Results 1 to 20 of 60

Thread: Terror Archer

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    1,051

    Default Terror Archer

    I am sure something like this has been done, however, here is my take on it. This concept is focused on using Arcane Archer abilities to augment the Pale Master. Imagine prepping your foes with terror arrows before blowing their heads up with with wail. Or hitting that pesky Drow with shattermantle shots, before fingering him. How about dropping some DOTs on Harry, then switching on Many Shot for 20 seconds of super high combined DPS. This is the goal with this build. I decided to post here, because frankly I think it might be beyond the imagination of most folks in the caster section.

    Elf (True Neutral) Wizard Arcane Archer Pale Master
    Starting with at least two past lives

    Str 14
    Dex 16
    Con 13
    Int 18 (<-- all level ups here)
    Wis 8
    Cha 8

    Feats:
    1) Point Blank Shot, (Spell focus conjuration... swap for necromancy later (Wizard))
    3) Rapid Shot
    5) Heighten Spell (Wizard)
    6) Weapon Focus Ranged
    9) Toughness
    10) Maximize Spell (W)
    12) Manyshot
    15) Greater Spell focus Necro, Spell Pen (W)
    18) Bow Strength
    20) Empower Spell (W)

    Enhancements:
    Wizard Master of Magic
    Wizard Pale Master I
    Wizard Pale Master II
    Wizard Pale Master III
    Wizard Intelligence III
    Wizard Energy of the Scholar III
    Shroud of the Lich
    Elven Arcanum III
    Elven Ranged Attack II
    Elven Dexterity I
    Racial Toughness I

    Storm Manipulation VII, Deadly Shocks I, Charged Spellcasting I
    Frost Manipulation VII, Deadly Ice I, Glacial Spellcasting I
    Spell pen II
    Elven Arcane Archer I
    Arcane Archer (Conjure +2 Arrows)
    Arcane Archer (Conjure +3 Arrows)
    Arcane Archer (Conjure +4 Arrows)
    Arcane Archer (Conjure +5 Arrows)
    Arcane Archer (Imbue Acid Arrows)
    Arcane Archer (Imbue Explosive Arrows)
    Arcane Archer (Imbue Force Arrows)
    Arcane Archer (Imbue Slaying Arrows)
    Arcane Archer (Imbue Terror Arrows)

    Elven Dex I and Ranged Damage II were chosen to help make up for the fact that dex is a secondary stat.In essence this makes up party for the missing stat level boosts. Elven Arcanum III was chosen to make up some spell pen deficiencies. I will choose an acid/Ice path while leveling and switch to Ice/Electric with some acid (for acid rain and BDB), and a tiny bit of force for disintegrate end game.

    I think there may be some issues with to hit with bows close to cap. During leveling I will go with a +4 masterwork crafted attack item and ranged alacrity as well as top knotch bows at every level. It will also be necessary to use a divine power clicky(s). I cant believe I could squeeze in the bare minimum feats that I wanted to. I look forward to trying this out in a week or so. Frankly, I am surprised we dont see more of these out there.

    Hopefully, I didn't miss some big.

    Edit: ****, I missed bow strength. I can squeeze it in with past lives of wizard to make up for spell pen and taking half elf ranger dili. Or possibly replace quicken with Greater necro focus if that is possible.
    Last edited by tinyelvis; 04-13-2012 at 07:57 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload