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  1. #1
    Community Member Quetzacoala's Avatar
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    Default PM Raise Dead

    I believe that Pale Masters should have the ability to raise their companions from the dead, as this reflects their power over death. This would add flavor to the class and would also allow Pale Masters to save the party from the brink of defeat without having to resort to scrolls.

    This could either come with the Pale Master prestige or as a separate enhancement much like the Summon Undead lines that Pale Masters receive. It would only be useable once per rest, so that it would not be a drastic change. Pale Master I would be able cast Raise Dead once, Pale Master II would be able to cast Resurrection once, and Pale Master III would be able to cast True Resurrection once.

    Just think this would be an interesting idea.
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  2. #2
    Community Member herzkos's Avatar
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    Raise dead? No thanks.

    what would be awesome is if they could cast Animate Dead on party members who had died.
    Pale master 1, player gets shroud of the zombie for the length of the quest.
    at PM2, Shroud of the wraith. PM3: Shroud of the lich.

    Affected character acts as an undead for the rest of the quest. Heal by neg energy and harmed
    by pos energy. basically just like the undead forms that pale masters can attain.
    if it weren't for griefability/exploitability i'd be in love with the idea.
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  3. #3
    Community Member Talias006's Avatar
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    To keep it from being a griefing mechanism, all you have to do is add a confirmation box, akin to what Resurrection has.

    To keep it from being an exploiting mechanism, add a line that states you can only do this for one member of your party per quest.
    They gain the form of your choice that you have access to, be it Zombie, Wraith, Vampire or Lich.
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  4. #4
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    Quote Originally Posted by Talias006 View Post
    To keep it from being a griefing mechanism, all you have to do is add a confirmation box, akin to what Resurrection has.

    To keep it from being an exploiting mechanism, add a line that states you can only do this for one member of your party per quest.
    They gain the form of your choice that you have access to, be it Zombie, Wraith, Vampire or Lich.
    this is more intersting and makes more sense.


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  5. #5
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Talias006 View Post
    To keep it from being a griefing mechanism, all you have to do is add a confirmation box, akin to what Resurrection has.

    To keep it from being an exploiting mechanism, add a line that states you can only do this for one member of your party per quest.
    They gain the form of your choice that you have access to, be it Zombie, Wraith, Vampire or Lich.
    This version /signed that would be awesome

    /not signed to original idea nor the idea of someone put forward about raising a PC as an NPC...make it nice and boring for that player and nice and exploitable for dual boxers
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  6. #6
    Community Member Quetzacoala's Avatar
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    Yeah, that idea is admittedly better than mine!
    Quote Originally Posted by DeafeningWhisper View Post
    I agree with the feathered marsupial.

  7. #7
    Community Member CheeseMilk's Avatar
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    Nerf the lvl 20 lich-form monk!

    Raising party members as zombies would be kinda cool, though, especially if you need someone to run through traps or something.

  8. #8
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    Quote Originally Posted by Quetzacoala View Post
    I believe that Pale Masters should have the ability to raise their companions from the dead, as this reflects their power over death.
    Power over death is not the same as power over life. Not signed.

  9. #9
    Community Member Vellrad's Avatar
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    I sometimes want to turn melees to zombies, because:
    1. most of them are brainless already, so won't be a big difference ()
    2. this could mean no more waiting on a healer, just turn everyone to undead and heal with neg energy.
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  10. #10
    Community Member Meat-Head's Avatar
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    GS tier 2?

    UMD?


    /Not signed for same reasons Khimber said (NOTE: Raise, Rez, and True Rez are CONJURATION spells NOT Necro; Maybe a Conj AM should get raise, NOT a PM)
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  11. #11
    Community Member donfilibuster's Avatar
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    The poorman's arcane raise spell in D&D since 1e is the clone spell.
    All the famous wizards used it in Greyhawk all the time (they died all the time, it was dangerous olde times).
    Like DDO wizards that die a lot they didn't made a lot of friends out of healers, with all-caster raids and wipes.

    From the greyhawk wiki:
    "In 581 CY, Tenser accompanied Bigby, Drawmij, Jallarzi Sallavarian, Nystul, Otiluke, Otto, and Rary to the tomb of Halmadar the Cruel.
    Every member of the party died that day, though they were brought back to life later through the agency of clone spells."

    See Tenser's wiki for example, these wizards are famous for inventing spells, fathers of magic, but that clearly involved plenty of field testing and trial and error.
    Surely Tenser died a lot in the making of his Transformation, and we know he never got to improve it in the way he did, say, greater floating disk.
    Clerics may have refused to group with him like a zergy battlecaster in a PUG in DDO, so all he had was clones.
    In comparison Otiuke and Otto had better luck, and obviously safer magic.

    In DDO the clone seems like a good fit in the warforged's theme of repair and reconstruct spells.
    Or if not wizards surely the artificers could have access to this ancient magical development.
    All it'd take is to ask the Twelve for permission to unban this powerful magic, a place like X'endrik is dangerous enough to warrant it.
    Last edited by donfilibuster; 12-28-2011 at 10:12 PM.

  12. #12
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    Quote Originally Posted by donfilibuster View Post
    The poorman's arcane raise spell in D&D since 1e is the clone spell.
    All the famous wizards used it in Greyhawk all the time (they died all the time, it was dangerous olde times).
    Like DDO wizards that die a lot they didn't made a lot of friends out of healers, with all-caster raids and wipes.

    From the greyhawk wiki:
    "In 581 CY, Tenser accompanied Bigby, Drawmij, Jallarzi Sallavarian, Nystul, Otiluke, Otto, and Rary to the tomb of Halmadar the Cruel.
    Every member of the party died that day, though they were brought back to life later through the agency of clone spells."

    See Tenser's wiki for example, these wizards are famous for inventing spells, fathers of magic, but that clearly involved plenty of field testing and trial and error.
    Surely Tenser died a lot in the making of his Transformation, and we know he never got to improve it in the way he did, say, greater floating disk.
    Clerics may have refused to group with him like a zergy battlecaster in a PUG in DDO, so all he had was clones.
    In comparison Otiuke and Otto had better luck, and obviously safer magic.

    In DDO the clone seems like a good fit in the warforged's theme of repair and reconstruct spells.
    Or if not wizards surely the artificers could have access to this ancient magical development.
    All it'd take is to ask the Twelve for permission to unban this powerful magic, a place like X'endrik is dangerous enough to warrant it.
    Thanks for the short blurb on arcane history. Glad to know a bit more on the olde wizards who invented the spells. Now what about folks like Melf or Abu-Dazim?

    Speaking of cloning, anyone played Icewind Dale? The dark elf wizard Malavon had a few clones too.

  13. #13
    Community Member Vellrad's Avatar
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    Quote Originally Posted by learst View Post
    Speaking of cloning, anyone played Icewind Dale? The dark elf wizard Malavon had a few clones too.
    OMG! Spoilers everywhere!
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  14. #14
    Community Member Talias006's Avatar
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    Quote Originally Posted by Khimberlhyte View Post
    Power over death is not the same as power over life. Not signed.
    Quote Originally Posted by Meat-Head View Post
    GS tier 2?

    UMD?


    /Not signed for same reasons Khimber said (NOTE: Raise, Rez, and True Rez are CONJURATION spells NOT Necro; Maybe a Conj AM should get raise, NOT a PM)
    I'm guessing these posts were put in, not because they read the entire thread, but that they saw the first post and hit reply at the very top.
    Is this correct?

    Others, including myself, have put forth an alternative that does not impinge upon Clerics and Favored Souls raising ability.
    I wouldn't mind if an option like this were available to Pale Masters.
    It would be different and possibly a little more fun.

    Just don't expect everyone to like it.
    Quote Originally Posted by sirgog View Post
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  15. #15
    Community Member umeannothing's Avatar
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    I think a PM should get a spell to raise UN-dead, meaning if a party member dies, the PM can raise them just like a skelly minion and they fight as an NPC with all their base stats/build. No PC control, no actionbar for them, they are an undead for a limited duration, such as 3 minutes/5minutes, what have you.


    Makes sense for a PM to be able to make a dead party member come back to unlife and continue to fight, I mean really, if we can pop a skellie out of the ground and all, why shouldn't there be a way to make a dead party member come back as a zombie?

    All heal spells would work the same as now though, heal damages a raised un/dead party member, and inflict cures them.

    There would have to be a short yet moderate duration on the spell to facilitate getting them back after a battle, along with a VERY hefty cooldown, say 10/20 minutes between uses, but I really like the general idea the OP brings up!

  16. #16
    The Hatchery bigolbear's Avatar
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    raise em as zombies! hell yeh.

    and regards greifing tool....heck we can allow em a will save i guess
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  17. #17
    The Hatchery Drekisen's Avatar
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    uhmmmm.....no

    /not signed

    and this is coming from someone who only plays one character now which is a drow PM....we are quite powerful enough as is and I don't want melees having another reason to give the Devs to put us under the nerfroscope.

    Raise Dead is the province of Clerics and FvS...and that's how it should stay.

  18. #18
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    they have power over undeath not to raise the dead and they shouldnt get raise dead period.


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  19. #19
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    how about a spell that raises the target for caster lvl(maybe + some) seconds then they die again, idea being if all but the PM is dead they use it on cleric, cleric raises rest then hopefully someone can re raise cleric, but itd also be fu nto use it on n00bs who cant work out why the hell they just died again lol

  20. #20
    Community Member ka0t1c1sm's Avatar
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    /not signed to the Idea of raising dead.

    /signed for the idea of bringing a player back as undead.

    Some nice ideas here when put together.

    Pale Master can cast raise undead on a fallen ally. They have to click to accept it. Duration is 1 minute per 2 caster levels. HP should be based on caster level as well (No 800 HP Half-Orc Barbarian Lich's. ). Can only be a form that the pale master himself/herself has. Otherwise, gains all of the undead forms abilities and drawbacks while in this state. Can be raised back to life at any time by a cleric or resurrection shrine while in this state, and at the end of the spells duration player falls back dead.

    Should probably be a 9th level spell like True Resurrection.

    Sounds kind of fun and not too overpowered with a duration and limiting HP to caster level.

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