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  1. #1
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    Unhappy firest time need hellp

    Im trying to builed a wiz i never builed wiz befor and i heva no idae
    how to start 1 im vip so i heva all races 32 bp
    I relly need hellp guys

  2. #2
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    You would have to decide if you wish to go Palemaster or Archmage.

    Palemaster I would go with human, max out intelligence, constitution and anything else into strength

    Archmage I would go with Warforge and max out intelligence, constitution and anything else into strength.

    Early levels 1 through 12

    Max fire enhancements or acid enhancements depending on your personal taste and go with archmage regardless if you are human or warforge.

    If you are going to go Palemaster then the following would change for you, otherwise just pick the best archmage sla's and such that fit your personal taste. Fire/acid is great up to about the vale then cold/lighting rule.

    level 12 make sure to have mental toughness so you can take wraith shroud. keep fire/acid going for spells as they are better than the necro spells you have access to at this point.

    Level 18 - Swap out mental toughness if you want for something else and make sure to meet the requirements for lich. I would keep mental toughness as wraith is just that good, even though lich is much much better.

    Feats list that is helpful, there are others I am sure that someone else might like better and I am going from memory on my wizard on most of these.

    empower
    maximize
    toughness
    extend
    SF: Necro
    GSF: Necro
    SF: Enchant (or conjuration if you want cheap web sla)
    Shield mastery
    Quicken
    Heighten
    Spell Pen (first life)
    Mental toughness (to qualify for Pre is that is what you choose)

    Max int every level, get +6 con, intelligence items as soon as possible, Greater false life item, Mithral shield with twilight is nice for helping with mitigating damage with the shield mastery and still being able to cast.

  3. #3
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    what abot elfs the drow got more int or the normal elf

  4. #4
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    For a first timer I would recommend Warforged, the self repair and good Hitpoints makes them very survivable.

    Max INT/CON anything else into CHA(for UMD) or STR(for debuffs and carrying loot) depending on your preference

    Personally I like the 18Wiz/2Rogue splash with Insightful Reflexes.. Easy UMD, Evasion, trap skills. (take rogue at level 1/13 for maximum skill points). Once you cap and get lots of high end gear respec and drop rogue levels.

    Self healing is a huge plus to any caster build, especially at lower levels before getting PM aura or UMD for scroll healing fleshies.



    Elf gets more SP from enhancements and Drow has higher INT but both suffer from low CON.
    The 1 DC difference from WF to these fleshies is not that important especially if you die due to low HP and have to be raised losing all your buffs.

    Mubjon has listed out all the basics so no need to repost those.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  5. #5
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    Quote Originally Posted by noampr View Post
    what abot elfs the drow got more int or the normal elf
    They do and you have to decide what you are looking for. But, this is the reason I did not choose those two races.

    1) Drow elf - If you have 32 pt builds available you can build a stronger character with another race. And Human enhancements can get you within 1 DC of a maxed out drow or even depending on equipment.

    2) Elf - Constitution can be maxed at 14 and it is expensive to get to that to start. They do get nice enhancements that add more SP to their pool and DC. So they can be very strong, but as this is your first arcane the extra hp might be welcomed.

    Human would be my choice for the extra feat and the enhancements that will give you an extra +1 to your intelligence through Human Adapatablity (I think it is called). You could go Helf and take a dilly instead and still get the +1 to the intelligence.

  6. #6
    Community Member Kinerd's Avatar
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    Warforged Archmage.

    Feats
    1 Toughness and Spell Focus: Conjuration
    3 Mental Toughness
    5 Maximize
    6 Heighten
    9 Spell Penetration
    10 Spell Focus: Necromancy
    12 Greater Spell Focus: Necromancy
    15 Greater Spell Focus: Enchantment and Spell Focus: Enchantment
    18 Greater Spell Penetration
    20 Quicken

    Enhancements
    Inscribed Armor 1
    Archmage 4 (sic), start with Conjuration primary and swap enhancements at 12 to Necro primary and Conj secondary
    At least 1 in every damage: Fire, Force/Untyped, Ice, Acid, Electric, Repair
    More in Ice, it is awesome.
    More in Electric, Eladar's Electric Surge is pretty good.
    Web SLA (requires Grease SLA), Hypno SLA, no other SLAs
    Spell Pen

    Your enchant DCs will be a little weak, make sure to have a Greater Enchant Focus item. If it concerns you, go Enchant primary instead of Necro.

  7. #7
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    what is the diffrent betwine the palemaster and the arcne ?

  8. #8
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    Quote Originally Posted by noampr View Post
    what is the diffrent betwine the palemaster and the arcne ?
    Palemaster are undead, so they can take undead forms (vampire/wraith/zombi/lich), and in these form, they can self heal with negative energy ( auras and another spell). They are fun to play, and have quite reasonable selfhealing while in undead form. They also do free (cost HP, not SP) neg energy damages.

    The other pre gives more mana, plus some low cost spell called SLA. Here, self healing is an issue if you don't take WF plateform.

    For a first wizard, I would suggest pure warforge palemaster. So you can switch between undead form (heal by neg NRJ) or normal form (heal by reconstruct spell). You can also respec you enhancement to try the other pre.

    Now i'm playing human wizard with a splash of arti for having a different experience, but numbers are quite favorable to pure warforge palemaster.
    Do not splash with a monk or rogue, because you want to try all spells ASAP, and dont waste a level without new spells.

  9. #9
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    well i think ill go to palemaster
    with a human or elf [with all the con damges ]
    ty for hellp

  10. #10
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    Thanks this thread also helped me out. Made my first arcane yesterday...went WF palemaster. After getting wraith and then lich form how much time do you actually spend in normal form? I'm starting to regret not going human for the extra feat and INT enhancement :/ Seems to me that human would overall be better. Already to lvl 7 almost, too late to start over now.
    Last edited by axel15810; 03-08-2012 at 07:16 AM.

  11. #11
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    Quote Originally Posted by axel15810 View Post
    Thanks this thread also helped me out. Made my first arcane yesterday...went WF palemaster. After getting wraith and then lich form how much time do you actually spend in normal form? I'm starting to regret not going human for the extra feat and INT enhancement :/ Seems to me that human would overall be better. Already to lvl 7 almost, too late to start over now.
    WF and Palemaster is a bit redundant. They share many of the same immunities and can self heal just fine, so I can see why you would wish you had gone human (although at level 7 I would still think of redoing the character as that is not that far in). The extra feat from human could be shield mastery or toughness and trust me when I say that a twilight mithral shield is just great for helping to increase the already excellent survivablity of the palemaster.

    As far as your question on how much out of undead shroud. During the quest I am pretty much in undead form the whole time, unless there is a lot of clerics or casters coming up that will be casting light based spells. Then depending on the content I will either slip out or stay in undead form. Basically depends on how comfortable I feel at taking them out before they can get me with enough searing lights or sunburst to take me out.

  12. #12
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    Quote Originally Posted by Mubjon View Post
    WF and Palemaster is a bit redundant. They share many of the same immunities and can self heal just fine, so I can see why you would wish you had gone human (although at level 7 I would still think of redoing the character as that is not that far in). The extra feat from human could be shield mastery or toughness and trust me when I say that a twilight mithral shield is just great for helping to increase the already excellent survivablity of the palemaster.

    As far as your question on how much out of undead shroud. During the quest I am pretty much in undead form the whole time, unless there is a lot of clerics or casters coming up that will be casting light based spells. Then depending on the content I will either slip out or stay in undead form. Basically depends on how comfortable I feel at taking them out before they can get me with enough searing lights or sunburst to take me out.
    I broke down and rerolled him. Only a week or so worth of playing down the drain, oh well.
    Last edited by axel15810; 03-09-2012 at 07:03 PM.

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