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  1. #1
    Community Member Meat-Head's Avatar
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    Question Warpreist- What will/should it look like?

    Hello DDO Brethren and Sistren,


    I have good reason to believe that we will see Warpreist in one of the next couple updates (along with, I hope, lots of other PrEs).


    But what should/will it look like? For you DnD types, are there good abilities that will transfer?

    Get out your pipes and start dreaming please. I'm getting antsy.


    The only thing we really have from in-game is the ToD set. The belt is +6 con and +2 to hit. The Ring is +6 wis and +1 exc STR. The set gives you 2 turns and +2 exceptional to-hit.

    Ok, so it's a melee cleric that will somehow rely on turns.. Could just be divine might.

    -Divine might enhancement bonus. So, maybe you get x2 damage from DM?
    -Martial Weapon Prof seems like an easy thing to add to PrE as well.

    Other ideas?
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    First, Meat-Head is exactly correct...

  2. #2
    Community Member Meat-Head's Avatar
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    I think I've seen the idea of expending a Turn Undead for a haste spell. This a good idea?
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  3. #3
    The Hatchery sirgog's Avatar
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    IMO an on-vorpal proc of 'your next healing spell costs X less to cast' is a good starting point.

  4. #4
    Community Member grodon9999's Avatar
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    RS is is awesome, so it'll have to be ubber to not be "virtuoso" of clerics PREs.

  5. #5
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by grodon9999 View Post
    RS is is awesome, so it'll have to be ubber to not be "virtuoso" of clerics PREs.
    And warpriest is pretty suck in PNP since it isn't a full casting PRE.

    I would hope and expect aura-like buffs, similar to the aura of condemnation but for allies ... increased fortification, maybe a sacred bonus to some stats or characteristics (HP? STR? Damage? To-Hit?)
    Ghallanda - now with fewer alts and more ghostbane

  6. #6
    Community Member guardianx2009's Avatar
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    If it's anything based on the 3.5 Prestige, then:
    Rally – All allies within 60’ who are under a Fear effect
    gain a new saving throw, with a Morale bonus equal
    to your Class Level. Usable as a Standard Action.
    You cannot be a Fear effect when you use this ability."
    Probably some sort of variation of that to include Morale Bonus to saving throws, to Hit, fear immunity, and maybe haste / stacking DR.

    And maybe these:
    Divine Vengeance [Divine]
    Prerequisites

    Ability to turn undead, Extra Turning.
    Benefit

    You can spend one of your turn undead attempts to add 2d6 points of sacred energy damage to all your successful melee attacks for X minutes.
    Divine Weapon [Divine]
    You can channel energy to provide an enhancement bonus to your weapon.
    Prerequisite: 3e Prerequisite::Ability to turn undead, Cha 13, Str 13, Power Attack, Divine Might, Base attack bonus +3
    Benefit: Spend two of your turn to channel energy into your weapon, granting it a bonus on attack and damage rolls equal to your charisma bonus for a number of rounds equal to your charisma bonus.

  7. #7
    Founder LeLoric's Avatar
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    Would love to see a the entire tier 3 having something along the lines of the following:

    aura for you and all nearby allies: grants +2 attack, +2 dmg, +2 saves and +10% healing amp all sacred bonus or untyped.

    Personal boost: +4 attack +4 dmg +4 seeker all stackable martial weapon proficiency

    And unrelated to warpriest would love to see a new capstone variant.
    Ghallanda Rerolled
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  8. #8
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by sirgog View Post
    IMO an on-vorpal proc of 'your next healing spell costs X less to cast' is a good starting point.
    I actually love this idea. Think Aligning the Heavens on self-only on vorpal hits. = MONEY.

    This would actually balance it pretty well with the healing of the RS pre while sticking to the melee thing.


    The auras could be good. TO-HIT aura is a nice idea. A hAmp aura would be kewl too..
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  9. #9
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by LeLoric View Post
    Would love to see a the entire tier 3 having something along the lines of the following:

    aura for you and all nearby allies: grants +2 attack, +2 dmg, +2 saves and +10% healing amp all sacred bonus or untyped.

    Personal boost: +4 attack +4 dmg +4 seeker all stackable martial weapon proficiency

    And unrelated to warpriest would love to see a new capstone variant.

    Maybe aura is +1 per tier to those 4 things. +1attack +1dmg +1 save +5% hAMP each tier. Up to 3/3/3/15.

    That's a nice basis. Then each tier needs an SLA or ability. I'd love SOMETHING that extended SP somehow like Sirgog's idea.

    Tier 1: Expend 1 turn undead for Master's Touch Effect.; You receive a divine aura of combat grace (see above) You personally gain a +1 additional
    damage and +1 seeker stacking per tier of PrE
    -Requires Powerattack; divine might I; 6 Cleric Levels

    Tier 2: Expend 1 Turn undead for a +10% doublestrike to anyone in your aura for 1 min; Turns regenerate at a rate of 1 per 90 seconds
    -Requires Tier 1; Extra Turns II; 12 Cleric

    Tier 3: Upon a vorpal melee hit, you reach a divine clarity in your zealous combat granting you a personal 20% sp cost reduction for the next 60 seconds.
    OR you gain a mini-Torc ability. Everytime you get hit in combat you have a 15% chance of regaining 3d6 SP back. OR everyone in your aura gets
    DR 10/Good.
    -Requires Quicken Spell; tier2; Level 18 cleric;

    New Capstone- You regenerate Turn Undeads faster. They now regenerate every 60seconds. 45 seconds?

    YUMMY, Useful, AND not OP.
    Last edited by Meat-Head; 12-20-2011 at 06:29 PM.
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  10. #10
    Community Member Chai's Avatar
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    Melee damage ramp up. Clerics were the original class that got flaming weapon which added 1D6 fire damage.

    Martial weapons.

    Amping up others melee abilities other than their own ability. Stackable with bardsong.
    Quote Originally Posted by Teh_Troll View Post
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  11. #11
    Build Constructionist unbongwah's Avatar
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    I'd rather see Dwarven Defender (and Radiant Servant III) get added; so I can do, say, dwarf cleric 18 / ftr 2. RS III + DD stance = I got your Warpriest right here, pal.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  12. #12
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by Chai View Post
    Melee damage ramp up. Clerics were the original class that got flaming weapon which added 1D6 fire damage.

    Martial weapons.

    Amping up others melee abilities other than their own ability. Stackable with bardsong.

    So, what do you think about the post right before yours? Fits your suggestions I think.
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  13. #13
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Chai View Post
    Melee damage ramp up. Clerics were the original class that got flaming weapon which added 1D6 fire damage.

    Martial weapons.

    Amping up others melee abilities other than their own ability. Stackable with bardsong.
    Give War Priests the original DoT.


    Spiritual Weapon.

    Make. It. So.
    Ghallanda - now with fewer alts and more ghostbane

  14. #14
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Give War Priests the original DoT.


    Spiritual Weapon.

    Make. It. So.
    Explain for DnD newbs plox
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  15. #15
    Community Member redspecter23's Avatar
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    Tier 1
    You gain proficiency in all martial weapons and can use a turn undead to "Inflame" allies. It would function similar to a bard song and would give +1 damage per 3 character levels and +1 to saving throws per 2 character levels. I would personally have it stack with bard song bonuses but I could see that maybe being a bit too much so I'd understand if it didn't stack, though that would take away a lot of the power of a bard in groups. My preference is for full stacking.

    Tier 2
    You can use a turn undead to cast haste as per the spell.
    You can use a turn undead to cast fear, but have it function similar to mummy fear where the foe is held in place instead of running around. Will DC = 10 + cleric level + wis mod. Yes that's a really high DC, but I think it's a meh ability otherwise.

    Tier 3
    You gain BAB equal to your level
    You gain +4 stacking constitution (mainly for the extra HP, but it also has synergy with the ability below).
    You can use a turn undead to cast "Implacable Foe" upon yourself. For as long as you maintain concentration for the duration of the ability, no allies within range of this aura can die from damage. If you fail your concentration check at any time during the duration, the ability ends and any allies will suffer the full effects of any damage taken that was not healed. I'd put the duration at 2 minutes with a 3 minute cooldown perhaps? I may be overestimating the usefulness of this ability. It's either garbage or broken depending on the situation.
    Last edited by redspecter23; 12-20-2011 at 06:23 PM.
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  16. #16
    Community Member voodoogroves's Avatar
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    Ah ... well in the old days it wasn't just a weapon, it was a Spiritual Hammer ... essentially a weapon of force you conjure out of thin air that beats on your opponent for you.

    http://www.d20srd.org/srd/spells/spiritualWeapon.htm


    It was the original damage over time spell.
    Ghallanda - now with fewer alts and more ghostbane

  17. #17
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by redspecter23 View Post
    Tier 1
    You gain proficiency in all martial weapons and can use a turn undead to "Inflame" allies. It would function similar to a bard song and would give +1 damage per 3 character levels and +1 to saving throws per 2 character levels. I would personally have it stack with bard song bonuses but I could see that maybe being a bit too much so I'd understand if it didn't stack, though that would take away a lot of the power of a bard in groups. My preference is for full stacking.

    Tier 2
    You can use a turn undead to cast haste as per the spell.
    You can use a turn undead to cast fear, but have it function similar to mummy fear where the foe is held in place instead of running around. Will DC = 10 + cleric level + wis mod. Yes that's a really high DC, but I think it's a meh ability otherwise.

    Tier 3
    You gain BAB equal to your level
    You gain +4 stacking constitution (mainly for the extra HP, but it also has synergy with the ability below).
    You can use a turn undead to cast "Implacable Foe" upon yourself. For as long as you maintain concentration for the duration of the ability, no allies within range of this aura can die from damage. If you fail your concentration check at any time during the duration, the ability ends and any allies will suffer the full effects of any damage taken that was not healed. I'd put the duration at 2 minutes with a 3 minute cooldown perhaps? I may be overestimating the usefulness of this ability. It's either garbage or broken depending on the situation.
    Not bad. Although I prefer my 10% doublestrike to your tier 2 haste. Why? Cause it stacks with haste and haste is common.
    Quote Originally Posted by Darkrok View Post
    First, Meat-Head is exactly correct...

  18. #18
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    War Priest will be "protector" like PrE. Protect others, others take less damage, things like that.

    RS uses turn undead charges to heal, Warpriest uses turn undead charges to reduce incoming damage.

  19. #19
    The Hatchery zwiebelring's Avatar
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    Quote Originally Posted by voodoogroves View Post
    And warpriest is pretty suck in PNP since it isn't a full casting PRE.

    I would hope and expect aura-like buffs, similar to the aura of condemnation but for allies ... increased fortification, maybe a sacred bonus to some stats or characteristics (HP? STR? Damage? To-Hit?)
    Balancing factor is:
    Full BAB never gets full casting progression. That is ueseful for pnp. No matter for DDO though since Divine Power has more utility here.

    With mass heal as (sp) and haste this PrE takes a Bardslot in supportive healing but without songs... but maybe this will allow deeper multiclassing in melee classes.

    But then maybe it is worth for another divine tank model.
    edit:
    If you look on enemy Warpriest mobs they aren#t preventing damage they are offensively casting spells. So, Warpriest might probably be an offensive melee/caster hybrid,much liek people have as melee FvS now but with dedicated features from a PrE.
    Last edited by zwiebelring; 12-22-2011 at 05:38 AM.
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