I've been wanting to make a Wiz/Rogue for a while, and soon I'll be TRing my FvS into something like this.
It'll be able to do traps, and have shield mastery (15% dmg reduction when using Lorriks, also going to craft something to negate ASF)
I'd be willing to go pure wiz, but I really want to try something fun. Lemme know if you think this idea could float.
Code:
Character Plan by DDO Character Planner Version 03.11.02
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Level 20 True Neutral Human Male
(2 Rogue \ 18 Wizard)
Hit Points: 256
Spell Points: 1383
BAB: 10\10\15\20
Fortitude: 10
Reflex: 18
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 10 12
Constitution 16 19
Intelligence 18 29
Wisdom 10 10
Charisma 10 10
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 20.5
Bluff 0 1
Concentration 5 26.5
Diplomacy 4 5
Disable Device 8 32
Haggle 4 4
Heal 0 0
Hide 4 6
Intimidate 0 0
Jump 4 5
Listen 0 0
Move Silently 4 6
Open Lock 4 6
Perform n/a n/a
Repair 4 9
Search 8 32
Spot 4 23
Swim 0 0
Tumble 4 6
Use Magic Device 4 5
Level 1 (Rogue)
Feat: (Human Bonus) Insightful Reflexes
Feat: (Past Life) Past Life: Favored Soul
Feat: (Selected) Toughness
Enhancement: Human Versatility I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Rogue)
Level 3 (Wizard)
Feat: (Selected) Empower Spell
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Frost Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Repair Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 4 (Wizard)
Enhancement: Wizard Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Glacial Spellcasting I
Enhancement: Combustive Spellcasting I
Enhancement: Wizard Intelligence I
Level 5 (Wizard)
Enhancement: Human Adaptability Constitution I
Enhancement: Deadly Flame I
Enhancement: Flame Manipulation II
Enhancement: Repair Manipulation II
Level 6 (Wizard)
Feat: (Selected) Shield Proficiency (General)
Enhancement: Racial Toughness II
Enhancement: Wizard Subtle Spellcasting I
Level 7 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Combustive Spellcasting II
Enhancement: Flame Manipulation III
Enhancement: Repair Manipulation III
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Enhancement: Wizard Improved Maximizing II
Level 9 (Wizard)
Feat: (Selected) Spell Focus: Necromancy
Enhancement: Wizard Pale Master I
Level 10 (Wizard)
Enhancement: Flame Manipulation IV
Enhancement: Wizard Intelligence II
Enhancement: Shroud of the Zombie
Level 11 (Wizard)
Enhancement: Racial Toughness III
Enhancement: Storm Manipulation I
Level 12 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Wizard Energy of the Scholar III
Level 13 (Wizard)
Level 14 (Wizard)
Enhancement: Wizard Intelligence III
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Vampire
Level 15 (Wizard)
Feat: (Selected) Shield Mastery
Enhancement: Wizard Energy of the Scholar IV
Level 16 (Wizard)
Enhancement: Human Greater Adaptability Intelligence I
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Extend Spell
Enhancement: Wizard Improved Maximizing III
Level 19 (Wizard)
Enhancement: Wizard Spell Penetration I
Level 20 (Wizard)
Enhancement: Charged Spellcasting I
Enhancement: Reconstructive Spellcasting I
Enhancement: Deadly Ice I
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master III