No chocolate. Just socks.
Ok, I felt bad about the socks. How about I just buy you a drink?
That's only true for >lvl 17 quests though, there's little to no reason to break BB before those levels, in fact, I don't think I've broken it even once before Reaver's Reach since BB was introduced.
I do find the OP kinda strange though considering that just yesterday when I was checking the LFM's while leveling (lvl 6) most of them were for hard and had level ranges selected that would prevent bravery bonus.
Someone may have said this already, but I'm too tired and lazy to read the thread.
How about making bravery bonus apply only to TR's? Rename it, "Reincarnated Bonus." What's the big rush to get to level 20 (or 25 now, I suppose) anyway?
Admittedly, I am one of those players partly at fault for this dedication to the elite streak... About a month ago, I had TR'd my Bbn back into a Pal and did not break streak once until after 20; myself and a guildy would throw up the LFM and start 2-manning the quests, and we did tell players who seemed to be unable to handle elite that they should wait at the entrance of the dungeon until we finished so we could also get our 10%
The major reason, at least on my part, to hold such a strong devotion to the elite streak is because the devs not only nerfed but flat out assaulted, brutalized, and destroyed the base XP of so many of the high XP per minute quests. (Please note Litany of the Dead base XP prior to BB and post BB)
It was only through this bravery bonus that I was able to take the Pally from 1 to 20 on his 5th life in 4 days...
Agreed. Sick of people trying to take away something I enjoy because THEY are lacking.
Also, you could find a guild.
Just c'mon, people. Stop asking for nerfs. Seriously.
YOU are not forced to use bravery bonus. NO ONE IS.
*I* love it. Why should I be penalized because you can't make friends?
Well, to be fair, the thread is supposed to be focused on PUG, not on over all grouping. Not everyone has time to make friends or get themselves devoted to a guild or static group. Some people like to log on and quickly join a random group for a few short runs before logging off for other business.
It's not like they're complaining for no good reason. And what's wrong with compromising with people who are lacking what you have (in this case time and in-game friends)? Are you so selfish that you'd demand things stay the way they are just so you can continue having your fun? Come on now...
It goes both ways. Why should you continue to have fun while others struggle to play? It wasn't like this before. The BB system is to blame. Personally I like the BB system, but I'm open-minded enough to understand the plight of those who are being alienated by it. And for what? So you can hit end-game faster? The destination is not greater than the journey.
Frankly, the BB system is not a new player-friendly system. I'm not suggesting they get rid of it, but something needs to be changed to satisfy both parties.
What makes you think I want a helpless newbie in my party when I do a quest on Elite? Just because they're not getting into a group now doesn't mean they would have gotten into it anyway.
If you want to 'enjoy' the journey, run normal and casual using the public grouping system.
[REDACTED]
I would be curious to see the actual data from Turbine.
For the past week or two, it's been difficult to find an elite anything. Many many more norms and hard runs up than I've probably seen, ever.
I wonder if it's the trap/spell damage on elite?
I consider that an added bonus, the real advantage to BB, is so that one can run an assortment of quests and not the same quests
over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and...
That, is exactly why. Do them all once on elite, and done.
Repeating quests annoys me; I know, as a TR, I'll have to. But bravery bonus allows me to run any quest I want, even sub-par exp ones, and still get a little bonus from it.
It's great for favor, too
I really don't think removing the bravery bonus, and adding more grind to peoples lives (first life or not, it's still a grind) is a good idea.
And it really surprises me when I see players ask for more grind.
The only solution I can think of to make everyone happy would be to remove Bravery Bonus and incorporate it into the First time for doing a difficulty bonus