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  1. #1
    Community Member
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    Default Earth Savant Advice

    Hey, looking for advice on my first caster. The spells chosen are what I think is best at that level, ill be getting rid of older less useful spells as I level. And no I do not own the toaster race :P

    Here's the build.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Female
    (20 Sorcerer) 
    Hit Points: 182
    Spell Points: 2061 
    BAB: 10\10\15\20
    Fortitude: 8
    Reflex: 6
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             20                    28
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     6
    Bluff                 5                     9
    Concentration         4                    24
    Diplomacy             5                     9
    Disable Device        n/a                   n/a
    Haggle                5                     9
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            5                     9
    Jump                  0                     0
    Listen               -1                     1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     1
    Swim                  0                     0
    Tumble                1                     1
    Use Magic Device      7                    20
    
    Level 1 (Sorcerer)
    Feat: (Selected) Maximize Spell
    Spell (1): Niac's Cold Ray
    Spell (1): Acid Spray
    
    
    Level 2 (Sorcerer)
    Spell (1): Expeditious Retreat
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Empower Spell
    Spell (1): Nightshield
    
    
    Level 4 (Sorcerer)
    Spell (2): Web
    
    
    Level 5 (Sorcerer)
    Spell (2): Blur
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Toughness
    Spell (3): Acid Blast
    
    
    Level 7 (Sorcerer)
    Spell (2): Resist Energy
    Spell (3): Haste
    
    
    Level 8 (Sorcerer)
    Spell (4): Wall of Fire
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Heighten Spell
    Spell (3): Rage
    Spell (2): Knock
    Spell (4): Ice Storm
    
    
    Level 10 (Sorcerer)
    Spell (5): Cone of Cold
    
    
    Level 11 (Sorcerer)
    Spell (3): Displacement
    Spell (5): Break Enchantment
    Spell (4): Dimension Door
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Spell Focus: Conjuration
    Spell (6): Flesh to Stone
    
    
    Level 13 (Sorcerer)
    Spell (5): Protection From Elements
    Spell (4): Stoneskin
    Spell (6): Disintegrate
    
    
    Level 14 (Sorcerer)
    Spell (7): Otto's Sphere of Dancing
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Spell Focus: Transmutation
    Spell (5): Cloudkill
    Spell (6): Acid Fog
    Spell (7): Waves of Exhaustion
    
    
    Level 16 (Sorcerer)
    Spell (8): Otto's Irresistible Dance
    
    
    Level 17 (Sorcerer)
    Spell (8): Mass Repair Critical Damage
    Spell (7): Finger of Death
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Spell Penetration
    Spell (9): Power Word: Kill
    
    
    Level 19 (Sorcerer)
    Spell (8): Polar Ray
    Spell (9): Energy Drain
    
    
    Level 20 (Sorcerer)
    Spell (9): Wail of the Banshee
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Improved Empowering II
    Enhancement: Sorcerer Improved Empowering III
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Sorcerer Improved Maximizing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Sorcerer Earth Savant I
    Enhancement: Sorcerer Earth Savant II
    Enhancement: Sorcerer Earth Savant III
    Enhancement: Corrosive Spellcasting I
    Enhancement: Corrosive Spellcasting II
    Enhancement: Corrosive Spellcasting III
    Enhancement: Corrosive Spellcasting IV
    Enhancement: Corrosive Spellcasting V
    Enhancement: Glacial Spellcasting I
    Enhancement: Deadly Acid I
    Enhancement: Deadly Acid II
    Enhancement: Deadly Acid III
    Enhancement: Deadly Acid IV
    Enhancement: Deadly Acid V
    Enhancement: Deadly Ice I
    Enhancement: Acid Manipulation I
    Enhancement: Acid Manipulation II
    Enhancement: Acid Manipulation III
    Enhancement: Acid Manipulation IV
    Enhancement: Acid Manipulation V
    Enhancement: Acid Manipulation VI
    Enhancement: Acid Manipulation VII
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII
    Enhancement: Repair Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Sorcerer Wand and Scroll Mastery I

  2. #2
    Hero AZgreentea's Avatar
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    Default

    You can get Ex Retreat on a cliky pretty easy. Grab a spell like Burning Hands, which still works for a while. Before I got some higher spells I spammed the two hand spells in a pinch.

    At lvl 9 you took Knock. You might consider Acid Arrow, which has a good DoT.

    You might also consider taking at least the first rank of the different elemental manipulation spells. The first rank grants a 20% increase in damage, which is pretty decent. Or at least the first rank in the elements you plan to use ( you took acid and frost but not fire for your WoF).
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
    Dee Hock

  3. #3
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    I would take acid arrow but im not sure anything will survive long enough at level 9 for a DoT to be useful. Plus i get acid arow from Earth Savant 2 at level 12. Are there wands or scrolls for Knock? if there are ill just buy those.

    Ill take rank 1 of fire manipulation, thanks for pointing that out

  4. #4
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    Default

    Quote Originally Posted by TheWired View Post
    Hey, looking for advice on my first caster. The spells chosen are what I think is best at that level, ill be getting rid of older less useful spells as I level. And no I do not own the toaster race :P

    I did not see Acid Rain in your spell selection. It literally rocks, and should replace any of the other level 4 spells! Black Dragon Bolt seems like something you want, and should replace Mass Repair Critical Damage as it's rare to have more than one warforged in the party who cant heal himself. I would keep knock, as scrolls and wands dont get enough DC to open anything that matters. If you take a +2 tome of intelligence at level 7 I would put the extra skill point in balance. I would also chose quicken, probably instead of SF: Transmutation, but some argue quicken is not needed on a fleshy sorc.

    You may want to consider going human instead of drow, you get 1 extra feat, 3 points of constitution and 1 toughness enhancement at the cost of one point of charisma (and some action points). The loss of charisma can eventually be offset if/when you get an item with +1 exc charisma (which would otherwise bring you to an odd number), whereas a +7 charisma item might take you significantly longer to get. The main shortcoimng i see when I group with fleshy sorcerers is low hitpoints, not low charisma.

  5. #5
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    I think im using an outdated planner because i don't have Dragon Bolt, only chose mass repair because nothing else interested me.

    Ill see how it turns out without quicken and just feat swap it later on if i want it.

    Hmmm....ill think about going human, drows are doable though right?

  6. #6
    Community Member Polarkin's Avatar
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    Some feedback:

    1) Not a fan of Spell Focus: Transmutation. Very limited spell selection or usage.

    2) Why take spell pen feat at 18? Your primary DPS spells aren't subject to spell resistance and you are not focusing, feat wise, on enchantment or necromancy schools.

    3) Personal opinion: Max Cha, Max Con, everything else is "high enough" with tomes and items.

    4) Enhancements: Drop improved empower I thru III and improved Maximizing III... that's like 18 ap's you can spend better somewhere else.

    5) Feat recommendations: Drop SF: Transmutation and Spell Pen and take any two of:
    SF Evocation (for secondary ice)
    GSF Evocation (for secondary ice)
    GSF Conjuration (pump dc's on your acid spells & web)
    SF/GSF Enchantment (shouldn't be too hard to get a 39-40 dc on your CC spells)
    Force of Personality (cha mod to will saves)
    Extend (make melee's happy with 4min haste)
    Skill Focus: UMD (you're gonna need to be able to hit UMD=39 for no fail heal scrolls)

  7. #7
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    K ill swap Spell Pen out for Force of Personality, BUT im going to keep Max III and Emp III >.> there is nothing else i want to spend my points on. If i need more points for rank 1's of whatever ill drop Emp as much as i need.

    SF Trans is for Flesh to Stone and Disintegrate. I was reading up on Earth savants and it seems Web, Flesh to Stone, and Earthgrab are the CC spells for them.

    I downloaded the updated planner here is the build again with some changed.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Female
    (20 Sorcerer) 
    Hit Points: 182
    Spell Points: 2061 
    BAB: 10\10\15\20
    Fortitude: 8
    Reflex: 6
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             20                    28
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     6
    Bluff                 5                     9
    Concentration         4                    24
    Diplomacy             5                     9
    Disable Device        n/a                   n/a
    Haggle                5                     9
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            5                     9
    Jump                  0                     0
    Listen               -1                     1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     1
    Swim                  0                     0
    Tumble                1                     1
    Use Magic Device      7                    20
    
    Level 1 (Sorcerer)
    Feat: (Selected) Maximize Spell
    Spell (1): Niac's Cold Ray
    Spell (1): Acid Spray
    
    
    Level 2 (Sorcerer)
    Spell (1): Expeditious Retreat
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Empower Spell
    Spell (1): Nightshield
    
    
    Level 4 (Sorcerer)
    Spell (2): Web
    
    
    Level 5 (Sorcerer)
    Spell (2): Blur
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Toughness
    Spell (3): Acid Blast
    
    
    Level 7 (Sorcerer)
    Spell (2): Resist Energy
    Spell (3): Haste
    
    
    Level 8 (Sorcerer)
    Spell (4): Wall of Fire
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Heighten Spell
    Spell (3): Rage
    Spell (2): Knock
    Spell (4): Acid Rain
    
    
    Level 10 (Sorcerer)
    Spell (5): Cone of Cold
    
    
    Level 11 (Sorcerer)
    Spell (3): Displacement
    Spell (5): Break Enchantment
    Spell (4): Dimension Door
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Spell Focus: Conjuration
    Spell (6): Flesh to Stone
    
    
    Level 13 (Sorcerer)
    Spell (5): Protection From Elements
    Spell (4): Stoneskin
    Spell (6): Disintegrate
    
    
    Level 14 (Sorcerer)
    Spell (7): Otto's Sphere of Dancing
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Spell Focus: Transmutation
    Spell (5): Cloudkill
    Spell (6): Acid Fog
    Spell (7): Waves of Exhaustion
    
    
    Level 16 (Sorcerer)
    Spell (8): Otto's Irresistible Dance
    
    
    Level 17 (Sorcerer)
    Spell (7): Finger of Death
    Spell (8): Black Dragon Bolt
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Force of Personality
    Spell (9): Power Word: Kill
    
    
    Level 19 (Sorcerer)
    Spell (8): Polar Ray
    Spell (9): Energy Drain
    
    
    Level 20 (Sorcerer)
    Spell (9): Wail of the Banshee
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Improved Empowering II
    Enhancement: Sorcerer Improved Empowering III
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Sorcerer Improved Maximizing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Sorcerer Earth Savant I
    Enhancement: Sorcerer Earth Savant II
    Enhancement: Sorcerer Earth Savant III
    Enhancement: Corrosive Spellcasting I
    Enhancement: Corrosive Spellcasting II
    Enhancement: Corrosive Spellcasting III
    Enhancement: Corrosive Spellcasting IV
    Enhancement: Corrosive Spellcasting V
    Enhancement: Glacial Spellcasting I
    Enhancement: Deadly Acid I
    Enhancement: Deadly Acid II
    Enhancement: Deadly Acid III
    Enhancement: Deadly Acid IV
    Enhancement: Deadly Acid V
    Enhancement: Deadly Ice I
    Enhancement: Acid Manipulation I
    Enhancement: Acid Manipulation II
    Enhancement: Acid Manipulation III
    Enhancement: Acid Manipulation IV
    Enhancement: Acid Manipulation V
    Enhancement: Acid Manipulation VI
    Enhancement: Acid Manipulation VII
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII
    Enhancement: Repair Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Sorcerer Wand and Scroll Mastery I
    Last edited by TheWired; 12-09-2011 at 01:42 PM.

  8. #8
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    Quote Originally Posted by Polarkin View Post
    Some feedback:

    1) Not a fan of Spell Focus: Transmutation. Very limited spell selection or usage.

    2) Why take spell pen feat at 18? Your primary DPS spells aren't subject to spell resistance and you are not focusing, feat wise, on enchantment or necromancy schools.

    3) Personal opinion: Max Cha, Max Con, everything else is "high enough" with tomes and items.

    4) Enhancements: Drop improved empower I thru III and improved Maximizing III... that's like 18 ap's you can spend better somewhere else.

    5) Feat recommendations: Drop SF: Transmutation and Spell Pen and take any two of:
    SF Evocation (for secondary ice)
    GSF Evocation (for secondary ice)
    GSF Conjuration (pump dc's on your acid spells & web)
    SF/GSF Enchantment (shouldn't be too hard to get a 39-40 dc on your CC spells)
    Force of Personality (cha mod to will saves)
    Extend (make melee's happy with 4min haste)
    Skill Focus: UMD (you're gonna need to be able to hit UMD=39 for no fail heal scrolls)
    This is great advice. Let me elaborate a bit.

    Flesh to stone is a poor spell for sorcs. It requires a fort save and has spell resistance. Unless you get your DC in the mid 40s, you will miss important casts. Plus you need high spell pen in many cases. Web on the other hand has no spell resistance roll and requires a reflex save (the lowest end game). You can start being effective with a DC as low as 35.

    Since you are earth sevant, your end game dot situation is not optimal since you cant stack your specialized dot spells (like the air or water sevant). However, you can overcome much of this by spec'n in another elemental (i.e. fire). Drop at least the empIII and maxIII and pick up a full line of fire damage buffs. You can then out perform water and air sevants in many end game situations. Imagine Demon queen for example. You can drop a fire wall, acid rain, dragon and stack three niacs plus burning blood. Against abbot you have acid fog, incendiary cloud plus dragon while you toss DBFs and disintigrates.

    I would recommend conjuration focus(s) to help your web, acid AOE, black dragon bolt, and acid blast.
    Last edited by tinyelvis; 12-09-2011 at 06:01 PM.

  9. #9
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by TheWired View Post
    I would take acid arrow but im not sure anything will survive long enough at level 9 for a DoT to be useful. Plus i get acid arow from Earth Savant 2 at level 12. Are there wands or scrolls for Knock? if there are ill just buy those.

    Ill take rank 1 of fire manipulation, thanks for pointing that out
    Melfs is an additional dot for bosses, and sometimes for things you just want to run by and ignore. My fully specced earth savant hits harry with ticks of 80+ damage from melfs iirc. That being said All my arcanes carry knock. I hate having a locked door/chest that I have to have someone else take care of.
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  10. #10
    Community Member Hobgoblin's Avatar
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    listen to elvis for the most part.

    yes sorcs get a bonus to caster level, but that doesnt help the dcs. FTS will be something i get rid of I think. Its not landing nearly often for me, but when it does, they simply dont break before they are dead.

    acid rain rocks!

    One thing that concerns me, is your lack of a secondary spec. What are ya gonna do when you run into something thats immune to acid? you have cold, but i didnt see any points put into increasing its damage.

    lastly, have considered trying to work in shield pro and shield mastery?

    hob

  11. #11
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    Quote Originally Posted by tinyelvis View Post
    This is great advice. Let me elaborate a bit.

    Flesh to stone is a poor spell for sorcs. It requires a fort save and has spell resistance. Unless you get your DC in the mid 40s, you will miss important casts. Plus you need high spell pen in many cases. Web on the other hand has no spell resistance roll and requires a reflex save (the lowest end game). You can start being effective with a DC as low as 35.
    Ok I thought FtS had no spell resistance >.> because when you go to the compendium and hover over the spell it says it doesnt require it, but when you click on it and go to the real page it says it does. ill be swapping FTS out and getting GSF Conjuration instead of Trans.

    Also to Hob, i have Ice Manipulation VII. Not sure what Shield Pro and Shield Mastery(I think this is a feat but not sure what its used
    for) are.

    I made some changes again, dropped Max III and Emp III and added Fire Manipulation VII plus rank 1 of the crit/crit multiplier. Also added Force Manipulation rank I because I think it ups Disintegrates damage.

    Changed some spells, can you guys comment on what spells you think are more useful because i feel lost when choosing them lol. I want to drop cloud kill for protection from elements but have no clue on how useful the cloud is.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Female
    (20 Sorcerer) 
    Hit Points: 182
    Spell Points: 2061 
    BAB: 10\10\15\20
    Fortitude: 8
    Reflex: 6
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             20                    28
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     6
    Bluff                 5                     9
    Concentration         4                    24
    Diplomacy             5                     9
    Disable Device        n/a                   n/a
    Haggle                5                     9
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            5                     9
    Jump                  0                     0
    Listen               -1                     1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     1
    Swim                  0                     0
    Tumble                1                     1
    Use Magic Device      7                    20
    
    Level 1 (Sorcerer)
    Feat: (Selected) Maximize Spell
    Spell (1): Niac's Cold Ray
    Spell (1): Acid Spray
    
    
    Level 2 (Sorcerer)
    Spell (1): Expeditious Retreat
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Empower Spell
    Spell (1): Nightshield
    
    
    Level 4 (Sorcerer)
    Spell (2): Web
    
    
    Level 5 (Sorcerer)
    Spell (2): Blur
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Toughness
    Spell (3): Acid Blast
    
    
    Level 7 (Sorcerer)
    Spell (2): Resist Energy
    Spell (3): Haste
    
    
    Level 8 (Sorcerer)
    Spell (4): Wall of Fire
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Heighten Spell
    Spell (3): Rage
    Spell (2): Knock
    Spell (4): Acid Rain
    
    
    Level 10 (Sorcerer)
    Spell (5): Cone of Cold
    
    
    Level 11 (Sorcerer)
    Spell (3): Displacement
    Spell (5): Break Enchantment
    Spell (4): Burning Blood
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Spell Focus: Conjuration
    Spell (6): Disintegrate
    
    
    Level 13 (Sorcerer)
    Spell (5): Niac's Biting Cold
    Spell (4): Fire Shield
    Spell (6): Otiluke's Freezing Sphere
    
    
    Level 14 (Sorcerer)
    Spell (7): Otto's Sphere of Dancing
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Greater Spell Focus: Conjuration
    Spell (7): Waves of Exhaustion
    Spell (6): Acid Fog
    Spell (5): Cloudkill
    
    
    Level 16 (Sorcerer)
    Spell (8): Incendiary Cloud
    
    
    Level 17 (Sorcerer)
    Spell (7): Finger of Death
    Spell (8): Black Dragon Bolt
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Force of Personality
    Spell (9): Power Word: Kill
    
    
    Level 19 (Sorcerer)
    Spell (9): Energy Drain
    Spell (8): Polar Ray
    
    
    Level 20 (Sorcerer)
    Spell (9): Wail of the Banshee
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Improved Empowering II
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Sorcerer Earth Savant I
    Enhancement: Sorcerer Earth Savant II
    Enhancement: Sorcerer Earth Savant III
    Enhancement: Corrosive Spellcasting I
    Enhancement: Corrosive Spellcasting II
    Enhancement: Corrosive Spellcasting III
    Enhancement: Corrosive Spellcasting IV
    Enhancement: Corrosive Spellcasting V
    Enhancement: Glacial Spellcasting I
    Enhancement: Combustive Spellcasting I
    Enhancement: Kinetic Spellcasting I
    Enhancement: Deadly Acid I
    Enhancement: Deadly Acid II
    Enhancement: Deadly Acid III
    Enhancement: Deadly Acid IV
    Enhancement: Deadly Acid V
    Enhancement: Deadly Ice I
    Enhancement: Deadly Flame I
    Enhancement: Deadly Kinetics I
    Enhancement: Acid Manipulation I
    Enhancement: Acid Manipulation II
    Enhancement: Acid Manipulation III
    Enhancement: Acid Manipulation IV
    Enhancement: Acid Manipulation V
    Enhancement: Acid Manipulation VI
    Enhancement: Acid Manipulation VII
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII
    Enhancement: Flame Manipulation I
    Enhancement: Flame Manipulation II
    Enhancement: Flame Manipulation III
    Enhancement: Flame Manipulation IV
    Enhancement: Flame Manipulation V
    Enhancement: Flame Manipulation VI
    Enhancement: Flame Manipulation VII
    Enhancement: Force Manipulation I
    Enhancement: Repair Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Sorcerer Wand and Scroll Mastery I
    Last edited by TheWired; 12-09-2011 at 07:24 PM.

  12. #12
    Community Member Cardtrick's Avatar
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    I want to strongly urge not going drow on an earth savant. Drow have low constitution, which is a problem for anyone, but it's especially bad for earth savants, whose top-tier (and awesome) earth grab ability uses constitution for its DC. Human is definitely the best option (since warforged is off the table, I'm assuming half-elf is as well).
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  13. #13
    Community Member wax_on_wax_off's Avatar
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    I too would advise to stay away from drow for sorcerer. Human or half-elf has very similar DCs but much better HP. Drow is a good option for a TR if you already have +45 GS HP item among other things.

  14. #14
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    What if....i started with 16 con and 18 charisma on my drow, same stats as a human except humans get 1 extra toughness rank. poor drows never get any love

  15. #15
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by TheWired View Post
    What if....i started with 16 con and 18 charisma on my drow, same stats as a human except humans get 1 extra toughness rank. poor drows never get any love
    Then you would have less charisma, less constitution, less UMD, less healing amp and less HP than a human.

  16. #16
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    Ill stick with drow still, thanks for the advice though

  17. #17
    Founder Lifespawn's Avatar
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    drow is a poor choice for 90% of builds


    flesh to stone is a great spell you just have to use it at the right times like on casters not melee

    as a secondary element acid cold is a great combo better than acid fire imo fire=bad for web.

    max 2 u need for the pre but emp any and max 3 are just not needed


    lastly get your scroll mastery up with having to self heal on scrolls you don't want to have to cast multiple times to heal up.
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  18. #18
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    Quote Originally Posted by tinyelvis View Post
    This is great advice. Let me elaborate a bit.

    Flesh to stone is a poor spell for sorcs. It requires a fort save and has spell resistance. Unless you get your DC in the mid 40s, you will miss important casts. Plus you need high spell pen in many cases. Web on the other hand has no spell resistance roll and requires a reflex save (the lowest end game). You can start being effective with a DC as low as 35.

    Since you are earth sevant, your end game dot situation is not optimal since you cant stack your specialized dot spells (like the air or water sevant). However, you can overcome much of this by spec'n in another elemental (i.e. fire). Drop at least the empIII and maxIII and pick up a full line of fire damage buffs. You can then out perform water and air sevants in many end game situations. Imagine Demon queen for example. You can drop a fire wall, acid rain, dragon and stack three niacs plus burning blood. Against abbot you have acid fog, incendiary cloud plus dragon while you toss DBFs and disintigrates.

    I would recommend conjuration focus(s) to help your web, acid AOE, black dragon bolt, and acid blast.
    For an earth savant I like fts. You get the +6 spell caster level bonus to it so it is caster level 26 meaning it's got 6 more spell pen than most other spells.

    Consider 26 base caster level +3 Greater spell pen item +4 feats +3 enh +2 arcane augmentation =38 on a no wizzie/fs past life. This hits epic drow sr about 75%. Imagine a few past lives worked in.

    It is a fort save which compliments your conjuration based webs and earthgrab which are reflex based. Most drow have horrid fort saves and further makes this a great tool.

    I don't have any of the feats but I do have a +2 transmutation item on quite often.

    IMHO if you are an earth savant and not using fts you are wasting a valuable tool in your arsenal.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  19. #19
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    I could be wrong, but isn't your web immune to your own fire spells?

  20. #20
    Community Member Jaid314's Avatar
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    Quote Originally Posted by rayworks View Post
    I could be wrong, but isn't your web immune to your own fire spells?
    you are wrong in this case, and your own web can definitely be removed by your fire spells.

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