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  1. #1
    Community Member magicswolf's Avatar
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    Default Pure druid build

    Hey everyone

    When the druid comes in the DDO store I want make one. And made this build for close and long range. So melee and caster. Anyone got advice? all advice is welcome
    I took pure druid to get the capstone and don't want to weaken my spells.
    Here is the build.

    Class: Pure druid
    Form: Wolf from
    race: drow(seconds life will be diffrend, think to much lose of points)
    Build: 28 point

    STR: 16+2
    DEX: 12
    CON: 13+1
    INT: 10
    WIS: 15(get it right with enhancements and Ability points. And want to get a +2 tome for it)
    CHA: 10

    Abillity points: Wis and Str
    +1 Constitution tome
    +2 Strength tome
    (want to get more)

    Skills: concentration, balance, hide, move silencely

    Feat:
    Toughness
    Augment Summoning
    Shield mastery: double strike
    Improved Shield mastery: double strike
    3x naturel fighting

    one of this feats have to been switched to Improved crictical bludgeoning.
    Thinking about Augment Summoning. But I am not sure.

    weapon and shield

    Enhancements:
    Season herald I
    Season herald II
    Spring Resurgence
    Essence of the Turtle I
    Essence of the Turtle II
    Etc...

  2. #2
    Community Member Chimeran1's Avatar
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    Default

    Why Drow?
    Druid is seriously gimp as it is, Drow would make it even more gimp.
    The spells and heals are weak, spell choice sucks.

    Human with heal amp Bear form tank
    Half Orc strength/con build wolf or bear form

    half elf/human max wisdom offensive caster

    Druid really is quite pathetic but if you want a challenge and do not mind playing a gimp toon.

    You get to do /dance2 in bear form , that is the only good thing Druid has going for it.

  3. #3
    Community Member magicswolf's Avatar
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    Default

    not going to use the race enhancements so it doesnt really matter.
    and i like drow. when i make it human the ability points end up the same. Even less then i got with drow.
    Already played elf druid in closed and open beta.

  4. #4
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    Default Druid build

    Yes, because anyone that can turn into a giant bear, cast spells and pummel an entire mob solo is gimp. My current Druid is level 12 and anything but gimp. I can go full-on tank in dire bear form, light up the baddies with WoF and then pounce into the flaming melee and beat them all into the stone. I am usually at the top of the list for kill count and have been the party savior in a couple of ellite quests where everyone else wiped but me. So throw your elitist 'gimp' term around somewhere else. My Druid has been a welcome addition to every party I have joined. I can buff/de-buff respectably, assist with healing mitigation and have a solid offensive spell repertoire that I regularly use to compliment the party arcane(s). And as I said, I can literally jump a mob in dire bear form, hit them with IS or WoF and then pound them mercilessly until dead. Rinse, repeat. Your definition of gimp is slightly askew.

    I have also done some Shroud runs with a higher level Druid who functioned as the primary healer in the party and not one person died, until we HAD to, of course.

    To the OP: As for the build, instead of buying individual +1 or +2 tomes, why not just save your TP for the +3 Supreme Tome instead? Just a thought. You can buff stats in the meantime with gear loadouts until you can get the +3 Supreme Tome at level 12. Then that +5 Wise Necklace you have been wearing suddenly boosts your WIS to +8.

    I would recommend staying away from Season's Herald Prestige enhancement unless you just want to play a pure caster. If you are looking to go melee/caster then the Nature's Warrior prestige is the way to go. That said, you should be spending EPs in the enhancements that will build towards that prestige class.

    Keep in mind these are just suggestions from my experience. My Druid focuses on AC and HP for tanking and uses spells to compliment the other casters (healing and arcane) in the party. I focus on WIS, CON and STR (in that order) followed by DEX for AC. My INT and CHA are dump stats but I keep my INT up for skill points. My gear loadout is such that I get a bonus to all stats and that +3 Tome of Supreme Ability really helps in this regard. As for feats, be SURE to take Augment Summoning. Your Wolf Companion will thank you as will all the summoned monsters you bring in. The +4 to stats and the AC and HP boosts will increase the survivability of your companion and summons. Also helps your hirelings if you are inclined to using those.

    Anyway, my two cents. YMMV and I am sure there will be people who agree/disagree with EVERYTHING I just said.
    Last edited by kutscd01a; 07-11-2012 at 10:29 AM.
    You can win a thousand battles, but you only lose one.

  5. #5
    Community Member magicswolf's Avatar
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    Quote Originally Posted by kutscd01a View Post
    Yes, because anyone that can turn into a giant bear, cast spells and pummel an entire mob solo is gimp. My current Druid is level 12 and anything but gimp. I can go full-on tank in dire bear form, light up the baddies with WoF and then pounce into the flaming melee and beat them all into the stone. I am usually at the top of the list for kill count and have been the party savior in a couple of ellite quests where everyone else wiped but me. So throw your elitist 'gimp' term around somewhere else. My Druid has been a welcome addition to every party I have joined. I can buff/de-buff respectably, assist with healing mitigation and have a solid offensive spell repertoire that I regularly use to compliment the party arcane(s). And as I said, I can literally jump a mob in dire bear form, hit them with IS or WoF and then pound them mercilessly until dead. Rinse, repeat. Your definition of gimp is slightly askew.

    I have also done some Shroud runs with a higher level Druid who functioned as the primary healer in the party and not one person died, until we HAD to, of course.

    To the OP: As for the build, instead of buying individual +1 or +2 tomes, why not just save your TP for the +3 Supreme Tome instead? Just a thought. You can buff stats in the meantime with gear loadouts until you can get the +3 Supreme Tome at level 12. Then that +5 Wise Necklace you have been wearing suddenly boosts your WIS to +8.

    I would recommend staying away from Season's Herald Prestige enhancement unless you just want to play a pure caster. If you are looking to go melee/caster then the Nature's Warrior prestige is the way to go. That said, you should be spending EPs in the enhancements that will build towards that prestige class.

    Keep in mind these are just suggestions from my experience. My Druid focuses on AC and HP for tanking and uses spells to compliment the other casters (healing and arcane) in the party. I focus on WIS, CON and STR (in that order) followed by DEX for AC. My INT and CHA are dump stats but I keep my INT up for skill points. My gear loadout is such that I get a bonus to all stats and that +3 Tome of Supreme Ability really helps in this regard. As for feats, be SURE to take Augment Summoning. Your Wolf Companion will thank you as will all the summoned monsters you bring in. The +4 to stats and the AC and HP boosts will increase the survivability of your companion and summons. Also helps your hirelings if you are inclined to using those.

    Anyway, my two cents. YMMV and I am sure there will be people who agree/disagree with EVERYTHING I just said.
    ty for your post.
    I read from you post that you play a bear tank druid.
    but i am going for based wolf form. I did play it in the closed and open beta en I liked to play wolf form way more then bear form. I choose season herald because i like to use a lot of spells. You are right i am more caster based then melee, but still both. I want to get alot of crits with melee to get less fast out of mana.
    So why wouldnt I take Season herald? I like to deal alot of damage and use spring and heals to survive.
    I think the warrior is not my kind of playstyle. Its more for people that want to go bear form
    You say i should get Augement summoning for sure. So what feat do you think I should leave for Improved critical Bludgeoning?

  6. #6
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    Quote Originally Posted by magicswolf View Post
    ty for your post.
    I read from you post that you play a bear tank druid.
    but i am going for based wolf form. I did play it in the closed and open beta en I liked to play wolf form way more then bear form. I choose season herald because i like to use a lot of spells. You are right i am more caster based then melee, but still both. I want to get alot of crits with melee to get less fast out of mana.
    So why wouldnt I take Season herald? I like to deal alot of damage and use spring and heals to survive.
    I think the warrior is not my kind of playstyle. Its more for people that want to go bear form
    You say i should get Augement summoning for sure. So what feat do you think I should leave for Improved critical Bludgeoning?
    If you want to play a caster that is still fully capable of melee, and plan to go Season's, then forget the forms completely. Just use flameblade for your generic melee as it works entirely off wisdom for attack and damage bonuses, and can even hurt stuff immune to fire. It takes no damage from rusties or oozes, so it's really useful at lower levels for taking those out w/o needing to spend mana on spell blasting them from a distance.
    At level 13, you can take fire elemental form, and still melee with flameblade but now with your (annoyingly oversized, flashbacks to the original look of death aura) skin of the sun aura.

    Just like the other poster said, I've been top on the kills list most of the time (even with sorcs / wiz in the group) and the sole survivor in several near wipes at elite (due to massive over-damage by traps and spellcasters currently) and saved the run after wiping out everything around as a caster druid...but I've done it as pure flameblade wielding caster.

  7. #7
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    Quote Originally Posted by dterror View Post
    If you want to play a caster that is still fully capable of melee, and plan to go Season's, then forget the forms completely. Just use flameblade for your generic melee as it works entirely off wisdom for attack and damage bonuses, and can even hurt stuff immune to fire. It takes no damage from rusties or oozes, so it's really useful at lower levels for taking those out w/o needing to spend mana on spell blasting them from a distance.
    At level 13, you can take fire elemental form, and still melee with flameblade but now with your (annoyingly oversized, flashbacks to the original look of death aura) skin of the sun aura.

    Just like the other poster said, I've been top on the kills list most of the time (even with sorcs / wiz in the group) and the sole survivor in several near wipes at elite (due to massive over-damage by traps and spellcasters currently) and saved the run after wiping out everything around as a caster druid...but I've done it as pure flameblade wielding caster.
    flameblade good idea espcially vs devils wich the game is infested with end game. why don't you lvl to 20 and see how good flameblade works out for you.

    that your on top of the kills shows more about other skills then yours.. go lvl to 20 and see how well you fare as a beardruid in killcounts (wich are meaningless to begin with because someone can do 2000 damage to a mob and you do 5 damage and you still the kill..) vs a class that does 5 times the damage you do.

    i can't really say anything about melee druids but caster druids i almost got 4 mill experience and i know for a fact they suck.. even with 3x sorc pl 1 x cleric pl for uppped dcs there pathetic..60 to 90sp for 1 spell with a gimpy blue bar won't get you that far as a pure caster druid.. mayeb what.. 30 spells and then youre out..

  8. #8
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    Default Improved Critical Bludgeoning

    Quote Originally Posted by magicswolf View Post
    ty for your post.
    I read from you post that you play a bear tank druid.
    but i am going for based wolf form. I did play it in the closed and open beta en I liked to play wolf form way more then bear form. I choose season herald because i like to use a lot of spells. You are right i am more caster based then melee, but still both. I want to get alot of crits with melee to get less fast out of mana.
    So why wouldnt I take Season herald? I like to deal alot of damage and use spring and heals to survive.
    I think the warrior is not my kind of playstyle. Its more for people that want to go bear form
    You say i should get Augement summoning for sure. So what feat do you think I should leave for Improved critical Bludgeoning?
    If you are going Seasons Herald to be more of a caster why would you take the feat IC-Bludgeon?
    You can win a thousand battles, but you only lose one.

  9. #9
    Community Member magicswolf's Avatar
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    Quote Originally Posted by kutscd01a View Post
    If you are going Seasons Herald to be more of a caster why would you take the feat IC-Bludgeon?
    because i am using winter wolf form and when you are out of mana or just to spare some mana i can melee and when i get a crit I will get 20 temporary spell points for 8 seconds. So i still melee
    Last edited by magicswolf; 07-11-2012 at 03:42 PM.

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