Touch of Death - 50ki to one opponent. 500 neg dmg. No cool down. Save for half.
Lilly Petal - 10 ki to one opponent. Ranged 300ish dmg. 6 second cool down. Save for half.
Orchid Blossom - 20 ki to an area. Ranged 300ish dmg. 12 second cool down. Save for half.
Drifting Lotus - 25 ki to an area. 300ish dmg and knocked down. 15 second cool down. Save for half.
Scattering of Petals - 30 ki to an area. 25% dodge for 12 seconds. Blindness or save. 60 second cool down.
Lily Petal and Orchid Blossom work very well on Shroud crystals!
Touch of Death at monk level 9. The others at 20+.
Let's review the arguments:
- Light monks bypass metal. Dark monks require metalline or a pet Arti.
- Dark monks have 25% incorporeality on demand. Light monks have a mass Blur finishing move.
- Dark monks can run on water. Light monks throw boulders in LotD.
- Light monks have a nicely effective ranged stun.
- Light monks can add +7 to hit to the group. Good luck finding a light monk using that combo with all the GoF abilities they'll have on their quickbars.
- Speaking of quickbars... Dark monks can get by with 2 quickbars of abilities. Light monks require
- Dark monks can use short swords. Uh... Who uses short swords? Halflings? Nevermind...
- Dark monks have a kewl martial arts name - Ninja. Give me a break! Shintao!?! What's a Shintao? I mean face it, if light monks had the name Ninja, they'd be really pro! I'd take Kung Fu Panda over Shintao!
Jade Tomb on Jarilith's and Air Eles? Nuff said!
I had a nagging desire to go back to a Dark Monk. Grandmaster of Flowers changed that.