pretty much the same AC/DR than a leviks!!
Head : Epic Helm of Frost
Goggles : , Tharnes' goggle
Bracers : Fabricator Bracers
Boots : Epic Boots of Corrosion
Gloves : Epic Gloves of the Claw
Belt : Shroud Min II 45 hp
Cloak : Epic Envenomed Cloak
Necklace : Shintao set
Trinket : Epic Gem of Many Facet
Ring1 : , Shintao set (+2exc str)
Ring2 : , Epic Ring of the Stalker
Armor : Cormyrian Red-Dragon something Armor
Weapon : Epic Sword of Shadow (good slotted)
That's all I think
For whatever questions, comment, suggestions, idea etc feel free to leave a post on the thread
The forum's str is in put ideas all together to work for something always better
Ty all for viewing