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  1. #21
    Community Member Sethus's Avatar
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    Quote Originally Posted by ArcaneMelee View Post
    10 AB versus 13 (presuming you take rogue or monk) - both will want Divine Power clickies.

    Don't get me wrong, I love 12 wiz builds. I'm just not enough of a fan of vampire to recommend it. 2 spell focus feats for +2 Str and +1 HP per hit? There's better deals out there for me.
    Not to mention the x4 increase to light damage that vamp form takes. It makes it COMPLETELY unviable late game, even with a New Shroud upgraded with 30 light resist, as most mobs are going to one shot you or nail you hard enough that a stiff breeze will kill you. Having played with it some late game it just isn't one bit worth it. Standing next to Horoth in wraith form is risky business. He'll sunburst and just about kill me with almost 600 HP. In vamp form? Dead.
    - Sarlona: Sethus, Mirgat, Barranor, Vontran, Nefferrous, Keertan, Crixxuss
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  2. #22
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by decease View Post
    totally not true

    first. you don't have to go dark monk, yes shadow fade don't stack. but it is 25% while wraith is 20%. plus we are talking about vampire shroud. also light monk have various of buff and help you bypass dr which are also useful.

    second. true lich form have +4 con but wizzard class is d4 while monk is d8. 6 extra monk level = 4X6 = 24 hp plus you get an additional martial art feat at level 6(thoughness is one of martial art feat) 24 + 20 = 44 > 40 hp (4 con)

    third. monk have high save to all, while wizzard have low fort and reflex. since you do have evasion this do have some meaning and when facing certain spell.

    fourth you need atleast level 11 wizzard level for GH which is ab, save and temp hp. which is why i choose 12/8

    fifth (Epic) Jidz Tet-ka and Earth stance + 1d10 base will make it 2d10.. there is also a robe which does the samething~~ which is 4 damage average higher.. plus 1 ab/damage from +2 str you are average 5 damage higher~~ 5 damage = 10 strength, and do you really consider this to be meaningless?

    sixth fun depend on what people perfer, usually people stick with one form. warith form require additional feat to acquire~~
    Ahh, please learn the game.

    Wrong, Wraith form is 25% incorporeality.

    The light buffs are moderately useful but for this build the healing part is useless, the blur is useless, the boost to skills which is great for self healing UMD is not needed, 25% SP savings from buff doesn't make up for 6 wizard levels and finally i think GotED is less useful for this build as you may be immune to some of the affects on account of form?

    Wrong, It's 50 HP, PMIII gives +10 HP so it's 40+10>44.

    Saves are important but going from 2 monk to 8 monk is +3 saves and going from 12 wizard to 18 wizard is +2 fort/refl so the 18/2 build is only down 1 point on fort and refl, hardly a deal breaker (I suggest an Infused Chaosrobe with +10 reflex save on it for situational use).

    Fourth what? That isn't a rebuttal to anything I've said it's just taking character levels for something that most people scroll.

    Wrong. Jidz tet'ka + Earth increases the die step so 1d10 becomes 2d6. That's an increase of +1.5 average damage. The robe (Garments of Equilibrium) don't stack with Jidz (nor does bykesh alchemical handwraps). With PL: DotF (which is tricky to fit in), reinforced fists and the +2 strength from vampire form you're up to 6.5 damage which is certainly not meaningless. However, Lich form gives +1d8+1 damage/hit so in fact after giving up an inventory slot, a feat and making yourself vulnerable to 1 hit kills from light spells you're only up 2 damage.

    Sure, everybodies idea of fun is different. However, being 1 shotted from light spells isn't fun, playing a character that is primarily flavour and not particularly viable at end game only to only get the best things that the build offers at end game isn't fun, running out of SP isn't fun, being a one trick pony isn't fun (as your build can only really do melee DPS compared to mine which has slightly less melee DPS but much better CC/burst DPS).

    Just my 2 cents.

  3. #23
    Community Member korsat's Avatar
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    The other day I created this kind of melee wiz for a guy who asked, I thought at 12/8monk but the 7-8 monk give nothing special while 2 fighter give +1 str, haste boost, more hp, 2 FEATS. Anyways the sun stance is the way to go in my opinion. Halfelf dps seems higher than halforc due to sneak attack that is synergic with vampire form...

    I started with 8 int so in the early levels you need an int item to reach 11-12 int and cast spells. You will end with 20 int that is more than enought for a build like this.

    DPS should be pretty good: with normal gears STR is 27+7(epic brawling gloves are perfect in this build) +2vampire+2stance+2rage=40 --> 42 with ship buffs. This is +16 to hit/damage. Add psyonic +6 and yugo +2 for a wizard with 50 strenght, +3 exc +3 echrono for a wizard with 56 strenght (+23)

    1d8 base fist damage+16str+5pa+5wraps=1d8+26 that is around 30/hit +4d6sneak attack+various bursts effect. Then add recitation and good bard buffs, an aoe spell like ice storm and double death aura up. DOTS vs single target. Enought DPS? If you add fighter haste boost+human damage boost(+25% damage) you will see you can hit for around 60 I think.

    Survivability: 25%miss chance from shadow fade+50%from displacement+20%blur...all this stacks. lvl 12 aura with a superior potency 6 item(on a bard neckle for example) should hit for 20-22 every 2 seconds and with -25% threat reduction from vampire you should not generate too much aggro but if needed you have a quicken negative burst to heal you for 120-130, 250 on crit. And don't forget that vampire form gives you lesser vampirism that is a nice addition: +1hp/hit with the monk attack speed. If you have a robe with boon of undead (like epic mabar) you should have no problem at all, I love boon + the dr from the golden greaves.

    Spells: normal self buff is expeditious+jump+nighshield+blur+gh+stoneskin+rage +haste+displacement.
    Niac or eladar for single target, aoe like ice storm and firewall. No-save spells are the best.

    I think this can really work well, for high level content divine power clikie are needed if you want to keep pa on. And to-hit sets like shintao/greater raven/morgana's help.
    For level up I always suggest anger's wrath set at the beginning then move to plaza set for +2hit/damage and greater potency6. For high levels bard neckles with wiz6 and sup pot6 are perfect.



    Wizard 12 / Monk 6 / Fighter 2 Female Half-Elf (Lawful Good)
    HP: 308
    SP: 721
    AC: 15

    SAVES
    FORT: 16
    REFL: 12
    WILL: 13

    BAB: +12/+12/+17/+22

    STR: 18+2tome+1human+5lvl+1fighter=27 (+8)
    DEX: 15+2tome=17 (+3)
    CON: 15+2tome+1human=18 (+4)
    INT: 8+2tome+2wiz=12 (+1)
    WIS: 8+2tome=10 (0)
    CHA: 8+2tome=10 (0)

    Balance: 24
    Bluff: 0
    Concentration: 29
    Diplomacy: 2
    Disable Device: n/a
    Haggle: 0
    Heal: 0
    Hide: 3
    Intimidate: 2
    Jump: 12
    Listen: 1
    Move Silently: 3
    Open Lock: n/a
    Perform: n/a
    Repair: 1
    Search: 2
    Spot: 1
    Swim: 8
    Tumble: 4
    UMD: n/a

    LEVEL 1
    Race Selected: Female Half-Elf
    Alignment Selected: Lawful Good
    Class Selected: Monk (Monk 1)
    Abilities Raised: STR: 18, DEX: 15, CON: 15
    Skills Ranks Raised: Balance +4 (4), Concentration +4 (4), Jump +4 (4)
    Feats Selected: Dodge, Half-Elf Dilettante (Rogue), Toughness
    LEVEL 2
    Class Selected: Wizard (Monk 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (5)
    Feats Selected: Extend Spell
    LEVEL 3
    Class Selected: Wizard (Wizard 2 / Monk 1)
    Skills Ranks Raised: Concentration +1 (6)
    Feats Selected: Mental Toughness
    LEVEL 4
    Class Selected: Wizard (Wizard 3 / Monk 1)
    Abilities Raised: STR: 19
    Skills Ranks Raised: Concentration +1 (7)
    LEVEL 5
    Class Selected: Wizard (Wizard 4 / Monk 1)
    Skills Ranks Raised: Concentration +1 (8)
    LEVEL 6
    Class Selected: Wizard (Wizard 5 / Monk 1)
    Skills Ranks Raised: Concentration +1 (9)
    Feats Selected: Spell Focus (Necromancy), Maximize Spell
    LEVEL 7
    Class Selected: Wizard (Wizard 6 / Monk 1)
    Skills Ranks Raised: Concentration +1 (10)
    Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2, WIS: +2, CHA: +2
    LEVEL 8
    Class Selected: Wizard (Wizard 7 / Monk 1)
    Abilities Raised: STR: 22
    Skills Ranks Raised: Balance +0.5 (4.5), Concentration +1 (11)
    LEVEL 9
    Class Selected: Wizard (Wizard 8 / Monk 1)
    Skills Ranks Raised: Balance +0.5 (5), Concentration +1 (12)
    Feats Selected: Empower Spell
    LEVEL 10
    Class Selected: Wizard (Wizard 9 / Monk 1)
    Skills Ranks Raised: Balance +0.5 (5.5), Concentration +1 (13)
    LEVEL 11
    Class Selected: Wizard (Wizard 10 / Monk 1)
    Skills Ranks Raised: Balance +0.5 (6), Concentration +1 (14)
    Feats Selected: Quicken Spell
    LEVEL 12
    Class Selected: Wizard (Wizard 11 / Monk 1)
    Abilities Raised: STR: 23
    Skills Ranks Raised: Balance +0.5 (6.5), Concentration +1 (15)
    Feats Selected: Greater Spell Focus (Necromancy)
    LEVEL 13
    Class Selected: Wizard (Wizard 12 / Monk 1)
    Skills Ranks Raised: Balance +0.5 (7), Concentration +1 (16)
    LEVEL 14
    Class Selected: Monk (Wizard 12 / Monk 2)
    Skills Ranks Raised: Balance +3 (10), Concentration +1 (17)
    Feats Selected: Two Weapon Fighting
    LEVEL 15
    Class Selected: Monk (Wizard 12 / Monk 3)
    Skills Ranks Raised: Balance +3 (13), Concentration +1 (18)
    Feats Selected: Improved Two Weapon Fighting, Path of Inevitable Dominion
    LEVEL 16
    Class Selected: Monk (Wizard 12 / Monk 4)
    Abilities Raised: STR: 24
    Skills Ranks Raised: Balance +3 (16), Concentration +1 (19)
    LEVEL 17
    Class Selected: Monk (Wizard 12 / Monk 5)
    Skills Ranks Raised: Balance +3 (19), Concentration +1 (20)
    LEVEL 18
    Class Selected: Monk (Wizard 12 / Monk 6)
    Skills Ranks Raised: Balance +2 (21), Concentration +1 (21), Tumble +1 (1)
    Feats Selected: Improved Critical (Bludgeoning), Power Attack
    LEVEL 19
    Class Selected: Fighter (Wizard 12 / Monk 6 / Fighter 1)
    Skills Ranks Raised: Concentration +1 (22)
    Feats Selected: Greater Two Weapon Fighting
    LEVEL 20
    Class Selected: Fighter (Wizard 12 / Monk 6 / Fighter 2)
    Abilities Raised: STR: 25
    Skills Ranks Raised: Concentration +1 (23)
    Feats Selected: Weapon Focus (Bludgeoning)
    Favor Bonus Granted: Coin Lord Finishing School (400 Coin Lord Favor)
    Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)

    Enhancements Selected: Human Versatility I, Fighter Toughness I, Fighter Strength I, Fighter Haste Boost I, Way of the Patient Tortoise I, Wizard Intelligence I, Racial Toughness I, Wizard Energy of the Scholar I, Human Versatility II, Wizard Improved Maximizing I, Wizard Improved Empowering I, Human Adaptability Strength I, Racial Toughness II, Improved Rogue Dilettante I, Human Versatility III, Way of the Patient Tortoise II, Wizard Pale Master I, Fighter Attack Boost I, Human Versatility IV, Wizard Intelligence II, Wizard Energy of the Scholar II, Wizard Pale Master II, Human Greater Adaptability Constitution I, Racial Toughness III, Adept of Flame, Improved Rogue Dilettante II, Shroud of the Wraith, Shroud of the Vampire, Improved Jump II, Improved Tumble II, Monk Ninja Spy I


    You still have around 30 ap to spec into 1 element or 2... I prefer full spec into ice and just 1st tier of some other.


    what do you think?
    Last edited by korsat; 01-10-2012 at 04:41 PM.

  4. #24

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    I have nothing to add other than looking at the title it dawned on me how to make a zombie monkey pirate ninja.

    mins necessary
    wizard 6
    monk 6

    pale master, way of the monkey, ninja spy, and wear a pirate hat.

  5. #25
    Community Member korsat's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    I have nothing to add other than looking at the title it dawned on me how to make a zombie monkey pirate ninja.

    mins necessary
    wizard 6
    monk 6

    pale master, way of the monkey, ninja spy, and wear a pirate hat.

    lolol wanna just use him for go fishing?

  6. #26
    Community Member ArcaneMelee's Avatar
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    I don't know about you guys, but until Turbine finishes the PrE changes, I completely lost my appetite for character building.

    It's like a blind man painting on the beach as a hurricane moves in.

  7. #27

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    Quote Originally Posted by korsat View Post
    lolol wanna just use him for go fishing?
    Heck if I know. For all I know it could be fun. Just one of those wacked builds just because it could have an amusing build name.

    Quote Originally Posted by ArcaneMelee View Post
    I don't know about you guys, but until Turbine finishes the PrE changes, I completely lost my appetite for character building.

    It's like a blind man painting on the beach as a hurricane moves in.
    meh, I haven't. Mostly because they are works in progress any way. we were getting tidbits of PrEs to begin with, and knowing they'll be finsihing more at a much faster rate than any before, and the fact we know level gating of tiers is still going to exist, it is called build up the TRs or cap in the mean time in wait for it to be there.
    There is no fluff in this game, so I play it when I feel like and for fun. So I'm still having fun oddly.
    Last edited by Missing_Minds; 01-10-2012 at 04:56 PM.

  8. #28
    Community Member Sethus's Avatar
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    Quote Originally Posted by korsat View Post
    .

    what do you think?
    See my post above. In theory this would be an awesome build and a ton of fun to play. By the time you hit vale, and things start doing light damage, you are pretty much screwed. The x4 to light damage that vamp form gives you just let's pretty much any caster tear you to bits. I only speak from experience. :P Continue at your own peril!
    - Sarlona: Sethus, Mirgat, Barranor, Vontran, Nefferrous, Keertan, Crixxuss
    Member of Endgame

  9. #29
    Community Member decease's Avatar
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    Quote Originally Posted by korsat View Post
    The other day I created this kind of melee wiz for a guy who asked, I thought at 12/8monk but the 7-8 monk give nothing special while 2 fighter give +1 str, haste boost, more hp, 2 FEATS. Anyways the sun stance is the way to go in my opinion. Halfelf dps seems higher than halforc due to sneak attack that is synergic with vampire form...

    I started with 8 int so in the early levels you need an int item to reach 11-12 int and cast spells. You will end with 20 int that is more than enought for a build like this.

    DPS should be pretty good: with normal gears STR is 27+7(epic brawling gloves are perfect in this build) +2vampire+2stance+2rage=40 --> 42 with ship buffs. This is +16 to hit/damage. Add psyonic +6 and yugo +2 for a wizard with 50 strenght, +3 exc +3 echrono for a wizard with 56 strenght (+23)

    1d8 base fist damage+16str+5pa+5wraps=1d8+26 that is around 30/hit +4d6sneak attack+various bursts effect. Then add recitation and good bard buffs, an aoe spell like ice storm and double death aura up. DOTS vs single target. Enought DPS? If you add fighter haste boost+human damage boost(+25% damage) you will see you can hit for around 60 I think.

    Survivability: 25%miss chance from shadow fade+50%from displacement+20%blur...all this stacks. lvl 12 aura with a superior potency 6 item(on a bard neckle for example) should hit for 20-22 every 2 seconds and with -25% threat reduction from vampire you should not generate too much aggro but if needed you have a quicken negative burst to heal you for 120-130, 250 on crit. And don't forget that vampire form gives you lesser vampirism that is a nice addition: +1hp/hit with the monk attack speed. If you have a robe with boon of undead (like epic mabar) you should have no problem at all, I love boon + the dr from the golden greaves.

    Spells: normal self buff is expeditious+jump+nighshield+blur+gh+stoneskin+rage +haste+displacement.
    Niac or eladar for single target, aoe like ice storm and firewall. No-save spells are the best.

    I think this can really work well, for high level content divine power clikie are needed if you want to keep pa on. And to-hit sets like shintao/greater raven/morgana's help.
    For level up I always suggest anger's wrath set at the beginning then move to plaza set for +2hit/damage and greater potency6. For high levels bard neckles with wiz6 and sup pot6 are perfect.



    Wizard 12 / Monk 6 / Fighter 2 Female Half-Elf (Lawful Good)
    HP: 308
    SP: 721
    AC: 15

    SAVES
    FORT: 16
    REFL: 12
    WILL: 13

    BAB: +12/+12/+17/+22

    STR: 18+2tome+1human+5lvl+1fighter=27 (+8)
    DEX: 15+2tome=17 (+3)
    CON: 15+2tome+1human=18 (+4)
    INT: 8+2tome+2wiz=12 (+1)
    WIS: 8+2tome=10 (0)
    CHA: 8+2tome=10 (0)

    Balance: 24
    Bluff: 0
    Concentration: 29
    Diplomacy: 2
    Disable Device: n/a
    Haggle: 0
    Heal: 0
    Hide: 3
    Intimidate: 2
    Jump: 12
    Listen: 1
    Move Silently: 3
    Open Lock: n/a
    Perform: n/a
    Repair: 1
    Search: 2
    Spot: 1
    Swim: 8
    Tumble: 4
    UMD: n/a

    LEVEL 1
    Race Selected: Female Half-Elf
    Alignment Selected: Lawful Good
    Class Selected: Monk (Monk 1)
    Abilities Raised: STR: 18, DEX: 15, CON: 15
    Skills Ranks Raised: Balance +4 (4), Concentration +4 (4), Jump +4 (4)
    Feats Selected: Dodge, Half-Elf Dilettante (Rogue), Toughness
    LEVEL 2
    Class Selected: Wizard (Monk 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (5)
    Feats Selected: Extend Spell
    LEVEL 3
    Class Selected: Wizard (Wizard 2 / Monk 1)
    Skills Ranks Raised: Concentration +1 (6)
    Feats Selected: Mental Toughness
    LEVEL 4
    Class Selected: Wizard (Wizard 3 / Monk 1)
    Abilities Raised: STR: 19
    Skills Ranks Raised: Concentration +1 (7)
    LEVEL 5
    Class Selected: Wizard (Wizard 4 / Monk 1)
    Skills Ranks Raised: Concentration +1 (8)
    LEVEL 6
    Class Selected: Wizard (Wizard 5 / Monk 1)
    Skills Ranks Raised: Concentration +1 (9)
    Feats Selected: Spell Focus (Necromancy), Maximize Spell
    LEVEL 7
    Class Selected: Wizard (Wizard 6 / Monk 1)
    Skills Ranks Raised: Concentration +1 (10)
    Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2, WIS: +2, CHA: +2
    LEVEL 8
    Class Selected: Wizard (Wizard 7 / Monk 1)
    Abilities Raised: STR: 22
    Skills Ranks Raised: Balance +0.5 (4.5), Concentration +1 (11)
    LEVEL 9
    Class Selected: Wizard (Wizard 8 / Monk 1)
    Skills Ranks Raised: Balance +0.5 (5), Concentration +1 (12)
    Feats Selected: Empower Spell
    LEVEL 10
    Class Selected: Wizard (Wizard 9 / Monk 1)
    Skills Ranks Raised: Balance +0.5 (5.5), Concentration +1 (13)
    LEVEL 11
    Class Selected: Wizard (Wizard 10 / Monk 1)
    Skills Ranks Raised: Balance +0.5 (6), Concentration +1 (14)
    Feats Selected: Quicken Spell
    LEVEL 12
    Class Selected: Wizard (Wizard 11 / Monk 1)
    Abilities Raised: STR: 23
    Skills Ranks Raised: Balance +0.5 (6.5), Concentration +1 (15)
    Feats Selected: Greater Spell Focus (Necromancy)
    LEVEL 13
    Class Selected: Wizard (Wizard 12 / Monk 1)
    Skills Ranks Raised: Balance +0.5 (7), Concentration +1 (16)
    LEVEL 14
    Class Selected: Monk (Wizard 12 / Monk 2)
    Skills Ranks Raised: Balance +3 (10), Concentration +1 (17)
    Feats Selected: Two Weapon Fighting
    LEVEL 15
    Class Selected: Monk (Wizard 12 / Monk 3)
    Skills Ranks Raised: Balance +3 (13), Concentration +1 (18)
    Feats Selected: Improved Two Weapon Fighting, Path of Inevitable Dominion
    LEVEL 16
    Class Selected: Monk (Wizard 12 / Monk 4)
    Abilities Raised: STR: 24
    Skills Ranks Raised: Balance +3 (16), Concentration +1 (19)
    LEVEL 17
    Class Selected: Monk (Wizard 12 / Monk 5)
    Skills Ranks Raised: Balance +3 (19), Concentration +1 (20)
    LEVEL 18
    Class Selected: Monk (Wizard 12 / Monk 6)
    Skills Ranks Raised: Balance +2 (21), Concentration +1 (21), Tumble +1 (1)
    Feats Selected: Improved Critical (Bludgeoning), Power Attack
    LEVEL 19
    Class Selected: Fighter (Wizard 12 / Monk 6 / Fighter 1)
    Skills Ranks Raised: Concentration +1 (22)
    Feats Selected: Greater Two Weapon Fighting
    LEVEL 20
    Class Selected: Fighter (Wizard 12 / Monk 6 / Fighter 2)
    Abilities Raised: STR: 25
    Skills Ranks Raised: Concentration +1 (23)
    Feats Selected: Weapon Focus (Bludgeoning)
    Favor Bonus Granted: Coin Lord Finishing School (400 Coin Lord Favor)
    Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)

    Enhancements Selected: Human Versatility I, Fighter Toughness I, Fighter Strength I, Fighter Haste Boost I, Way of the Patient Tortoise I, Wizard Intelligence I, Racial Toughness I, Wizard Energy of the Scholar I, Human Versatility II, Wizard Improved Maximizing I, Wizard Improved Empowering I, Human Adaptability Strength I, Racial Toughness II, Improved Rogue Dilettante I, Human Versatility III, Way of the Patient Tortoise II, Wizard Pale Master I, Fighter Attack Boost I, Human Versatility IV, Wizard Intelligence II, Wizard Energy of the Scholar II, Wizard Pale Master II, Human Greater Adaptability Constitution I, Racial Toughness III, Adept of Flame, Improved Rogue Dilettante II, Shroud of the Wraith, Shroud of the Vampire, Improved Jump II, Improved Tumble II, Monk Ninja Spy I


    You still have around 30 ap to spec into 1 element or 2... I prefer full spec into ice and just 1st tier of some other.


    what do you think?
    good point.. forget we have no multi class penalty here.. usually i multi class as less as possible XD been playing nwn series lately =P

  10. #30
    Community Member ormsbygore's Avatar
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    The build you've got there is interesting, OP. I kinda like it...

    With personal experiance in the Gimpy Zombie build area. I'd like to refer you to the linked build in my SIG, The Thriller(12 Monk/7 Wizard/1 Fighter). The build was so much fun to level, I got declined for groups all the time, and would conqure Elite quests at level. When I did make it into PUGs, they were astonished at the builds capabilities. Iirc, the only time I had a problem with death(before U11/12), was trying to stay in with the melee durring part 4 of the Shroud and the healers refused to heal me(So I healed myself, with Aura/Burst/Circle of Hatred).

    Big thing about a gimpy zombie build....Heavy Gear Requirement to keep yourself alive(most of it from the Abbot Raid).


    ...It's been a while since I've tweaked the build, but the general idea is there.
    Last edited by ormsbygore; 01-24-2012 at 11:45 PM.
    Harmonious Balance: ~Nimzaraka~, ~Nimalika~, ~Nimfu~, ~Pseudonim~, Nimhish, ...more Nim's in other places
    DDOCast Build Guild: Limm Dul the Necromancer
    My Builds: The Thriller - Melee Shapeshifter(broken) - Battle Sniper

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