Originally Posted by
korsat
The other day I created this kind of melee wiz for a guy who asked, I thought at 12/8monk but the 7-8 monk give nothing special while 2 fighter give +1 str, haste boost, more hp, 2 FEATS. Anyways the sun stance is the way to go in my opinion. Halfelf dps seems higher than halforc due to sneak attack that is synergic with vampire form...
I started with 8 int so in the early levels you need an int item to reach 11-12 int and cast spells. You will end with 20 int that is more than enought for a build like this.
DPS should be pretty good: with normal gears STR is 27+7(epic brawling gloves are perfect in this build) +2vampire+2stance+2rage=40 --> 42 with ship buffs. This is +16 to hit/damage. Add psyonic +6 and yugo +2 for a wizard with 50 strenght, +3 exc +3 echrono for a wizard with 56 strenght (+23)
1d8 base fist damage+16str+5pa+5wraps=1d8+26 that is around 30/hit +4d6sneak attack+various bursts effect. Then add recitation and good bard buffs, an aoe spell like ice storm and double death aura up. DOTS vs single target. Enought DPS? If you add fighter haste boost+human damage boost(+25% damage) you will see you can hit for around 60 I think.
Survivability: 25%miss chance from shadow fade+50%from displacement+20%blur...all this stacks. lvl 12 aura with a superior potency 6 item(on a bard neckle for example) should hit for 20-22 every 2 seconds and with -25% threat reduction from vampire you should not generate too much aggro but if needed you have a quicken negative burst to heal you for 120-130, 250 on crit. And don't forget that vampire form gives you lesser vampirism that is a nice addition: +1hp/hit with the monk attack speed. If you have a robe with boon of undead (like epic mabar) you should have no problem at all, I love boon + the dr from the golden greaves.
Spells: normal self buff is expeditious+jump+nighshield+blur+gh+stoneskin+rage +haste+displacement.
Niac or eladar for single target, aoe like ice storm and firewall. No-save spells are the best.
I think this can really work well, for high level content divine power clikie are needed if you want to keep pa on. And to-hit sets like shintao/greater raven/morgana's help.
For level up I always suggest anger's wrath set at the beginning then move to plaza set for +2hit/damage and greater potency6. For high levels bard neckles with wiz6 and sup pot6 are perfect.
Wizard 12 / Monk 6 / Fighter 2 Female Half-Elf (Lawful Good)
HP: 308
SP: 721
AC: 15
SAVES
FORT: 16
REFL: 12
WILL: 13
BAB: +12/+12/+17/+22
STR: 18+2tome+1human+5lvl+1fighter=27 (+8)
DEX: 15+2tome=17 (+3)
CON: 15+2tome+1human=18 (+4)
INT: 8+2tome+2wiz=12 (+1)
WIS: 8+2tome=10 (0)
CHA: 8+2tome=10 (0)
Balance: 24
Bluff: 0
Concentration: 29
Diplomacy: 2
Disable Device: n/a
Haggle: 0
Heal: 0
Hide: 3
Intimidate: 2
Jump: 12
Listen: 1
Move Silently: 3
Open Lock: n/a
Perform: n/a
Repair: 1
Search: 2
Spot: 1
Swim: 8
Tumble: 4
UMD: n/a
LEVEL 1
Race Selected: Female Half-Elf
Alignment Selected: Lawful Good
Class Selected: Monk (Monk 1)
Abilities Raised: STR: 18, DEX: 15, CON: 15
Skills Ranks Raised: Balance +4 (4), Concentration +4 (4), Jump +4 (4)
Feats Selected: Dodge, Half-Elf Dilettante (Rogue), Toughness
LEVEL 2
Class Selected: Wizard (Monk 1 / Wizard 1)
Skills Ranks Raised: Concentration +1 (5)
Feats Selected: Extend Spell
LEVEL 3
Class Selected: Wizard (Wizard 2 / Monk 1)
Skills Ranks Raised: Concentration +1 (6)
Feats Selected: Mental Toughness
LEVEL 4
Class Selected: Wizard (Wizard 3 / Monk 1)
Abilities Raised: STR: 19
Skills Ranks Raised: Concentration +1 (7)
LEVEL 5
Class Selected: Wizard (Wizard 4 / Monk 1)
Skills Ranks Raised: Concentration +1 (8)
LEVEL 6
Class Selected: Wizard (Wizard 5 / Monk 1)
Skills Ranks Raised: Concentration +1 (9)
Feats Selected: Spell Focus (Necromancy), Maximize Spell
LEVEL 7
Class Selected: Wizard (Wizard 6 / Monk 1)
Skills Ranks Raised: Concentration +1 (10)
Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2, WIS: +2, CHA: +2
LEVEL 8
Class Selected: Wizard (Wizard 7 / Monk 1)
Abilities Raised: STR: 22
Skills Ranks Raised: Balance +0.5 (4.5), Concentration +1 (11)
LEVEL 9
Class Selected: Wizard (Wizard 8 / Monk 1)
Skills Ranks Raised: Balance +0.5 (5), Concentration +1 (12)
Feats Selected: Empower Spell
LEVEL 10
Class Selected: Wizard (Wizard 9 / Monk 1)
Skills Ranks Raised: Balance +0.5 (5.5), Concentration +1 (13)
LEVEL 11
Class Selected: Wizard (Wizard 10 / Monk 1)
Skills Ranks Raised: Balance +0.5 (6), Concentration +1 (14)
Feats Selected: Quicken Spell
LEVEL 12
Class Selected: Wizard (Wizard 11 / Monk 1)
Abilities Raised: STR: 23
Skills Ranks Raised: Balance +0.5 (6.5), Concentration +1 (15)
Feats Selected: Greater Spell Focus (Necromancy)
LEVEL 13
Class Selected: Wizard (Wizard 12 / Monk 1)
Skills Ranks Raised: Balance +0.5 (7), Concentration +1 (16)
LEVEL 14
Class Selected: Monk (Wizard 12 / Monk 2)
Skills Ranks Raised: Balance +3 (10), Concentration +1 (17)
Feats Selected: Two Weapon Fighting
LEVEL 15
Class Selected: Monk (Wizard 12 / Monk 3)
Skills Ranks Raised: Balance +3 (13), Concentration +1 (18)
Feats Selected: Improved Two Weapon Fighting, Path of Inevitable Dominion
LEVEL 16
Class Selected: Monk (Wizard 12 / Monk 4)
Abilities Raised: STR: 24
Skills Ranks Raised: Balance +3 (16), Concentration +1 (19)
LEVEL 17
Class Selected: Monk (Wizard 12 / Monk 5)
Skills Ranks Raised: Balance +3 (19), Concentration +1 (20)
LEVEL 18
Class Selected: Monk (Wizard 12 / Monk 6)
Skills Ranks Raised: Balance +2 (21), Concentration +1 (21), Tumble +1 (1)
Feats Selected: Improved Critical (Bludgeoning), Power Attack
LEVEL 19
Class Selected: Fighter (Wizard 12 / Monk 6 / Fighter 1)
Skills Ranks Raised: Concentration +1 (22)
Feats Selected: Greater Two Weapon Fighting
LEVEL 20
Class Selected: Fighter (Wizard 12 / Monk 6 / Fighter 2)
Abilities Raised: STR: 25
Skills Ranks Raised: Concentration +1 (23)
Feats Selected: Weapon Focus (Bludgeoning)
Favor Bonus Granted: Coin Lord Finishing School (400 Coin Lord Favor)
Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)
Enhancements Selected: Human Versatility I, Fighter Toughness I, Fighter Strength I, Fighter Haste Boost I, Way of the Patient Tortoise I, Wizard Intelligence I, Racial Toughness I, Wizard Energy of the Scholar I, Human Versatility II, Wizard Improved Maximizing I, Wizard Improved Empowering I, Human Adaptability Strength I, Racial Toughness II, Improved Rogue Dilettante I, Human Versatility III, Way of the Patient Tortoise II, Wizard Pale Master I, Fighter Attack Boost I, Human Versatility IV, Wizard Intelligence II, Wizard Energy of the Scholar II, Wizard Pale Master II, Human Greater Adaptability Constitution I, Racial Toughness III, Adept of Flame, Improved Rogue Dilettante II, Shroud of the Wraith, Shroud of the Vampire, Improved Jump II, Improved Tumble II, Monk Ninja Spy I
You still have around 30 ap to spec into 1 element or 2... I prefer full spec into ice and just 1st tier of some other.
what do you think?