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  1. #1
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    Default Need MOAR HP for my level 20 sorc!

    I've recently capped my Air/Cold sorc, Sarlinda, on Khyber, and have had fun running Shroud, Hound and VoD, on normal and hard. However, my current HP is 312 un-buffed which I was told by a raid leader for Hound (on hard) was a little low and he suggested 350-400 as soon as I could.

    So given my current gear what suggestions are there? Neck (reserved for Torc eventually), Wrists and Eyes are out given my gear I imagine. I could get Minos and also hunt a +6con, +30 HP belt from Amrath but that is only 10 more HP as I would lose my current Pirate hats from the Crystal Cove event with Superior False Life Greater False Life and +15 balance. I have access to all packs, but would prefer to grind as little as possible to hit the 350ish HP mark.

  2. #2
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    Quote Originally Posted by Jsbeer View Post
    I've recently capped my Air/Cold sorc, Sarlinda, on Khyber, and have had fun running Shroud, Hound and VoD, on normal and hard. However, my current HP is 312 un-buffed which I was told by a raid leader for Hound (on hard) was a little low and he suggested 350-400 as soon as I could.

    So given my current gear what suggestions are there? Neck (reserved for Torc eventually), Wrists and Eyes are out given my gear I imagine. I could get Minos and also hunt a +6con, +30 HP belt from Amrath but that is only 10 more HP as I would lose my current Pirate hats from the Crystal Cove event with Superior False Life Greater False Life and +15 balance. I have access to all packs, but would prefer to grind as little as possible to hit the 350ish HP mark.
    312 un-buffed should be close to 400 buff right?

    I am sure it is possible to get 350 to 400 unbuffed and not be an earth savant. I mean if you had 400 unbuffed by the time you got buffed up for a raid you would have as much as some melees and you are not going to be anywhere near the fighting that they are on raid bosses.

    But, if you wanted to get more

    A piece of equipment with a guild slot that stacks with everything and lasts 6 hours. That could be as high as 20 hp I think with a large guild slot (have to double check on one character to be sure). I know tiny is 5 and small is 10, so I think large is 20.

    +2 con ship buffs
    Yugo pots
    Favor from Giant Hold
    +6 item if you do not have it already (you indicated the belt from Amrath so figured you might not have this yet)

    Not sure what else is possible because you did not give a list of equipment or if you have the toughness feat already and enhancements, Constitution stat etc.

  3. #3
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    Quote Originally Posted by Mubjon View Post

    +2 (20hp) con ship buffs
    +40 (+2 con, and +20 hp hidden) Yugo pots
    Favor from Giant Hold (10hp)
    +6 item if you do not have it already (you indicated the belt from Amrath so figured you might not have this yet)
    I somehow lost my original write-up so Ill just add to this.

    +20hp Rage
    +15 Guild aug medium (Myddo indicates this, might be wrong)
    +20 (+2) con tome assuming you haven't used it already

    Regarding item slots:

    Green Steel 45hp Concopp goggles. Your current ones are adding spell pen to a sorc with, presumably, low spellpen and DCs anyways.

    Bracers: Madness bracers are great but the effects are easily replicated at a higher degree. (ie: use clickies instead of potency, 75% instead of 50% - or - get a greater arcane lore item instead of the arcane lore)

    Necklace: Torc is hands down the only option. Ever.

    Personally I'd aim as high as possible with HP. There really isn't a '350hp' mark. You play a game with objectives and it is easier to complete the objectives when not dead (with the notable exception of the end of part 4 of the shroud)- so you should just try and get as much as you possibly can.
    Last edited by Darknark; 02-03-2012 at 02:42 PM.
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  4. #4
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    Quote Originally Posted by Mubjon View Post
    312 un-buffed should be close to 400 buff right?

    +6 item if you do not have it already (you indicated the belt from Amrath so figured you might not have this yet)

    Not sure what else is possible because you did not give a list of equipment or if you have the toughness feat already and enhancements, Constitution stat etc.

    I currently have a +6 con item, but the Amrath belt is for combining the +6 CON and false life attributes.

    My character is Human, 16 base con with Toughness feat and racial toughness I and II. I haven't taken Human Greater Adaptability CON because when buffed I end up on an even con and the 4 AP for that, together with the 3 AP(?) for Toughness III just for an extra 10 HP seems very pricey.


    Quote Originally Posted by Darknark View Post
    I somehow lost my original write-up so Ill just add to this.

    +15 Guild aug medium (Myddo indicates this, might be wrong)
    +20 (+2) con tome assuming you haven't used it already

    Green Steel 45hp Concopp goggles. Your current ones are adding spell pen to a sorc with, presumably, low spellpen and DCs anyways.

    Bracers: Madness bracers are great but the effects are easily replicated at a higher degree. (ie: use clickies instead of potency, 75% instead of 50% - or - get a greater arcane lore item instead of the arcane lore)
    Yes, haven't got any con tomes so that is an 'easy' extra 20 HP, although I do have Gianthold favour already. The guild slot is a good idea, once I can find an item with a medium/large guild slot that I can get the appropriate shards for.

    My spell pen is 31 and DCs are lowish 30s, but i do like the fact that in OH S*** situations my Power Word Stun and Otto's Irresistible Dance have very good chances of punching through spell resistance, so would rather not lose that unless I had to. Are goggles the most efficient slot though for sorcerers/arcanes at end game generally?

  5. #5
    Community Member goodspeed's Avatar
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    well the mino's helps with an extra 20 hp plus heavy fort.

    Then the +6 con necklace,

    the 45hp GS,

    The ship buffs (if you have a +2 if not 1)

    Enhancements which with a human and taking con you unlock toughness 3 for an extra 10 hp,

    The draconic vitality feat from GH favor giving another +10,

    Guild slots give you more with a small guild slot item (common enough on the ah and requiring a guild of lv 25?) gives an extra +10 hp for 6 hours of online play time. (Also small gives 40 sp which as a sorc stacks for double so look into that.) (medium is lv 45 to wear and gives 15 and the oh so nice large requires a lv 70 guild membership and gives 20hp Got the larges and slowly chugging toward that 70 marker)

    Then you have rage, available in spell form or pot for an extra 20 hp.

    And that's about all I can think of that's easily obtained. You could go higher with pots and stuff but you gotta grind those out and what not. I think at lv 20 with no ship buffs and my mino's equiped my sorc has 412 hp. Fully buffed he has 453 or something like that. I switch between sp gear to hp gear once ive buffed. The archmage cove hat changes to mino's and whatnot. Though eventually I'll slot all the stuff on his epic gear.
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  6. #6
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    Quote Originally Posted by Jsbeer View Post
    I currently have a +6 con item, but the Amrath belt is for combining the +6 CON and false life attributes.

    My character is Human, 16 base con with Toughness feat and racial toughness I and II. I haven't taken Human Greater Adaptability CON because when buffed I end up on an even con and the 4 AP for that, together with the 3 AP(?) for Toughness III just for an extra 10 HP seems very pricey.
    Got ya...

    I am not sure why people think you need to have 400+ hp on an arcane without buffs. 300+ should be good and I have seen many a cleric/ranger/rogue/wizard/sorc/bard at level 20 with much less (50+) than my level 18 sorc that is just under 300 hp right now. You know there is something wrong when a d8 hp class shows up and has less than the Arcanes.

    A greensteel conc-op item for hp might work too, swap it out with the SP one when you run through that sp for buffs as that is another 45 right there. I am working on the hp one right now and will have the sp one to swap out in the goggles spot.

  7. #7
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    After the feedback I have received I am thinking of making a a Green Steel conc-op goggles with +45HP. Alternatively, I could get +35HP and blindness/disease ward. What are people's thoughts on this?

    I am planning to use this character to run raids/sugar-mamma lots of alts, but may well end up TRing at some stage.
    Last edited by Jsbeer; 02-03-2012 at 06:50 PM.

  8. #8
    Community Member Mrmorphling's Avatar
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    +45 HP conc opp absolutely , blindness removal pots are cheap and blindness is cured by heal too (which you should be able to scroll).

    If you get a ToD ring you can stick an exceptional CON +2 there, i wouldn't bother with +2 CHA as it's unlikley you can get a meaningfull DC w/o all the top gear and then so .

    For what concern the hp goal the more the merrier, it really depends on what you want/can run as 350ish is ok for shroud, hox, vod, tod at least at normal or hard but you need 500+ to be an asset in an epic lob (atm one of, if not the hardest raid in game).

  9. #9
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    before you get torc and greensteel hp, consider Alchemist's Pendant from House C. 20 greensteel HP on a non-raid gear that drops frequently enough.

  10. #10
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    Quote Originally Posted by cru121 View Post
    before you get torc and greensteel hp, consider Alchemist's Pendant from House C. 20 greensteel HP on a non-raid gear that drops frequently enough.
    The pendant is a very nice fine, thanks, especially so since my current +6 con item is on a necklace. Of course when (or IF really) I get a Torc then i will have to replace it but this does seem a very good option till then.

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