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  1. #1
    Uber Completionist Lithic's Avatar
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    Default Druid past life: 2x terrible = terrible still

    To whom it may concern:

    Doubling the druid past life to +2 to pet stats is surely better than what it was before, but it is still terrible. There is a reason that the only ones to take Augment summoning are artificers with too many feats than they know what to do with it.

    Please, whoever is in charge of it, at least add another 3pts of energy resistance per life (stacking with ranger past life), so it is not completely worthless.
    Star Firefall
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    Currently on life 42 of 42 (Final Life!)

  2. #2
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Lithic View Post
    To whom it may concern:

    Doubling the druid past life to +2 to pet stats is surely better than what it was before, but it is still terrible. There is a reason that the only ones to take Augment summoning are artificers with too many feats than they know what to do with it.

    Please, whoever is in charge of it, at least add another 3pts of energy resistance per life (stacking with ranger past life), so it is not completely worthless.
    This, or my suggestion would be 2 universal spell power. Something that helps a lot of classes but isn't a 'you are way behind if you don't stack 3 of these'.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  3. #3
    Hero Gawna's Avatar
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    Quote Originally Posted by sirgog View Post
    This, or my suggestion would be 2 universal spell power. Something that helps a lot of classes but isn't a 'you are way behind if you don't stack 3 of these'.
    Love that idea! Although anything would be better than what it is currently.
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  4. #4
    Community Member Chimeran1's Avatar
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    Thumbs down

    Plain and simple, Druid class is rubbish.
    Hey maybe they will get their own Epic destiny path when all the bugs are fixed.

    Finally got mine to level 20 after 2 reincarnate rebuilds.

    Bottom line, shape shifting and the bear dance is all a Druid has to offer.

    A Cleric or FvS pure can out dps, out heal and out solo a Druid easily.
    A fighter or rogue can easily out dps it.
    Artificer is a much nicer class and brings far more to groups.

    Druid, what does it actually bring to a group.................nothing, a few weak heals, lack of spells, spell slots all taken up with lame summon monster spells.
    Level 9 spells are lame at the best, snow slide.... sucks, the Dryad summon pet sucks.

    The Druid is not even on par with any other class, it is way below average.
    Quickly and poorly entered into DDO as a quick sell feature to drum up some interest.

    Druid = gimp of DDO 3/10 for value.

  5. #5
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    Quote Originally Posted by Chimeran1 View Post
    Plain and simple, Druid class is rubbish.
    Hey maybe they will get their own Epic destiny path when all the bugs are fixed.

    Finally got mine to level 20 after 2 reincarnate rebuilds.

    Bottom line, shape shifting and the bear dance is all a Druid has to offer.

    A Cleric or FvS pure can out dps, out heal and out solo a Druid easily.
    A fighter or rogue can easily out dps it.
    Artificer is a much nicer class and brings far more to groups.

    Druid, what does it actually bring to a group.................nothing, a few weak heals, lack of spells, spell slots all taken up with lame summon monster spells.
    Level 9 spells are lame at the best, snow slide.... sucks, the Dryad summon pet sucks.

    The Druid is not even on par with any other class, it is way below average.
    Quickly and poorly entered into DDO as a quick sell feature to drum up some interest.

    Druid = gimp of DDO 3/10 for value.
    well said i feel exactly the way you do after lvling 3.5mill exp so far.. as a caster druid.

    i'll be happy when i hit 20 and the suffering ends and i tr into a arti.. that way my 3x sorc life actually means something.

    +2 to ability is nice i guess if the arti dog is at least a bit better then the wolf wich is obviously rubish..

  6. #6
    Founder Matuse's Avatar
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    spell slots all taken up with lame summon monster spells.
    It's really hard to take your commentary at all seriously when you don't understand that these spell slots that are "all taken up" are BONUS SLOTS THAT YOU WOULD NOT OTHERWISE BE GETTING. The alternative to those lame summon monster spells is not the ability to plug in the spell you want, but no slot at all.
    Kobold sentient jewel still hate you.

  7. #7
    Community Member threefeetunder's Avatar
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    You know, I'm actually kinda tempted to make a druid with 3 druid past lives, augment summoning and magister destiny pet stuff, for exclusive use in the hound of xoriat raid, just for the lulz.

    puppy buffs:
    druid past lives = +6 to all stats
    augment summoning = +4 to all stats, 50% fort, increased health
    magister destiny grand summoner = +4 to all stats, 50% fort, increased health, +40% movement speed
    magic fang = +5 damage/tohit
    pack presence = -75% hate (make it easier on the tank to keep agro I guess)
    harrowing pack = +2 to hit when flanking (which they probably will be doing)
    pack aptitude = +6 to a stat of your choice (in this case str)
    various mass stat buffs = +4 to stats
    animal growth = +4 to str/con
    blood moon frenzy (if you kill something every 15 seconds) = +40% movement speed, +20% attack speed
    Twist primal scream = +5 str/con (may not be affected by this)

    total buffs
    +33 (!) str
    +27 con
    +18 to all other stats
    + hp (total HD)x2 +4
    +7 to hit (-2 if not flanking)
    +5 damage
    +80% movement speed
    +100% fort
    +20% attack speed
    -75% hate

    That's not counting bard/fatesinger buffs, and haste (not counting it since this character won't be casting it).
    Last edited by threefeetunder; 07-11-2012 at 11:39 AM.

  8. #8
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by threefeetunder View Post
    You know, I'm actually kinda tempted to make a druid with 3 druid past lives, augment summoning and magister destiny pet stuff, for exclusive use in the hound of xoriat raid, just for the lulz.

    puppy buffs:
    druid past lives = +6 to all stats
    augment summoning = +4 to all stats, 50% fort, increased health
    magister destiny grand summoner = +4 to all stats, 50% fort, increased health, +40% movement speed
    magic fang = +5 damage/tohit
    pack presence = -75% hate (make it easier on the tank to keep agro I guess)
    harrowing pack = +2 to hit when flanking (which they probably will be doing)
    pack aptitude = +6 to a stat of your choise (in this case str)
    various mass stat buffs = +4 to stats
    animal growth = +4 to str/con
    blood moon frenzy (if you kill something every 15 seconds) = +40% movement speed, +20% attack speed
    Twist primal scream = +5 str/con (may not be affected by this)

    total buffs
    +33 (!) str
    +27 con
    +18 to all other stats
    + hp (total HD)x2 +4
    +7 to hit (-2 if not flanking)
    +5 damage
    +80% movement speed
    +100% fort
    +20% attack speed
    -75% hate

    That's not counting bard/fatesinger buffs, and haste (not counting it since this character won't be casting it).
    And yet even with all that the best pets would be barely worth the worst pugs to hit your lfm.
    Star Firefall
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    Currently on life 42 of 42 (Final Life!)

  9. #9
    Community Member Loromir's Avatar
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    Quote Originally Posted by Lithic View Post
    And yet even with all that the best pets would be barely worth the worst pugs to hit your lfm.

    ....but like he said...you would own HOX
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  10. #10
    Community Member deahamlet's Avatar
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    @threefeetunder: that is hilarious.
    Toons on Orien:
    Daemonav Atreides: WF artificer (TR 2/14)////Irullan Atreides: human FvS (TR 2/?!?)////Lorrellei Atreides: human ice/acid sorcerer////Aliademon Atreides: elf PM necro/enchant wizzie (TR 2/8)

  11. #11
    Founder riexau's Avatar
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    Druids are all about heals over time: I think a passive regen of 1hp / 5 secs per past life feat would be fair.

    Nothing game breaking at late game but a nice perk from 1-10.

  12. #12
    Community Member Bartholamew's Avatar
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    I am playing a bear tank druid- he seems strong and effective to me. He's hardy and has lots of activated attacks that make up for his lower than average damage. He can hold threat well, gets a free intimidate clicky attack and can throw heals onto himself both a strong HoT and a regular heal. He's one of the best solo classes I've ever played.

  13. #13
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    Quote Originally Posted by Bartholamew View Post
    I am playing a bear tank druid- he seems strong and effective to me. He's hardy and has lots of activated attacks that make up for his lower than average damage. He can hold threat well, gets a free intimidate clicky attack and can throw heals onto himself both a strong HoT and a regular heal. He's one of the best solo classes I've ever played.
    So this makes the druid past life feat not so bad then? ;-p

  14. #14
    Community Member Bartholamew's Avatar
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    Quote Originally Posted by LupusVai View Post
    So this makes the druid past life feat not so bad then? ;-p
    Eh- it's a situational buff. It's half a feat, like most of the past lives (if they bump it to +2- +1 it's a little sad). I'd say it's best for a druid, who can have 3 or so buddies, so reincarnating as a druid you'll see the most benefit. For all that people think past lives are incredible even the barbarian is only 10 hit points- while it's a buff, much like the +2 to stats of pets it's a buff that's best at low levels and won't be very noticeable at high levels. When 10 hit points is 1/6 of your hp it's amazing, when characters have 500-1000 hp it's marginalized.

    If you're a pet class, or use hirelings, +2 to the stats of those is not bad. If you stack it up to +6 and take the augment summoning that's +10 to the stats of your hirelings which is 5 hp/ to hit/ damage/ more sp etc every level. It may not be a past life for the raiders out there who don't use hirelings or pets, but it doesn't seem worthless.

  15. #15
    Community Member Chimeran1's Avatar
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    Quote Originally Posted by Bartholamew View Post
    I am playing a bear tank druid- he seems strong and effective to me. He's hardy and has lots of activated attacks that make up for his lower than average damage. He can hold threat well, gets a free intimidate clicky attack and can throw heals onto himself both a strong HoT and a regular heal. He's one of the best solo classes I've ever played.
    Yeah sure, and what level are you... 7?
    Ive taken it to level 20, both forms.
    Try running an elite ritual sacrifice as the bear and tell me it was a fast fun quest for you.
    I had taken all the shield feats, 3x natural weapons, everything I could to try make the bear feel faster at attack speed.
    It was so slow, almost like a bug in the graphics animation.
    You know the attack the bear does when it stands on its hind legs for the big swipe.. it takes so long to go through the animation. If a mob moves slightly, you miss. I also noticed if you roll low, it will miss with all 3 attacks, not sure if it was lag or just buggy or the mob had moved out of range, but I can say the quest took forever.

    Look I love the idea of Druid, I just wish it had more to offer.
    Yes very fun up to level 12, after that = GIMP O Maximus

  16. #16
    Founder riexau's Avatar
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    Quote Originally Posted by Chimeran1 View Post
    Ive taken it to level 20, both forms.
    Try running an elite ritual sacrifice as the bear and tell me it was a fast fun quest for you.
    If you're having a slow ritual elite run on a 20 druid you're probably not using the right weapon. Get a PK weapon (terror, etc) - the vale mobs have next to nothing for saves. 30% attack speed + 18% passive doublestrike = every non-red mob dies in under 2 seconds. And the red ones, well, that's what max + empower creeping cold is for.

    The only vale quest that should be slow and not fun is devils elite...

  17. #17
    Community Member Bartholamew's Avatar
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    Quote Originally Posted by Chimeran1 View Post
    Yeah sure, and what level are you... 7?
    Ive taken it to level 20, both forms.
    Try running an elite ritual sacrifice as the bear and tell me it was a fast fun quest for you.
    I had taken all the shield feats, 3x natural weapons, everything I could to try make the bear feel faster at attack speed.
    It was so slow, almost like a bug in the graphics animation.
    You know the attack the bear does when it stands on its hind legs for the big swipe.. it takes so long to go through the animation. If a mob moves slightly, you miss. I also noticed if you roll low, it will miss with all 3 attacks, not sure if it was lag or just buggy or the mob had moved out of range, but I can say the quest took forever.

    Look I love the idea of Druid, I just wish it had more to offer.
    Yes very fun up to level 12, after that = GIMP O Maximus
    I think your mistake was not taking cleave/ great cleave. The bear and wolf both benefit from having incredible burst damage with no fewer than 5 clicky attacks each. This means that as a bear or wolf you can CONSTANTLY spam these attacks, that do +1-4W damage. If you're using your regular attack chain for more than 1 second every 5 you're doing it wrong.

    Bear= Cleave, GC, Maul, shred, Relentless Assault. All of which have strong effects. I think you're too much in the box of other classes, and not realizing that the druid plays differently. Between those 5 clickies your attack speed is FAST, and each attack is doing bonus damage and an effect.

  18. #18
    Community Member dragons1ayer74's Avatar
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    The Druid as a solo / small group class is OK. As a large party or raid member they are quite weak and do not offer a lot to contribute.

    The passive past life feat is poor (even assuming the +2 bump) and basically offers no incentive for players to want to get more.

  19. #19
    Community Member muffinlad's Avatar
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    Default Tough Row to Hoe

    Seems that a Pale Master who was big into summoning undead may get a bit out of it....but 3 druid lives to get +6 seems a bit excessive. Also, if the Pale Master could summon a "legion" of undead, that would boost it...but without the Druid or the Pale Master being able to summon more than....one summons (and one wolf if druid), it seems a bit under powered.

    muffinmyview
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

  20. #20
    Community Member Bartholamew's Avatar
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    Quote Originally Posted by muffinlad View Post
    Seems that a Pale Master who was big into summoning undead may get a bit out of it....but 3 druid lives to get +6 seems a bit excessive. Also, if the Pale Master could summon a "legion" of undead, that would boost it...but without the Druid or the Pale Master being able to summon more than....one summons (and one wolf if druid), it seems a bit under powered.

    muffinmyview
    Yeah just one of those things. Not amazing, but in all reality I think it's more useful for people who solo and are doing completionist activities than a person keeping a character at level 25. The benefit to hirelings is definitely legitimate.

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