Results 1 to 7 of 7
  1. #1
    Community Member barryman5000's Avatar
    Join Date
    Mar 2010
    Posts
    263

    Default Earthangel 13monk/6pally/1rogue Hatetank

    This has probably been done before and I know its similar to the emerald build that someone has already pointed out to me.

    A tank with improved evasion, hp in the 600's, highest threat of any twf'er, great saves, and physical damage reduction of 15%. Is probably very ac capable but that never been something I was after.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Orc Male
    (6 Paladin \ 13 Monk \ 1 Rogue) 
    Hit Points: 317
    Spell Points: 95 
    BAB: 15\15\20\25\25
    Fortitude: 20
    Reflex: 19
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    26
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               12                    16
    Charisma             10                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     7
    Bluff                 0                     2
    Concentration         4                    29
    Diplomacy             0                     2
    Disable Device       n/a                    n/a
    Haggle                4                     6
    Heal                  1                     3
    Hide                  2                     3
    Intimidate            0                     2
    Jump                  7                    12
    Listen                1                     3
    Move Silently         2                     3
    Open Lock             6                     7
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  1                     3
    Swim                  3                     8
    Tumble                n/a                   n/a
    Use Magic Device      4                    28
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Diehard
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Whirling Steel Strike
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 10 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Power Attack
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Follower of the Sovereign Host
    Enhancement: Orcish Brute Fighting I
    Enhancement: Orcish Brute Fighting II
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Extra Action Boost II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Fists of Iron
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    UMD is maxed out and concentration is almost (22 ranks). The build will be a longsword user and take advantage of earth stance 3 with fist of iron and divine sacrifice to hit x3/x4 crits very often. I plan to put a lot more of the calculations below when I get it all added up.

  2. #2
    Community Member barryman5000's Avatar
    Join Date
    Mar 2010
    Posts
    263

    Default

    Planned End Game Stats
    -------------
    Str 26+6(item)+2(sibery's)+2exceptional(tod ring) = 36
    Dex 17+7(ring of buccaneer) = 24
    Con 16+6(item)+2(exceptional from claw)+3(earth stance III)+2(sibery's)+1(exceptional also tod ring) = 30
    Int 10
    Wis 16+6(item) = 22
    Cha 14+6(item) = 20


    Max Threat Calculation
    -------------
    25% -- Sibery's Stance
    55% -- Earth Tier III
    15% -- Brute Fighting
    10% -- Incite 10%
    20%-- Incite 20%
    30% -- Incite 30% (if I ever get an epic claw )
    -------------
    3.82 threat multiplier (threat is multiplicative)


    If needed use a divine righteousness . . .
    7.65 max possible threat while twf'ing.

    May be more but I know I could fit the above into my build.


    Planned HP
    -------------
    317 -- Base from Planner
    60 -- Con +6
    40 -- Earth Stance III (its +3 con, gonna pair it with an exceptional con)
    20 -- Defender of Sibery's Stance
    30 -- GFL
    20 -- Toughness Item
    45 -- GS HP Earthgrab
    20 -- Exceptional Con +2 (if I ever get an epic claw )
    10 -- Draconic
    -------------
    618 Max with Sibery's 10% hp boost. Throw in a madstone and you get 662.

    A little light on the hp side. I wouldn't want to tank horoth with this character.

    Anybody wanting to do an AC calculation would be a great help.
    Last edited by barryman5000; 01-04-2012 at 09:15 AM. Reason: Added hp and formatting.

  3. #3
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    I'd go handwraps, Alchemical will still let you get your insight 4 AC and stunning 10.

    My friend has a build very similar but she went helf, has absurd healing amp and I believe has tanked the LOB on epic. Excellent tank from what I observe.
    Last edited by grodon9999; 01-03-2012 at 03:54 PM.

  4. #4
    Community Member barryman5000's Avatar
    Join Date
    Mar 2010
    Posts
    263

    Default

    Quote Originally Posted by grodon9999 View Post
    I'd go handwraps, Alchemical will still let you get your insight 4 AC and stunning 10.

    My friend has a build very similar but she went helf, has absurd healing amp and I believe has tanked the LOB on epic. Excellent tank from what I observe.
    I'm not a big fan of the LOB but it has crossed my mind. I would probably switch out sf:umd for imp crit bludgeon if I decided to play with handwraps.

    Also after getting a toon to level 90 in crafting and see how borked handwraps are still, I am going to try to stay away from them.

  5. #5
    Community Member barryman5000's Avatar
    Join Date
    Mar 2010
    Posts
    263

    Default

    Updated second post containing some calculations. If anybody can do an ac calc, I would appreciate it.

    Also still looking at what to get for end game gear. I will update when I get a good idea of what I want still.

  6. #6
    Community Member Ravoc-DDO's Avatar
    Join Date
    Nov 2009
    Posts
    586

    Default

    Quote Originally Posted by barryman5000 View Post
    Max Threat Calculation
    -------------
    25% -- Sibery's Stance
    55% -- Earth Tier III
    15% -- Brute Fighting
    10% -- Incite 10%
    20%-- Incite 20%
    30% -- Incite 30% (if I ever get an epic claw )
    -------------
    3.82 threat multiplier (threat is multiplicative)


    If needed use a divine righteousness . . .
    7.65 max possible threat while twf'ing.

    May be more but I know I could fit the above into my build.
    If I remember correctly:
    - eClaw is 20% threat
    - Threat is additive
    - Divine Righteousness & DoS stance are both sacred threat bonusses and prolly non-stacking.

    So the best you could get is more in the order of 215%

  7. #7
    Founder Lifespawn's Avatar
    Join Date
    Feb 2006
    Posts
    2,886

    Default

    i have a similar build that in stance sits at 858 hp 12 monk/6pally/2ftr and is human for some serious healing amp an arty can fully heal me for 860 with scrolls while i'm in earth stance.(1034 in fire and jitz if i remember correctly)

    Has 40 str and 34 con in earth stance with 3 piece abishi set but will be dropping 15 hp off the base to pick up ninja spy 1 because 25% miss chance that works on raid bosses is too good to pass up.

    Was light for the longest time and enjoyed getting 5/9 per hit from fol but with the stances and threat gen the 250 point tods seemed to work much better.


    Have not lost aggro yet even to a dotting caster since switching to dark but i do have a 62 intim hot swap item if it does happen.

    With fighter haste boost df dm dr hv4 tod and divine sac going it's a ton of damage to put out in bursts and holds aggro easily plus healers love a tank they can scroll heal through just about anything(or fvs free heal).
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload