True Neutral Drow Sorcerer
Hit Points: 202
Spell Points: 2119

BAB: 10/10/15/20
Fortitude: 9 Reflex: 6 Will: 23

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 8 10 10
Dexterity 10 10 10
Constitution 14 16 16
Intelligence 12 14 14
Wisdom 8 8 8
Charisma 20 29 32

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Charisma used at level 15

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 6 6
Bluff 5 12 12
Concentration 6 26 30
Diplomacy 7 22 22
Haggle 7 22 22
Tumble n/a 1 1

Level 1 (Sorcerer)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Haggle (+2)
Feat: (Selected) Toughness
Spell (1): Acid Spray
Spell (1): Niac's Cold Ray
Enhancement: Improved Concentration I
Enhancement: Frost Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I

Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Spell (1): Hypnotism
Enhancement: Glacial Spellcasting I
Enhancement: Combustive Spellcasting I
Enhancement: Sorcerer Charisma I

Level 3 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Feat: (Selected) Force of Personality
Spell (1): Charm Person
Enhancement: Deadly Ice I
Enhancement: Deadly FFlame I
Enhancement: Frost Manipulation II
Enhancement: Flame Manipulation II

Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Spell (2): Web
Enhancement: Racial Toughness I
Enhancement: Improved Concentration II

Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Spell (2): Resist Energy
Enhancement: Sorcerer Spell Penetration I

Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Feat: (Selected) Spell Penetration
Spell (3): Haste
Enhancement: Racial Toughness II
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma II

Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Spell (2): Blur
Spell (3): Fireball
Enhancement: Deadly Ice II
Enhancement: Deadly Flame II
Enhancement: Frost Manipulation III
Enhancement: Flame Manipulation III

Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Tumble (+0.5)
Spell (4): Wall of Fire
Enhancement: Improved Concentration III

Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Maximize Spell
Spell (2): Scorching Ray
Spell (3): Displacement
Spell (4): Phantasmal Killer
Spell Swap: Acid Splash for Sonic Blast (for breakables)
Enhancement: Sorcerer Spell Penetration II

Level 10 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Spell (5): Hold Monster
Spell Swap: Hypnotism for Jump
Enhancement: Sorcerer Charisma III

Level 11 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Spell (3): Protection From Energy
Spell (4): Stoneskin
Spell (5): Cone of Cold
Enhancement: Glacial Spellcasting II
Enhancement: Combustive Spellcasting II

Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Feat: (Selected) Spell Focus: Evocation
Spell (6): Disintegrate
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Improved Concentration IV
Enhancement: Deadly Ice III
Enhancement: Deadly Flame III

Level 13 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Spell (4): Enervation
Spell (5): Break Enchantment
Spell (6): Otiluke's Freezing Sphere
Enhancement: Sorcerer Spell Penetration III

Level 14 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Spell (7): Finger of Death
Spell Swap: Phantasmal Killer for Fire Shield
Enhancement: Glacial Spellcasting III
Enhancement: Combustive Spellcasting III
Enhancement: Frost Manipulation IV
Enhancement: Flame Manipulation IV

Level 15 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Feat: (Selected) Greater Spell Penetration
Spell (5): Protection From Elements
Spell (6): Reconstruct
Spell (7): Waves of Exhaustion
Spell Swap: Protection From Energy for Knock
Enhancement: Deadly Ice IV
Enhancement: Deadly Flame IV
Enhancement: Frost Manipulation V
Enhancement: Flame Manipulation V

Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Spell (8): Polar Ray
Enhancement: Sorcerer Improved Maximizing II

Level 17 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Spell (7): Banishment
Spell (8): Incendiary Cloud
Enhancement: Glacial Spellcasting IV
Enhancement: Combustive Spellcasting IV
Enhancement: Deadly Ice V
Enhancement: Deadly Flame V

Level 18 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (9): Wail of the Banshee
Enhancement: Frost Manipulation VI
Enhancement: Flame Manipulation VI

Level 19 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Spell (8): Trap the Soul
Spell (9): Energy Drain
Spell Swap: Enervation for Ice Storm
Enhancement: Glacial Spellcasting V
Enhancement: Combustive Spellcasting V
Enhancement: Deadly Ice VI
Enhancement: Deadly Flame VI
Enhancement: Frost Manipulation VII
Enhancement: Flame Manipulation VII

Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Concentration (+1)
Spell (9): Mass Hold Monster
Enhancement: Sorcerer Bloodline of Power
Enhancement: Glacial Spellcasting VI
Enhancement: Combustive Spellcasting VI

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I have left out Empower in favor of Maximize. Both are horribly mana inefficient, but when you need the burst damage maximize is more bang for the buck. Maximize at 9 since any earlier is just wasting an admittedly huge mana pool, but DDO is so easy below 9 that I don't see the necessity.

Not sure if I want Enlarge, Extend or Heighten at all so I have left them out for now, I can always look at a swap later.

Quicken I find meaningless with a decent amount of Concentration, we'll see if that bites me in the behind at any point.

So basically I have a very deeply entrenched Fire/Water with all SpPen except Greater in feats and enhancements, who can also be my vendor b**** with the high Cha and Haggle.

Have I done anything that is going to seriously cripple him? Any suggestions beyond 'get the metamagic feats you already said you don't want, because...' ?

TIA