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  1. #1
    Community Member BlackSteel's Avatar
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    Default caster proxy 'nerf' = melee buff

    Where's the silence spell or other enemy debuffs to neutrilize the PC casters? Granted not all our spells have a verbal compenent, but a good deal do. Give high level divine spell to cure it, but no potions, and you help promote more of a melee/caster balance.

    give epic archers silencing arrows (on critical hits maybe?) in addition to the enemy caster spell list.

    it'll make soloing on a blue bar a little harder (or longer rather with only having some options limited), but in the group dynamic, it'll give people in other roles more of a chance to actually participate if the caster is occasionally cc'd (altho still able to function, just at a reduced capacity)
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  2. #2
    Community Member Psiandron's Avatar
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    hunh, hadn't really thought about the absence of silence and, for that matter, darkness spells from this game in a long time. You're right I think, it could be a nice addition to the game. Ofc, if it's well implemented.
    Quote Originally Posted by MalkavianX View Post
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  3. #3
    Community Member BlackSteel's Avatar
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    our spells are listed as actually having the different components. Now whether or not that code exists past the description is a completely different matter.

    IF the code is there, why NOT use it. If its just in the description (not an uncommon occurrence for DDO) then I'd imagine that it would be a pretty massive undertaking.

    Of course I wouldnt be that offended if it was an all or nothing debuff as well, whether no not the spell was listed with/without a verbal component. I'd rather have the option of being silenced than not at all.
    Shadowsteel [TR train wreck]

  4. #4
    Community Member Saravis's Avatar
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    Melee participation? Are you kidding me? The community, in general, restricts how many casters they'll willingly take in the majority of high level content. You want to restrict that even further? HECK NO!

  5. #5
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by Saravis View Post
    Melee participation? Are you kidding me? The community, in general, restricts how many casters they'll willingly take in the majority of high level content. You want to restrict that even further? HECK NO!
    that opinion is drastically different depending on who you ask. Its speaks loads when one of the better melee players takes his main and turns it into a completionist wisdom based FvS.

    For most content:

    a well played / decently geared caster will DOMINATE

    adding another one just speeds this up, blue bar parties are not that uncommon. and waiting for one caster to join a party makes a huge difference. a melee not so much. with a good caster, the rest of the party can be practically anything.

    I will admit tho, for most casual groups, the generic party makeup is very very common. one healer one caster and 4 meatheads. party leaders for these groups are fairly stubborn when it comes to party composition.
    Shadowsteel [TR train wreck]

  6. #6
    Community Member Henrieta's Avatar
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    Make the Shout spell able to deafen opponents and cause chance of spell failure.
    Henrieta, Fastfeet

  7. #7
    Community Member Quarterling's Avatar
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    That would be an interesting thing to add, not to mention to make casters less Superman than they already are since for some encounters they might not be able to use every single spell they have available and ready to cast.

    Not a nerf, it exists in pen-and-paper... I like it.
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  8. #8
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    Quote Originally Posted by Saravis View Post
    Melee participation? Are you kidding me? The community, in general, restricts how many casters they'll willingly take in the majority of high level content. You want to restrict that even further? HECK NO!
    You're getting reversed on what's happening there.

    The reason those groups have few casters is because having a few casters means that's everything they need to win the mission, so the rest of the people can come along if they need help. Melees join up with the caster because they have to, and casters are less likely to join since they don't have to.

  9. #9
    Community Member Urjak's Avatar
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    well in that case the devs would also need to introduce the silent spell metamagic feat
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  10. #10
    Community Member licho's Avatar
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    Funny thing, i thought about it recently. More like additional spell for PC, but of course it will be cool if enemy use its as well. Im always nice suprized when arcane sceles on sand cast feeblemind. Its good to learn the old dog new tricks, so
    Big Yes for Silence spell, both fot pc and enemies, and learn enemies to use it.
    Maybe some silecing weapon?
    Of course there should be the way to neutralize it, maybe with break enhancement?

  11. #11
    Community Member PinkDragonJr's Avatar
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    not to sound like a bitter melee player but anything that stops casters from waving their magic around like a new toy and letting some of us actually do something would be nice for a change.

    even have it as a weapon ability. that would be fantastic. (Thinking PvP. Bawhahahaaa!)
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  12. #12
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    The whole "caster's are OP" thing is not about actual power. If you implement that, you will annoy the casters, but it won't do anything to make the quests feel difficult.

    Do you remember the first time you saw an ogre in the game? In "The kobolds new ringleader" ? Or the optional ones in the Waterworks? That set up ogres as an enemy to be respected. If a new player didn't get his hand held through those early quests, they wont be zerging into packs of ogres anytime soon.

    On epic, there is no mob that instills this kind of fear. And there won't be, unless get the blanket immunities back into the game. Even the Beholders in von3 are being zerged into
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