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Thread: GS wraps

  1. #1
    Community Member grgurius's Avatar
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    Dec 2009
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    Default GS wraps

    Considering that you are already messing with the code to convert it to barter system, you might code in a surprise in the form of GS handwraps.

    Just to put a bug in your ear.

  2. #2
    Community Member sephiroth1084's Avatar
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    Jan 2008
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    7,412

    Default

    Let's see...

    We already know that the code for handwraps is a nightmare for the devs and QA team, which they cannot seem to vanquish on stuff that doesn't have a bunch of rules or modifications attached.

    We have ToD rings, which are incredibly one sided in that they benefit handwraps users and no one else with their burst effects.

    And that we have alchemical and cannith crafted handwraps that are pretty strong, and quite a bit stronger than non-handwrap weapons once you figure in dual ToD bursting rings.

    Sure, it would be nice to have greensteel wraps, but it's hardly necessary, and their inclusion would mean that the ToD rings would likely have to get reworked in some way, either reducing the benefit for unarmed characters, or granting the benefit to weapon users, which would, in turn (at least in the second case) just about erase all the other benefits of ToD ring slot options for melees, as having bursts is stronger than just about anything else you could have. That narrows the game considerably and unnecessarily.
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