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  1. #1
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    Default Need a solid sorcerer build

    I need opinions about:
    *What spells to take when
    1 Jump, tumble, DSD, Expeditious retreat
    2 Scorch, Blur, Web, Resist
    3 Fireball, Repair Serious(change to displacement later when I get reconstruct), Haste, Rage
    4 Wall of fire
    <What I currently have>

    *Feats
    1 Toughness
    3 Maximize
    6 Empower
    <What I currently have>

    *Opinions on which savant build is the best, or perhaps a pros and cons list. I tried ice, didn't like it early so I switched to fire(I'm level 8) and found it much stronger.

    I do NOT need opinions about:
    *Race(I'm wf)
    *Enhancements
    *Stat points

  2. #2
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    Ice in the early levels isnt the best, try it again at lv20.

    For low lvls till 14-16 go fire, then switch to air/ice/earth.

    -Ice is the strongest against the bosses. Its special ability is Freezing Ice, giving you a +50% damage against one mob when its frozen.

    Main spells are: Polar Ray, Ice storm for trash, Niacs biting cold for bosses, Otilukes Sphere if you can fit it in your spell list.
    Also, Ice savant usually takes the Eladars Electric surge to take boss down faster and because they have no penalty caster levelsin air spells



    Air and earth are best against large number of trash mobs.

    - Air is strongly dependant by DCs so, since you're WF, it might not be the right choice. However, if you wanna go for this path, it is really powerful.

    Its special ability is Wind Dance, the wings, really situational but usefull if you are in troubles or to cover big distances. Also, you will be immune to most knockdows (cat's trips, cometfalls) but not from Cyclonic wind and the titan attack.

    Main spells are: Chain and Ball lightning, Lightning bolt, Electric loop (with a daze part giving you some kind of CC stunning enemies), Electric Eladars surge triple stack for bosses and also Niacs biting cold. The Lightning bolt SLA is a powerfull SLA, letting you crit for +1k (with a high chance of doublestrike so critting in the 2k range)

    As I said thou, you will want at least a 40 DC to not see always those "Evade".



    - Earth might be the best choice since you are WF. Most earth spells are Conjuration, so taking Conjurations focus feats will give you also a nice DC on your Web. I'vent tried it so ill leave it to someone more expert.

  3. #3
    Community Member BuyTiles's Avatar
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    I found earth savant (acid specced) to be really effective in all quests from lvl 1 to 20.

    Almost nothing in the game is immune to acid damage (except those pesky spiders in sleeping dust FTW).

    You might not have stacking dots, but you do get good dc's on your webs, the awesome earthgrab and 2 of the 3 sla's are very very nice dps for cheap sp.

    Spell wise, pretty much all the acid spells, I did 2nd spec in fire.

    Feats? Maximise, Empower, quicked, heighten, SF:Conj, Toughness and a past life.

    If you want to earth grab in epics, consider max con and level ups into con.
    Pipot, Officer of Loot, Cannith.

  4. #4
    Community Member goodspeed's Avatar
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    For early levels even until lv 15 at vale fire gives you firewall. Your best most mana conserving aoe kite source spell. Acid as well is a good source what with acid rain and ball of acid and effects just about everything from blackbone skellies to oozes, but rain doesn't have as long a timer as firewall.

    After lv 15 at vale you can pretty much go any way. Air is good, just make sure you have the pool to support it as well as the evo dc for the spells.

    Acid is still viable here and even a worthwhile choice as you get melfs arrow a great ticking spell that you can jack up with maximize empower, highten, and hit a 75% dmg clicky all for no extra sp cost. Just nail the mob with it, and turn to the next. Unlike the downfalls of the other 2, acid only affects air spells. Which means fire can still be viable when you need it (such as sands epics) and ice can be taken as a secondary so you can have ice storm and the rest of the water spells at ur disposal. Also you get acid blast at lv 18. I can't remember if that gets evaded like fireball and lightning bolt or not.

    Water is good savent as you can focus on single targets with it's sla's. Though the problem is landing them. Niacs is great when it lands even better when it crits. But you'll see the word save a bit without the conjuration focus to jack up the dc. Ironically something that isn't needed for the class. Though this could change in the future as ive heard requirements for pre's are being changed or lifted. So it would open up a whole list of possibilities. Frost lance is your lv 18 3rd sla and the redeeming factor for the main reason that it doesn't save outright.

    You can also jack up firewalls replacement ice storm that is very nice to have come vale maxed and empowered. Just hitting displace and stone and you have a storm deckn spiders and stuff in the vale with cold and bludgeon. Polar ray as well is nice expecially when you get an armor piece or a clicky to heighten the dmg by 50 or 75%. Not to hard to come by.

    To tradeoff however is that while you do get all those cold spells and can take air as a secondary for the couple aoe spells and the nice eldars dot, you kill fire. Granted their's not a whole lot that u'd need fire for but the thing's you do using electrical spells can be costly. I believe with my 2 weapons that reduce max by 4 and empower by 2 ball of lightning costs about 70sp with heighten max and empower going. The main cost is heightening it.

    So each has it's give and take. But I know it does really suck doing sands epics with my water savant. I'd say the best all rounded out savant would be acid. Course that's now. Changes great and small are just on the horizon with the new quests, and new content on it's way. If you swept aside shaverath quests and journeyed onward fire savent could very well have a great place. Hell it could even be possible to have 2 savants. Time will tell.
    Last edited by goodspeed; 01-29-2012 at 07:22 PM.
    Through avarice, evil smiles; through insanity, it sings.

  5. #5
    Community Member Dwarfo's Avatar
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    run up as a fire savant, it will help you Z.E.R.G necro 1/deleras/shadow crypt/gianthold. Then either keep it until after necro 4 - where it can be nice, although i switched to ice right then, and loved it. Ice rocks in the vale/IQ/Amrath.

    Ice = endgame

  6. #6
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    I honestly just need help with feats.

  7. #7
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    Quote Originally Posted by GlorifyQuC View Post
    I need opinions about:
    *What spells to take when

    *Feats
    1 Toughness
    3 Maximize
    6 Empower
    <What I currently have>

    *Opinions on which savant build is the best, or perhaps a pros and cons list. I tried ice, didn't like it early so I switched to fire(I'm level 8) and found it much stronger.
    Quote Originally Posted by GlorifyQuC View Post
    I honestly just need help with feats.
    You asked for opinions on which savant build and a list of pros and cons. We gave it to you. So coming up with "I honestly just need help with feats" doesnt seem really thankfull to me (not that I expect anything at all).

    Feats? You went fire so:

    Max, Empower, Heigh, SF: Evo, Toughness, Quicken.


    Enjoy.

  8. #8
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    Quote Originally Posted by Tid12 View Post
    You asked for opinions on which savant build and a list of pros and cons. We gave it to you. So coming up with "I honestly just need help with feats" doesnt seem really thankfull to me (not that I expect anything at all).

    Feats? You went fire so:

    Max, Empower, Heigh, SF: Evo, Toughness, Quicken.


    Enjoy.
    Because you weren't helpful. Assuming I'm not mentally handicapped, I can figure out which actual <insert element> spells to take. In fact, I'm pretty sure anyone could figure that out. It's the other spells that may not seem useful that I needed help with.

    It's easy to also just list off spells in no particular order, but it's a lot harder to pick them in terms of priority. I definitely took burning hands, however, I definitely don't have it anymore after 6. I dropped scorch after 12.

    In terms of the feats that were listed, they really do me no good from a learning standpoint.

    Toughness is obviously strong for the enhancements.

    Max for spells and empower for SLAs(or burst).

    Heighten for DCs, but what do I need dcs for? I just firewall evasion mobs and it's ezpz. It seems less mana efficient than heightening my other spells for DCs and I currently have no CC(my CC will be my highest spells later on), and my DC isn't noteworthy anyways.

    The only use I can see for quicken is quickening my reconstructs because it's deadly when I fail a check, nothing else needs to be quickened however.

    So why heighten and why quicken?
    (I took 1. Tough 3. Max 6. Empower 9. SF:Evo 12. Extend[kind of disliking this])

    Like.. I mean, how does this help me?
    Its special ability is Wind Dance, the wings, really situational but usefull if you are in troubles or to cover big distances.
    It's just a less useful paraphrase of information I already knew and/or could easily find. I can see on ddowiki exactly what air savant provides, I can see cds, mana costs, everything. Listing this is just impertinent information.

  9. #9
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    Quote Originally Posted by GlorifyQuC View Post
    Because you weren't helpful. Assuming I'm not mentally handicapped, I can figure out which actual <insert element> spells to take. In fact, I'm pretty sure anyone could figure that out. It's the other spells that may not seem useful that I needed help with.

    It's easy to also just list off spells in no particular order, but it's a lot harder to pick them in terms of priority. I definitely took burning hands, however, I definitely don't have it anymore after 6. I dropped scorch after 12.

    In terms of the feats that were listed, they really do me no good from a learning standpoint.

    Toughness is obviously strong for the enhancements.

    Max for spells and empower for SLAs(or burst).

    Heighten for DCs, but what do I need dcs for? I just firewall evasion mobs and it's ezpz. It seems less mana efficient than heightening my other spells for DCs and I currently have no CC(my CC will be my highest spells later on), and my DC isn't noteworthy anyways.

    The only use I can see for quicken is quickening my reconstructs because it's deadly when I fail a check, nothing else needs to be quickened however.

    So why heighten and why quicken?
    (I took 1. Tough 3. Max 6. Empower 9. SF:Evo 12. Extend[kind of disliking this])

    Like.. I mean, how does this help me?

    It's just a less useful paraphrase of information I already knew and/or could easily find. I can see on ddowiki exactly what air savant provides, I can see cds, mana costs, everything. Listing this is just impertinent information.
    What you need the DCs for? You can easily find on the forum or DDO wiki what spells have a save and can be evaded.

    You can look up the ddowiki also to see what the feats do and so you can decide why to pick them. I don't want to use "less useful paraphrases of information" to explain you what heighten and quicken do when you can look them on the ddowiki.

    In no way I want to help you anymore with you having this attitude.

    Good luck.

  10. #10
    Community Member cheekysmile's Avatar
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    Haha dude i can see where you're coming from but i think you need to work on your ability to ask nicely and clearly.

    Try this http://forums.ddo.com/showthread.php...guide+sorcerer

    Like you say, for all else you can use wiki. It won't be offended if you think it's information is rubbish
    Always Dax

  11. #11
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    I simply stated that your information provided was inefficient into what I was asking. I stated my question pretty clear, pros and cons does not mean a tldr paragraph that simply says ICE SO GOOD GET THE ICE SPELLS with pretty letters.

    If you don't want to help, that's fine, why bother posting an immature 2 year old reply in the first place?

    I KNOW what spells are affected by heighten, I'm ASKING if(for example), fireball is worth making it cost 2x more mana when they evade ~25% of the time. My instinct tells me no, and thus the spell is useless since the actual "DC" spells I use are all damage anyways and I've found little use for any true CC spells at the point I'm playing. Is that to say I won't take heighten later for more DCS? No. Is that to say it's useless to me since I won't use it even if I had it? Yes. Did I specifically ask for spells that it would be useful, perhaps situations or examples explaining why? Yes. But obviously I'm talking with a two year old who isn't mature enough to take the criticism that his "help" was actually just a waste of my time.

  12. #12
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    Quote Originally Posted by GlorifyQuC View Post
    I simply stated that your information provided was inefficient into what I was asking. I stated my question pretty clear, pros and cons does not mean a tldr paragraph that simply says ICE SO GOOD GET THE ICE SPELLS with pretty letters.

    If you don't want to help, that's fine, why bother posting an immature 2 year old reply in the first place?

    I KNOW what spells are affected by heighten, I'm ASKING if(for example), fireball is worth making it cost 2x more mana when they evade ~25% of the time. My instinct tells me no, and thus the spell is useless since the actual "DC" spells I use are all damage anyways and I've found little use for any true CC spells at the point I'm playing. Is that to say I won't take heighten later for more DCS? No. Is that to say it's useless to me since I won't use it even if I had it? Yes. Did I specifically ask for spells that it would be useful, perhaps situations or examples explaining why? Yes. But obviously I'm talking with a two year old who isn't mature enough to take the criticism that his "help" was actually just a waste of my time.

    Me and goodspeed wrote each pro and cons of every savant (thing that YOU asked, re-read your first post).

    You asked for spells - we gave it
    You asked for savants - we gave it
    You were rude and said you could get all the info we gave to you on DDOwiki - we stopped helping you

    Then you came and said "I just need help with feats" in a disrespectful way. You are asking for help, I'm deciding if I want to give it anymore (and I even gave you a feat list ).

    Asking if fireball heightened is worth it? Do your calculations, let DDOwiki help you.

    If you would have said it in another way, sure I would have helped you more. Not gonna waste MY time for help a rude boy. Said this, I'm outta here.

    Btw, 2 years old boy? Me? Wrong person. Im probably older than you and for sure im nicer
    Have fun with the DDOwiki.

  13. #13
    Community Member tekkentroop's Avatar
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    ignoring some rudeness by the op and answering anyway:

    why heighten? because all savant3 spell-like abilities, and many of the savant 1 and 2 SLAs do have a save, and heighten increases their DC by 6-8 FOR FREE. Any dc-based cc (web for example is nice on conjuration-based sorcs, sphere of dancing is still ok) will also greatly benefit from heighten.

    On Thelanis: Makkuroi - Heroic+Epic completionist, 30+ Past lives - Guild: Zeugen der Dreizehn

  14. #14
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by cheekysmile View Post
    Haha dude i can see where you're coming from but i think you need to work on your ability to ask nicely and clearly.

    Try this http://forums.ddo.com/showthread.php...guide+sorcerer

    Like you say, for all else you can use wiki. It won't be offended if you think it's information is rubbish
    note that the link above is pre-Savant prestige lines, so is slightly out of date. Its a very solid grounding though.

    Also this:

    http://forums.ddo.com/showthread.php?t=350254

    will be very useful in looking at the sorts of spells people have.

    The feat and skill progression discussions are totally valid in the first link's thread.

    At some point your build will call for spell focus. When designing your build, check the second link for spell loadouts. Choosing on a sorc for most folks then comes down to this: Pick a savant line based on the spells you most like at end game or higher levels: : earth (acid), Air (lightning), Fire (fire!), Cold (cold!).

    If most of the spells you like from those load outs are are acid, your spell focus feats should be conjuration. If they're anything else, evocation.

    You'll want a secondary enhancement line. Many folks choose force as practically nothing resists it, but spell selection is limited. Many other folks choose either cold or lightning, depending on what their main PrE choice was.

    I went earth, so my SF was conjuration. That means your DCs on all the other lines are suffering unless you can find space for SF evocation too. So I went force - a lot of those spells also don't have a save, so damage and crit enhancement lines worked plenty well.

    If you go earth you are locked in, unless you want to spend a LR changing your SF feats. So I would say - don't go earth unless you're sure you want to - acid DoTs become the speciality, there are practically no big blam spells in your primary focus area. Bear that in mind.

    I loved earth spec, but many wouldn't, so Choose Your Destruction carefully. People kept telling me Earth was a weak choice because there was too much stuff resistant or immune to acid. Now, they may be right that the other choices are stronger, but I did not find earth to be 'weak'. I just didn't find much to be outright immune, and with savant bonuses mobs that were just resistant just took a little longer to kill. When I did run into immune mobs, it was either beneficial (spiders in Let Sleeping Dust Lie), or they could happily be taken down with my back up force spells (and I maintained cone of cold, niac's biting cold and firewall right to cap for emergencies/bosses).

    The only time I had real trouble was VoN5 hard, because the golem boss is immune to <L4 spells, and is healed by any elemental spell - and I didn't have distintegrate at that point. That could happen to any elemental sorc though.

    So like I say - Earth is very good for a particular style of play. However, Air/Cold is a very popular choice at end game. You'd have to ask someone who went that way, or ideally someone who actually plays endgame (which I don't), why.
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  15. #15
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    Quote Originally Posted by Tid12 View Post
    Me and goodspeed wrote each pro and cons of every savant (thing that YOU asked, re-read your first post).

    You asked for spells - we gave it
    You asked for savants - we gave it
    You were rude and said you could get all the info we gave to you on DDOwiki - we stopped helping you

    Then you came and said "I just need help with feats" in a disrespectful way. You are asking for help, I'm deciding if I want to give it anymore (and I even gave you a feat list ).

    Asking if fireball heightened is worth it? Do your calculations, let DDOwiki help you.

    If you would have said it in another way, sure I would have helped you more. Not gonna waste MY time for help a rude boy. Said this, I'm outta here.

    Btw, 2 years old boy? Me? Wrong person. Im probably older than you and for sure im nicer
    Have fun with the DDOwiki.
    Then stop posting, I don't care why you don't want to help, nor do I even want your help. There are plenty of people who have information on the subject. Move on.

    why heighten? because all savant3 spell-like abilities, and many of the savant 1 and 2 SLAs do have a save, and heighten increases their DC by 6-8 FOR FREE. Any dc-based cc (web for example is nice on conjuration-based sorcs, sphere of dancing is still ok) will also greatly benefit from heighten.
    I never even thought about this. As for web I don't even cast it because it doesn't stack with wall of fire.

  16. #16
    Community Member cheekysmile's Avatar
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    This link might also prove to be beneficial

    http://www.youtube.com/watch?v=D3CgwV3o7AM
    Always Dax

  17. #17
    Community Member domandi's Avatar
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    With a little practice, you can easily have WoF and web up at the same time. Mostly it is just not having the centers of each of the spells matched up. Now fireball will make web slingers cry.
    Bhask the Unseen 21 Rog(tr 3), Tangoh 15 Barb(tr life 3),Domand d'Jorasco 18/2(tr4 )sorc/paly BF, Nilock 20(tr life 3), Domandi 20/8 1st life shuriken thrower.

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