Hey
I`m pretty new to all this
We all were at one point xD
In my dread to not mess up builds I`ve been reading and rereading all kinds builds and suggestions.
Smart xD
Basically what I want is a build that is pure cleric (I like going pure) so please no splash suggestions and no suggestions to roll a FvS.
No splash I can understand; it's a *slight* limitation but not a problem. No Favored Soul some people think is nuts, but I'll address why I wouldn't worry about this in a different comment.
My idea to playing is to be a dependent healer but not become a healbot.
xD As I have read a lot and found out in game. Damage prevented is always better then damage healed. But there are going to be times that damage is not going to be able to be prevented but has to be healed. In those cases I want to be able to be a decent healer and not blow my SP`s on higher costing less effective heals. While I say this I`m not saying that I want to heal like a healbot and DPS like an OCC. Melee doesn`t interest me at all ftm.
Melee is *not* as bad as you think. What's really nice (and here's the Soul comment) is that even with a casting focus, you can get fair melee. Is it going to be the 100+/swing DPS that ESOS Barb gets? No. Does it have to be to be useful? No.
So after reading and rereading I came up with this and knowing me it`s gonna need help badly.
Goals:Pure cleric, Radiant servant build, Decent heals with decent DPS(not meaning the best of both although that would be awesome
), Soloing is not on my mind
Even still, you'll be able to with the right gear and experience.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Yurghall Divinehands
Level 20 True Neutral Human Male
(20 Cleric)
Hit Points: 282 Keep in mind this is pre-gear. So though this looks low, it won't be in game.
Spell Points: 1466 See HP Comment
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 6
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 8 10
Constitution 14 16
Intelligence 10 12
Wisdom 18 29
Charisma 14 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 11.5
Bluff 2 3
Concentration 6 26
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 4 11
Hide -1 0
Intimidate 2 3
Jump 0 7.5
Listen 4 9
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 4 9
Swim 0 1
Tumble n/a n/a
Use Magic Device 4 14.5
Level 1 (Cleric)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Selected) Toughness
Enhancement: Improved Heal I
Enhancement: Cleric Smiting I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Divine Vitality I
Level 2 (Cleric)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Wisdom I
Level 3 (Cleric)
Feat: (Selected) Empower Spell Some consider this overkill. It's great here for leveling if you take Maximize at L6 (Which you do) as you can utterly rip through Delera's and Necro series. I'll comment more on this at the bottom.
Enhancement: Racial Toughness I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Smiting II
Level 5 (Cleric)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Improved Turning I
Level 6 (Cleric)
Feat: (Selected) Maximize Spell Smart.
Enhancement: Cleric Radiant Servant I
Level 7 (Cleric)
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Smiting II
Level 8 (Cleric)
Enhancement: Unyielding Sovereignty
Level 9 (Cleric)
Feat: (Selected) Quicken Spell A bit early. Consider switching this and Spell Pen (though in all actuality, I take this at 18, and would put Heighten here, and then for 12 and 15 feats go with IC: Slashing at 15 and either Extend or a spell focus at 12; if you really don't want any melee capabilities at all, go SF/GSF or Extend + SF (GSF > Extend, given current state of game) for 12 and 15 feats) or put this at 18 and swap appropriately.
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Smiting II
Level 10 (Cleric)
Enhancement: Cleric Smiting III
Enhancement: Cleric Wand and Scroll Mastery II
Level 11 (Cleric)
Enhancement: Cleric Life Magic III
Level 12 (Cleric)
Feat: (Selected) Heighten Spell Wise choice. See above for placement ideas.
Enhancement: Cleric Wisdom II
Level 13 (Cleric)
Enhancement: Cleric Life Magic IV
Level 14 (Cleric)
Enhancement: Cleric Prayer of Smiting III
Level 15 (Cleric)
Feat: (Selected) Spell Penetration IMO, a small bit of waste. Odds are, by cap, anything you will face will either have no SR or SR to the point where you won't beat it regardless, without the PL feats for it.
Enhancement: Cleric Prayer of Incredible Smiting III
Level 16 (Cleric)
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Smiting IV
Level 17 (Cleric)
Enhancement: Cleric Improved Spell Penetration I
Level 18 (Cleric)
Feat: (Selected) Greater Spell Penetration See comments on Spell Penetration.
Level 19 (Cleric)
Enhancement: Cleric Improved Spell Penetration II
Level 20 (Cleric)
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Wisdom III
Please be gentle but say what must be said.
Always. Respect is very useful.