I am sure something like this has been done, however, here is my take on it. This concept is focused on using Arcane Archer abilities to augment the Pale Master. Imagine prepping your foes with terror arrows before blowing their heads up with with wail. Or hitting that pesky Drow with shattermantle shots, before fingering him. How about dropping some DOTs on Harry, then switching on Many Shot for 20 seconds of super high combined DPS. This is the goal with this build. I decided to post here, because frankly I think it might be beyond the imagination of most folks in the caster section.
Elf (True Neutral) Wizard Arcane Archer Pale Master
Starting with at least two past lives
Str 14
Dex 16
Con 13
Int 18 (<-- all level ups here)
Wis 8
Cha 8
Feats:
1) Point Blank Shot, (Spell focus conjuration... swap for necromancy later (Wizard))
3) Rapid Shot
5) Heighten Spell (Wizard)
6) Weapon Focus Ranged
9) Toughness
10) Maximize Spell (W)
12) Manyshot
15) Greater Spell focus Necro, Spell Pen (W)
18) Bow Strength
20) Empower Spell (W)
Enhancements:
Wizard Master of Magic
Wizard Pale Master I
Wizard Pale Master II
Wizard Pale Master III
Wizard Intelligence III
Wizard Energy of the Scholar III
Shroud of the Lich
Elven Arcanum III
Elven Ranged Attack II
Elven Dexterity I
Racial Toughness I
Storm Manipulation VII, Deadly Shocks I, Charged Spellcasting I
Frost Manipulation VII, Deadly Ice I, Glacial Spellcasting I
Spell pen II
Elven Arcane Archer I
Arcane Archer (Conjure +2 Arrows)
Arcane Archer (Conjure +3 Arrows)
Arcane Archer (Conjure +4 Arrows)
Arcane Archer (Conjure +5 Arrows)
Arcane Archer (Imbue Acid Arrows)
Arcane Archer (Imbue Explosive Arrows)
Arcane Archer (Imbue Force Arrows)
Arcane Archer (Imbue Slaying Arrows)
Arcane Archer (Imbue Terror Arrows)
Elven Dex I and Ranged Damage II were chosen to help make up for the fact that dex is a secondary stat.In essence this makes up party for the missing stat level boosts. Elven Arcanum III was chosen to make up some spell pen deficiencies. I will choose an acid/Ice path while leveling and switch to Ice/Electric with some acid (for acid rain and BDB), and a tiny bit of force for disintegrate end game.
I think there may be some issues with to hit with bows close to cap. During leveling I will go with a +4 masterwork crafted attack item and ranged alacrity as well as top knotch bows at every level. It will also be necessary to use a divine power clicky(s). I cant believe I could squeeze in the bare minimum feats that I wanted to. I look forward to trying this out in a week or so. Frankly, I am surprised we dont see more of these out there.
Hopefully, I didn't miss some big.
Edit: ****, I missed bow strength. I can squeeze it in with past lives of wizard to make up for spell pen and taking half elf ranger dili. Or possibly replace quicken with Greater necro focus if that is possible.