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  1. #1
    Community Member Son_of_the_South's Avatar
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    Default Stunning Blow?

    So ive read that many people think Stunning Blow is not necessary....

    Advice....? (Ive got a HOrc 32 pt build with ST as primary stat - currently up to 28, buffed, at lvl 8)

  2. #2
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    It depends...light or dark?

    If he is light, no reason for it. Light has plenty of stuns already. If dark, go for it. It is really nice to have them both if you can keep the DC high enough to make it worth having.

  3. #3
    Community Member Son_of_the_South's Avatar
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    HOrc light Monk (ST based) but thinking of going Dark later - not sure as this is my first Monk build.....

    Light has plenty of stuns.....which ones? Please enlighten (pun intended) me. Again, my first monk build so i am a little ignorant.......

    :-)

  4. #4
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by Son_of_the_South View Post
    HOrc light Monk (ST based) but thinking of going Dark later - not sure as this is my first Monk build.....

    Light has plenty of stuns.....which ones? Please enlighten (pun intended) me. Again, my first monk build so i am a little ignorant.......

    :-)
    u have stunning fist - kukando (ranged stun) jade tomb, and i think one other

    hob

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    A light monk has the following stuns...

    SF
    Tomb of Jade - situational but usable in a vast array of quests
    Kukan Do
    Jade Strike - (situational and only on a critical)

    Jade strike and Tomb of Jade work on anything extraplanar (elementals, devils, demons,etc...), undead, aberrations (Beholder, mind flayer, drow scorrow, reavers, etc... Also works on mudmen which never occurred to me until I saw someone do it.)

    Fitting SB into a light monk build can be difficult but not impossible.

    IMHO the following feats are must haves..

    Two weapon fighting
    Improved two weapon fighting
    power attack (prereq for cleave)
    Cleave (prereq for Shintao)
    Greater two weapon fighting
    Improved crit bludg
    Improved sunder...essential for SF. It adds 3 to your SF DC even if the mob makes its save
    Toughness

    I have seen people take Luck of Heroes as their prereq for Shintao but that makes no sense to me. Monks already have spectacular saves so the +1 from Luck of Heroes really makes *very* little difference. On the other hand, cleve can be a very nice boost to DPS and crowd control. With a nice set of paralyzing handwraps you can run into a group of mobs, hit cleave, and watch as up to 5 mobs freeze. Kill at leisure at that point.

    IIRC even after taking all of those feats I have listed, you should still have a feat left. You can use that for Stunning Blow if it is your first life. If this is a TR then that last feat should probably be your Monk Past Life feat.

    Also...please note that a lot of melee epic destiny enhancements require you to have power attack on and cleave. They aren't working right now with handwraps but that is something that the devs have said will be fixed. Just something to note in your planning.

  6. #6
    Community Member scottmike0's Avatar
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    Quote Originally Posted by edgarallanpoe View Post
    A light monk has the following stuns...

    SF
    Tomb of Jade - situational but usable in a vast array of quests
    Kukan Do
    Jade Strike - (situational and only on a critical)

    Jade strike and Tomb of Jade work on anything extraplanar (elementals, devils, demons,etc...), undead, aberrations (Beholder, mind flayer, drow scorrow, reavers, etc... Also works on mudmen which never occurred to me until I saw someone do it.)

    Fitting SB into a light monk build can be difficult but not impossible.

    IMHO the following feats are must haves..

    Two weapon fighting
    Improved two weapon fighting
    power attack (prereq for cleave)
    Cleave (prereq for Shintao)
    Greater two weapon fighting
    Improved crit bludg
    Improved sunder...essential for SF. It adds 3 to your SF DC even if the mob makes its save
    Toughness

    I have seen people take Luck of Heroes as their prereq for Shintao but that makes no sense to me. Monks already have spectacular saves so the +1 from Luck of Heroes really makes *very* little difference. On the other hand, cleve can be a very nice boost to DPS and crowd control. With a nice set of paralyzing handwraps you can run into a group of mobs, hit cleave, and watch as up to 5 mobs freeze. Kill at leisure at that point.

    IIRC even after taking all of those feats I have listed, you should still have a feat left. You can use that for Stunning Blow if it is your first life. If this is a TR then that last feat should probably be your Monk Past Life feat.

    Also...please note that a lot of melee epic destiny enhancements require you to have power attack on and cleave. They aren't working right now with handwraps but that is something that the devs have said will be fixed. Just something to note in your planning.
    as a monk myself, i see no reason with cleave so i take the next best thing as a preq

    When i had cleave as a monk i never really used it because i find using ki moves are more interesting than using cleave constantly..

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    Only take stunning blow on your monk if you are strength based. Otherwise the dcs on it will be awful. I only found it useful for stunning casters and low fort save enemies. After u14 there are some compeling reasons to go wisdom based so you won't see many people rocking stunning blow anymore.

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    Quote Originally Posted by scottmike0 View Post
    as a monk myself, i see no reason with cleave so i take the next best thing as a preq

    When i had cleave as a monk i never really used it because i find using ki moves are more interesting than using cleave constantly..
    i use cleave and get multi stuns, palms, dismiss, and some times jade. but more stuns an dismisses

    just my 2cants

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    Community Member Mastikator's Avatar
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    Quote Originally Posted by scottmike0 View Post
    as a monk myself, i see no reason with cleave so i take the next best thing as a preq

    When i had cleave as a monk i never really used it because i find using ki moves are more interesting than using cleave constantly..
    Really? I used cleave pretty much all the time, the ki generation was great. I even put great cleave on my dark monk. Whenever there were more than 4 mobs within smacking-range using great cleave->cleave had higher dps even.
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

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    Community Member scottmike0's Avatar
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    Quote Originally Posted by Mastikator View Post
    Really? I used cleave pretty much all the time, the ki generation was great. I even put great cleave on my dark monk. Whenever there were more than 4 mobs within smacking-range using great cleave->cleave had higher dps even.
    different opinions = different outcomes
    cleave does have higher dps if your trying to go for many at once, but appears you always do(showing that you go for 4 mobs and not just one)

    i find having groups for many mobs work out pretty excellent rather than soloing most content and being bored out of your mind using cleave and then great cleave. Your a dark mnk i suppose because you ike high sneak damage and that special dark path move(TOd). i see often as a light monk, i rapidly spam ki attacks, and i never go out, i find this is the best benefit to being a light monk.

    But it appears for your entertainment, you spam cleave when on cool-down for touch of death.
    Just remember when you play a light monk, you will never find a wanting time to switch back, its hard to miss out of the entertaining buffs it can generate.

  11. #11
    Community Member Daitengu's Avatar
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    Quote Originally Posted by scottmike0 View Post
    Just remember when you play a light monk, you will never find a wanting time to switch back, its hard to miss out of the entertaining buffs it can generate.
    Errm, no!

  12. #12
    Community Member wax_on_wax_off's Avatar
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    Not sure what your tome situation is but for end game I'd go something like this:
    Half-orc, 32 point, light path
    18 base str, 14 base dex (+3 tome for GTWF), 14 base con, 16 base wisdom
    2 level ups in strength+3 tome for Overwhelming Critical
    4 level ups in wisdom+3 tome for Vorpal Fists

    The prereqs of OC exclude any other feats except stunning fist. You qualify for Shintao with Cleave as there's no room for dodge.

    If you don't have the tomes available then I'd just skip vorpal fists but still go for OC, with it the DPS is very competitive with dark and light offers many other nice perks (especially as shadow fade got significantly proxy nerfed in U14).
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    Community Member Dwarfo's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    (especially as shadow fade got significantly proxy nerfed in U14)
    Just curious, how did shadow fade get nerfed?

    Does it not stack w/ certain items now?

  14. #14
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Dwarfo View Post
    Just curious, how did shadow fade get nerfed?

    Does it not stack w/ certain items now?
    Correct, Ghostly provides 10% miss chance now that doesn't stack with Shadow Fade.

    Also, with AC and dodge shadow fade is going to be a lower percentage of overall miss chances.
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    Community Member t0r012's Avatar
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    My light path, healing amp monk took stunning blow along with stunning fist. I don't regret it for a second. The dc is a point or 3 lower than my sf but still super useful.
    Though she is human so I had an extra feat to play with.

    More than one caster? Stun them both
    Switch to wind and running low on ki? Stunning blow.
    Dangerous mob rolls a 20 on your SF ? Toss a blow.

    Now after having had it, if I had to give up a feat it would be a tough choice between SB and toughness as to which I'd give up.
    Move along , Nothing to see here

  16. #16
    Community Member SensaiRyu's Avatar
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    Quote Originally Posted by t0r012 View Post
    My light path, healing amp monk took stunning blow along with stunning fist. I don't regret it for a second. The dc is a point or 3 lower than my sf but still super useful.
    Though she is human so I had an extra feat to play with.

    More than one caster? Stun them both
    Switch to wind and running low on ki? Stunning blow.
    Dangerous mob rolls a 20 on your SF ? Toss a blow.

    Now after having had it, if I had to give up a feat it would be a tough choice between SB and toughness as to which I'd give up.
    Exactly.

    Running low in ki... SB is very useful. When SB fails, follow with SF. Stun 2. Cooldown timers are different, you can't keep 2 stunned.

    Running low in quickbar space? You'll probably swap it out for something else. I don't have SB anymore.
    Stay Hasted My Friend.

  17. #17
    Community Member Son_of_the_South's Avatar
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    Wow, great feedback. Thx guys, the Monk is certainly a complex class (im used to Arcanes though so no biggy).

    can someone explain to me how U14 has affected the Monk, in particular?

    wax_on_wax_off - I have, already, +2 Tomes for ST and WIS and will no doubt get one for CON and DEXT too. I have been putting level ups into ST (currently at 28 with ship buff) so perhaps i should put the remaining into Wisdom?

    I too took Cleave. How do you Cleave and SF at the same time - just hit Cleave then SF I guess (this may be a durrr question...)

    I will give SB a go and see whats what - can always swap it out.

    The Monk is so hotbar/key intensive!!

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    Can't Cleave and activate Stunning Fist/Blow/any other strike at the same time, however the stun chance from the wraps may trigger.

    I also consider Luck of Heroes a bit 'wasted' on a Monk, I assume Power Attack on almost any Monk build, so Cleave is a natural fit. It's handy for ki generation...plus I like the roundhouse kick animation, especially when jumping around. As mentioned above it ties in well with Paralysing (or Cursespewing) wraps.

    Or one might go for another stance, especially if the build does not include Power Attack.
    Combat Expertise (requires 13 int, but is a prerequisite for Improved Trip...changed in update 14 to be an extra 10% ac rather than +5 AC, so its value in itself may have changed for some).....
    Resilience (+4 to all saves)
    Or even Precision (which no longer halves damage, just bypasses Fortification with a slight attack bonus now)

    I have Cleave on a somewhat outdated WF Dark Monk (built oddly, with just 9 base wisdom but 13 int) uses Stunning Blow, Improved Trip and also picked up Improved Sunder when that was buffed...but not Stunning Fist. One of these days I mean to feat-swap him into a Light Monk for raiding/gathering TOD rings/greensteel clickies with, then LR-ing back to Dark Monk (preferably with a bit more Wisdom, perhaps dumping UMD/sneak skills with the loss of Int)

  19. #19
    Community Member Son_of_the_South's Avatar
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    So far, this is the plan (at lvl 9 HOrc Light Monk, ST as highest stat at around 28 atm)

    1 Stunning Fist (Martial Arts)
    1 Two Weapon Fighting
    2 Power Attack (Martial Arts)
    3 Cleave
    6 Toughness (Martial Arts)
    6 Improved Sunder
    9 Improved Two Weapon Fighting
    12 Improved Critical: Bludgeoning
    15 Greater Two Weapon Fighting
    18 Toughness/Dodge(?)

    Thinking of changing Improved Sunder to Stunning Blow and then take IS at lvl 18????

  20. #20
    Community Member wax_on_wax_off's Avatar
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    Why no OC?
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