OK, gonna TR (#1) my sorc. I like to have a nerco option water savant. Here is my plan.
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Stats start/end/geared
Str 11/11/17
Con 17/18/24 (26 with tome)
Dex 8/8/8
Int 10/10/10
Wis 8/8/8
Chr 18/26/32 (34 with tome)
PAST LIVES SELECTED:
Sorcerer (1)
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LEVEL 1
Race Selected: Male Human
Alignment Selected: True Neutral
Class Selected: Sorcerer (Sorcerer 1)
Abilities Raised: STR: 10, DEX: 9, CON: 17, INT: 10, CHA: 18
Skills Ranks Raised: Balance +1 (1), Concentration +4 (4), Jump +1 (1), UMD +2 (2)
Feats Selected: Toughness, Extend Spell
Enhancements Selected: Sorcerer Energy of the Dragonblooded I, Frost Manipulation I, Acid Manipulation I, Flame Manipulation I
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LEVEL 2
Class Selected: Sorcerer (Sorcerer 2)
Skills Ranks Raised: Balance +1 (2), Concentration +1 (5)
Enhancements Selected: Sorcerer Charisma I, Glacial Spellcasting I, Sorcerer Wand and Scroll Mastery I
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LEVEL 3
Class Selected: Sorcerer (Sorcerer 3)
Skills Ranks Raised: Concentration +1 (6), UMD +1 (3)
Feats Selected: Force of Personality (change to Heighten Spell at 20th)
Enhancements Selected: Human Improved Recovery I, Racial Toughness I, Deadly Ice I
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LEVEL 4
Class Selected: Sorcerer (Sorcerer 4)
Abilities Raised: CHA: 20
Skills Ranks Raised: Balance +1 (3), Concentration +1 (7)
Enhancements Selected: Frost Manipulation II, Sorcerer Subtle Spellcasting I, Flame Manipulation II
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LEVEL 5
Class Selected: Sorcerer (Sorcerer 5)
Skills Ranks Raised: Concentration +1 (8), UMD +1 (4)
Enhancements Selected: Human Adaptability Constitution I, Glacial Spellcasting II, Sorcerer Energy of the Dragonblooded II
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LEVEL 6
Class Selected: Sorcerer (Sorcerer 6)
Skills Ranks Raised: Balance +1 (4), Concentration +1 (9)
Feats Selected: Maximize Spell
Enhancements Selected: Frost Manipulation III, Deadly Ice II, Racial Toughness II
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LEVEL 7
Class Selected: Sorcerer (Sorcerer 7)
Skills Ranks Raised: Concentration +1 (10), UMD +1 (5)
Enhancements Selected: Sorcerer Water Savant I
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LEVEL 8
Class Selected: Sorcerer (Sorcerer 8)
Abilities Raised: CHA: 21
Skills Ranks Raised: Balance +1 (5), Concentration +1 (11)
Enhancements Selected: Sorcerer Improved Maximizing I, Glacial Spellcasting III, Flame Manipulation III
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LEVEL 9
Class Selected: Sorcerer (Sorcerer 9)
Skills Ranks Raised: Concentration +1 (12), UMD +1 (6)
Feats Selected: Spell Focus (Necromancy)
Enhancements Selected: Racial Toughness III, Frost Manipulation IV
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LEVEL 10
Class Selected: Sorcerer (Sorcerer 10)
Skills Ranks Raised: Balance +1 (6), Concentration +1 (13)
Enhancements Selected: Deadly Ice III, Frost Manipulation V, Sorcerer Wand and Scroll Mastery II
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LEVEL 11
Class Selected: Sorcerer (Sorcerer 11)
Skills Ranks Raised: Concentration +1 (14), UMD +1 (7)
Enhancements Selected: Sorcerer Charisma II
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LEVEL 12
Class Selected: Sorcerer (Sorcerer 12)
Abilities Raised: CHA: 23
Skills Ranks Raised: Balance +1 (7), Concentration +1 (15)
Feats Selected: Spell Focus (Evocation)
Enhancements Selected: Acid Manipulation II, Frost Manipulation VI
Water Savant II
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LEVEL 13
Class Selected: Sorcerer (Sorcerer 13)
Skills Ranks Raised: Concentration +1 (16), UMD +1 (8)
Enhancements Selected: Glacial Spellcasting IV, Deadly Ice IV, Frost Manipulation VII
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LEVEL 14
Class Selected: Sorcerer (Sorcerer 14)
Skills Ranks Raised: Balance +1 (8), Concentration +1 (17)
Enhancements Selected: Sorcerer Improved Maximizing II, Glacial Spellcasting V
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LEVEL 15
Class Selected: Sorcerer (Sorcerer 15)
Skills Ranks Raised: Concentration +1 (18), UMD +1 (9)
Feats Selected: Greater Spell Focus (Necromancy)
Enhancements Selected: Deadly Ice V, Sorcerer Spell Penetration I
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LEVEL 16
Class Selected: Sorcerer (Sorcerer 16)
Abilities Raised: CHA: 24
Skills Ranks Raised: Balance +1 (9), Concentration +1 (19)
Enhancements Selected: Sorcerer Spell Penetration II
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LEVEL 17
Class Selected: Sorcerer (Sorcerer 17)
Skills Ranks Raised: Concentration +1 (20), UMD +1 (10)
Enhancements Selected: Human Greater Adaptability Charisma I
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LEVEL 18
Class Selected: Sorcerer (Sorcerer 18)
Skills Ranks Raised: Balance +1 (10), Concentration +1 (21)
Feats Selected: Empower Spell
Enhancements Selected: Storm Manipulation I, Force Manipulation I, Storm Manipulation II
Water Savant III
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LEVEL 19
Class Selected: Sorcerer (Sorcerer 19)
Skills Ranks Raised: Concentration +1 (22), UMD +1 (11)
Enhancements Selected: Human Improved Recovery II
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LEVEL 20
Class Selected: Sorcerer (Sorcerer 20)
Abilities Raised: CHA: 26
Skills Ranks Raised: Balance +1 (11), Concentration +1 (23)
Enhancements Selected: Storm Manipulation III, Sorcerer Bloodline of Power, Force Manipulation II
At 20th, change force of personality to Heighten spell. Keep empower, maximise, and heighten on all SLA's (R click on SLA and set as always on).
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Advice appreciated. For some reason the build calculator I used never gave me the option of WS II and III. So, I put them in as I planned. I'd appreciate checking those to be sure I didn't miss anything. For some reason the calc'd Chr on this build is less than my current (36) despite same race, plan, gear, etc. *shrug*
I know force of personality feat seems odd, but I like it. On my current build I have never failed a will save since taking it.
Taking fire enhancements may also seem odd, but I find at lower levels it is valuable (fire wall, scortching ray) in places like Delara's. So, I like to keep it.