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  1. #1
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    Default paladin/sorcerer

    Doing this mostly as a distraction and to feed my altoholism :P Debating on if I should go 2/18, mostly nuke/buff build with some melee ability, and the ability to self heal from wands/scrolls. Or go 4/16 split, more melee, still a decent nuker/buffer, and the ability to at least self cast a healing spell.

    Basically, I am asking the community in general which would be easier for a leveling distraction?

  2. #2
    Community Member Jaid314's Avatar
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    easier? i believe that would be the sorcerer 20/paladin 0 multiclass.

    *shrug*

    which one will be more fun for you? i have no idea. personally, i find that i have the most fun when i'm playing something effective, and so for me i would prefer a pure sorc with no paladin levels at all (more survivability when you already have a lot of survivability is not really a big deal, and that's all paladin is adding).

    but as far as telling you what will be most enjoyable for you, i don't know.

  3. #3
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    Well I mostly went paladin 2 for the small melee bump with martial proficiencies, charisma bonus to saves, armor proficiency, and a small hp boost. It'd be fun to run around in the low level quests smashing things with a big axe :P

    Just wondering for a caster main idea with decent melee, is 2 paladin more than dip?

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    If you're going to lose the capstone at least add 2 rogue/monk levels to the 2 paladin and 16 sorc ..

  5. #5
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    Quote Originally Posted by Hajutze View Post
    If you're going to lose the capstone at least add 2 rogue/monk levels to the 2 paladin and 16 sorc ..
    I thought about that. If I go that route, should I use handwraps?

  6. #6
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Boombastic View Post
    Doing this mostly as a distraction and to feed my altoholism :P Debating on if I should go 2/18, mostly nuke/buff build with some melee ability, and the ability to self heal from wands/scrolls. Or go 4/16 split, more melee, still a decent nuker/buffer, and the ability to at least self cast a healing spell.

    Basically, I am asking the community in general which would be easier for a leveling distraction?
    I've planned a warforged 18 sorcerer/2 paladin build for a while using the 2 paladin levels for charisma modifier to saves and to qualify for shield mastery feat. Feat line up would look like: maximise, empower, shield mastery, heighten, spell focus: conjuration, quicken, spell penetration (in that order). Earth Savant. Max Charisma and Conjuration. Preferably have 34/36 point build to get extra skill points to cover: UMD, Concentration, Intimidate, Balance.

    End of the day you just won't get any significant use out of melee weapons once you have a good selection of SLA's etc.
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  8. #7
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    Quote Originally Posted by Boombastic View Post
    Well I mostly went paladin 2 for the small melee bump with martial proficiencies, charisma bonus to saves, armor proficiency, and a small hp boost. It'd be fun to run around in the low level quests smashing things with a big axe :P

    Just wondering for a caster main idea with decent melee, is 2 paladin more than dip?


    If you mainly want martial weapon proficiency just cast Master's Touch.

  9. #8
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    I've planned a warforged 18 sorcerer/2 paladin build for a while using the 2 paladin levels for charisma modifier to saves and to qualify for shield mastery feat. Feat line up would look like: maximise, empower, shield mastery, heighten, spell focus: conjuration, quicken, spell penetration (in that order). Earth Savant. Max Charisma and Conjuration. Preferably have 34/36 point build to get extra skill points to cover: UMD, Concentration, Intimidate, Balance.

    End of the day you just won't get any significant use out of melee weapons once you have a good selection of SLA's etc.
    Same, but swap spell pen for wizard PL. Still need more HoX runs first.



    I don't currently think the 16/2/2 builds are that great - you lose Savant 3 and don't get enough in return. A 12/6/2 now ... that has some merits, esp. with the ability to amp hate with Divine Righteousness.
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  10. #9
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Boombastic View Post
    Well I mostly went paladin 2 for the small melee bump with martial proficiencies, charisma bonus to saves, armor proficiency, and a small hp boost. It'd be fun to run around in the low level quests smashing things with a big axe :P
    Decent base STR + Master's Touch + buffs is all you need to do that as a pure sorc early on (esp. if WF). By the time your melee is no longer up to snuff, you'll be spamming your DPS spells willy-nilly.

    If you want to get creative - or extra gimped depending on your point of view - I'd look into something like WF monk 2 / pally 6 / sorc 12: the idea being a self-repairing self-buffing melee toon who can also lay down DoTs and AoE spells.
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  11. #10
    Community Member Phidius's Avatar
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    Quote Originally Posted by voodoogroves View Post
    ...
    I don't currently think the 16/2/2 builds are that great - you lose Savant 3 and don't get enough in return. A 12/6/2 now ... that has some merits, esp. with the ability to amp hate with Divine Righteousness.
    Agreed - the Sorc/Pal/Monk was great in Neverwinter nights, 'cause you got the Charisma bonus to your saves at Paladin level 1, and Evasion at Monk level 1, allowing you to go 18 Sorc/1 Pal/1 Monk.

    In this game, though, you give up more than you gain. IMHO.

    I used to play an 18/2 Drow Sorcadin, but scrapped him before even getting to 20. Lots of fun pre-level 10, but it just doesn't scale.
    I currently have a 12/6/2 WF Sorcpalonk, and eventually got him capped. I'm not in the slightest bit motivated to gear him out - it's much more fun to play my 12/6/2 WF Wizrangogue, so my Sorcpalonk is relegated as a bank toon.

    I suppose the Sorc/Pal might be better in PvP - I don't play that game.
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  12. #11
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    Quote Originally Posted by Phidius View Post
    Agreed - the Sorc/Pal/Monk was great in Neverwinter nights, 'cause you got the Charisma bonus to your saves at Paladin level 1, and Evasion at Monk level 1, allowing you to go 18 Sorc/1 Pal/1 Monk.

    In this game, though, you give up more than you gain. IMHO.

    I used to play an 18/2 Drow Sorcadin, but scrapped him before even getting to 20. Lots of fun pre-level 10, but it just doesn't scale.
    I currently have a 12/6/2 WF Sorcpalonk, and eventually got him capped. I'm not in the slightest bit motivated to gear him out - it's much more fun to play my 12/6/2 WF Wizrangogue, so my Sorcpalonk is relegated as a bank toon.

    I suppose the Sorc/Pal might be better in PvP - I don't play that game.
    yeah, I refuse to touch pvp in this game :P so definitely was a quest/flavor character idea. :P works so well in PnP, but that's because there are more options. Maybe I shall just got Half-Elf with the pally dilettante. However, do tell, a wizard/ranger/rogue build? I wanna see that now :P cursed altoholism and a love of funky builds

  13. #12
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    Your SLA's will out DPS your melee, so why bother?

    I can say this, because I've tried and seen it failed. (used one of my past lifes to live out the old 'battle sorc dream!')

    edit: doesnt stop me from trying to make it in the future.. lol.
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  14. #13
    Community Member MarauderX's Avatar
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    I have 5 sorc /paladins, and each one has been an experiment. I would go with 2 pally as you get what you need from the class at that point. Currently I have a 17 on khyber and an 18 on ghallandra if you are there and want to know more.
    At higher levels I use LoH a lot to get out of sticky situations. With pally wand access, self healing & more minor buffs are available without needing to worry about UMD. Through the levels you have to know what to expect - you won't be wading into melee on Amrath and you'll be mostly a cannon by the time you get to GH. Around level 10 or so you really see that your saves are still awesome, better than my monks in most cases.
    In the past I've been discriminated based on the 2 pally levels. My boast in some quests is that I'll lead the kill count and not die or pay 1000 plat to all in group. I think I've only paid once - died on a trap (no evasion on the build).

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    Look up psycho builds, that may help to give some insight. And no telling what the change to enhancements will bring later this year.

  16. #15
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    Quote Originally Posted by MarauderX View Post
    I have 5 sorc /paladins, and each one has been an experiment. I would go with 2 pally as you get what you need from the class at that point. Currently I have a 17 on khyber and an 18 on ghallandra if you are there and want to know more.
    At higher levels I use LoH a lot to get out of sticky situations. With pally wand access, self healing & more minor buffs are available without needing to worry about UMD. Through the levels you have to know what to expect - you won't be wading into melee on Amrath and you'll be mostly a cannon by the time you get to GH. Around level 10 or so you really see that your saves are still awesome, better than my monks in most cases.
    In the past I've been discriminated based on the 2 pally levels. My boast in some quests is that I'll lead the kill count and not die or pay 1000 plat to all in group. I think I've only paid once - died on a trap (no evasion on the build).
    I"ll bite to see you in action I play on both khyber and g-land


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  17. #16
    Community Member Rheebus's Avatar
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    Ultimate Pally / Sorc build of the past

    The Tukaw 16 sor / 2 pal / 2 rog

    It's meant to be a tank, but these days its hard to hold aggro with this build. I've had a Tukaw at cap with fully decked Epic gear and its fun, but requires Grinding Equipment (notice the capitals). It will not out DPS anyone. It will not be able to cast crowd control well. It will not be able to hold aggro if another toon is racing you for it. It is still fun.

    I'd try one of the 12/6/2 combos that seem to be cropping up. The 6 pally levels allow more hate generation, and to tank bosses, you will need it.

    Again, any of these builds requires a list of equipment that takes time to acquire. You are looking for both caster AND melee gear. This is a tall order.
    • Torc - Demon Queen
    • Concordant Opposition Item - Shroud Crafted
    • Hate Gen Gear - Various Epics and Raids
    • Skyvault or other shield with 0% spell failure - Gianthold Tor
    • fancy guard items - Shroud Crafted / Epic Gear
    • Fancy Weapon - Shroud or LoB Crafted
    • Litany of the Dead, Ornamented Dagger, etc - Abbot, Kobold Island Challenges

    Just to name a few...
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  18. #17
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    Quote Originally Posted by MarauderX View Post
    I have 5 sorc /paladins, and each one has been an experiment. I would go with 2 pally as you get what you need from the class at that point. Currently I have a 17 on khyber and an 18 on ghallandra if you are there and want to know more.
    At higher levels I use LoH a lot to get out of sticky situations. With pally wand access, self healing & more minor buffs are available without needing to worry about UMD. Through the levels you have to know what to expect - you won't be wading into melee on Amrath and you'll be mostly a cannon by the time you get to GH. Around level 10 or so you really see that your saves are still awesome, better than my monks in most cases.
    In the past I've been discriminated based on the 2 pally levels. My boast in some quests is that I'll lead the kill count and not die or pay 1000 plat to all in group. I think I've only paid once - died on a trap (no evasion on the build).
    I play on G-land. Terrible altoholic and I have RL friends in a guild on that server.

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