So I'm trying to figure out what I want to TR my Monk into next. Original was Rogue and have 2 Monk lives. I'm a big fan of Monks in general, and eventually when I'm "finished" he will back to pure monk. Not really interested in the caster classes as their past lives won't do much for a pure Monk. I'm also not concerned with knocking out 3 of each melee class or anything like that. This is basically taking my 'main' through another TR keeping the Monk flavor. Fighter past lives are good for obvious reasons, and will do at least one or two (probably after this next one). This time though I wanted to trying something a little different, so I came up with a 14 Paladin/ 6 Monk.
So a couple things about it: I've never seen a split like this and I'm assuming there is a reason for it. The 14 Paly is mainly just for Zeal (21% double strike with GMoF), but giving up the extra 0.5[w] and Wholeness of Body. Cleave is for Shintao, and then it just made sense to take GC and then OC at 21. Other option would be Precision instead of PA for Shintao, Extend for Paly buffs cause I'm lazy, and.... something else.
Hunter of the Dead is for leveling purposes, swap it for KotC for Vale and Amrath, going back to HotD for Eveningstar. Speaking of, I don't expect to spend much time at 20+. This is mainly to get the past life under the belt (all 5% healing amp of it) and to try something different. Would probably TR again relatively soon after hitting 20 (which I know seems silly to wait that long for Zeal and then TR again soon after). The levels I took the classes at is a little wonky, but I had to wait for the +3 tomes to kick in on some of the stuff.
Code:
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Level 20 Lawful Good Human Male
(14 Paladin \ 6 Monk)
Hit Points: 377
Spell Points: 282
BAB: 18\18\23\28\28
Fortitude: 24
Reflex: 18
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 15 24
Dexterity 14 17
Constitution 15 19
Intelligence 8 10
Wisdom 15 19
Charisma 14 18
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff 2 4
Concentration 2 8
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal 2 4
Hide 2 3
Intimidate 2 4
Jump 2 7
Listen 2 4
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 2 4
Swim 2 7
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Rogue
Feat: (Human Bonus) Power Attack
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness
Enhancement: Human Versatility I
Enhancement: Improved Concentration I
Level 2 (Paladin)
Enhancement: Human Improved Recovery I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Devotion I
Enhancement: Paladin Toughness I
Level 3 (Paladin)
Feat: (Selected) Past Life: Disciple of the Fist
Enhancement: Racial Toughness I
Enhancement: Paladin Charisma I
Level 4 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I
Level 5 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Human Adaptability Strength I
Enhancement: Monk Improved Recovery I
Level 6 (Paladin)
Feat: (Selected) Cleave
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness II
Level 7 (Paladin)
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Devotion II
Enhancement: Paladin Toughness II
Enhancement: Paladin Extra Turning I
Level 8 (Paladin)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Might I
Enhancement: Paladin Improved Turning I
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Hunter of the Dead I
Level 10 (Monk)
Enhancement: Human Improved Recovery II
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Monk Bonus) Toughness
Enhancement: Shintao Monk I
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Level 13 (Paladin)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Paladin)
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Turning II
Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Improved Turning II
Level 16 (Paladin)
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Divine Might II
Level 17 (Paladin)
Enhancement: Paladin Exalted Smite II
Level 18 (Paladin)
Feat: (Selected) Great Cleave
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Hunter of the Dead II
Level 19 (Paladin)
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil IV
Level 20 (Paladin)
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Energy of the Templar I
The TLDR Version
I'm bored and want to TR my monk again with something different. This gonna work or am I gonna be hating it by lvl10?